NASDAQ:EA Electronic Arts Q4 2022 Earnings Report $149.27 -4.03 (-2.63%) Closing price 04:00 PM EasternExtended Trading$149.44 +0.17 (+0.11%) As of 05:12 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Polygon.io. Learn more. Earnings HistoryForecast Electronic Arts EPS ResultsActual EPS$0.82Consensus EPS $1.04Beat/MissMissed by -$0.22One Year Ago EPS$0.72Electronic Arts Revenue ResultsActual Revenue$1.75 billionExpected Revenue$1.77 billionBeat/MissMissed by -$16.19 millionYoY Revenue Growth+17.50%Electronic Arts Announcement DetailsQuarterQ4 2022Date5/10/2022TimeAfter Market ClosesConference Call DateTuesday, May 10, 2022Conference Call Time9:01AM ETUpcoming EarningsElectronic Arts' Q1 2026 earnings is scheduled for Tuesday, July 29, 2025, with a conference call scheduled at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Annual Report (10-K)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Electronic Arts Q4 2022 Earnings Call TranscriptProvided by QuartrMay 10, 2022 ShareLink copied to clipboard.There are 9 speakers on the call. Operator00:00:00Good afternoon. My name is Charlie, and I will be your conference operator today. At this time, I would like to welcome everyone to the Electronic Arts 4th Quarter 2022 Earnings Conference Call. Mr. Chris Evanton, Vice President, Investor Relations, you may begin your Speaker 100:00:16Thank you, operator. Welcome to EA's 4th quarter fiscal 2022 earnings call. Quarter. With me today are Andrew Wilson, our CEO and Chris Sutton, our CFO. Please note Speaker 200:00:27that our SEC filings and our earnings release are Speaker 100:00:29available at ir.va .com. In addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we will post our prepared remarks, quarter. An audio replay of this call, our financial model and a transcript. With regards to our calendar, our Q1 fiscal 2023 earnings call is 4th quarter. Speaker 100:00:51And as a reminder, we post the schedule of our entire year and upcoming earnings calls on our IR website. Quarter. This presentation and our comments include forward looking statements regarding future events and the future financial performance of the company. Quarter. Actual events and results may differ materially from our expectations. Speaker 100:01:08We refer to our most recent Form 10 Q for quarter. Discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of today, May 10, 20 22 and disclaims any duty to update them. During this call, the financial metrics, with the exception of free cash flow, will be presented on a GAAP basis. Quarter. Speaker 100:01:30All comparisons made in the course of this call are against the same period in the prior year unless otherwise stated. Now I'll turn the call over to Andrew. Speaker 200:01:39Thanks, Chris. I hope all of you are well. I want to start by thanking our incredible teams at Electronic We have the most talented people in the industry who every day demonstrate passion, creativity and determination. Quarter. I'd also like to extend a warm welcome to Chris Sutton. Speaker 200:01:58Chris joined us in March as our new Chief Financial Officer. He He is an exceptionally qualified leader and I'm looking forward to our partnership as we drive our next phase of growth. Year. EA delivered profitable growth in FY 'twenty two, a record year in every important measure of our business. Total players, engagement in our games and live services, net bookings and underlying profit. Speaker 200:02:23We've grown a global network players to more than 580,000,000 unique active accounts, fueled by new players joining titles including EA Sports FIFA, Apex Legends and The Sims, quarter. Our creative talent, together with highly recurring revenue streams, continues to supercharge growth in our business. We delivered $7,515,000,000 in net bookings and underlying profit grew more than 20%. It was a record year and our talented teams rose to the challenge in a big way to inspire and entertain hundreds of millions of engaged players worldwide. Games are now central to people's lives and younger audiences have more power as consumers. Speaker 200:03:13Gen Alpha, Gen Z and Millennials are digital natives and they are gaming 1st generations. They see gaming as their number one choice for entertainment. The consumption of entertainment and sport is deeply social, with players across our network using games to stay connected to friends and to express themselves. The future of entertainment is interactive, and we derive strength from 3 structural advantages: Our IP, our incredible talent and our growing network of players deeply engaged in our live services. 1st, our IP. Speaker 200:03:51Everything begins with amazing games, and we continue to invest in one of the most powerful IP portfolios in all of entertainment. Apex Legends will expand in every dimension going from strength to strength. New gameplay is coming to the console and PC live service, A new mobile service launches globally this month and the grand finale of the 2022 Apex Legends Global Series for eSports is in July. EA Sports and Racing are set to grow significantly in FY 'twenty three. We have 6 new EA Sports titles this year with more in development. Speaker 200:04:27Quarter. Our pipeline for this year and future years features big beloved IP that we cannot wait for players to experience, including Mean For Speed, Dead Space, Star Wars, The Sims, Skate, our BioWare franchises and Lord of the Rings. Our 2 new studios in Seattle are working on new projects. Our modern studio has an unannounced title in development, and we have more underway across our global studio teams. Next, we have the best talent in the world. Speaker 200:04:59Making amazing games starts with incredible game makers. Innovating across our business, our people make Electronic Arts a great place to work. From delivering safe and secure platforms to telling exciting stories and developing our next generation of creators. We have a collective team of leaders who together We are proud of our distinctive talent from across the many parts of EA for continuing to deliver more exceptional games and content at scale. Quarter. Speaker 200:05:34Finally, we have a large growing network of players deeply engaged in our live services. To provide a sense of scale, quarter. We have more daily, weekly and monthly active players across our entire portfolio. FIFA Mobile recorded its biggest quarter ever quarter with unique new players surging nearly 80% year over year. And Apex Legends is amongst the top live service games in the industry. Speaker 200:06:01As we look ahead, we're investing in ways for fans to have amazing shared experiences together, whether that's by playing, watching or creating. Through our console, PC and mobile live services, through esports, through other original content and with the tools that unleash the creativity of our players, 4th year. Our football experiences will move under a new EA Sports FC brand. This is such an exciting moment for us and for our fans. We've just had our biggest year ever for EA Sports FIFA Games, building on nearly 30 years of connected experiences for players across more than 150,000,000 unique accounts. Speaker 200:06:47With more than 300 licensed partners, 30 leads and federations, 700 teams and 19,000 athletes. The future of global football is huge. We're excited to grow EA SPORTS FC. It will be the only place that fans can play in the UEFA Champions League, Copperball Liberatoris, the Premier League, Bundesliga, Serie A, La Liga, MLS and many others. Our global football franchise has long been at the forefront of innovation. Speaker 200:07:17From the 1st isometric play angles to online play, ultimate team and women's teams, the 1st narrative story mode with the journey To Volta to HyperMotion, we have repeatedly delivered new ways to play the game. We're thankful for the many great years of partnership with quarter, and we are looking forward to delivering another full EA SPORTS FIFA game later this year, filled with great features and World Cup content. Then the new era begins next year with EA Sports FC. With a total addressable market of more than 3.5 1000000000 Football and Soccer Fans Worldwide, EA SPORTS FC will be the authentic, inclusive and immersive global entertainment property at epicenter of football fandom. We have amazing games. Speaker 200:08:05We've built around powerful IP quarter fueled by social connection and shared experiences. With these strengths at our core, FY 'twenty three is set to be a year of innovation, quarter and the Leadership for Electronic Arts. Now I hand the call over to Chris. Speaker 300:08:32Thanks, Andrew, and good afternoon, everyone. As Andrew said, FY 'twenty two was a record year with net bookings that exceeded $7,500,000,000 quarter. This is more than $200,000,000 ahead of our original guidance, driven by growing player engagement across our broad portfolio of live services and games. Quarter. We grew both net bookings and underlying profit by over 20% for the full year. Speaker 300:08:57Operating cash flow for the year was $1,900,000,000 quarter, nearly $150,000,000 above our original guidance, and we returned almost $1,500,000,000 to shareholders. Quarter. These results speak to the power of our diverse portfolio and to the durability and consistency of a live services business founded on deep player engagement. For the Q4, net bookings were $1,750,000,000 up 18% from the prior year and reaching a new Q4 high quarter. Even with the action we took to see sales in Russia and Belarus during the quarter, live services net bookings grew 14% year on year. Speaker 300:09:36We delivered Q4 net revenue of over $1,800,000,000 ahead of our expectations and up 36% year on year. Quarter. Underlying profit was well above our expectations. Q4 operating expenses came in lower than our expectation driven by the timing of the marketing and sales activities. We are continuing to prioritize our investments into our best long term growth opportunities, quarter, while also remaining agile to realize cost savings and implement efficiencies where appropriate. Speaker 300:10:07We generated $1,000,000 to shareholders through dividends and our ongoing share repurchase program. Now let me talk about our full year performance. Live Services net bookings grew 17% year on year to nearly $5,400,000,000 and made up over 71% of our total business. Full game sales were up 34% to $2,100,000,000 quarter. Our healthy live services growth was driven by strength across our broad based portfolio, most notably by Apex Legends and FIFA. Speaker 300:10:47Quarter. Apex Legends is up over 40% for the year, taking it past the $2,000,000,000 milestone in lifetime net bookings. Season 12 finished yesterday and was the most successful ever. And of course, Apex Legends Mobile is performing well in test and is close to launch. FIFA 22 is the most successful FIFA ever launched to date with net bookings up double digits. Speaker 300:11:14Full game sales growth was similarly diverse with Battlefield, FIFA 22, Madden NFL, It Takes 2, F1 and Mass Effect Legendary Edition, and all important contributors. On consoles, digital represented 65% of full game units sold through, quarter, up 3 percentage points from last year. In mobile, we passed the $1,000,000,000 milestone this year with nearly $1,200,000,000 in net bookings. Quarter. As a result of great work by our teams, our return on advertising spend is now roughly back to where it was before the IDFA changes. Speaker 300:11:50And now we're looking to maintain quarter. Across our full portfolio, 12 titles contributed $100,000,000 or more to net bookings in FY 2022. Now let me turn to FY 'twenty three. As Andrew laid out, we're entering the year from We're experiencing strong engagement across our live services, have great early indicators for our mobile launches, quarter. See continued momentum in our annual sports titles and have a strong slate of console titles scheduled for the second half. Speaker 300:12:32Quarter. We expect fiscal 2023 net bookings to be $7,900,000,000 to $8,100,000,000 up 5% to 8% versus FY 2022, driven by growth in live services, particularly in mobile and supported by the strong launch slate in the second Three key drivers of our mobile growth in FY 'twenty three are the launch of Apex Legends Mobile, growth in FIFA Mobile and the launch of Lord of the Heroes of Middle Earth later in the year. FX is a headwind of nearly 3 points quarter. Net of hedges relative to last year for both net bookings and underlying profit, which puts our net bookings guidance in constant currency quarter. Additionally, the impact of the stoppage of Russia sales is 1 percentage point to net bookings and 2 points quarter. Speaker 300:13:25Adjusted for these factors, we continue to see healthy underlying performance, which illustrates the durability of our portfolio of Live Services. We expect cost of revenue to be $2,020,000,000 to $2,065,000,000 in part reflecting the anticipated strong growth of our mobile business. We expect operating expenses to be $4,200,000,000 to $4,315,000,000 This is driven by investment in user acquisition for our 2 major mobile launches and adding talent to our development teams to deliver the live services and title slides we have in development for FY24, FY25 and beyond. Also note that we've increased the management tax rate used quarter by our long term model from 18% to 19%, primarily due to U. S. Speaker 300:14:14Tax rules published in January. Quarter. We expect operating cash flow of $1,600,000,000 to $1,650,000,000 and capital expenditures of around $200,000,000 quarter, which would deliver free cash flow of about $1,400,000,000 to $1,450,000,000 The business continues to be a strong generator of cash, quarter. Although the year on year number is down slightly, primarily due to timing as our biggest non sports launch is coming in Q4 with collections in FY quarter. We're increasing our dividend by 12% from $0.17 to $0.19 per share payable each quarter. Speaker 300:15:01Quarter. We expect to continue to repurchase stock under our current authorization, and we will revisit it closer to the expiration in November of 2022. We expect fiscal 2023 GAAP revenue to be $7,600,000,000 to $7,800,000,000 and earnings per share quarter. Whereas this Q1 is primarily live services with only F1 'twenty two launching on console and PC later this quarter. Quarter. Speaker 300:15:45In contrast, this coming Q2 has a profile very similar to last year's Q2 with launches of Madden and FIFA plus some live services growth offset by some ultimate team net bookings phasing into Q3. For the Q1, we expect GAAP net revenue of $1,675,000,000 to $1,725,000,000 $1,000,000,000 to $321,000,000 and operating expenses of approximately 1 point $013,000,000,000 This results in earnings per share of $0.76 to $0.85 for the quarter. Quarter. To conclude, EA delivered another record year well ahead of our original guidance, driven by strong player engagement across our diverse portfolio of titles. Quarter. Speaker 300:16:35Looking forward, we are capitalizing on the strength to invest in our future. We expect to outgrow the market to show resilience through uncertain times, quarter, building on the foundation of live services and our broad portfolio to deliver growth over the long term. Now, I'll hand the phone Back to Andrew. Speaker 200:16:55Thanks, Chris. As we kick off FY 'twenty three, we are investing for growth from a position strength. With a portfolio of amazing IP, the best talent and a growing network of highly engaged players, quarter. We are scaling to deliver new experiences on more platforms across more geographies. Our total addressable market is expanding And secular trends are driving more consumption of interactive entertainment. Speaker 200:17:20Our games are deeply social, and we'll continue to build on our strengths as we invest to grow our biggest franchises to connect with more players in the future. We have a clear vision, a clear strategy And we have a spectacular team ready to deliver in FY 'twenty three for 100 of millions of players, viewers and creators around the world. Now Chris and I are here for your questions. Operator00:17:59Your first question comes from the line of Omar Basukhi with Bank of America. Please go ahead. Speaker 400:18:05Hi. Thank you for taking my question. Speaker 500:18:09It kind Speaker 400:18:09of looks like excluding the FX, you guys increased your guidance versus the mid- to quarter. High single digits excluding the FX in Russia that is versus the high mid single digits that you had communicated quarter call. First of all, is that the case? And second, has it become more clear since Q3 Call. The churn among gamers who joined during COVID lockdowns has run its course quarter. Speaker 400:18:40And the average revenue per paying user will remain near the highs seen during the pandemic as 2022 unfolds. Speaker 300:18:48Great. Thank you for the question. I'll start with the first part first, and then I'll turn it over to Andrew, and he can comment as well on the second part of your question. So from a quarter. Guidance perspective, we did your math is correct. Speaker 300:19:01Normalizing for the impact of the strengthening U. S. Dollar, We articulated with 3 points on net bookings as well as the impact of the decision taken in Russia. That effectively puts quarter. The equivalent guide more in the high single digits equivalency, which is slightly above the Signal that we gave in the last earnings call. Speaker 300:19:23So it is indicative of how we finished the quarter with strong player engagement, and And we feel good about the outlook. Speaker 200:19:31And as it relates to player engagement and the value that we see from that over the course of time, I think what you've heard from us throughout COVID is that players sort out our games in the beginning for entertainment reasons, So they stay deeply engaged in them beyond just entertainment. They really saw games as a means of deep social connection with their atomic unit of friends, That 4 or 5 friends that you spend a great deal of your social time with. What we have seen even as we are moving past COVID And that people are returning to work and returning to life and returning to school is our engagement has continued to be very, very strong and in many cases across some of our franchises at record levels. Given the level of entertainment that we're developing and delivering, given the value of social interaction as part of those experiences, We think this is going to be a continued driver for growth for us. Speaker 600:20:30Thank you. Thank you very much. Operator00:20:34Your next question comes from the line of David Karnovsky with JPMorgan. Speaker 700:20:42Just on Yes, the FIFA license. I was wondering if you could just discuss a little bit more of a decision to forego that. And how are you kind of thinking about potential risk quarter. Given the brand shift, but then also the upside in terms of how ending the license kind of frees you up for certain revenue opportunities that in the past would have been Speaker 200:21:03Yes, great question. And as you will have seen from our press release today And sort of adding feature of firms and things on our own website. We've been working through this. We're very excited about the future of football. We have, as you heard in the prepared remarks, over 300 licenses that deliver the content and form the Speaker 500:21:25experience that we deliver to play. It's most meaningful for them. Speaker 200:21:26We've got over experience that we do with the players that's most meaningful for them. We've got over 150,000,000 players across unique accounts. And so when we think about the future of football right now, we really made this decision on the basis of being able to deliver experience Authentic to the broad global world of football. They're telling us they want us to move beyond just the core experience and really build out this digital football experience. And they tell us they want to move really, really fast. Speaker 200:22:02And so as we move through this, again, we are deeply grateful of our relationship with FIFA for nearly 30 years and Deeply respectful of the partnership, and we worked closely together as 2 organizations to ensure that we can deliver the biggest FIFA this year that we've ever delivered, featuring World Cup content from both the Men's World Cup and the Women's World Cup for the first time ever. And we worked to do that because we believe that's important to our fans. And beyond that, we're excited to work with our 300 plus partners and all the new partners that we're going to have the opportunity to work with to deliver what we believe will be the greatest digital football experience available and sit at the very epicenter of football fandom globally. Speaker 700:22:48Okay. Maybe just a follow-up and I touched on it Speaker 500:22:50a little bit, but how do Speaker 700:22:51you think specifically about marketing the EA Sports FC brand and Would there be initial bump in advertising costs or could you just mostly take advantage of that lack of a license fee? Thank you. Speaker 200:23:02Quarter. Yes, I think it's a little early to tell yet. We're certainly being very thoughtful and deliberate about that. The important thing to understand though is that if you travel around to them as the Premier League. For a player in Germany, the most important thing to them is the Bundesliga. Speaker 200:23:24I mean, in Spain, it's La Liga and so on and so forth as you go around the world. What we're focused on right now is building very unique experiences for each of those fans in each of those markets. And what you've seen today Very thoughtful and we'll certainly have to think about marketing upfront. But what gives us confidence as we move in this next phase of quarter. Growth is that we are working with the partners and the content that our fans love and relate to most directly in the markets in which they do it. Speaker 500:24:07Great. Thanks. Speaker 100:24:09Thank you. Operator00:24:11Your next question comes from the line of Benjamin, Saab with Deutsche Bank. Please go ahead. Speaker 500:24:17Hey, thanks for the question, guys. I wanted to dig into the mobile business a bit. You've got Apex The mobile coming out soon, FIFA Mobile revamp seems to be doing really well. You announced the new Lord of the Rings game and doing some other stuff on the sports side. So Really the question is how you guys thinking about the mobile growth opportunity in general? Speaker 500:24:38And how has your outlook changed if at all been quarter, giving that longer term growth target for the business last year. Thanks. Speaker 200:24:48Yes, great question. I mean, we remain quarter. Very excited about the opportunity in mobile. It continues to be the single biggest gaming platform in the world With a TAM of 3,500,000,000 players, and so that's just to have that kind of TAM access is just extraordinary for us as game makers And delivering live services to that audience. We're seeing really good metrics around Apex Legends right Now in test that will launch later this year. Speaker 200:25:18FIFA had its biggest quarter. Everything had a surge of 80% in users. And Lord of the Rings is coming from what has been our strongest mobile studio, capital games Who build these type of games and have done so well for us and have such an avid fan following. So as we think about moving forward in mobile, We think that the brands that we have, the expertise that we have, that we've built organically, internally and that we've acquired through recent mobile acquisitions represents a really strong opportunity for us over the long term. Remember, when you launch these games, they last for 5 plus years as live services. Speaker 200:26:01And what you're seeing this year is 3 big launches for us in addition to our existing portfolio, which is incredibly strong, and we're going to invest behind that for the long term. Speaker 500:26:17Got it. And then maybe just a quick follow-up on F1. I believe this upcoming title is the 1st game in the series that you guys really were able to put your fingerprints on since the acquisition. So can you talk a little bit more about Your plans for the franchise, the types of innovation you're bringing to the game? Thanks. Speaker 200:26:36Yes. And that team is an extraordinary team has always built an incredibly high quality game. That was really the impetus for the acquisition to bring that into the EA SPORTS brand portfolio. F1, as you may have seen if you follow the sport, is an all time high in fandom. We had an extraordinary season last year between Hamilton and Verstappen. Speaker 200:26:59We're seeing an incredible season this year with Ferrari leading in the Constructors Championship and Leclerc and others really pushing And so in our world, if you get to a place where sports fandom is high and engagement and the core sport is high, and you couple that with an extraordinary development team who have a history and track record of building extremely high quality products. And then you layer in EA Sports' marketing power and global reach. We think there's incredible opportunity there. And we think that business is going to Speaker 600:27:34go from strength to strength. Operator00:27:41Your next question comes from the line of Eric Handler with MKM Partners. Please go ahead. Speaker 500:27:47Good evening and thanks for the question. I'm curious to think about the marketing investment that you're going to be spending on Apex Legends for mobile and then you got Lord of the Rings and you're still in the relatively early stages with FIFA for mobile. Quarter. Should we be thinking about the investment sort of negating a lot of the revenue that comes in from these titles and really You look to grow the player base in fiscal 2023 and then you think about margin expansion in fiscal 2024? Speaker 200:28:23I think that's a good way to think about it. The reality is, Anytime we develop a game and launch a game, there is a combination of development cost and marketing cost to kind of get to launch and get to that critical mass of players and a sequencing of that. It's very different in mobile than it is in traditional console experiences. You can spend in development for 2, 3, 4, in some cases, 5 years. And there's an exceptional amount of Development spend upfront and then the marketing spend proportion of that is much lower. Speaker 200:29:00In mobile, the cost of development is lower to Get to Launch. The acquisition spend early on to supercharge a new launch is higher. But remember, these are live services. And what we're doing is we're driving a golden cohort at the beginning of the launch. And that cohort will continue to deliver return that we build on over time for the course of the next 5 plus years. Speaker 200:29:25And so early on, you see margin Compression in the context of mobile. Over the course of time, you see margin accretion and margin expansion, and these live services Become global communities of players that continue to play for 5 plus years and in some cases as long as a decade. Speaker 300:29:44Quarter. Maybe I can just add on to that there. As you have a chance to go through your the model and the guidance that we gave, you'll see that it's implied in that In the guidance and the cost structure, it is the points that to reiterate the points that Andrew made, we're excited about our Immune Mobile, it represents an enormous TAM opportunity. We're excited about what we have in store for this year. Quarter. Speaker 300:30:09It is a different margin profile, especially in the short term. But as Andrew pointed out, once we get to scale, we see great revenue and profit opportunity, and we're really excited about the opportunity ahead. Speaker 500:30:23Great. And then just as a follow-up, I believe you said into 6 new sports titles this year. Wondering if you could give a little call on that. Are these mobile titles? Are these new PC console games. Speaker 500:30:35What what can you tell us there? Speaker 200:30:38So it it's the the cost of characters that you would expect from us Plus F1. So that's our FIFA product, that's NHL, that's not NFL, that's F1. We've got a new golf game. I'm trying to think now, you've caught me off guard. And Super Mega Baseball, which was an acquired property. Speaker 200:31:04So yes, so and that's across console, PC and in some cases, mobile. Speaker 500:31:10Great. Thank you very much. Operator00:31:13Thank you. Your next question comes from the line of Drew Crum with Stifel. Please go ahead. Speaker 400:31:19Thanks. Hey, guys. Good afternoon. I want to drill down a little bit more on Apex Legends. You're lapping a 40% plus comp, but also launch on mobile. Speaker 400:31:29What are your expectations for franchise net bookings in fiscal 2023? And will you make any changes to the cadence of live services or content drops across the franchise now that it should be on mobile? Thanks. Speaker 300:31:44Yes. No, it's a great question. Thank you for the question. As you rightly pointed out, quarter. Apex Legends had a terrific year in FY 2022. Speaker 300:31:51We're across both financial metrics, but also all the player engagement quarter data that Andrew spoke to. And so we're really excited about how we finished the year, coming out of that with a lot of momentum. We do have year. Profitable growth planned again in FY 2023. It's a large franchise for us. Speaker 300:32:11It's a big business. And so we'll see continued growth on that on the console and on the HD side. In addition to that, With the Apex Mobile launch, we're anticipating this to be one of the most exciting launches that we've had on mobile ever. And so The combination of that indicates a lot of optimism and strength for the Apex Mobile or Apex Legends business all up. Speaker 200:32:39And in terms of the cadence of content drops and experience updates and events, again, the Respawn team and the Apex team Have demonstrated over the course the last 2 plus years an extraordinary connection with their community. And they've been able to figure out Exactly when and how to make drops and things that the community wants and needs. And so we don't have a hard and fast rule quarter. In terms of which drops will happen when, we really allow the team to work deep with the community. But I think As the franchise continues to grow and as we move on normal and launch and grow on a global basis, I think it's reasonably that over course of time, there'll be more and more content launched into the world and a new season starting today, which off the back of a record season 12, we expect to Continue to do well. Speaker 200:33:33I know Newcastle is the new legend, is why the Regard is going to be one of the great legends inside the game experience. Speaker 100:33:43Thanks, Kenneth. Thank you. Operator00:33:47Thank you. Your next question comes line of Colin Sebastian with Baird. Please go ahead. Speaker 400:33:53Thanks, everyone. Good afternoon. Welcome, Chris. Maybe just a quick follow-up to the last question first off. I guess there may be some changes to the release of Legends going forward on Apex. Speaker 400:34:04So curious how you think that might impact engagement 4th or each of the contributions from Stories going forward. And then the question the other question is despite these results, I wonder, Andrew, what you think the impact has been on growth from the persistent short quarter. And what's also factored in the outlook from that perspective? Page. Speaker 200:34:32Yes. So let me touch on the first two and then I'll let Chris take the outlook piece. Again, I think that each time the team releases new content, new events, we see growing engagement and then demonstrate An extraordinary ability to really understand the things that are going to drive ongoing engagement for our community. So I wouldn't expect that we would Any decline in engagement with more content? Quite the opposite. Speaker 200:35:03I think as we go to more platforms And we build out our engagement model over the course of time. I think that we'll see a growing audience, and I think we'll see growing engagement. And that has been our experience so far. In terms of supply chain shortages, Again, we've just come off a record year. We beat on almost every measure, even in the face of what is almost certainly supply Change shortages around consoles and chipsets and graphics cards and these types of things. Speaker 200:35:38It's hard to know how much bigger that would be. Quarter. I have to imagine with more consoles out there and more PCs and more graphics cards that our results may have been even better. But we're very happy with the results Marketplace and more graphics cards and more PC availability, but more gamers have access to higher quality machines, and that ultimately will drive engagement. If you go back through the course of time, at each platform transition and each technology evolution, the gaming 4th. Speaker 200:36:15And the gaming community broadly has grown. And so I think this only represents upside for us. Speaker 300:36:21I'll just add on to Andrew, good summation. From a market standpoint, from the composition of our business, I think this is one of the things that really sort of illustrates The resilience or the live services business model, which was 71% of our business or over 71% of our business in FY 2022. And It will grow as a share of our business next year with especially with the launches of mobile. And so from one standpoint, quarter. We feel good about that and that's all embedded into the guide that you heard us talk about at length. Speaker 300:36:57Specific The console market, we are anticipating Gen 5 console units to be up year on year, and that will also be an added tailwind to the business all in all. Speaker 100:37:09Thank you. Operator00:37:12Thank you. Your next question comes from the line of Andrew Uerkwitz with Jefferies. Please go ahead. Speaker 200:37:30Shai, I think he dropped Speaker 100:37:31off the line. So we can move to the next one. Operator00:37:34Sure. No problem, sir. Your next question comes from the line of Matthew Thornton with Truist Securities. Speaker 600:37:48Quarter. I was asked earlier, but in a little bit of a different way. Since you guys talked about mid- to high single digit bookings growth last quarter, as you've alluded to, there's a lot incremental headwinds. So my first question is, is there anything that's changed in the fleet as you think about fiscal 2023 versus quarter. What you were thinking 3 months ago, that's question 1. Speaker 600:38:09Question number 2, the slate talks about a major IP in the 4th quarter. I'm just 4Q. Curious if there's a reason why that would fit better in fiscal 4Q as opposed to the traditional holiday quarter in 3Q where you typically might put A big piece of IP. Any thoughts there? And then just finally on maybe, Andrew, you could talk a little bit about just the work from home transition to Back to office, how that's playing into productivity and how that maybe gives you confidence that you can kind of release these titles because you do have quite a few in Kathy, you're including in 4Q. Speaker 600:38:41So I'm just curious your level of comfort with that based on what you're seeing in the productivity trends. Thanks, guys. Speaker 200:38:47Okay. So there was a lot in there. Three parts. I think the first one was do we anticipate slight change quarter. As an additional element as we kind of have got from Q3 through Q4, the short answer to that is no. Speaker 200:39:03We continue to believe I would say 2 things to that. 1 is we want to get to the highest quality games we possibly can. We're committed to quality. We're committed to giving our development teams All the time they need to build great games and deliver those to a global audience. Underlying that, I'd also Highlight though that the nature of our business is changing. Speaker 200:39:34As Chris pointed out, 71% of our business is coming from live services. And so these traditional launch windows that have been so important in our industry for the longest time. Art is relevant now in a world where players are playing our games day in, day out, week in, week out, month in, month out. And so the combination of the changing nature of engagement consumption of our games and our deep desire to give our teams all the time they need to get to the best possible game experience really is what's driving that Q4 launch. And then I think the last part of your question was around work from home and how is that looking. Speaker 200:40:13I would say, quarter. It's still early. We're seeing more and more people back into offices. Again, there are still waves of COVID out there and we're Some rising numbers in certain geographies and good news is the severity of infection quarter just for humanity broadly. And certainly, we're seeing a return to office kind of moving through its general iteration. Speaker 200:40:47In terms of confidence that I have in launching the games through the year, I have strong confidence largely because having done this For 2 years, we've launched more content than any other developer and publisher of video games through this time. And our teams have demonstrated unbelievable tenacity and unbelievable wherewithal, and we've really harnessed the power of our platform technology to continue to deliver games even while working from home. So So as people come back together, we get to see more collaboration. I think things get easier. But even if that ends up being a little slower than we would hope, quarter. Speaker 200:41:22Given the ingenuity of our teams, I still have strong confidence in our ability to launch our full slate of high quality titles this year. Operator00:41:37Year. Your next question comes from the line of Mike Hickey with Benchmark Company. Please go ahead. Speaker 400:41:43Quarter. Hey, guys, Andrew. Hey, Chris. Hey, Chris. Speaker 500:41:47Great results, guys. Thanks for taking my question. First question, Speaker 400:41:51quarter. I guess just on the economy here, it's been a while I think Andrew since your business has sort of Speaker 500:41:59been quarter. So whether or not it will Speaker 400:42:03be going recession, who knows, how do you think about quarter. Now that you're pretty much out service versus Speaker 200:42:12premium, digital versus physical, Would Speaker 400:42:15you imagine any sort of mix shift, we do have a recession here, a pullback and discretion to expand towards free to play. Just sort of I guess the Speaker 200:42:32quarter. It was a little jumbled, Mike. I'm sorry. But I think that the gist of the question was, with the macroeconomic climate I think you mentioned the notion of recession. How do we think about that? Speaker 200:42:44How do we think about building our plan? And probably specifically, you're thinking around OpEx. 4th. I think and Chris can weigh in here as well. We've been very thoughtful about this as we're embarking on the year ahead. Speaker 200:42:58And certainly, There are people way smarter than us, who were kind of predicting what will be the macroeconomic outcome over the course of time. Here's what we see. We see we're coming out of a year with record performance. We're seeing our network grow dramatically and engagement grow dramatically. Quarter. Speaker 200:43:19And we're seeing our games used not just for entertainment, but also for social interaction and social connection. Quarter. So that gives us confidence in the underlying fundamentals of our business over the long term. As we look back over previous times where there may have been challenged consumer spending, our industry now, again, Specifically have actually done very, very well for two reasons. 1, entertainment really is a fundamental human need. Speaker 200:43:50And 2, The form of entertainment we deliver is extremely high value to consumers given that, you get thousands of hours of engagement When you play one of our games. And so our expectation is that even in an environment of macro challenge, that our industry, our games will quarter. And so I think if you take in the fact that we have a growing network, growing engagement, Record performance. Our games fulfill both entertainment and social interaction. But if you look back in history, Our industry has performed very well at times like this. Speaker 200:44:48And when you take the strength of our business and our ability to invest Against new titles this year as well as titles we developed for the out years, we feel like we've put ourselves in a really strong quarter even if we were going into a challenging macro headwind. With that being said, we have built flexibility into the plan. You should know that we will be extraordinarily around costs as we move through this. And that should there be something unforeseen to us that we have levers in our model That will allow us to adjust, but we do believe it is behest of us to invest Speaker 300:45:33quarter. Well, everything was good. Speaker 500:45:36Hold there. Speaker 400:45:37Okay. Sounds good. Second question, Microsoft, hope you can hear me. Microsoft and Sony were sort of flirting, that was the rumor, flirting with the idea of adding Advertisements into free to play game experiences, maybe as a way to sort of help developers monetize their player community. And of course, you guys, you go way back to burnout paradise, you're sort of infamous for Trying the idea on the billboards in that game. Speaker 400:46:12So obviously, this idea has created a lot of debate within the player community. But just sort of curious your thoughts on whether or not ad monetization and free to play games is something that you think can be meaningful and then how you sort of balance that with the player experience? Thanks guys. Speaker 200:46:33Yes. And so for us, I think you finished there where we start, which is the player experience. We want to ensure that the player experience is the best possible player experience that we can provide. And that's why you've seen us kind of test various models over the course of time. Some have continued and some we have stopped on the basis of really upholding the best possible player experience we can. Speaker 200:46:59Quarter. What we've seen generally though in entertainment media and even in games, particularly in mobile games right now, you see that There is a place for advertising when done right, and there is a portion of the community that when given the choice or participate in advertising where it benefits their gameplay experience. I think we've learned some of this from Glu quarter. As we brought glue to our organization and we've seen this across the industry. And so you should expect that we would continue to kind of test different things, ensuring 1st and foremost that we uphold the best possible player experience. Speaker 200:47:38But where there is an audience that given the choice would like to engage with advertising, they have the ability to do so, we want to make that available to them. Speaker 100:47:49Thank you. Thank you. Operator00:47:51Thank you. The next question comes from the line of Mario Lu with Barclays. Please go ahead. Speaker 500:47:58Great. Thanks for taking the question. The first one is on the FIFA title this year. I believe you guys are already testing cross play support in FIFA 22 years. So, And then similarly, can you remind us what the magnitude of uplift was from Including a World Cup mode within FIFA. Speaker 200:48:30Let me start on the World Cup mode With Difra. And again, in the context of live service, we're always balancing the investment of time and the investment of dollars from the community. And at any given point in time, based on what's going on in the world of that game, and in this case, in the world of football and in the gameplay community. We will look to leverage new content and new events and new experiences either to drive quarter. Greater engagement and provide new interesting things for players to do or it might be a monetization opportunity. Speaker 200:49:04You might recall the last time we did the World Cup, quarter. It was an extraordinary engagement opportunity, and I don't have the numbers at the tip of my fingers. But if I remember rightly, We brought 12,000,000 or 13,000,000 people back into the game who had lapsed out of the game through World Cup content and drove incredible engagement through the event. And then, of course, as part of the ongoing live service, continue to grow the business over the course of time. We will think about it this year in the same context. Speaker 200:49:35We're always thinking about our player community and always thinking about the balance to an investment of time and investment of dollars, all in service of a more positive and more immersive and a more entertaining player experience. In terms of the value of cross play, I don't think we have any specific data on that yet out of FIFA. In other franchises, it's certainly where you get greater liquidity in the franchise and friends can play with each other across devices. That's always a good thing for players. But remember in our FIFA experience, which has 30 plus 1000000 people playing across console and PC, it's already a highly liquid community And every platform already has more enough players to sustain the ongoing player experience. Speaker 200:50:24But certainly, as we think about the future of all of our franchises, we want to get to a place where the entire community can play together, and that will be part of our drive as we move forward. Great. Speaker 500:50:37Thanks, Andrew. And then just one on Battlefield. I'm just curious if there's any update On that franchise, I know you guys previously mentioned you were willing to kind of invest more into the franchise in the long term, but Has that mindset changed in the past few weeks given the lack of resurgence from the latest update? Thank you. Speaker 200:50:59No. And again, we take a long We'll continue to grow and be a really important part of our portfolio for many, many years to come. We've got incredible leadership over that They're rethinking the development process from the ground up and really using kind of the Vince Zampella Respawn model of get the fun as quickly as possible. They've been doing thousands of updates for the community working on quality of life and really getting the core game right. I think there's Still more work for us to do there and the team is committed to doing that work for the community. Speaker 200:51:42And beyond that, once we get to a place where we feel like we're in the right place With the core experience and with the core game, then you should expect us to invest and grow beyond where the game is at today. Operator00:51:57Great. Thank you. Thank you. Your next question comes from the line of Doug Creutz with Cowen. Please go ahead. Speaker 800:52:06Hey, thanks. I think in the last call, you'd indicated that the Battlefield mobile game was close to going into closed beta. At least at one point, you would you seemed to indicate it might be a fiscal 'twenty three-one. Can you just kind of update on where that is? How did the close beta go? Speaker 800:52:22Quarter. And how you're feeling about timing for the title at this point? Speaker 200:52:28Yes. Right now, I think we're looking at going into So the testing at the end of May and then subject to the metrics and the data that we see in the engagement We might look towards the end of this year, beginning of next year for a global launch. But remember, in mobile, it all really comes down to the tuning and Once we go into kind of that closed beta phase, we don't have any money in FY 'twenty three right quarter. Now against that title. So if it was to launch in the year, that would be an upside potential for us. Speaker 200:53:03And we want to give ourselves the opportunity to quarter. Sure that we the game has all the soft launch and closed beta that it needs in order to tune and balance. But having played the game, I can tell you, I think that we're excited for the potential. Speaker 300:53:19Great. Thank you. Operator00:53:22Your next question comes from the line of Jamie Bass with Berenberg. Please go ahead. Speaker 100:53:29Hello, guys. Thanks for taking my questions. I've just got a couple, if that's okay. Firstly, you were talking about the sort of positive quarter. The metrics within mobile coming back to the levels that were at pre IDFA. Speaker 100:53:43Two things on that. Firstly, could you give sort of an indication of what your Expectations are for the key core franchises as in not bringing in Apex Mobile and the stuff you already had quarter. The more boring topic on developer cost inflation and wage inflation. Do you have sort of an outlook for what you're expecting this year in terms of new hires, quarter. Whether you're expecting a certain percentage in terms of how much actually you need to pay to bring on new developers? Speaker 100:54:19Thank you. Speaker 200:54:21Maybe I'll start with the second one, and then we'll move back to the first one. Certainly, I think that competition for Speaker 500:54:29great talent has always Speaker 200:54:29been incredibly high in our industry. And that's quarter. High in our industry, and that's no different now. When we think about hiring new talent and we talk to candidates, They really make employment decisions based on 4 key vectors. What is the work they're going to do? Speaker 200:54:47Who are the people they're going to do it with? Of course, one is going to be the compensation and their opportunity to learn and grow. And as we lean into hiring, We're really leaning to all 4 of those vectors and trying to create a culture where this is a great place to make gains. We were able to hire record numbers in FY 2022, even amidst what was already a very competitive marketplace. We expect to continue hiring. Speaker 200:55:14I think that we've been recognized by a number of surveys as an extraordinary place to work. Quarter. And we've really focused on the culture of our company and ensuring that we are a great place to come and create games. That doesn't mean we won't be challenged in the marketplace. I think it's going to be more and more challenged. Speaker 200:55:36But so far, we have not had trouble hiring incredible talent, and we brought in some amazing new creators and people across our business, quite frankly, through FY 2022. Speaker 300:55:48And on your question specifically, as I commented in my comments in my prepared remarks about the IDFA changes, it is something we're still working through. We have seen some positive Movement Toward Reaching ROAS Levels Pre IDFA, and we feel optimistic that we're sort of quarter. Through the tougher part of it, and we feel good about the outlook from here. Speaker 200:56:13And that brings us to the end of the call. Speaker 400:56:15Can I just Okay? Go ahead. Sorry. Speaker 200:56:19I'll catch up with you afterwards, Gerry. So I was just going to say that brings us to the end of the call today. So thanks, Operator00:56:31and this concludes today's conference call. Thank you all for participating. You may now disconnect.Read morePowered by Conference Call Audio Live Call not available Earnings Conference CallElectronic Arts Q4 202200:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsSlide DeckPress Release(8-K)Annual report(10-K) Electronic Arts Earnings HeadlinesRoth Capital Weighs in on Electronic Arts Q2 EarningsMay 11 at 3:07 AM | americanbankingnews.comBrokerages Set Electronic Arts Inc. (NASDAQ:EA) PT at $154.22May 10 at 2:28 AM | americanbankingnews.comThe Hidden Machines Behind America’s Money CrisisElon Musk Just Exposed the Truth — Are You Ready? Why the world's most powerful banks are panicking into physical metals Elon Musk's expose on the "Magic Money Machines" — and what it means for your future.May 12, 2025 | American Alternative (Ad)Electronic Arts CEO feels 'very good' about the next Battlefield's launch now that Grand Theft Auto 6 is out of the wayMay 9 at 8:56 AM | msn.comEA shares gain as it scores big with upbeat forecast, 'Battlefield' releaseMay 9 at 8:56 AM | msn.comElectronic Arts (EA) has vowed the next 'Battlefield' game will be unveiled this summerMay 9 at 8:56 AM | msn.comSee More Electronic Arts Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Electronic Arts? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Electronic Arts and other key companies, straight to your email. Email Address About Electronic ArtsElectronic Arts (NASDAQ:EA) develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and license games from others, including FIFA, Madden NFL, UFC, and Star Wars brands. The company licenses its games to third parties to distribute and host its games. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.View Electronic Arts ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Earnings By Country U.S. Earnings Reports Canadian Earnings Reports U.K. Earnings Reports Latest Articles Can Shopify Stock Make a Comeback After an Earnings Sell-Off?Rocket Lab: Earnings Miss But Neutron Momentum HoldsWhy Nearly 20 Analysts Raised Meta Price Targets Post-EarningsOXY Stock Rebound Begins Following Solid Earnings BeatMonolithic Power Systems: Will Strong Earnings Spark a Recovery?Datadog Earnings Delight: Q1 Strength and an Upbeat Forecast Upwork's Earnings Beat Fuels Stock Rally—Is Freelancing Booming? 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There are 9 speakers on the call. Operator00:00:00Good afternoon. My name is Charlie, and I will be your conference operator today. At this time, I would like to welcome everyone to the Electronic Arts 4th Quarter 2022 Earnings Conference Call. Mr. Chris Evanton, Vice President, Investor Relations, you may begin your Speaker 100:00:16Thank you, operator. Welcome to EA's 4th quarter fiscal 2022 earnings call. Quarter. With me today are Andrew Wilson, our CEO and Chris Sutton, our CFO. Please note Speaker 200:00:27that our SEC filings and our earnings release are Speaker 100:00:29available at ir.va .com. In addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we will post our prepared remarks, quarter. An audio replay of this call, our financial model and a transcript. With regards to our calendar, our Q1 fiscal 2023 earnings call is 4th quarter. Speaker 100:00:51And as a reminder, we post the schedule of our entire year and upcoming earnings calls on our IR website. Quarter. This presentation and our comments include forward looking statements regarding future events and the future financial performance of the company. Quarter. Actual events and results may differ materially from our expectations. Speaker 100:01:08We refer to our most recent Form 10 Q for quarter. Discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of today, May 10, 20 22 and disclaims any duty to update them. During this call, the financial metrics, with the exception of free cash flow, will be presented on a GAAP basis. Quarter. Speaker 100:01:30All comparisons made in the course of this call are against the same period in the prior year unless otherwise stated. Now I'll turn the call over to Andrew. Speaker 200:01:39Thanks, Chris. I hope all of you are well. I want to start by thanking our incredible teams at Electronic We have the most talented people in the industry who every day demonstrate passion, creativity and determination. Quarter. I'd also like to extend a warm welcome to Chris Sutton. Speaker 200:01:58Chris joined us in March as our new Chief Financial Officer. He He is an exceptionally qualified leader and I'm looking forward to our partnership as we drive our next phase of growth. Year. EA delivered profitable growth in FY 'twenty two, a record year in every important measure of our business. Total players, engagement in our games and live services, net bookings and underlying profit. Speaker 200:02:23We've grown a global network players to more than 580,000,000 unique active accounts, fueled by new players joining titles including EA Sports FIFA, Apex Legends and The Sims, quarter. Our creative talent, together with highly recurring revenue streams, continues to supercharge growth in our business. We delivered $7,515,000,000 in net bookings and underlying profit grew more than 20%. It was a record year and our talented teams rose to the challenge in a big way to inspire and entertain hundreds of millions of engaged players worldwide. Games are now central to people's lives and younger audiences have more power as consumers. Speaker 200:03:13Gen Alpha, Gen Z and Millennials are digital natives and they are gaming 1st generations. They see gaming as their number one choice for entertainment. The consumption of entertainment and sport is deeply social, with players across our network using games to stay connected to friends and to express themselves. The future of entertainment is interactive, and we derive strength from 3 structural advantages: Our IP, our incredible talent and our growing network of players deeply engaged in our live services. 1st, our IP. Speaker 200:03:51Everything begins with amazing games, and we continue to invest in one of the most powerful IP portfolios in all of entertainment. Apex Legends will expand in every dimension going from strength to strength. New gameplay is coming to the console and PC live service, A new mobile service launches globally this month and the grand finale of the 2022 Apex Legends Global Series for eSports is in July. EA Sports and Racing are set to grow significantly in FY 'twenty three. We have 6 new EA Sports titles this year with more in development. Speaker 200:04:27Quarter. Our pipeline for this year and future years features big beloved IP that we cannot wait for players to experience, including Mean For Speed, Dead Space, Star Wars, The Sims, Skate, our BioWare franchises and Lord of the Rings. Our 2 new studios in Seattle are working on new projects. Our modern studio has an unannounced title in development, and we have more underway across our global studio teams. Next, we have the best talent in the world. Speaker 200:04:59Making amazing games starts with incredible game makers. Innovating across our business, our people make Electronic Arts a great place to work. From delivering safe and secure platforms to telling exciting stories and developing our next generation of creators. We have a collective team of leaders who together We are proud of our distinctive talent from across the many parts of EA for continuing to deliver more exceptional games and content at scale. Quarter. Speaker 200:05:34Finally, we have a large growing network of players deeply engaged in our live services. To provide a sense of scale, quarter. We have more daily, weekly and monthly active players across our entire portfolio. FIFA Mobile recorded its biggest quarter ever quarter with unique new players surging nearly 80% year over year. And Apex Legends is amongst the top live service games in the industry. Speaker 200:06:01As we look ahead, we're investing in ways for fans to have amazing shared experiences together, whether that's by playing, watching or creating. Through our console, PC and mobile live services, through esports, through other original content and with the tools that unleash the creativity of our players, 4th year. Our football experiences will move under a new EA Sports FC brand. This is such an exciting moment for us and for our fans. We've just had our biggest year ever for EA Sports FIFA Games, building on nearly 30 years of connected experiences for players across more than 150,000,000 unique accounts. Speaker 200:06:47With more than 300 licensed partners, 30 leads and federations, 700 teams and 19,000 athletes. The future of global football is huge. We're excited to grow EA SPORTS FC. It will be the only place that fans can play in the UEFA Champions League, Copperball Liberatoris, the Premier League, Bundesliga, Serie A, La Liga, MLS and many others. Our global football franchise has long been at the forefront of innovation. Speaker 200:07:17From the 1st isometric play angles to online play, ultimate team and women's teams, the 1st narrative story mode with the journey To Volta to HyperMotion, we have repeatedly delivered new ways to play the game. We're thankful for the many great years of partnership with quarter, and we are looking forward to delivering another full EA SPORTS FIFA game later this year, filled with great features and World Cup content. Then the new era begins next year with EA Sports FC. With a total addressable market of more than 3.5 1000000000 Football and Soccer Fans Worldwide, EA SPORTS FC will be the authentic, inclusive and immersive global entertainment property at epicenter of football fandom. We have amazing games. Speaker 200:08:05We've built around powerful IP quarter fueled by social connection and shared experiences. With these strengths at our core, FY 'twenty three is set to be a year of innovation, quarter and the Leadership for Electronic Arts. Now I hand the call over to Chris. Speaker 300:08:32Thanks, Andrew, and good afternoon, everyone. As Andrew said, FY 'twenty two was a record year with net bookings that exceeded $7,500,000,000 quarter. This is more than $200,000,000 ahead of our original guidance, driven by growing player engagement across our broad portfolio of live services and games. Quarter. We grew both net bookings and underlying profit by over 20% for the full year. Speaker 300:08:57Operating cash flow for the year was $1,900,000,000 quarter, nearly $150,000,000 above our original guidance, and we returned almost $1,500,000,000 to shareholders. Quarter. These results speak to the power of our diverse portfolio and to the durability and consistency of a live services business founded on deep player engagement. For the Q4, net bookings were $1,750,000,000 up 18% from the prior year and reaching a new Q4 high quarter. Even with the action we took to see sales in Russia and Belarus during the quarter, live services net bookings grew 14% year on year. Speaker 300:09:36We delivered Q4 net revenue of over $1,800,000,000 ahead of our expectations and up 36% year on year. Quarter. Underlying profit was well above our expectations. Q4 operating expenses came in lower than our expectation driven by the timing of the marketing and sales activities. We are continuing to prioritize our investments into our best long term growth opportunities, quarter, while also remaining agile to realize cost savings and implement efficiencies where appropriate. Speaker 300:10:07We generated $1,000,000 to shareholders through dividends and our ongoing share repurchase program. Now let me talk about our full year performance. Live Services net bookings grew 17% year on year to nearly $5,400,000,000 and made up over 71% of our total business. Full game sales were up 34% to $2,100,000,000 quarter. Our healthy live services growth was driven by strength across our broad based portfolio, most notably by Apex Legends and FIFA. Speaker 300:10:47Quarter. Apex Legends is up over 40% for the year, taking it past the $2,000,000,000 milestone in lifetime net bookings. Season 12 finished yesterday and was the most successful ever. And of course, Apex Legends Mobile is performing well in test and is close to launch. FIFA 22 is the most successful FIFA ever launched to date with net bookings up double digits. Speaker 300:11:14Full game sales growth was similarly diverse with Battlefield, FIFA 22, Madden NFL, It Takes 2, F1 and Mass Effect Legendary Edition, and all important contributors. On consoles, digital represented 65% of full game units sold through, quarter, up 3 percentage points from last year. In mobile, we passed the $1,000,000,000 milestone this year with nearly $1,200,000,000 in net bookings. Quarter. As a result of great work by our teams, our return on advertising spend is now roughly back to where it was before the IDFA changes. Speaker 300:11:50And now we're looking to maintain quarter. Across our full portfolio, 12 titles contributed $100,000,000 or more to net bookings in FY 2022. Now let me turn to FY 'twenty three. As Andrew laid out, we're entering the year from We're experiencing strong engagement across our live services, have great early indicators for our mobile launches, quarter. See continued momentum in our annual sports titles and have a strong slate of console titles scheduled for the second half. Speaker 300:12:32Quarter. We expect fiscal 2023 net bookings to be $7,900,000,000 to $8,100,000,000 up 5% to 8% versus FY 2022, driven by growth in live services, particularly in mobile and supported by the strong launch slate in the second Three key drivers of our mobile growth in FY 'twenty three are the launch of Apex Legends Mobile, growth in FIFA Mobile and the launch of Lord of the Heroes of Middle Earth later in the year. FX is a headwind of nearly 3 points quarter. Net of hedges relative to last year for both net bookings and underlying profit, which puts our net bookings guidance in constant currency quarter. Additionally, the impact of the stoppage of Russia sales is 1 percentage point to net bookings and 2 points quarter. Speaker 300:13:25Adjusted for these factors, we continue to see healthy underlying performance, which illustrates the durability of our portfolio of Live Services. We expect cost of revenue to be $2,020,000,000 to $2,065,000,000 in part reflecting the anticipated strong growth of our mobile business. We expect operating expenses to be $4,200,000,000 to $4,315,000,000 This is driven by investment in user acquisition for our 2 major mobile launches and adding talent to our development teams to deliver the live services and title slides we have in development for FY24, FY25 and beyond. Also note that we've increased the management tax rate used quarter by our long term model from 18% to 19%, primarily due to U. S. Speaker 300:14:14Tax rules published in January. Quarter. We expect operating cash flow of $1,600,000,000 to $1,650,000,000 and capital expenditures of around $200,000,000 quarter, which would deliver free cash flow of about $1,400,000,000 to $1,450,000,000 The business continues to be a strong generator of cash, quarter. Although the year on year number is down slightly, primarily due to timing as our biggest non sports launch is coming in Q4 with collections in FY quarter. We're increasing our dividend by 12% from $0.17 to $0.19 per share payable each quarter. Speaker 300:15:01Quarter. We expect to continue to repurchase stock under our current authorization, and we will revisit it closer to the expiration in November of 2022. We expect fiscal 2023 GAAP revenue to be $7,600,000,000 to $7,800,000,000 and earnings per share quarter. Whereas this Q1 is primarily live services with only F1 'twenty two launching on console and PC later this quarter. Quarter. Speaker 300:15:45In contrast, this coming Q2 has a profile very similar to last year's Q2 with launches of Madden and FIFA plus some live services growth offset by some ultimate team net bookings phasing into Q3. For the Q1, we expect GAAP net revenue of $1,675,000,000 to $1,725,000,000 $1,000,000,000 to $321,000,000 and operating expenses of approximately 1 point $013,000,000,000 This results in earnings per share of $0.76 to $0.85 for the quarter. Quarter. To conclude, EA delivered another record year well ahead of our original guidance, driven by strong player engagement across our diverse portfolio of titles. Quarter. Speaker 300:16:35Looking forward, we are capitalizing on the strength to invest in our future. We expect to outgrow the market to show resilience through uncertain times, quarter, building on the foundation of live services and our broad portfolio to deliver growth over the long term. Now, I'll hand the phone Back to Andrew. Speaker 200:16:55Thanks, Chris. As we kick off FY 'twenty three, we are investing for growth from a position strength. With a portfolio of amazing IP, the best talent and a growing network of highly engaged players, quarter. We are scaling to deliver new experiences on more platforms across more geographies. Our total addressable market is expanding And secular trends are driving more consumption of interactive entertainment. Speaker 200:17:20Our games are deeply social, and we'll continue to build on our strengths as we invest to grow our biggest franchises to connect with more players in the future. We have a clear vision, a clear strategy And we have a spectacular team ready to deliver in FY 'twenty three for 100 of millions of players, viewers and creators around the world. Now Chris and I are here for your questions. Operator00:17:59Your first question comes from the line of Omar Basukhi with Bank of America. Please go ahead. Speaker 400:18:05Hi. Thank you for taking my question. Speaker 500:18:09It kind Speaker 400:18:09of looks like excluding the FX, you guys increased your guidance versus the mid- to quarter. High single digits excluding the FX in Russia that is versus the high mid single digits that you had communicated quarter call. First of all, is that the case? And second, has it become more clear since Q3 Call. The churn among gamers who joined during COVID lockdowns has run its course quarter. Speaker 400:18:40And the average revenue per paying user will remain near the highs seen during the pandemic as 2022 unfolds. Speaker 300:18:48Great. Thank you for the question. I'll start with the first part first, and then I'll turn it over to Andrew, and he can comment as well on the second part of your question. So from a quarter. Guidance perspective, we did your math is correct. Speaker 300:19:01Normalizing for the impact of the strengthening U. S. Dollar, We articulated with 3 points on net bookings as well as the impact of the decision taken in Russia. That effectively puts quarter. The equivalent guide more in the high single digits equivalency, which is slightly above the Signal that we gave in the last earnings call. Speaker 300:19:23So it is indicative of how we finished the quarter with strong player engagement, and And we feel good about the outlook. Speaker 200:19:31And as it relates to player engagement and the value that we see from that over the course of time, I think what you've heard from us throughout COVID is that players sort out our games in the beginning for entertainment reasons, So they stay deeply engaged in them beyond just entertainment. They really saw games as a means of deep social connection with their atomic unit of friends, That 4 or 5 friends that you spend a great deal of your social time with. What we have seen even as we are moving past COVID And that people are returning to work and returning to life and returning to school is our engagement has continued to be very, very strong and in many cases across some of our franchises at record levels. Given the level of entertainment that we're developing and delivering, given the value of social interaction as part of those experiences, We think this is going to be a continued driver for growth for us. Speaker 600:20:30Thank you. Thank you very much. Operator00:20:34Your next question comes from the line of David Karnovsky with JPMorgan. Speaker 700:20:42Just on Yes, the FIFA license. I was wondering if you could just discuss a little bit more of a decision to forego that. And how are you kind of thinking about potential risk quarter. Given the brand shift, but then also the upside in terms of how ending the license kind of frees you up for certain revenue opportunities that in the past would have been Speaker 200:21:03Yes, great question. And as you will have seen from our press release today And sort of adding feature of firms and things on our own website. We've been working through this. We're very excited about the future of football. We have, as you heard in the prepared remarks, over 300 licenses that deliver the content and form the Speaker 500:21:25experience that we deliver to play. It's most meaningful for them. Speaker 200:21:26We've got over experience that we do with the players that's most meaningful for them. We've got over 150,000,000 players across unique accounts. And so when we think about the future of football right now, we really made this decision on the basis of being able to deliver experience Authentic to the broad global world of football. They're telling us they want us to move beyond just the core experience and really build out this digital football experience. And they tell us they want to move really, really fast. Speaker 200:22:02And so as we move through this, again, we are deeply grateful of our relationship with FIFA for nearly 30 years and Deeply respectful of the partnership, and we worked closely together as 2 organizations to ensure that we can deliver the biggest FIFA this year that we've ever delivered, featuring World Cup content from both the Men's World Cup and the Women's World Cup for the first time ever. And we worked to do that because we believe that's important to our fans. And beyond that, we're excited to work with our 300 plus partners and all the new partners that we're going to have the opportunity to work with to deliver what we believe will be the greatest digital football experience available and sit at the very epicenter of football fandom globally. Speaker 700:22:48Okay. Maybe just a follow-up and I touched on it Speaker 500:22:50a little bit, but how do Speaker 700:22:51you think specifically about marketing the EA Sports FC brand and Would there be initial bump in advertising costs or could you just mostly take advantage of that lack of a license fee? Thank you. Speaker 200:23:02Quarter. Yes, I think it's a little early to tell yet. We're certainly being very thoughtful and deliberate about that. The important thing to understand though is that if you travel around to them as the Premier League. For a player in Germany, the most important thing to them is the Bundesliga. Speaker 200:23:24I mean, in Spain, it's La Liga and so on and so forth as you go around the world. What we're focused on right now is building very unique experiences for each of those fans in each of those markets. And what you've seen today Very thoughtful and we'll certainly have to think about marketing upfront. But what gives us confidence as we move in this next phase of quarter. Growth is that we are working with the partners and the content that our fans love and relate to most directly in the markets in which they do it. Speaker 500:24:07Great. Thanks. Speaker 100:24:09Thank you. Operator00:24:11Your next question comes from the line of Benjamin, Saab with Deutsche Bank. Please go ahead. Speaker 500:24:17Hey, thanks for the question, guys. I wanted to dig into the mobile business a bit. You've got Apex The mobile coming out soon, FIFA Mobile revamp seems to be doing really well. You announced the new Lord of the Rings game and doing some other stuff on the sports side. So Really the question is how you guys thinking about the mobile growth opportunity in general? Speaker 500:24:38And how has your outlook changed if at all been quarter, giving that longer term growth target for the business last year. Thanks. Speaker 200:24:48Yes, great question. I mean, we remain quarter. Very excited about the opportunity in mobile. It continues to be the single biggest gaming platform in the world With a TAM of 3,500,000,000 players, and so that's just to have that kind of TAM access is just extraordinary for us as game makers And delivering live services to that audience. We're seeing really good metrics around Apex Legends right Now in test that will launch later this year. Speaker 200:25:18FIFA had its biggest quarter. Everything had a surge of 80% in users. And Lord of the Rings is coming from what has been our strongest mobile studio, capital games Who build these type of games and have done so well for us and have such an avid fan following. So as we think about moving forward in mobile, We think that the brands that we have, the expertise that we have, that we've built organically, internally and that we've acquired through recent mobile acquisitions represents a really strong opportunity for us over the long term. Remember, when you launch these games, they last for 5 plus years as live services. Speaker 200:26:01And what you're seeing this year is 3 big launches for us in addition to our existing portfolio, which is incredibly strong, and we're going to invest behind that for the long term. Speaker 500:26:17Got it. And then maybe just a quick follow-up on F1. I believe this upcoming title is the 1st game in the series that you guys really were able to put your fingerprints on since the acquisition. So can you talk a little bit more about Your plans for the franchise, the types of innovation you're bringing to the game? Thanks. Speaker 200:26:36Yes. And that team is an extraordinary team has always built an incredibly high quality game. That was really the impetus for the acquisition to bring that into the EA SPORTS brand portfolio. F1, as you may have seen if you follow the sport, is an all time high in fandom. We had an extraordinary season last year between Hamilton and Verstappen. Speaker 200:26:59We're seeing an incredible season this year with Ferrari leading in the Constructors Championship and Leclerc and others really pushing And so in our world, if you get to a place where sports fandom is high and engagement and the core sport is high, and you couple that with an extraordinary development team who have a history and track record of building extremely high quality products. And then you layer in EA Sports' marketing power and global reach. We think there's incredible opportunity there. And we think that business is going to Speaker 600:27:34go from strength to strength. Operator00:27:41Your next question comes from the line of Eric Handler with MKM Partners. Please go ahead. Speaker 500:27:47Good evening and thanks for the question. I'm curious to think about the marketing investment that you're going to be spending on Apex Legends for mobile and then you got Lord of the Rings and you're still in the relatively early stages with FIFA for mobile. Quarter. Should we be thinking about the investment sort of negating a lot of the revenue that comes in from these titles and really You look to grow the player base in fiscal 2023 and then you think about margin expansion in fiscal 2024? Speaker 200:28:23I think that's a good way to think about it. The reality is, Anytime we develop a game and launch a game, there is a combination of development cost and marketing cost to kind of get to launch and get to that critical mass of players and a sequencing of that. It's very different in mobile than it is in traditional console experiences. You can spend in development for 2, 3, 4, in some cases, 5 years. And there's an exceptional amount of Development spend upfront and then the marketing spend proportion of that is much lower. Speaker 200:29:00In mobile, the cost of development is lower to Get to Launch. The acquisition spend early on to supercharge a new launch is higher. But remember, these are live services. And what we're doing is we're driving a golden cohort at the beginning of the launch. And that cohort will continue to deliver return that we build on over time for the course of the next 5 plus years. Speaker 200:29:25And so early on, you see margin Compression in the context of mobile. Over the course of time, you see margin accretion and margin expansion, and these live services Become global communities of players that continue to play for 5 plus years and in some cases as long as a decade. Speaker 300:29:44Quarter. Maybe I can just add on to that there. As you have a chance to go through your the model and the guidance that we gave, you'll see that it's implied in that In the guidance and the cost structure, it is the points that to reiterate the points that Andrew made, we're excited about our Immune Mobile, it represents an enormous TAM opportunity. We're excited about what we have in store for this year. Quarter. Speaker 300:30:09It is a different margin profile, especially in the short term. But as Andrew pointed out, once we get to scale, we see great revenue and profit opportunity, and we're really excited about the opportunity ahead. Speaker 500:30:23Great. And then just as a follow-up, I believe you said into 6 new sports titles this year. Wondering if you could give a little call on that. Are these mobile titles? Are these new PC console games. Speaker 500:30:35What what can you tell us there? Speaker 200:30:38So it it's the the cost of characters that you would expect from us Plus F1. So that's our FIFA product, that's NHL, that's not NFL, that's F1. We've got a new golf game. I'm trying to think now, you've caught me off guard. And Super Mega Baseball, which was an acquired property. Speaker 200:31:04So yes, so and that's across console, PC and in some cases, mobile. Speaker 500:31:10Great. Thank you very much. Operator00:31:13Thank you. Your next question comes from the line of Drew Crum with Stifel. Please go ahead. Speaker 400:31:19Thanks. Hey, guys. Good afternoon. I want to drill down a little bit more on Apex Legends. You're lapping a 40% plus comp, but also launch on mobile. Speaker 400:31:29What are your expectations for franchise net bookings in fiscal 2023? And will you make any changes to the cadence of live services or content drops across the franchise now that it should be on mobile? Thanks. Speaker 300:31:44Yes. No, it's a great question. Thank you for the question. As you rightly pointed out, quarter. Apex Legends had a terrific year in FY 2022. Speaker 300:31:51We're across both financial metrics, but also all the player engagement quarter data that Andrew spoke to. And so we're really excited about how we finished the year, coming out of that with a lot of momentum. We do have year. Profitable growth planned again in FY 2023. It's a large franchise for us. Speaker 300:32:11It's a big business. And so we'll see continued growth on that on the console and on the HD side. In addition to that, With the Apex Mobile launch, we're anticipating this to be one of the most exciting launches that we've had on mobile ever. And so The combination of that indicates a lot of optimism and strength for the Apex Mobile or Apex Legends business all up. Speaker 200:32:39And in terms of the cadence of content drops and experience updates and events, again, the Respawn team and the Apex team Have demonstrated over the course the last 2 plus years an extraordinary connection with their community. And they've been able to figure out Exactly when and how to make drops and things that the community wants and needs. And so we don't have a hard and fast rule quarter. In terms of which drops will happen when, we really allow the team to work deep with the community. But I think As the franchise continues to grow and as we move on normal and launch and grow on a global basis, I think it's reasonably that over course of time, there'll be more and more content launched into the world and a new season starting today, which off the back of a record season 12, we expect to Continue to do well. Speaker 200:33:33I know Newcastle is the new legend, is why the Regard is going to be one of the great legends inside the game experience. Speaker 100:33:43Thanks, Kenneth. Thank you. Operator00:33:47Thank you. Your next question comes line of Colin Sebastian with Baird. Please go ahead. Speaker 400:33:53Thanks, everyone. Good afternoon. Welcome, Chris. Maybe just a quick follow-up to the last question first off. I guess there may be some changes to the release of Legends going forward on Apex. Speaker 400:34:04So curious how you think that might impact engagement 4th or each of the contributions from Stories going forward. And then the question the other question is despite these results, I wonder, Andrew, what you think the impact has been on growth from the persistent short quarter. And what's also factored in the outlook from that perspective? Page. Speaker 200:34:32Yes. So let me touch on the first two and then I'll let Chris take the outlook piece. Again, I think that each time the team releases new content, new events, we see growing engagement and then demonstrate An extraordinary ability to really understand the things that are going to drive ongoing engagement for our community. So I wouldn't expect that we would Any decline in engagement with more content? Quite the opposite. Speaker 200:35:03I think as we go to more platforms And we build out our engagement model over the course of time. I think that we'll see a growing audience, and I think we'll see growing engagement. And that has been our experience so far. In terms of supply chain shortages, Again, we've just come off a record year. We beat on almost every measure, even in the face of what is almost certainly supply Change shortages around consoles and chipsets and graphics cards and these types of things. Speaker 200:35:38It's hard to know how much bigger that would be. Quarter. I have to imagine with more consoles out there and more PCs and more graphics cards that our results may have been even better. But we're very happy with the results Marketplace and more graphics cards and more PC availability, but more gamers have access to higher quality machines, and that ultimately will drive engagement. If you go back through the course of time, at each platform transition and each technology evolution, the gaming 4th. Speaker 200:36:15And the gaming community broadly has grown. And so I think this only represents upside for us. Speaker 300:36:21I'll just add on to Andrew, good summation. From a market standpoint, from the composition of our business, I think this is one of the things that really sort of illustrates The resilience or the live services business model, which was 71% of our business or over 71% of our business in FY 2022. And It will grow as a share of our business next year with especially with the launches of mobile. And so from one standpoint, quarter. We feel good about that and that's all embedded into the guide that you heard us talk about at length. Speaker 300:36:57Specific The console market, we are anticipating Gen 5 console units to be up year on year, and that will also be an added tailwind to the business all in all. Speaker 100:37:09Thank you. Operator00:37:12Thank you. Your next question comes from the line of Andrew Uerkwitz with Jefferies. Please go ahead. Speaker 200:37:30Shai, I think he dropped Speaker 100:37:31off the line. So we can move to the next one. Operator00:37:34Sure. No problem, sir. Your next question comes from the line of Matthew Thornton with Truist Securities. Speaker 600:37:48Quarter. I was asked earlier, but in a little bit of a different way. Since you guys talked about mid- to high single digit bookings growth last quarter, as you've alluded to, there's a lot incremental headwinds. So my first question is, is there anything that's changed in the fleet as you think about fiscal 2023 versus quarter. What you were thinking 3 months ago, that's question 1. Speaker 600:38:09Question number 2, the slate talks about a major IP in the 4th quarter. I'm just 4Q. Curious if there's a reason why that would fit better in fiscal 4Q as opposed to the traditional holiday quarter in 3Q where you typically might put A big piece of IP. Any thoughts there? And then just finally on maybe, Andrew, you could talk a little bit about just the work from home transition to Back to office, how that's playing into productivity and how that maybe gives you confidence that you can kind of release these titles because you do have quite a few in Kathy, you're including in 4Q. Speaker 600:38:41So I'm just curious your level of comfort with that based on what you're seeing in the productivity trends. Thanks, guys. Speaker 200:38:47Okay. So there was a lot in there. Three parts. I think the first one was do we anticipate slight change quarter. As an additional element as we kind of have got from Q3 through Q4, the short answer to that is no. Speaker 200:39:03We continue to believe I would say 2 things to that. 1 is we want to get to the highest quality games we possibly can. We're committed to quality. We're committed to giving our development teams All the time they need to build great games and deliver those to a global audience. Underlying that, I'd also Highlight though that the nature of our business is changing. Speaker 200:39:34As Chris pointed out, 71% of our business is coming from live services. And so these traditional launch windows that have been so important in our industry for the longest time. Art is relevant now in a world where players are playing our games day in, day out, week in, week out, month in, month out. And so the combination of the changing nature of engagement consumption of our games and our deep desire to give our teams all the time they need to get to the best possible game experience really is what's driving that Q4 launch. And then I think the last part of your question was around work from home and how is that looking. Speaker 200:40:13I would say, quarter. It's still early. We're seeing more and more people back into offices. Again, there are still waves of COVID out there and we're Some rising numbers in certain geographies and good news is the severity of infection quarter just for humanity broadly. And certainly, we're seeing a return to office kind of moving through its general iteration. Speaker 200:40:47In terms of confidence that I have in launching the games through the year, I have strong confidence largely because having done this For 2 years, we've launched more content than any other developer and publisher of video games through this time. And our teams have demonstrated unbelievable tenacity and unbelievable wherewithal, and we've really harnessed the power of our platform technology to continue to deliver games even while working from home. So So as people come back together, we get to see more collaboration. I think things get easier. But even if that ends up being a little slower than we would hope, quarter. Speaker 200:41:22Given the ingenuity of our teams, I still have strong confidence in our ability to launch our full slate of high quality titles this year. Operator00:41:37Year. Your next question comes from the line of Mike Hickey with Benchmark Company. Please go ahead. Speaker 400:41:43Quarter. Hey, guys, Andrew. Hey, Chris. Hey, Chris. Speaker 500:41:47Great results, guys. Thanks for taking my question. First question, Speaker 400:41:51quarter. I guess just on the economy here, it's been a while I think Andrew since your business has sort of Speaker 500:41:59been quarter. So whether or not it will Speaker 400:42:03be going recession, who knows, how do you think about quarter. Now that you're pretty much out service versus Speaker 200:42:12premium, digital versus physical, Would Speaker 400:42:15you imagine any sort of mix shift, we do have a recession here, a pullback and discretion to expand towards free to play. Just sort of I guess the Speaker 200:42:32quarter. It was a little jumbled, Mike. I'm sorry. But I think that the gist of the question was, with the macroeconomic climate I think you mentioned the notion of recession. How do we think about that? Speaker 200:42:44How do we think about building our plan? And probably specifically, you're thinking around OpEx. 4th. I think and Chris can weigh in here as well. We've been very thoughtful about this as we're embarking on the year ahead. Speaker 200:42:58And certainly, There are people way smarter than us, who were kind of predicting what will be the macroeconomic outcome over the course of time. Here's what we see. We see we're coming out of a year with record performance. We're seeing our network grow dramatically and engagement grow dramatically. Quarter. Speaker 200:43:19And we're seeing our games used not just for entertainment, but also for social interaction and social connection. Quarter. So that gives us confidence in the underlying fundamentals of our business over the long term. As we look back over previous times where there may have been challenged consumer spending, our industry now, again, Specifically have actually done very, very well for two reasons. 1, entertainment really is a fundamental human need. Speaker 200:43:50And 2, The form of entertainment we deliver is extremely high value to consumers given that, you get thousands of hours of engagement When you play one of our games. And so our expectation is that even in an environment of macro challenge, that our industry, our games will quarter. And so I think if you take in the fact that we have a growing network, growing engagement, Record performance. Our games fulfill both entertainment and social interaction. But if you look back in history, Our industry has performed very well at times like this. Speaker 200:44:48And when you take the strength of our business and our ability to invest Against new titles this year as well as titles we developed for the out years, we feel like we've put ourselves in a really strong quarter even if we were going into a challenging macro headwind. With that being said, we have built flexibility into the plan. You should know that we will be extraordinarily around costs as we move through this. And that should there be something unforeseen to us that we have levers in our model That will allow us to adjust, but we do believe it is behest of us to invest Speaker 300:45:33quarter. Well, everything was good. Speaker 500:45:36Hold there. Speaker 400:45:37Okay. Sounds good. Second question, Microsoft, hope you can hear me. Microsoft and Sony were sort of flirting, that was the rumor, flirting with the idea of adding Advertisements into free to play game experiences, maybe as a way to sort of help developers monetize their player community. And of course, you guys, you go way back to burnout paradise, you're sort of infamous for Trying the idea on the billboards in that game. Speaker 400:46:12So obviously, this idea has created a lot of debate within the player community. But just sort of curious your thoughts on whether or not ad monetization and free to play games is something that you think can be meaningful and then how you sort of balance that with the player experience? Thanks guys. Speaker 200:46:33Yes. And so for us, I think you finished there where we start, which is the player experience. We want to ensure that the player experience is the best possible player experience that we can provide. And that's why you've seen us kind of test various models over the course of time. Some have continued and some we have stopped on the basis of really upholding the best possible player experience we can. Speaker 200:46:59Quarter. What we've seen generally though in entertainment media and even in games, particularly in mobile games right now, you see that There is a place for advertising when done right, and there is a portion of the community that when given the choice or participate in advertising where it benefits their gameplay experience. I think we've learned some of this from Glu quarter. As we brought glue to our organization and we've seen this across the industry. And so you should expect that we would continue to kind of test different things, ensuring 1st and foremost that we uphold the best possible player experience. Speaker 200:47:38But where there is an audience that given the choice would like to engage with advertising, they have the ability to do so, we want to make that available to them. Speaker 100:47:49Thank you. Thank you. Operator00:47:51Thank you. The next question comes from the line of Mario Lu with Barclays. Please go ahead. Speaker 500:47:58Great. Thanks for taking the question. The first one is on the FIFA title this year. I believe you guys are already testing cross play support in FIFA 22 years. So, And then similarly, can you remind us what the magnitude of uplift was from Including a World Cup mode within FIFA. Speaker 200:48:30Let me start on the World Cup mode With Difra. And again, in the context of live service, we're always balancing the investment of time and the investment of dollars from the community. And at any given point in time, based on what's going on in the world of that game, and in this case, in the world of football and in the gameplay community. We will look to leverage new content and new events and new experiences either to drive quarter. Greater engagement and provide new interesting things for players to do or it might be a monetization opportunity. Speaker 200:49:04You might recall the last time we did the World Cup, quarter. It was an extraordinary engagement opportunity, and I don't have the numbers at the tip of my fingers. But if I remember rightly, We brought 12,000,000 or 13,000,000 people back into the game who had lapsed out of the game through World Cup content and drove incredible engagement through the event. And then, of course, as part of the ongoing live service, continue to grow the business over the course of time. We will think about it this year in the same context. Speaker 200:49:35We're always thinking about our player community and always thinking about the balance to an investment of time and investment of dollars, all in service of a more positive and more immersive and a more entertaining player experience. In terms of the value of cross play, I don't think we have any specific data on that yet out of FIFA. In other franchises, it's certainly where you get greater liquidity in the franchise and friends can play with each other across devices. That's always a good thing for players. But remember in our FIFA experience, which has 30 plus 1000000 people playing across console and PC, it's already a highly liquid community And every platform already has more enough players to sustain the ongoing player experience. Speaker 200:50:24But certainly, as we think about the future of all of our franchises, we want to get to a place where the entire community can play together, and that will be part of our drive as we move forward. Great. Speaker 500:50:37Thanks, Andrew. And then just one on Battlefield. I'm just curious if there's any update On that franchise, I know you guys previously mentioned you were willing to kind of invest more into the franchise in the long term, but Has that mindset changed in the past few weeks given the lack of resurgence from the latest update? Thank you. Speaker 200:50:59No. And again, we take a long We'll continue to grow and be a really important part of our portfolio for many, many years to come. We've got incredible leadership over that They're rethinking the development process from the ground up and really using kind of the Vince Zampella Respawn model of get the fun as quickly as possible. They've been doing thousands of updates for the community working on quality of life and really getting the core game right. I think there's Still more work for us to do there and the team is committed to doing that work for the community. Speaker 200:51:42And beyond that, once we get to a place where we feel like we're in the right place With the core experience and with the core game, then you should expect us to invest and grow beyond where the game is at today. Operator00:51:57Great. Thank you. Thank you. Your next question comes from the line of Doug Creutz with Cowen. Please go ahead. Speaker 800:52:06Hey, thanks. I think in the last call, you'd indicated that the Battlefield mobile game was close to going into closed beta. At least at one point, you would you seemed to indicate it might be a fiscal 'twenty three-one. Can you just kind of update on where that is? How did the close beta go? Speaker 800:52:22Quarter. And how you're feeling about timing for the title at this point? Speaker 200:52:28Yes. Right now, I think we're looking at going into So the testing at the end of May and then subject to the metrics and the data that we see in the engagement We might look towards the end of this year, beginning of next year for a global launch. But remember, in mobile, it all really comes down to the tuning and Once we go into kind of that closed beta phase, we don't have any money in FY 'twenty three right quarter. Now against that title. So if it was to launch in the year, that would be an upside potential for us. Speaker 200:53:03And we want to give ourselves the opportunity to quarter. Sure that we the game has all the soft launch and closed beta that it needs in order to tune and balance. But having played the game, I can tell you, I think that we're excited for the potential. Speaker 300:53:19Great. Thank you. Operator00:53:22Your next question comes from the line of Jamie Bass with Berenberg. Please go ahead. Speaker 100:53:29Hello, guys. Thanks for taking my questions. I've just got a couple, if that's okay. Firstly, you were talking about the sort of positive quarter. The metrics within mobile coming back to the levels that were at pre IDFA. Speaker 100:53:43Two things on that. Firstly, could you give sort of an indication of what your Expectations are for the key core franchises as in not bringing in Apex Mobile and the stuff you already had quarter. The more boring topic on developer cost inflation and wage inflation. Do you have sort of an outlook for what you're expecting this year in terms of new hires, quarter. Whether you're expecting a certain percentage in terms of how much actually you need to pay to bring on new developers? Speaker 100:54:19Thank you. Speaker 200:54:21Maybe I'll start with the second one, and then we'll move back to the first one. Certainly, I think that competition for Speaker 500:54:29great talent has always Speaker 200:54:29been incredibly high in our industry. And that's quarter. High in our industry, and that's no different now. When we think about hiring new talent and we talk to candidates, They really make employment decisions based on 4 key vectors. What is the work they're going to do? Speaker 200:54:47Who are the people they're going to do it with? Of course, one is going to be the compensation and their opportunity to learn and grow. And as we lean into hiring, We're really leaning to all 4 of those vectors and trying to create a culture where this is a great place to make gains. We were able to hire record numbers in FY 2022, even amidst what was already a very competitive marketplace. We expect to continue hiring. Speaker 200:55:14I think that we've been recognized by a number of surveys as an extraordinary place to work. Quarter. And we've really focused on the culture of our company and ensuring that we are a great place to come and create games. That doesn't mean we won't be challenged in the marketplace. I think it's going to be more and more challenged. Speaker 200:55:36But so far, we have not had trouble hiring incredible talent, and we brought in some amazing new creators and people across our business, quite frankly, through FY 2022. Speaker 300:55:48And on your question specifically, as I commented in my comments in my prepared remarks about the IDFA changes, it is something we're still working through. We have seen some positive Movement Toward Reaching ROAS Levels Pre IDFA, and we feel optimistic that we're sort of quarter. Through the tougher part of it, and we feel good about the outlook from here. Speaker 200:56:13And that brings us to the end of the call. Speaker 400:56:15Can I just Okay? Go ahead. Sorry. Speaker 200:56:19I'll catch up with you afterwards, Gerry. So I was just going to say that brings us to the end of the call today. So thanks, Operator00:56:31and this concludes today's conference call. Thank you all for participating. You may now disconnect.Read morePowered by