CuriosityStream
NASDAQ:CURICuriosityStream Inc. operates as a factual content streaming service and media company. The company provides premium video programming services in various categories of factual entertainment, including science, history, society, nature, lifestyle, and technology through direct subscription video on-demand (SVoD) platforms accessible by internet connected devices, or indirectly via distribution partners who deliver CuriosityStream content via distributor's platform or system, as well as through bundled content licenses for SVoD and linear offerings, content licensing, brand sponsorship and advertising, talks and courses, and partner bulk sales. It offers streaming content through devices, including televisions, set-top boxes, computers, streaming media players, game consoles, and mobile devices. The company was founded in 2015 and is based in Silver Spring, Maryland.
Entertainment One
OTCMKTS:ENTMFEntertainment One Ltd. engages in the acquisition, development, production, financing, distribution, and sale of family, television (TV), music, and film content rights across various media worldwide. The company operates in three segments: Family & Brands, Television, and Film. It distributes and sells films on screens in theatres and digitally, on DVDs and Blu-rays, and on TV; develops, produces, and distributes TV content across genres, platforms, and territories; and records, distributes, and licenses albums and songs. The company is also involved in the merchandise sales activities, as well as in the distribution of music and video. Its content rights library includes approximately 80,000 hours of film and television content; and 40,000 music tracks. Entertainment One Ltd. was founded in 1973 and is based in Toronto, Canada.
fuboTV
NYSE:FUBOfuboTV Inc. operates a live TV streaming platform for live sports, news, and entertainment content in the United States and internationally. The company's platform allows customers to access content through streaming devices, as well as on SmartTVs, mobile phones, tablets, and computers. fuboTV Inc. was incorporated in 2009 and is headquartered in New York, New York.
Genius Brands International
NASDAQ:GNUSGenius Brands International, Inc., a content and brand management company, that creates, produces, licenses, and broadcasts educational and multimedia animated content for children worldwide. The company offers Ukulele U, a live-action IP preschool music series; Team Zenko Go!, a preschool computer animated children's streaming television series; Rainbow Rangers, an animated series about the adventures of seven magical girls; Guava Juice, a 2D animated IP series; Shaq's Garage, a children's animated series about the secret adventures; Cocomelon that provides 3D animation videos of traditional nursery rhymes and children's songs; Eggventurers, a preschool animated series; Barbie Productions that provides animated Barbie series; Octonauts, a children's television series based on the children's books; Roblox Rumble, an elimination-style competitive reality series; Spin Master Productions; Madagascar; and Bee & PuppyCat. It also operates a cartoon channel over various platforms. In addition, the company acts as a licensing agent for Llama Llama, Bee & PuppyCat, and Castlevania. It serves various customers and partners, including broadcasters, consumer products licensees, and online platforms. The company was formerly known as Pacific Entertainment Corporation and changed its name to Genius Brands International, Inc. in October 2011. Genius Brands International, Inc. was incorporated in 2006 and is headquartered in Beverly Hills, California.
World Wrestling Entertainment
NYSE:WWEWorld Wrestling Entertainment, Inc., an integrated media and entertainment company, engages in the sports entertainment business in North America, Europe, the Middle East, Africa, the Asia Pacific, and Latin America. It operates through three segments: Media, Live Events, and Consumer Products. The Media segment engages in the production and monetization of long-form and short-form video content across various platforms, including WWE Network, broadcast and pay television, and digital and social media, as well as filmed entertainment. The Live Events segment is involved in the sale of tickets; provision of event services; and sale of travel packages related to its live events. The Consumer Products segment engages in merchandising of WWE branded products, such as video games, toys, and apparel through licensing arrangements and direct-to-consumer sales, as well as through e-commerce platforms. World Wrestling Entertainment, Inc. was founded in 1980 and is headquartered in Stamford, Connecticut.