NASDAQ:DDI DoubleDown Interactive Q1 2025 Earnings Report $9.86 -0.34 (-3.33%) As of 01:41 PM Eastern Earnings HistoryForecast DoubleDown Interactive EPS ResultsActual EPS$0.48Consensus EPS $0.55Beat/MissMissed by -$0.07One Year Ago EPSN/ADoubleDown Interactive Revenue ResultsActual Revenue$83.49 millionExpected Revenue$84.63 millionBeat/MissMissed by -$1.14 millionYoY Revenue GrowthN/ADoubleDown Interactive Announcement DetailsQuarterQ1 2025Date5/13/2025TimeAfter Market ClosesConference Call DateTuesday, May 13, 2025Conference Call Time5:00PM ETConference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Earnings HistoryCompany ProfilePowered by DoubleDown Interactive Q1 2025 Earnings Call TranscriptProvided by QuartrMay 13, 2025 ShareLink copied to clipboard.There are 7 speakers on the call. Operator00:00:00Good afternoon, and welcome to Double Down Interactive Earnings Conference Call for the First Quarter Ended 03/31/2025. My name is Michelle, I will be your operator this afternoon. Prior to this call, Double Down issued its financial results for the first quarter of twenty twenty five in a press release, a copy of which is available in the Investor Relations section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the homepage. Joining us on today's call are Double Down's CEO, Mr. Operator00:00:35Ng Kook Kim and its CFO, Mr. Joe Segris. Following their remarks, we will open the call for your questions. Before we begin, Richard Land, the company's Investor Relations Advisor, will make a brief introductory statement. Mr. Operator00:00:48Land? Speaker 100:00:51Thank you, Michelle. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Exchange Act of 1934 as amended, and we hereby claim the protection of the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward looking statements are statements about future events and include expectations and projections, not present or historical facts and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate or other similar terms. Forward looking statements include and are not limited to those regarding the company's future plans, mergers and acquisition strategy, strategic and financial objectives, expected performance and financial outlook. Forward looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Speaker 100:01:54Therefore, you should exercise caution in interpreting and relying on them. We refer you to Double Down's annual report on Form 20 F filed with the SEC on 04/21/2025, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition. These forward looking statements are made only as of the date of this call. The company does not undertake and expressly disclaims any obligation to update or alter the forward looking statements, whether as a result of new information, future events or otherwise, except as required by law. As noted in this afternoon's press release beginning with the twenty twenty four fourth quarter, Double Down is reporting its financial results in accordance with IFRS. Speaker 100:02:37As such, the financial results for the twenty twenty five first quarter reflect IFRS as the comparable period for 2024. Previously, the company reported its financial results in accordance with GAAP accounting standards. The change to IFRS aligns Double Down's financial reporting with the financial reporting standards of its controlling shareholder in Korea. During today's call, management will discuss non IFRS financial measures, which are believed by management to be useful in evaluating the company's operating performance. These measures should not be considered superior to, in isolation, or as a substitute for the financial results prepared in accordance with IFRS. Speaker 100:03:18A full reconciliation of these measures to the most directly comparable IFRS measure is available in the earnings release issued this afternoon. I would like to remind everyone that this call is being recorded and will be made available for replay via a link in the Investor Relations section of Double Down's website. With that, it's now my pleasure to turn the call over to Double Down's CEO, In Kook Kim. Speaker 200:03:42Thank you, Rich. Good afternoon, everyone. Thank you for joining us on our twenty twenty five first quarter earnings call. This afternoon, we reported first quarter results with consolidated revenue of $83,500,000 and adjusted EBITDA of $30,800,000 Q1 revenue was comprised of $17,300,000 generated by our social casino free to play games and $13,200,000 generated by our iGaming business Super Nation. In Q1, we again executed on our key operating priority of driving a high conversion of revenue to profit and cash flow. Speaker 200:04:30As cash flow from operations were $41,100,000 up more than $5,000,000 from Q1 twenty twenty four. This strong conversion of revenue to cash flow is a hallmark for Double Down, and we will continue to focus on it this year. Even as we comp against the strong social casino performance we had last year. And we also continue to expect strong cash flow conversion, even as we continue to increase marketing to acquire new players at Super Nation. Despite the decline in revenue from our social casino business, our Affiliative Double Down Casino app continues to be the engine for profit and cash flow generation. Speaker 200:05:21In Q1, while average DAUs and MAUs were down from last year, we continued to have strong performance in our most important monetization KPIs, including ARPADAU and payer conversion rate, which both increased compared to Q1 of twenty twenty four and were in line with Q4 twenty twenty four. And while average monthly revenue per payer was down slightly year over year and sequentially, it remains at a level we believe is at or near the top of the industry. The key driver of our strong monetization metrics continues to be our consistent focus on enhancing the entertainment value of Dodong Casino to drive player and pay retention. And we continue to invest in marketing activities focused on the retention of existing players and reactivation of left payers. We also continue to focus on increasing direct to consumer revenue in our social casino operations, which further enhances profitability as we offer players different ways to make purchases. Speaker 200:06:39In Q1, direct to consumer revenue was over 10% of our social casino business as we work to achieve our target for 2025, which is to exceed 15%. Turning to SuperNation, Q1 revenues of $13,200,000 represent the highest quarterly performance of the business since our acquisition in late twenty twenty three and was up over $4,000,000 from the first quarter of twenty twenty four. Super Nation continues to see success in both The UK and Sweden, driven by increases in our new player acquisition investment. The success we have had to date with scaling explanation confirms our rationale for the acquisition and we see additional significant opportunity to further scale in existing markets, even as we look to expand in other regulated European iGaming markets. Our experience in owning and operating Super Nation over the last eighteen months and our success with integrating the operations and more recently driving very healthy results of top line growth makes us increasingly confident that we can leverage our core strengths, financial discipline and strong balance sheet to further diversify our company into new gaming categories that have highly addressable market opportunity. Speaker 200:08:19Along those lines, we continue to engage in discussions regarding potential acquisitions that meet our criteria for expanding our operations into new markets, while further diversifying our revenue and cash flow sources to create new value for shareholders. Regarding our internal game development efforts, after extensive testing, we have decided to not move forward with a commercial launch of a new match three style game. Given our mantra of focusing on ensuring we can deliver strong player engagement and monetization to ensure we drive cash flow generation. We will be very disappointed around the launch of new games in new categories and will do so only when our extensive pass testing provides the evidence that a new game fits our broader business priorities. We continue to develop new games concepts and look forward to evaluating them in trials over the next several months. Speaker 200:09:35Now I will turn it over to our CFO, Joe Sigrist, to walk us through our financials before providing my closing remarks. Joe? Speaker 300:09:45Thank you, IK and good afternoon, everyone. As Rich mentioned earlier, beginning with the fourth quarter of twenty twenty four, we are now reporting our financial results in accordance with IFRS. And the comparisons of our twenty twenty five first quarter results to twenty twenty four first quarter results reflect that change for the prior year period under IFRS. The financial statement implications and switching to IFRS from GAAP are generally insignificant, with the biggest change being how our leases are treated as some amounts are now included in depreciation and amortization under IFRS. This generally makes our reported adjusted EBITDA slightly higher. Speaker 300:10:26Our revenues for the first quarter of twenty twenty five, as Ike mentioned, were $83,500,000 and were comprised of $70,300,000 in revenues from our Slurf Casino free to play games, and $13,200,000 of revenues from Super Nation. This compares to total company revenues of $88,100,000 last year. On a year over year basis, as expected given our strong social casino performance in Q1 last year, social casino revenues declined 12%, while our iGaming revenues increased 59. As IK noted, we continue to generate strong monetization in the business with several KPI metrics for our social casino business improving again, compared to the year ago period, including average revenue per daily active user or ARPDAU increased to $1.29 in Q1 twenty twenty five from $1.26 in Q1 twenty twenty four. Pair conversion, which is the percentage of players who pay within the social casino apps increased to 6.9% in Q1 twenty twenty five, compared to 6.4% in Q1 twenty twenty four. Speaker 300:11:44And average monthly revenue per payer continued to be strong at $276 in Q1 twenty twenty five, which is down just slightly from $281 in the prior year period. As noted on the fourth quarter call, industry revenues were forecast to decline in 2025. These industry forecasts combined with our strong performance throughout 2024 will make year over year social casino growth a challenge in 2025. However, we have the right strategies in place including our focus on product development improvements, live operation enhancements, and marketing initiatives to support player retention and monetization to help us maintain our industry position. And as is our hallmark, our operating priorities for the social casino business will emphasize our focus on generating attractive margins and strong free cash flow. Speaker 300:12:45Operating expenses were $53,900,000 for the first quarter of twenty twenty five, compared to $57,000,000 in the first quarter of twenty twenty four. We had lower research and development expenses for our social casino free to play operations, and a decline in the cost of revenue reflecting the lower revenue in the period, which were partially offset by higher general and administrative expenses. Sales and marketing expenses for the first quarter of twenty twenty five were $14,300,000 compared to $15,100,000 in the first quarter of twenty twenty four. In Q1, we continue to focus on optimizing spending to acquire new players for our flagship social casino app Double Down Casino. This focus helps us maintain margins in the business as the cost to acquire new players continues to rise due to we believe the large investments now being made by sweepstakes games publishers. Speaker 300:13:48At the same time, we continue to increase sales and marketing spending for Super Nation focused on the acquisition of new players, primarily in The UK and Sweden. And you can see the positive impact in the recent results we've seen with supernation. Profit excluding non controlling interest for the first quarter of twenty twenty five was $23,900,000 or $9.65 per diluted share and $0.48 per ADS, compared to profit excluding non controlling interest of $30,300,000 or $12.24 per diluted share and $0.61 per ADS in the first quarter of twenty twenty four. Adjusted EBITDA for the first quarter of twenty twenty five was $30,800,000 compared to $32,700,000 for the prior year quarter. Adjusted EBITDA margin was 36.9 for Q1 twenty twenty five as compared to 37.1% in Q1 twenty twenty four. Speaker 300:14:56Net cash flows provided by operating activities in Q1 twenty twenty five were $41,100,000 compared to $35,700,000 in Q1 twenty twenty four. And finally turning to our balance sheet as of 03/31/2025, we had $455,700,000 in cash, cash equivalents and short term investments with a net cash position at quarter end of approximately $422,000,000 or approximately $8.51 per ADS. That completes my financial summary. Now I'll turn the call back to Ike for closing remarks. Speaker 200:15:40Thank you, Joe. As highlighted in our Q1 results, our discipline in investing as appropriate in our two main business allows Double Down to continue generating strong profitability and free cash flow. We will maintain our capital efficiency discipline going forward as we focus on both product improvements and live ops enhancements in Double Down Casino to maintain its strong comparative position. For Super Nation, we will continue to selectively increase our investments in new player position as we target additional top line growth this year. It is important to note that at scale, iGaming businesses can be highly profitable and our execution today is moving us closer and closer toward achieving that needed level of skills. Speaker 200:16:42In closing, we expect to extend our track record of consistently generating attractive free cash flow this year. As we do so, we will further strengthen our balance sheet and the foundation we have established to pursue growth by exploring opportunities in adjacent gaming categories through our in house development efforts and through potential M and A opportunities. We are now happy to take your questions. Michel? Operator? Speaker 300:17:37Hi, Michelle. Are you there? Speaker 100:17:56No, Michelle. We cannot hear you. Just ask if you want to stand by. The operator is just having trouble with her phone. So we'll just give her a minute to try and fix that, and then we'll get to Q and A. Speaker 300:18:20Okay. Thanks, Rich. Operator00:18:31I'm sorry about that. And it looks like our first question is going to come from the line of Aaron Lee with Macquarie. Your line is open. Please go ahead. Speaker 400:18:46Hey, good afternoon. Thanks for taking my question. Nice job on the Super Nation growth this quarter. Can you just speak to what trends you're seeing in Super Nation's markets? And are there any major sporting events we should be mindful of that are important from either a handle or customer acquisition standpoint? Speaker 400:19:03Thanks. Speaker 300:19:06Well, mean the continued benefit of the quick ROI attributed to the investment in acquiring new players has been what's allowed us to continue to feel good about investing in marketing. And to scale that we spent quite a bit of money from a marketing perspective in q1 on super nation. And you'll actually see that sequentially, the sales and marketing spend for the company went up quite a bit. And the bulk of that increase from q4 was in in what we spent with super nation. But again, the really good news is the very rapid payback that we've seen with that and that includes both in Sweden and in The UK. Speaker 300:20:02And, you know, given that they're really a very small fish in both those markets, gives them kind of room to run relative to growing market share from a very, you know, small current number. And so from that standpoint, I think we're, you know, just we're just really, really pleased with execution of the monetization of new players. I'm sorry, Aaron, could you repeat your question about sporting events? Speaker 400:20:34Yeah, just wondering if there's any major events we should be mindful of that are coming up that are either important from a handle or customer acquisition standpoint. Speaker 200:20:46Actually, our revenue portion is lots of portion of slot. Speaker 300:20:51It's all iGaming. So yeah, there's no event based. You know, I don't know from a marketing promotion standpoint, there may be some tie in from an advertising perspective. But you know, this is all slots. So it's, you know, it's just really the the engagement of, you know, of of our players and and their excitement to be playing slot games. Speaker 400:21:19Gotcha. Okay. That makes sense. And then just looking for an update from an M and A perspective. Has anything changed in terms of the opportunities or your focus, especially given all the experience you have now growing Super Nation? Speaker 400:21:34And can you speak to the dynamics of the M and A environment? Has the current macro uncertainty changed anything there? Thank you. Speaker 300:21:42Yeah, no, I think the flow of opportunities continues. And that is inclusive of both free to play or kind of mobile call it mobile gaming, if you will, as well as iGaming. And we've had a few iGaming opportunities across our, you know, cross our desk recently, albeit small ones. But there's been interest and I think as we get our name as Super Nation and Double Down gets its name well known in the iGaming space, I think we're going to see potentially even more opportunities on the gaming side, iGaming side. But as we've said in the past, we're not only looking at iGaming, although we do now have, I think the Super Nation, a really nice platform to build from especially in Western Europe. Speaker 300:22:36But you know, we're also obviously looking at, you know, the casual games opportunities as well. And those continue. So yeah, don't think anything has has changed recently. I don't see a drop off in either interest or certainly in in people pitching us, which I think is always a good thing. Speaker 400:22:59Okay. Thank you. Appreciate the color. Speaker 300:23:02Sure. Thank you. Operator00:23:04You. And one moment for our next question. Our next question is gonna come from the line of Josh Nichols with B Riley. Your line is open. Please go ahead. Speaker 500:23:14Yes. Thanks for taking my question. Just to dig a little bit deeper on the SuperNation iGaming piece of the business, again, pretty phenomenal growth of almost 60%. Do you feel that this level of of $13,000,000 for the quarter is kind of like a base and you would expect to expand that and commensurate with that, you expect that this like elevated level of sales and marketing to kind of persist for the foreseeable future. Effectively, do you think that the Super Nation business is going to be growing throughout the rest of the year from this current base that you just hit in 1Q, that's a new record? Speaker 300:23:55Well, as I said, we are excited about what the returns have been in our investment in acquiring new players and frankly haven't seen a drop from that more recently. So we would expect unless something changes to continue to be investing at or even above this level and be seeing, you know, the requisite revenue result from that investment. Speaker 500:24:27And that's still running to your point, I think, like EBITDA breakeven this year, then flipping the EBITDA positive or is this higher revenue base going to push you to EBITDA profitability a little bit earlier than previously anticipated? Speaker 300:24:44Well, we said in our remarks, I mean, we know that iGaming businesses at some point can be quite profitable at scale. We're not there yet to your point on being, know, kind of at or even, you know, at this point, at least slightly below EBITDA breakeven. But, you know, the way to both grow revenue and get to EBITDA positive is to continue to scale the business. And that's what we're really excited about doing the rest of the year. Speaker 500:25:18Yep. And then thanks. Just touching on the social casino, I think you're pretty tough comp, right? Looking at this for like the first half of the year, they get a bit better in the second half. Any color on the expectations for what you're thinking in terms of like rate of decline for that business? Speaker 500:25:40I know you said it would be difficult to grow, right, year over year given that it was expected to shrink. But overall, is this 12% decline that you saw in 1Q expected to kind of abate a little bit and ultimately in the back half gets to kind of like a low single digit decline or maybe even growth by the time we get to like 4Q? Speaker 300:26:02Well, there's no doubt you've got it exactly right, Josh. There's no doubt that the first half of the year is the toughest comp for us and specifically the first quarter. And so I think that lends itself to the, you know, 12% compare with the most recently concluded quarter, the comps definitely do get easier in the second half of the year. I mean, given what we've seen, you know, in the results of our of our peers, even more recently, I think it's going to be a challenge, you know, to grow even in the second half of the year, year over quarter, but I do think that, compares do get better as we look to Q3 and certainly to Q4. Speaker 500:26:51And just last question for me. You mentioned it on the prepared remarks. The user acquisition cost has been getting a little bit more expensive on the social casino side, presumably because of elevated investments being made by some of these like sweepstakes competitors. Are you seeing that is it really just impacting new user acquisition costs? Or are you seeing a little bit more churn of some of the existing legacy base that you guys have moving over to sweepstakes as opposed to social casino? Speaker 500:27:26Or is it just more on user acquisition costs for trying to bring new users into the funnel? Speaker 300:27:32Well, it's really hard. I mean, it's a really good question, Josh. I mean, it's really hard for us to tell what, you know, we may be losing from a player perspective to sweepstakes. We just know that there's been no abatement in aggressiveness that advertisers are, are using to price, especially for social casino companies, because they know how well we monetize and they frankly, you know, use that to set their pricing. And, you know, although it can't be scientifically confirmed, we do believe that part of that is because we are competing with those that are also doing sweepstakes. Speaker 300:28:14So that's really our theory around the impact of the sweepstakes apps on the pricing for new user acquisition. Thank you. Great. Thanks, Josh. Operator00:28:31Thank you. And one moment for our next question. Our next question is going to come from the line of Greg Gibas with Northland Securities. Your line is open. Please go ahead. Speaker 600:28:41Hey, good afternoon, Ike and Joe. Congrats on the strong Super Nation results. Thanks for taking the questions here. If I could just follow-up on that, given that nice strength, nice year over year growth, you spoke to liking the spend efficiency. Would you say it's improving or kind of leveled out here? Speaker 600:29:00And I guess I would just ask, other than kind of the, know, attractive return on your spend for player acquisition, you know, could you maybe speak to any of the other drivers of strength with Super Nation? Speaker 300:29:13Sure, yeah. Listen, I think the marketing story is such a good story and such a short term driver that you know, I appreciate you asking me about other things that are going well with supernation including product and some of the continued good work the team and Malte are doing from a product development standpoint. We've also really benefited from the fact that the company has three brands. And I know when we acquired the company, we talked about duals. There's a lot there is and continues to be a lot of excitement around duals. Speaker 300:29:52But they have two other brands that have shown to be quite strong as well. They're kind of more I don't want to use the term legacy brands, but brands that have been around and associated with the company for a little longer. And the life of those brands has not dissipated, frankly. And so we've been able to lean in as we applied additional marketing dollars, lean into those brands, as well as the duals brand. And so we're continuing to do product improvements and of course, refreshes and the various things that we do from a live ops standpoint to, as I said, to lean into all three of those brands. Speaker 600:30:40Got it. Very helpful. If I could follow-up to in your prepared remarks, you talked about not moving forward with the commercial launch of Speaker 400:30:47a new game. Maybe could Speaker 600:30:48you discuss what you're not happy with there? And do you have any other kind of in house developments over the foreseeable future? And how should we maybe think about the timeline of kind of new development? Speaker 200:30:58Yes, Greg. We currently have several new game concepts in development, and we've been expanding our capabilities, particularly in casual downloads by incorporating AI assisted production pipelines. These tools allow us to iterate faster and test more ideas, which is especially valuable in today's environment, where user acquisition costs remain elevated. That said, we continue to take a very disappointing approach to greenlighting new titles. As we saw with the recent X3 project, even well developed concepts may not meet our internal threshold for player engagement or monetization. Speaker 200:31:47We believe that long term success in new categories requires patience, rigorous testing, and our willingness to walk away when the data doesn't support a commercial launch. So while we are optimistic about the tools and teams we are building, We remain cautious and metrics driven in our execution. Our goal is not just to launch games. It's to launch games that can scale profitably. Thank you. Speaker 500:32:22Understood. Thanks. Operator00:32:24Thank you. And this is going to conclude today's question and answer session. This is also going to conclude today's conference call. Thank you for participating, and you may now disconnect. Everyone, have a great day. Speaker 300:32:37Thank you, Michelle. Thanks, everyRead morePowered by Conference Call Audio Live Call not available Earnings Conference CallDoubleDown Interactive Q1 202500:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsPress Release(8-K) DoubleDown Interactive Earnings HeadlinesDoubleDown Interactive Co., Ltd. (DDI) Q1 2025 Earnings Call TranscriptMay 13 at 7:36 PM | seekingalpha.comDoubleDown Interactive Reports First Quarter 2025 Financial ResultsMay 13 at 4:05 PM | globenewswire.comGold Alert: The Truth About Fort Knox Is ComingOwning physical gold isn’t the best way to profit. I’ve found a better way to invest in gold—one that’s already performing nearly twice as well as gold this year and looks ready to go much higher. If you wait for the news to hit, you’ll already be too late.May 14, 2025 | Golden Portfolio (Ad)DoubleDown Interactive Co., Ltd. (NASDAQ:DDI) Sees Significant Decline in Short InterestMay 5, 2025 | americanbankingnews.comDoubleDown Interactive to Report 2025 First Quarter Results on May 13 and Host Conference Call and WebcastApril 29, 2025 | globenewswire.comDoubleDown Interactive: A Cash Cow Trading For A BargainMarch 31, 2025 | seekingalpha.comSee More DoubleDown Interactive Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like DoubleDown Interactive? Sign up for Earnings360's daily newsletter to receive timely earnings updates on DoubleDown Interactive and other key companies, straight to your email. Email Address About DoubleDown InteractiveDoubleDown Interactive (NASDAQ:DDI) Co., Ltd. engages in the development and publishing of casual games and mobile applications in South Korea. It publishes digital gaming content on mobile and web platforms. The company offers DoubleDown Casino, DoubleDown Classic, DoubleDown Fort Knox, and cash me out games, as well as sells in-game virtual chips. Its games are primarily distributed, marketed, and promoted through third party platform providers. The company was formerly known as The8Games Co., Ltd. and changed its name to DoubleDown Interactive Co., Ltd. in December 2019. The company was incorporated in 2008 and is headquartered in Seoul, South Korea. 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There are 7 speakers on the call. Operator00:00:00Good afternoon, and welcome to Double Down Interactive Earnings Conference Call for the First Quarter Ended 03/31/2025. My name is Michelle, I will be your operator this afternoon. Prior to this call, Double Down issued its financial results for the first quarter of twenty twenty five in a press release, a copy of which is available in the Investor Relations section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the homepage. Joining us on today's call are Double Down's CEO, Mr. Operator00:00:35Ng Kook Kim and its CFO, Mr. Joe Segris. Following their remarks, we will open the call for your questions. Before we begin, Richard Land, the company's Investor Relations Advisor, will make a brief introductory statement. Mr. Operator00:00:48Land? Speaker 100:00:51Thank you, Michelle. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Exchange Act of 1934 as amended, and we hereby claim the protection of the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward looking statements are statements about future events and include expectations and projections, not present or historical facts and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate or other similar terms. Forward looking statements include and are not limited to those regarding the company's future plans, mergers and acquisition strategy, strategic and financial objectives, expected performance and financial outlook. Forward looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Speaker 100:01:54Therefore, you should exercise caution in interpreting and relying on them. We refer you to Double Down's annual report on Form 20 F filed with the SEC on 04/21/2025, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition. These forward looking statements are made only as of the date of this call. The company does not undertake and expressly disclaims any obligation to update or alter the forward looking statements, whether as a result of new information, future events or otherwise, except as required by law. As noted in this afternoon's press release beginning with the twenty twenty four fourth quarter, Double Down is reporting its financial results in accordance with IFRS. Speaker 100:02:37As such, the financial results for the twenty twenty five first quarter reflect IFRS as the comparable period for 2024. Previously, the company reported its financial results in accordance with GAAP accounting standards. The change to IFRS aligns Double Down's financial reporting with the financial reporting standards of its controlling shareholder in Korea. During today's call, management will discuss non IFRS financial measures, which are believed by management to be useful in evaluating the company's operating performance. These measures should not be considered superior to, in isolation, or as a substitute for the financial results prepared in accordance with IFRS. Speaker 100:03:18A full reconciliation of these measures to the most directly comparable IFRS measure is available in the earnings release issued this afternoon. I would like to remind everyone that this call is being recorded and will be made available for replay via a link in the Investor Relations section of Double Down's website. With that, it's now my pleasure to turn the call over to Double Down's CEO, In Kook Kim. Speaker 200:03:42Thank you, Rich. Good afternoon, everyone. Thank you for joining us on our twenty twenty five first quarter earnings call. This afternoon, we reported first quarter results with consolidated revenue of $83,500,000 and adjusted EBITDA of $30,800,000 Q1 revenue was comprised of $17,300,000 generated by our social casino free to play games and $13,200,000 generated by our iGaming business Super Nation. In Q1, we again executed on our key operating priority of driving a high conversion of revenue to profit and cash flow. Speaker 200:04:30As cash flow from operations were $41,100,000 up more than $5,000,000 from Q1 twenty twenty four. This strong conversion of revenue to cash flow is a hallmark for Double Down, and we will continue to focus on it this year. Even as we comp against the strong social casino performance we had last year. And we also continue to expect strong cash flow conversion, even as we continue to increase marketing to acquire new players at Super Nation. Despite the decline in revenue from our social casino business, our Affiliative Double Down Casino app continues to be the engine for profit and cash flow generation. Speaker 200:05:21In Q1, while average DAUs and MAUs were down from last year, we continued to have strong performance in our most important monetization KPIs, including ARPADAU and payer conversion rate, which both increased compared to Q1 of twenty twenty four and were in line with Q4 twenty twenty four. And while average monthly revenue per payer was down slightly year over year and sequentially, it remains at a level we believe is at or near the top of the industry. The key driver of our strong monetization metrics continues to be our consistent focus on enhancing the entertainment value of Dodong Casino to drive player and pay retention. And we continue to invest in marketing activities focused on the retention of existing players and reactivation of left payers. We also continue to focus on increasing direct to consumer revenue in our social casino operations, which further enhances profitability as we offer players different ways to make purchases. Speaker 200:06:39In Q1, direct to consumer revenue was over 10% of our social casino business as we work to achieve our target for 2025, which is to exceed 15%. Turning to SuperNation, Q1 revenues of $13,200,000 represent the highest quarterly performance of the business since our acquisition in late twenty twenty three and was up over $4,000,000 from the first quarter of twenty twenty four. Super Nation continues to see success in both The UK and Sweden, driven by increases in our new player acquisition investment. The success we have had to date with scaling explanation confirms our rationale for the acquisition and we see additional significant opportunity to further scale in existing markets, even as we look to expand in other regulated European iGaming markets. Our experience in owning and operating Super Nation over the last eighteen months and our success with integrating the operations and more recently driving very healthy results of top line growth makes us increasingly confident that we can leverage our core strengths, financial discipline and strong balance sheet to further diversify our company into new gaming categories that have highly addressable market opportunity. Speaker 200:08:19Along those lines, we continue to engage in discussions regarding potential acquisitions that meet our criteria for expanding our operations into new markets, while further diversifying our revenue and cash flow sources to create new value for shareholders. Regarding our internal game development efforts, after extensive testing, we have decided to not move forward with a commercial launch of a new match three style game. Given our mantra of focusing on ensuring we can deliver strong player engagement and monetization to ensure we drive cash flow generation. We will be very disappointed around the launch of new games in new categories and will do so only when our extensive pass testing provides the evidence that a new game fits our broader business priorities. We continue to develop new games concepts and look forward to evaluating them in trials over the next several months. Speaker 200:09:35Now I will turn it over to our CFO, Joe Sigrist, to walk us through our financials before providing my closing remarks. Joe? Speaker 300:09:45Thank you, IK and good afternoon, everyone. As Rich mentioned earlier, beginning with the fourth quarter of twenty twenty four, we are now reporting our financial results in accordance with IFRS. And the comparisons of our twenty twenty five first quarter results to twenty twenty four first quarter results reflect that change for the prior year period under IFRS. The financial statement implications and switching to IFRS from GAAP are generally insignificant, with the biggest change being how our leases are treated as some amounts are now included in depreciation and amortization under IFRS. This generally makes our reported adjusted EBITDA slightly higher. Speaker 300:10:26Our revenues for the first quarter of twenty twenty five, as Ike mentioned, were $83,500,000 and were comprised of $70,300,000 in revenues from our Slurf Casino free to play games, and $13,200,000 of revenues from Super Nation. This compares to total company revenues of $88,100,000 last year. On a year over year basis, as expected given our strong social casino performance in Q1 last year, social casino revenues declined 12%, while our iGaming revenues increased 59. As IK noted, we continue to generate strong monetization in the business with several KPI metrics for our social casino business improving again, compared to the year ago period, including average revenue per daily active user or ARPDAU increased to $1.29 in Q1 twenty twenty five from $1.26 in Q1 twenty twenty four. Pair conversion, which is the percentage of players who pay within the social casino apps increased to 6.9% in Q1 twenty twenty five, compared to 6.4% in Q1 twenty twenty four. Speaker 300:11:44And average monthly revenue per payer continued to be strong at $276 in Q1 twenty twenty five, which is down just slightly from $281 in the prior year period. As noted on the fourth quarter call, industry revenues were forecast to decline in 2025. These industry forecasts combined with our strong performance throughout 2024 will make year over year social casino growth a challenge in 2025. However, we have the right strategies in place including our focus on product development improvements, live operation enhancements, and marketing initiatives to support player retention and monetization to help us maintain our industry position. And as is our hallmark, our operating priorities for the social casino business will emphasize our focus on generating attractive margins and strong free cash flow. Speaker 300:12:45Operating expenses were $53,900,000 for the first quarter of twenty twenty five, compared to $57,000,000 in the first quarter of twenty twenty four. We had lower research and development expenses for our social casino free to play operations, and a decline in the cost of revenue reflecting the lower revenue in the period, which were partially offset by higher general and administrative expenses. Sales and marketing expenses for the first quarter of twenty twenty five were $14,300,000 compared to $15,100,000 in the first quarter of twenty twenty four. In Q1, we continue to focus on optimizing spending to acquire new players for our flagship social casino app Double Down Casino. This focus helps us maintain margins in the business as the cost to acquire new players continues to rise due to we believe the large investments now being made by sweepstakes games publishers. Speaker 300:13:48At the same time, we continue to increase sales and marketing spending for Super Nation focused on the acquisition of new players, primarily in The UK and Sweden. And you can see the positive impact in the recent results we've seen with supernation. Profit excluding non controlling interest for the first quarter of twenty twenty five was $23,900,000 or $9.65 per diluted share and $0.48 per ADS, compared to profit excluding non controlling interest of $30,300,000 or $12.24 per diluted share and $0.61 per ADS in the first quarter of twenty twenty four. Adjusted EBITDA for the first quarter of twenty twenty five was $30,800,000 compared to $32,700,000 for the prior year quarter. Adjusted EBITDA margin was 36.9 for Q1 twenty twenty five as compared to 37.1% in Q1 twenty twenty four. Speaker 300:14:56Net cash flows provided by operating activities in Q1 twenty twenty five were $41,100,000 compared to $35,700,000 in Q1 twenty twenty four. And finally turning to our balance sheet as of 03/31/2025, we had $455,700,000 in cash, cash equivalents and short term investments with a net cash position at quarter end of approximately $422,000,000 or approximately $8.51 per ADS. That completes my financial summary. Now I'll turn the call back to Ike for closing remarks. Speaker 200:15:40Thank you, Joe. As highlighted in our Q1 results, our discipline in investing as appropriate in our two main business allows Double Down to continue generating strong profitability and free cash flow. We will maintain our capital efficiency discipline going forward as we focus on both product improvements and live ops enhancements in Double Down Casino to maintain its strong comparative position. For Super Nation, we will continue to selectively increase our investments in new player position as we target additional top line growth this year. It is important to note that at scale, iGaming businesses can be highly profitable and our execution today is moving us closer and closer toward achieving that needed level of skills. Speaker 200:16:42In closing, we expect to extend our track record of consistently generating attractive free cash flow this year. As we do so, we will further strengthen our balance sheet and the foundation we have established to pursue growth by exploring opportunities in adjacent gaming categories through our in house development efforts and through potential M and A opportunities. We are now happy to take your questions. Michel? Operator? Speaker 300:17:37Hi, Michelle. Are you there? Speaker 100:17:56No, Michelle. We cannot hear you. Just ask if you want to stand by. The operator is just having trouble with her phone. So we'll just give her a minute to try and fix that, and then we'll get to Q and A. Speaker 300:18:20Okay. Thanks, Rich. Operator00:18:31I'm sorry about that. And it looks like our first question is going to come from the line of Aaron Lee with Macquarie. Your line is open. Please go ahead. Speaker 400:18:46Hey, good afternoon. Thanks for taking my question. Nice job on the Super Nation growth this quarter. Can you just speak to what trends you're seeing in Super Nation's markets? And are there any major sporting events we should be mindful of that are important from either a handle or customer acquisition standpoint? Speaker 400:19:03Thanks. Speaker 300:19:06Well, mean the continued benefit of the quick ROI attributed to the investment in acquiring new players has been what's allowed us to continue to feel good about investing in marketing. And to scale that we spent quite a bit of money from a marketing perspective in q1 on super nation. And you'll actually see that sequentially, the sales and marketing spend for the company went up quite a bit. And the bulk of that increase from q4 was in in what we spent with super nation. But again, the really good news is the very rapid payback that we've seen with that and that includes both in Sweden and in The UK. Speaker 300:20:02And, you know, given that they're really a very small fish in both those markets, gives them kind of room to run relative to growing market share from a very, you know, small current number. And so from that standpoint, I think we're, you know, just we're just really, really pleased with execution of the monetization of new players. I'm sorry, Aaron, could you repeat your question about sporting events? Speaker 400:20:34Yeah, just wondering if there's any major events we should be mindful of that are coming up that are either important from a handle or customer acquisition standpoint. Speaker 200:20:46Actually, our revenue portion is lots of portion of slot. Speaker 300:20:51It's all iGaming. So yeah, there's no event based. You know, I don't know from a marketing promotion standpoint, there may be some tie in from an advertising perspective. But you know, this is all slots. So it's, you know, it's just really the the engagement of, you know, of of our players and and their excitement to be playing slot games. Speaker 400:21:19Gotcha. Okay. That makes sense. And then just looking for an update from an M and A perspective. Has anything changed in terms of the opportunities or your focus, especially given all the experience you have now growing Super Nation? Speaker 400:21:34And can you speak to the dynamics of the M and A environment? Has the current macro uncertainty changed anything there? Thank you. Speaker 300:21:42Yeah, no, I think the flow of opportunities continues. And that is inclusive of both free to play or kind of mobile call it mobile gaming, if you will, as well as iGaming. And we've had a few iGaming opportunities across our, you know, cross our desk recently, albeit small ones. But there's been interest and I think as we get our name as Super Nation and Double Down gets its name well known in the iGaming space, I think we're going to see potentially even more opportunities on the gaming side, iGaming side. But as we've said in the past, we're not only looking at iGaming, although we do now have, I think the Super Nation, a really nice platform to build from especially in Western Europe. Speaker 300:22:36But you know, we're also obviously looking at, you know, the casual games opportunities as well. And those continue. So yeah, don't think anything has has changed recently. I don't see a drop off in either interest or certainly in in people pitching us, which I think is always a good thing. Speaker 400:22:59Okay. Thank you. Appreciate the color. Speaker 300:23:02Sure. Thank you. Operator00:23:04You. And one moment for our next question. Our next question is gonna come from the line of Josh Nichols with B Riley. Your line is open. Please go ahead. Speaker 500:23:14Yes. Thanks for taking my question. Just to dig a little bit deeper on the SuperNation iGaming piece of the business, again, pretty phenomenal growth of almost 60%. Do you feel that this level of of $13,000,000 for the quarter is kind of like a base and you would expect to expand that and commensurate with that, you expect that this like elevated level of sales and marketing to kind of persist for the foreseeable future. Effectively, do you think that the Super Nation business is going to be growing throughout the rest of the year from this current base that you just hit in 1Q, that's a new record? Speaker 300:23:55Well, as I said, we are excited about what the returns have been in our investment in acquiring new players and frankly haven't seen a drop from that more recently. So we would expect unless something changes to continue to be investing at or even above this level and be seeing, you know, the requisite revenue result from that investment. Speaker 500:24:27And that's still running to your point, I think, like EBITDA breakeven this year, then flipping the EBITDA positive or is this higher revenue base going to push you to EBITDA profitability a little bit earlier than previously anticipated? Speaker 300:24:44Well, we said in our remarks, I mean, we know that iGaming businesses at some point can be quite profitable at scale. We're not there yet to your point on being, know, kind of at or even, you know, at this point, at least slightly below EBITDA breakeven. But, you know, the way to both grow revenue and get to EBITDA positive is to continue to scale the business. And that's what we're really excited about doing the rest of the year. Speaker 500:25:18Yep. And then thanks. Just touching on the social casino, I think you're pretty tough comp, right? Looking at this for like the first half of the year, they get a bit better in the second half. Any color on the expectations for what you're thinking in terms of like rate of decline for that business? Speaker 500:25:40I know you said it would be difficult to grow, right, year over year given that it was expected to shrink. But overall, is this 12% decline that you saw in 1Q expected to kind of abate a little bit and ultimately in the back half gets to kind of like a low single digit decline or maybe even growth by the time we get to like 4Q? Speaker 300:26:02Well, there's no doubt you've got it exactly right, Josh. There's no doubt that the first half of the year is the toughest comp for us and specifically the first quarter. And so I think that lends itself to the, you know, 12% compare with the most recently concluded quarter, the comps definitely do get easier in the second half of the year. I mean, given what we've seen, you know, in the results of our of our peers, even more recently, I think it's going to be a challenge, you know, to grow even in the second half of the year, year over quarter, but I do think that, compares do get better as we look to Q3 and certainly to Q4. Speaker 500:26:51And just last question for me. You mentioned it on the prepared remarks. The user acquisition cost has been getting a little bit more expensive on the social casino side, presumably because of elevated investments being made by some of these like sweepstakes competitors. Are you seeing that is it really just impacting new user acquisition costs? Or are you seeing a little bit more churn of some of the existing legacy base that you guys have moving over to sweepstakes as opposed to social casino? Speaker 500:27:26Or is it just more on user acquisition costs for trying to bring new users into the funnel? Speaker 300:27:32Well, it's really hard. I mean, it's a really good question, Josh. I mean, it's really hard for us to tell what, you know, we may be losing from a player perspective to sweepstakes. We just know that there's been no abatement in aggressiveness that advertisers are, are using to price, especially for social casino companies, because they know how well we monetize and they frankly, you know, use that to set their pricing. And, you know, although it can't be scientifically confirmed, we do believe that part of that is because we are competing with those that are also doing sweepstakes. Speaker 300:28:14So that's really our theory around the impact of the sweepstakes apps on the pricing for new user acquisition. Thank you. Great. Thanks, Josh. Operator00:28:31Thank you. And one moment for our next question. Our next question is going to come from the line of Greg Gibas with Northland Securities. Your line is open. Please go ahead. Speaker 600:28:41Hey, good afternoon, Ike and Joe. Congrats on the strong Super Nation results. Thanks for taking the questions here. If I could just follow-up on that, given that nice strength, nice year over year growth, you spoke to liking the spend efficiency. Would you say it's improving or kind of leveled out here? Speaker 600:29:00And I guess I would just ask, other than kind of the, know, attractive return on your spend for player acquisition, you know, could you maybe speak to any of the other drivers of strength with Super Nation? Speaker 300:29:13Sure, yeah. Listen, I think the marketing story is such a good story and such a short term driver that you know, I appreciate you asking me about other things that are going well with supernation including product and some of the continued good work the team and Malte are doing from a product development standpoint. We've also really benefited from the fact that the company has three brands. And I know when we acquired the company, we talked about duals. There's a lot there is and continues to be a lot of excitement around duals. Speaker 300:29:52But they have two other brands that have shown to be quite strong as well. They're kind of more I don't want to use the term legacy brands, but brands that have been around and associated with the company for a little longer. And the life of those brands has not dissipated, frankly. And so we've been able to lean in as we applied additional marketing dollars, lean into those brands, as well as the duals brand. And so we're continuing to do product improvements and of course, refreshes and the various things that we do from a live ops standpoint to, as I said, to lean into all three of those brands. Speaker 600:30:40Got it. Very helpful. If I could follow-up to in your prepared remarks, you talked about not moving forward with the commercial launch of Speaker 400:30:47a new game. Maybe could Speaker 600:30:48you discuss what you're not happy with there? And do you have any other kind of in house developments over the foreseeable future? And how should we maybe think about the timeline of kind of new development? Speaker 200:30:58Yes, Greg. We currently have several new game concepts in development, and we've been expanding our capabilities, particularly in casual downloads by incorporating AI assisted production pipelines. These tools allow us to iterate faster and test more ideas, which is especially valuable in today's environment, where user acquisition costs remain elevated. That said, we continue to take a very disappointing approach to greenlighting new titles. As we saw with the recent X3 project, even well developed concepts may not meet our internal threshold for player engagement or monetization. Speaker 200:31:47We believe that long term success in new categories requires patience, rigorous testing, and our willingness to walk away when the data doesn't support a commercial launch. So while we are optimistic about the tools and teams we are building, We remain cautious and metrics driven in our execution. Our goal is not just to launch games. It's to launch games that can scale profitably. Thank you. Speaker 500:32:22Understood. Thanks. Operator00:32:24Thank you. And this is going to conclude today's question and answer session. This is also going to conclude today's conference call. Thank you for participating, and you may now disconnect. Everyone, have a great day. Speaker 300:32:37Thank you, Michelle. Thanks, everyRead morePowered by