NASDAQ:GDEV GDEV Q1 2024 Earnings Report $13.21 -0.19 (-1.39%) As of 04:00 PM Eastern This is a fair market value price provided by Polygon.io. Learn more. ProfileEarnings HistoryForecast GDEV EPS ResultsActual EPS-$0.10Consensus EPS N/ABeat/MissN/AOne Year Ago EPSN/AGDEV Revenue ResultsActual Revenue$106.93 millionExpected RevenueN/ABeat/MissN/AYoY Revenue GrowthN/AGDEV Announcement DetailsQuarterQ1 2024Date5/28/2024TimeAfter Market ClosesConference Call DateTuesday, May 28, 2024Conference Call Time7:00AM ETUpcoming EarningsGDEV's Q2 2025 earnings is scheduled for Wednesday, September 3, 2025, with a conference call scheduled at 9:00 AM ET. Check back for transcripts, audio, and key financial metrics as they become available.Q2 2025 Earnings ReportConference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by GDEV Q1 2024 Earnings Call TranscriptProvided by QuartrMay 28, 2024 ShareLink copied to clipboard.Key Takeaways Bookings Growth Resumed: Q1 bookings reached $109 M, up 4% year-over-year and 3% quarter-over-quarter, despite revenue of $107 M being down 10% year-over-year due to deferred revenue timing. Profitability and Cash Flow Improved: Net loss narrowed to $1 M versus $8 M a year ago, adjusted EBITDA loss shrank by $10 M to –$3 M, and operating cash flow turned positive to $0.4 M. Operational Metrics Strengthened: Monthly active users grew 17% year-over-year to 14 M, daily active users rose 8% to 1.6 M, monthly paying users increased 6%, and average bookings per user climbed 4% to $88. Franchise Highlights: Hero Wars continued strong performance, Pixel Gun 3D saw MAUs +33% and a top-selling PC launch on Steam, and Island Hoppers delivered 56% year-over-year booking growth. Share Repurchase: Completed a tender offer to buy back 16.5 M ordinary shares to enhance market liquidity and shareholder value. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallGDEV Q1 202400:00 / 00:00Speed:1x1.25x1.5x2xThere are 3 speakers on the call. Operator00:00:00Hello, everyone, and thank you for joining us today for the Q1 20 24 Earnings Results Presentation for Gidev Inc. Today on the call, we'll present Andrey Padayev, Founder and Chief Executive Officer Alexander Karavaev, Chief Financial Officer and Roman Safiunin, Chief Corporate Development Officer. Before we get started, I would like to remind you that today's discussion may contain forward looking statements, which may not develop as we currently expect. We have posted a supplementary slide deck to the Investor Relations section of our website at gdeaf. Inc, which contains information and precautionary warnings on forward looking statements as well as our non IFRS financial measures. Operator00:00:41And we will also pause our prepared remarks. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. With that, I am turning it over to Andre. Speaker 100:00:54Hello, everyone. Today, I am delighted to present to you the GDEV preliminary Q1 2024 earnings results. We will share the progress we've made during the Q1 of 2024, discuss our initiatives to increase shareholder value, and highlight recent developments in our gaming franchise portfolio. The past 2 years have been challenging for the world, the global gaming industry, and our company. However, I believe we have navigated these turbulent times most competently. Speaker 100:01:21We returned to year over year bookings growth in the Q4 2023, and we are happy to see that trend continuing into the Q1 of this year. We adopted a new product development strategy for our portfolio studios, which strive to be on top of their genre, delivering fun and engaging experiences for our players worldwide. Our flagship IP, Hero Wars, continues to perform strongly across various platforms. Moreover, Pixel Gun 3 d is showing great numbers in terms of user activity. We are also excited about promising new titles like Island Hoppers, which we believe will follow in their successful footsteps. Speaker 100:01:58Apart from the operating business, we have also made steps towards improving the corporate profile to enhance shareholder value. In January, we completed a tender offer to repurchase 16, 500, 000 of our ordinary shares with the intention to reintroduce them to the open market to enhance market liquidity. Thank you for joining us today. I will now turn it over to Alexander Karavaev, our CFO, who will provide more details on our business and financial results. Speaker 200:02:27Thank you, Andrey. I'm turning to our financial results. For the quarter, we generated $107, 000, 000 of revenue, down 2% sequentially and down 10% year on year. The main reason for revenue decrease is the increase in the change in deferred revenue in the Q1 of 2024 in the amount of $17, 000, 000 versus the same period in 2023, partially offset by an increase of $5, 000, 000 in bookings in the Q1 of 2024 versus the same our games during the our games during the period before taking into account the deferred revenue that is required for financial accounting purposes. Our bookings amounted to $109, 000, 000 in the Q1, representing a 4% increase year on year and a 3% increase quarter on quarter. Speaker 200:03:28Our selling and marketing expenses in the period were $63, 000, 000 that is a 16% increase quarter on quarter, but a 19% decline year on year. These changes are attributed to a shift in our user acquisition strategy focused on increasing the return on our investments in user acquisition. They were also amplified by substantial initial investments in marketing during the Q1 of last year. Platform commissions decreased by $6, 000, 000 or 19% in the Q1 of 2024 compared to the same period last year, driven by the decrease in revenues amplified by growth of bookings through PC platforms, which are associated with lower commissions. Game operation costs decreased by $2, 000, 000 and amounted to $13, 000, 000 in the Q1 of 2024, driven mostly by a decrease in the employee benefits expenses, partially offset by an increase in technical support services. Speaker 200:04:27General and administrative expenses remained relatively stable, decreasing by only $700, 000 in the Q1 of 2024 versus the same quarter of the last year. As a result of the factors above, we recorded a loss for the period net of tax of $1, 000, 000 compared with a loss of $8, 000, 000 in the respective period of 2023. Adjusted EBITDA in Q1 20 24 amounted to negative $3, 000, 000 an increase of approximately $10, 000, 000 compared to the respective period last year. Cash flows generated from operating activities amounted to $400, 000 in the Q1 of 2024, an increase from negative $12, 000, 000 in the same period of the prior year. I would also like to mention that just like last year, we aggressively invested in growth during the winter holiday period, but our results are better due to improved efficiency. Speaker 200:05:25That means that we achieved overall better return on our investments in user acquisition in Q1 2024 versus the same period of prior year. The share of advertisement sales as a percentage of total bookings increased in the Q1 2024 to reach 7.7% compared to 7.0% in the respective period of 2023. The increase was driven by the successful implementation of advertisement functionality in Allen Hoppers from the start of Q2 of the prior year. Regarding other metrics, JDF's monthly paying users reached 381, 000 in Q1, representing a 6% growth quarter on quarter and remaining relatively flat year on year. Our average booking per paying user reached $88 a 4% increase year on year. Speaker 200:06:17And now our Chief Corporate Development Officer, Roman Safiulian, will continue on operating metrics and product update. Operator00:06:27Thank you, Alexander. I will now provide some details on the operating performance of the group and share some insights on the key franchises. As Alexander mentioned, the Q1 of the year is usually a hot season for the user acquisition investments when you can acquire users at very attractive returns. This year was no exception. We have seen growth in the Q1 2024 across all key operating metrics such as downloads, monthly active users, daily active users, etcetera, across all our key products, thanks to our marketing efforts. Operator00:07:03Overall, our monthly active users increased by 17% year over year, reaching approximately 14, 000, 000 in the Q1 2024, while the daily active users also saw an 8% year over year increase with 1, 600, 000 players engaging with our games daily. While our core franchise 2 titles, Hero Wars Dominion Era and Hero Wars Alliance continues to account for the greater majority of our bookings, we also remained well diversified by other products as well as platforms and geographies, which provide us with more flexibility in our operations as we can allocate resources in a more efficient way. Here was the Minyan era, our PC RPG title, showed solid performance in Q1 2024. The team managed to attract a record high of 7, 500, 000 new registration, which led to 6% growth in monthly paying users year over year. As a result, the game now accounts for 38% of total bookings, Given we pay much lower commission on our own proprietary PC platform, the development helped us to decrease the blended platform commission from revenue to a historically low level of 21.9%. Operator00:08:21Hero Wars Alliance, our mobile RPG title, also saw a massive influx of new players during the Q1, taking the game to top 5 among all RPG games by download on mobile and top 1 in its team Butler subgenre in the Q1 according to App Magic. Now let's move on to our Pixel Gun 3 d franchise. While bookings in the Q1 experienced a year over year decline, the team managed to improve monthly active users metrics by 33% year over year. Moreover, Pixel Gun 3 d is no longer just a mobile game. The PC version was released on Steam on 2nd April and immediately entered the top 20 best selling and top 50 most played games upon debut. Operator00:09:11Without significant marketing investments purely due to the brand power of the title. Talking about Island Hoppers, our mobile farming title, the team is constantly working on adding new content and features and improving the game metrics. This resulted in a 56% year over year booking growth amounting to over $7, 500, 000 Going forward, this year, we are fully focused on further enhancement of our key franchises. Teams are constantly working on improving the players to grow retention, engagement, monetization metrics in order to boost the forecasted lifetime value. And the benefits received from the lifetime value improvements we plan to use in more intense user acquisition investments, which is expected to provide us with cohorts supporting growth in the future periods. Operator00:10:05With that, we conclude our Q1 2024 earning results presentation for Jadev Inc. We look forward to speaking with you again next quarter. Goodbye.Read morePowered by Earnings DocumentsSlide DeckPress Release(8-K) GDEV Earnings HeadlinesGDEV Inc. Acquires Light Hour Games to Boost Mobile Casual Game PortfolioAugust 5 at 11:38 AM | tipranks.comGDEV acquires Light Hour Games to expand its portfolio in mobile casual gamesAugust 5 at 8:00 AM | globenewswire.comBREAKING: The House just passed 3 pro-crypto bills!THREE pro-crypto bills just passed the House! Now, experts believe altcoin season is officially here. August 8 at 2:00 AM | Crypto 101 Media (Ad)GDEV donates €100,000 to Cyprus wildfire recovery, launches alert botJuly 28, 2025 | msn.comGDEV Sends Cash Back to Investors with Special PayoutJuly 24, 2025 | insidermonkey.comGDEV: Just Enough To HoldJuly 15, 2025 | seekingalpha.comSee More GDEV Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like GDEV? Sign up for Earnings360's daily newsletter to receive timely earnings updates on GDEV and other key companies, straight to your email. Email Address About GDEVGDEV (NASDAQ:GDEV), Inc. operates as a gaming and entertainment holding company that oversees a diverse portfolio of studios focused on developing and publishing live-service games across multiple platforms and genres. Its portfolio includes studios specializing in mobile, browser, and PC games, as well as captivating intellectual properties spanning various genres. The company's franchises include hero wars, island hoppers, pixel gun 3D, and others. 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There are 3 speakers on the call. Operator00:00:00Hello, everyone, and thank you for joining us today for the Q1 20 24 Earnings Results Presentation for Gidev Inc. Today on the call, we'll present Andrey Padayev, Founder and Chief Executive Officer Alexander Karavaev, Chief Financial Officer and Roman Safiunin, Chief Corporate Development Officer. Before we get started, I would like to remind you that today's discussion may contain forward looking statements, which may not develop as we currently expect. We have posted a supplementary slide deck to the Investor Relations section of our website at gdeaf. Inc, which contains information and precautionary warnings on forward looking statements as well as our non IFRS financial measures. Operator00:00:41And we will also pause our prepared remarks. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. With that, I am turning it over to Andre. Speaker 100:00:54Hello, everyone. Today, I am delighted to present to you the GDEV preliminary Q1 2024 earnings results. We will share the progress we've made during the Q1 of 2024, discuss our initiatives to increase shareholder value, and highlight recent developments in our gaming franchise portfolio. The past 2 years have been challenging for the world, the global gaming industry, and our company. However, I believe we have navigated these turbulent times most competently. Speaker 100:01:21We returned to year over year bookings growth in the Q4 2023, and we are happy to see that trend continuing into the Q1 of this year. We adopted a new product development strategy for our portfolio studios, which strive to be on top of their genre, delivering fun and engaging experiences for our players worldwide. Our flagship IP, Hero Wars, continues to perform strongly across various platforms. Moreover, Pixel Gun 3 d is showing great numbers in terms of user activity. We are also excited about promising new titles like Island Hoppers, which we believe will follow in their successful footsteps. Speaker 100:01:58Apart from the operating business, we have also made steps towards improving the corporate profile to enhance shareholder value. In January, we completed a tender offer to repurchase 16, 500, 000 of our ordinary shares with the intention to reintroduce them to the open market to enhance market liquidity. Thank you for joining us today. I will now turn it over to Alexander Karavaev, our CFO, who will provide more details on our business and financial results. Speaker 200:02:27Thank you, Andrey. I'm turning to our financial results. For the quarter, we generated $107, 000, 000 of revenue, down 2% sequentially and down 10% year on year. The main reason for revenue decrease is the increase in the change in deferred revenue in the Q1 of 2024 in the amount of $17, 000, 000 versus the same period in 2023, partially offset by an increase of $5, 000, 000 in bookings in the Q1 of 2024 versus the same our games during the our games during the period before taking into account the deferred revenue that is required for financial accounting purposes. Our bookings amounted to $109, 000, 000 in the Q1, representing a 4% increase year on year and a 3% increase quarter on quarter. Speaker 200:03:28Our selling and marketing expenses in the period were $63, 000, 000 that is a 16% increase quarter on quarter, but a 19% decline year on year. These changes are attributed to a shift in our user acquisition strategy focused on increasing the return on our investments in user acquisition. They were also amplified by substantial initial investments in marketing during the Q1 of last year. Platform commissions decreased by $6, 000, 000 or 19% in the Q1 of 2024 compared to the same period last year, driven by the decrease in revenues amplified by growth of bookings through PC platforms, which are associated with lower commissions. Game operation costs decreased by $2, 000, 000 and amounted to $13, 000, 000 in the Q1 of 2024, driven mostly by a decrease in the employee benefits expenses, partially offset by an increase in technical support services. Speaker 200:04:27General and administrative expenses remained relatively stable, decreasing by only $700, 000 in the Q1 of 2024 versus the same quarter of the last year. As a result of the factors above, we recorded a loss for the period net of tax of $1, 000, 000 compared with a loss of $8, 000, 000 in the respective period of 2023. Adjusted EBITDA in Q1 20 24 amounted to negative $3, 000, 000 an increase of approximately $10, 000, 000 compared to the respective period last year. Cash flows generated from operating activities amounted to $400, 000 in the Q1 of 2024, an increase from negative $12, 000, 000 in the same period of the prior year. I would also like to mention that just like last year, we aggressively invested in growth during the winter holiday period, but our results are better due to improved efficiency. Speaker 200:05:25That means that we achieved overall better return on our investments in user acquisition in Q1 2024 versus the same period of prior year. The share of advertisement sales as a percentage of total bookings increased in the Q1 2024 to reach 7.7% compared to 7.0% in the respective period of 2023. The increase was driven by the successful implementation of advertisement functionality in Allen Hoppers from the start of Q2 of the prior year. Regarding other metrics, JDF's monthly paying users reached 381, 000 in Q1, representing a 6% growth quarter on quarter and remaining relatively flat year on year. Our average booking per paying user reached $88 a 4% increase year on year. Speaker 200:06:17And now our Chief Corporate Development Officer, Roman Safiulian, will continue on operating metrics and product update. Operator00:06:27Thank you, Alexander. I will now provide some details on the operating performance of the group and share some insights on the key franchises. As Alexander mentioned, the Q1 of the year is usually a hot season for the user acquisition investments when you can acquire users at very attractive returns. This year was no exception. We have seen growth in the Q1 2024 across all key operating metrics such as downloads, monthly active users, daily active users, etcetera, across all our key products, thanks to our marketing efforts. Operator00:07:03Overall, our monthly active users increased by 17% year over year, reaching approximately 14, 000, 000 in the Q1 2024, while the daily active users also saw an 8% year over year increase with 1, 600, 000 players engaging with our games daily. While our core franchise 2 titles, Hero Wars Dominion Era and Hero Wars Alliance continues to account for the greater majority of our bookings, we also remained well diversified by other products as well as platforms and geographies, which provide us with more flexibility in our operations as we can allocate resources in a more efficient way. Here was the Minyan era, our PC RPG title, showed solid performance in Q1 2024. The team managed to attract a record high of 7, 500, 000 new registration, which led to 6% growth in monthly paying users year over year. As a result, the game now accounts for 38% of total bookings, Given we pay much lower commission on our own proprietary PC platform, the development helped us to decrease the blended platform commission from revenue to a historically low level of 21.9%. Operator00:08:21Hero Wars Alliance, our mobile RPG title, also saw a massive influx of new players during the Q1, taking the game to top 5 among all RPG games by download on mobile and top 1 in its team Butler subgenre in the Q1 according to App Magic. Now let's move on to our Pixel Gun 3 d franchise. While bookings in the Q1 experienced a year over year decline, the team managed to improve monthly active users metrics by 33% year over year. Moreover, Pixel Gun 3 d is no longer just a mobile game. The PC version was released on Steam on 2nd April and immediately entered the top 20 best selling and top 50 most played games upon debut. Operator00:09:11Without significant marketing investments purely due to the brand power of the title. Talking about Island Hoppers, our mobile farming title, the team is constantly working on adding new content and features and improving the game metrics. This resulted in a 56% year over year booking growth amounting to over $7, 500, 000 Going forward, this year, we are fully focused on further enhancement of our key franchises. Teams are constantly working on improving the players to grow retention, engagement, monetization metrics in order to boost the forecasted lifetime value. And the benefits received from the lifetime value improvements we plan to use in more intense user acquisition investments, which is expected to provide us with cohorts supporting growth in the future periods. Operator00:10:05With that, we conclude our Q1 2024 earning results presentation for Jadev Inc. We look forward to speaking with you again next quarter. Goodbye.Read morePowered by