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NASDAQ:TTWO

Take-Two Interactive Software Q1 2026 Earnings Report

Take-Two Interactive Software logo
$233.92 -1.41 (-0.60%)
Closing price 04:00 PM Eastern
Extended Trading
$235.70 +1.78 (+0.76%)
As of 07:57 PM Eastern
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Take-Two Interactive Software EPS Results

Actual EPS
N/A
Consensus EPS
$0.27
Beat/Miss
N/A
One Year Ago EPS
N/A

Take-Two Interactive Software Revenue Results

Actual Revenue
N/A
Expected Revenue
$1.31 billion
Beat/Miss
N/A
YoY Revenue Growth
N/A

Take-Two Interactive Software Announcement Details

Quarter
Q1 2026
Time
After Market Closes
Conference Call Date
Thursday, August 7, 2025
Conference Call Time
4:30PM ET

Conference Call Resources

Take-Two Interactive Software Earnings Headlines

Everyone’s watching Nvidia right now. Here’s why I’m excited.
So, unless you’ve been living under a rock, you probably saw the news… Nvidia just signed a $7 BILLION deal with Saudi Arabia to power its new AI empire 🤯 We’re talking about hundreds of thousands of chips, including their latest Grace Blackwell supercomputer.
See More Take-Two Interactive Software Headlines
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About Take-Two Interactive Software

Take-Two Interactive Software (NASDAQ:TTWO) is a leading developer, publisher and distributor of interactive entertainment for global audiences. Headquartered in New York City, the company creates and markets premium console, PC and mobile games through established brand labels including Rockstar Games, 2K and Private Division. Its operations span full game development, live services management and digital distribution, enabling Take-Two to engage players across multiple platforms in both single-player and online multiplayer environments.

Under the Rockstar Games label, Take-Two publishes the Grand Theft Auto series, Red Dead Redemption titles and other narrative-driven franchises that have set industry standards for open-world gameplay. The 2K label delivers sports simulations such as the NBA 2K series, as well as critically acclaimed titles including BioShock, Borderlands, Civilization and XCOM. Private Division partners with independent studios to publish innovative mid-market games, while social casino offerings under the Playdots and Zynga partnerships broaden the company’s reach in free-to-play and microtransaction models.

Founded in 1993 by Ryan Brant, Take-Two became a publicly traded company in 1997 and has since grown through strategic acquisitions, studio launches and investments in emerging digital trends. The company maintains offices and development studios across North America, Europe, Asia and Australia, reflecting its commitment to serving diverse gaming communities worldwide. Under the leadership of President and CEO Strauss Zelnick and Chairman Karl Slatoff, Take-Two continues to pursue a balanced portfolio of blockbuster franchises, live service experiences and new intellectual property, positioning itself for long-term growth in the evolving interactive entertainment market.

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