NASDAQ:MYPS PLAYSTUDIOS Q1 2025 Earnings Report $1.41 +0.06 (+4.44%) Closing price 04:00 PM EasternExtended Trading$1.44 +0.04 (+2.48%) As of 07:32 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Polygon.io. Learn more. ProfileEarnings HistoryForecast PLAYSTUDIOS EPS ResultsActual EPS-$0.02Consensus EPS -$0.02Beat/MissMet ExpectationsOne Year Ago EPSN/APLAYSTUDIOS Revenue ResultsActual Revenue$62.71 millionExpected Revenue$64.45 millionBeat/MissMissed by -$1.74 millionYoY Revenue GrowthN/APLAYSTUDIOS Announcement DetailsQuarterQ1 2025Date5/5/2025TimeAfter Market ClosesConference Call DateMonday, May 5, 2025Conference Call Time5:00PM ETUpcoming EarningsPLAYSTUDIOS' Q2 2025 earnings is scheduled for Monday, August 4, 2025, with a conference call scheduled at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Quarterly Report (10-Q)Earnings HistoryCompany ProfilePowered by PLAYSTUDIOS Q1 2025 Earnings Call TranscriptProvided by QuartrMay 5, 2025 ShareLink copied to clipboard.There are 6 speakers on the call. Operator00:00:00and welcome to PlayStudio's First Quarter twenty twenty five Earnings Call. At this time, all participants are in a listen only mode. A question and answer session will follow the formal presentation. Please note this conference is being recorded. I will now turn the conference over to your host, Jason Hahn, Chief Strategy Officer and Head of Investor Relations. Operator00:00:30Thank you, sir. You may begin. Speaker 100:00:32Thank you, operator. Good afternoon, and thank you for joining us for PlayStudio's first quarter twenty twenty five earnings call. Joining me on the call today are our Chairman and CEO, Andrew Pascal and our CFO, Scott Peterson. Before we begin, let me remind you that during the course of this call, we will make forward looking statements. These statements are based on our current expectations and beliefs and are subject to risks and uncertainties that could cause actual results to differ materially. Speaker 100:00:58Please refer to our SEC filings for a discussion of the risks and uncertainties that may affect our future results. I would like to remind everyone that we will discuss certain non GAAP financial measures during this call. These measures should not be considered as a substitute for financial results prepared in accordance with GAAP. Our results prepared in accordance with GAAP and a reconciliation to the comparable GAAP measures will be provided in our first quarter earnings release and in our SEC filings. With that, I'll pass the call to Andrew. Speaker 100:01:26Thanks, Jason, and good afternoon, everyone. While challenges persist, we're off to a focused and productive start in 2025. Our core business is still normalizing following the reset from last year, and we're cautiously working our way through a period of transition and recalibration. Market conditions across traditional social casino and casual segments remain challenging and this continues to weigh That said, our reinvention plan is already helping us operate with more clarity, efficiency and discipline and we believe we're starting to see the foundation for future growth taking shape. Let me highlight a few key themes from the quarter. Speaker 100:02:05In addition to broader market weakness, the social casino category is being impacted by the rising popularity of sweepstakes styles offerings, which are capturing increasing mindshare and spend from players. Because we don't get off for competitive sweepstakes proposition, we believe this dynamic is primary cause of the pressure on our player activity and monetization. As a result, we've been hard at work on the development of a sweepstakes solution and have made strong progress in this quarter. During the quarter, we launched our internal alpha of our sweepstakes promotional platform. This exercise provided valuable insight into both the technical readiness and player facing aspects of our offering. Speaker 100:02:42The feedback has been constructive and is actively informing our next phase of refinement. We expect to make the service available select players in Q2 and begin scaling in the back half of the year. We believe this new promotional mechanic can reinvigorate our social casino portfolio and spawn a return to growth. Compliance has been a central focus of our development efforts. We're committed to building the most compliant and transparent promotional mechanic in the industry. Speaker 100:03:07Our vision is to reclaim sweepstakes for what it was intended to be, a fun, engaging and trusted promotional incentive that will drive more consumption across our social casino portfolio. Second, development continues on our new casual Tetris title, Tetris Block Party. We're applying learnings from the puzzle and raid and defend genres to create a differentiated and scalable game experience. While developing games is never deterministic, we remain focused on readying the product for a Q4 launch. Third, we're realizing the benefits of our reinvention plan. Speaker 100:03:40The cost savings program we initiated last year is tracking to plan and beginning to approve the efficiency of our core operations. Turning to our business segments. Let's start with the Play Games casino portfolio. The social casino portfolio continues to face category wide headwinds with softness across all key casino apps. That said, monetization improved across several core titles. Speaker 100:04:05ARPDAU increased year over year in POP slots, Mykonami and especially in the MyVegas franchise, where MyVegas posted double digit gains. New content cadence is a major focus across the portfolio as we work to reengage players and drive stronger performance. Our teams also remain focused on economy design, player segmentation and expanding our direct to consumer channel. Direct to consumer remains a bright spot in our portfolio, showing strong momentum and contributing to our broader efforts around margin optimization. In Q1, our direct to consumer channel generated approximately $5,000,000 in in app purchase revenue, representing 9.8% of total IAP revenue in the quarter. Speaker 100:04:44This compares to $2,300,000 or 3.9% in Q1 of twenty twenty four and $4,700,000 or 8.6% in Q4 of twenty twenty four, representing growth of 114% year over year and 6% quarter over quarter. As mentioned earlier, we're also investing in the development of our sweepstakes promotional capabilities, which we believe will become a meaningful feature to drive engagement and consumption that reenergizes our social casino portfolio. Let's talk about the casual game portfolio. In our casual segment, performance remained soft across both Brame and Tetris Prime. Brame showed early signs of monetization improvement, though overall performance was pressured by softer DAU and weaker eCPMs. Speaker 100:05:28We continue to invest in user acquisition and product enhancements aimed at stabilizing engagement and capturing more value from our audience. Tetris Prime also experienced challenges, audience. Tetris Speaker 100:05:57Block Party. In Q1, we polished the product, implemented a number of optimizations and began technical validation in select European markets. The feedback from early players has been valuable and is helping us shape the next phase of iteration. Assuming all metrics align with our criteria, we expect to launch the product in Q4 and scale it thereafter. Let's now turn to Play Awards. Speaker 100:06:20Play Awards remain central to our broader strategy of being a leader in rewarded play. Through Play Awards, we pioneered one of the first iterations of sweepstakes style engagement, offering players real world rewards as a loyalty and promotional strategy. As the broader landscape evolves and a second flavor of sweepstakes rises in prominence, our Play Awards platform is working closely with our games to elevate the role of our rewarded play model and in doing so, drive deeper player engagement, amplify the value of our ecosystem and reinforce our differentiation in the marketplace. This quarter, we made great progress in this regard. We've now executed the full integration of My VIP across our major games to drive a more unified loyalty experience. Speaker 100:07:03In the quarter, we launched several new award partnerships, including Foldy Entertainment Group, a premium partner reflective of the kind of experiential rewards that align with our broader strategy. These additions further enhance the diversity and appeal of our loyalty ecosystem. While purchases and redemptions were down double digits, this reflects our deliberate strategy to focus on premium, high quality offerings over scale. The daily average retail value of available rewards increased by 5% to approximately $2,000,000 per day. We also recently announced the second annual $1,000,000 My VIP World Tournament of slots hosted by Atlantis Paradise Island, Bahamas, taking place from October 22 to the twenty six of twenty twenty five. Speaker 100:07:47The high profile tournament will bring together slot enthusiasts from the digital and real world who will compete for a top cash prize of $1,000,000 and the prestigious title of World's Greatest Slot Player. We expect this new franchise to drive engagement across our games, and we look forward to sharing more as the plans get rolled out. Turning to our financial foundation. Our balance sheet remains strong, ending the quarter with approximately $107,000,000 in cash and no outstanding debt under our $81,000,000 revolving credit facility. We continue to execute on our share repurchase program and remain active in assessing strategic M and A opportunities that align with our growth priorities. Speaker 100:08:29In summary, Q1 reflects disciplined execution in a challenging environment. We're investing in our future while managing our cost base and positioning Play Studios for long term value creation. With that said, I'll now turn the call over to Scott for more detailed financial commentary. Thanks, Andrew, and good afternoon, everyone. First quarter revenue was $63,000,000 down approximately 19% year over year, reflecting continued softness in both our social casino and casual portfolios. Speaker 100:08:59This was largely driven by category wide pressure and lower new player acquisition and engagement across most of our key titles. Revenue was also down approximately 7.5% sequentially from the fourth quarter as a result of seasonal softness and continued DAU pressure. Adjusted EBITDA for the quarter was $12,000,000 an 18.5% decline year over year and flat sequentially. Performance this quarter was shaped by three key dynamics: continued DAU declines across the portfolio, particularly in Tetris and Branium ARPCAL gains driven by optimization in our social casino titles and the first benefits of cost savings flowing through from our reinvention plan. Adjusted EBITDA margin was 20%, up 20 basis points from the same period last year. Speaker 100:09:46This increase was driven by early savings from our reinvention plan, partially offset by lower revenues. DAU was $2,600,000 down 25% versus Q1 of twenty twenty four and down 3% sequentially. MAU was $11,400,000 down 23% year over year and largely flat sequentially, reflecting recent stabilization. The majority of user declines were concentrated in Tetris and Branium. ArpDel was $0.26 an increase of 8.3% versus Q1 of twenty twenty four and largely consistent with the fourth quarter. Speaker 100:10:20This was driven by targeted economy improvements in MyVegas and optimized ad monetization in Branium. This reflects our ongoing efforts to optimize monetization even as overall engagement remains under pressure. We remain on track to realize between twenty five million and thirty million dollars in annualized cost savings from our reinvention plan. These savings will be reinvested into our strategic priorities, including sweepstakes and Tetris Block Party. Regarding capital allocation, we repurchased $1,600,000 of our stock in the quarter under our existing share repurchase authorization, which has $42,000,000 remaining at quarter end. Speaker 100:10:59Importantly, we are reaffirming our full year 2025 guidance of net revenue between $250,000,000 and $270,000,000 and consolidated adjusted EBITDA between 45,000,000 and $55,000,000 Notably, our guidance continues exclude revenue contributions from sweepstakes and our new Tetris title, although we continue to expect them to begin generating impact later this year. We will provide updates on those initiatives as we progress towards launch. We remain confident that our current strategy will enable us to stabilize our core and unlock new growth in the quarters ahead. With that, I'll turn the call back to Andrew for closing remarks. Thanks, Scott. Speaker 100:11:38So to wrap up, we're making steady progress. We're investing in our future while improving profitability. Our investments in the sweepstakes, promotional mechanic and Tetris are taking shape, and we're excited about the path ahead. I want to thank you for your continued support. And I'll now ask the operator to open up the call for questions. Operator00:11:59Thank you. And at this time, we will conduct our question and answer session. Our first question comes from Mike Hickey with Benchmark. Please state your question. Speaker 200:12:38Hey, Andrew, Scott, Jason. Thanks for taking our questions here. Andrew, nice to hear that you reaffirmed your Q2 launch of your new sweepstakes product. Just curious how confident at this point, obviously, you just reaffirmed, but just your confidence on executing on the Q2? And if you plan to sort of geo test it, Andrew, in any particular states just on monetization or any other KPIs that you think are relevant? Speaker 200:13:08And then after launch, just curious your confidence on your ability to scale the product in the second half of year twenty twenty five? Thanks, guys. Speaker 100:13:17Yes. Thanks for the questions, Mike. We're confident that we're going to be in a position where we can start to introduce and slowly scale the Sweeps offering in the back half of this quarter, the second quarter. We have already done some limited amount of technical validation and we're just continuing to evolve the product and make sure that all of the internal control standards and operating practices are solid and in place as well as the product offering and the breadth of content we know we're going to need so that we can go to market with something that's compelling. So we're feeling good about where it is and the pace and progress that we're making. Speaker 100:14:00I think that what you'll see is a very measured introduction, which will consist of several jurisdictions initially. And then as we start to optimize the product and get ever more comfortable with the overall integrity of it and its appeal, then we'll start to expand into other markets and invest more aggressively in the back half of this year. But overall, we're on our plan. Speaker 200:14:26Thanks Andrew. Last question from us. You mentioned your DTC revenue, you're certainly getting a lot of success there doubling year over year to $5,000,000 It's now 10% of your virtual currency sales. I guess, just remind us, what's driving your success or your growth there? And if you think momentum can continue, obviously, the Epic case seems like it's going to be a real tailwind for you. Speaker 200:14:55Just curious your thoughts on that. And then I can't remember if you targeted sort of a long term target or not for DTC as a percentage of total revenue and sort of what unlocks we need to look at here to sort of get you to that target? Thanks guys. Speaker 100:15:13Yes. Thanks for the follow-up Maybe I'll let Jason take that one. Yes. So in terms of the first question, in terms of what's driven the success, it's definitely been a focus of ours for the period around driving more consumption directly. And we do that through offering incentives for users to transact directly and bonus currency and loyalty points. Speaker 100:15:35And the fact that we have a loyalty program enables us to kind of unlock additional benefits and value for players that consume with us directly. And so we're going to continue to do that. We think the new ruling from the Apple and Epic case will make that even easier because we now have the ability to route purchases through the direct channel more directly, and we can promote and deep link and do a lot more interesting things to make the process a bit more frictionless for the consumer and they can become more aware of it. So we think this will just allow us more momentum in the direct to consumer business going forward. We haven't fully modeled what that means in terms of new contribution by the end of the year, so we'll have to get back to you once we kind of have we haven't published specific guidance on where we expect that to be. Speaker 100:16:23But we hope it will be double where it is today as we sit here at this time next year. Thank you. Operator00:16:37And your next question comes from Ryan Sigdahl with Craig Hallum. Please state your question. Speaker 300:16:44Good afternoon, guys. This is Will on for Ryan. Thanks for taking our questions. First, I wanted to ask on sweepstakes. In the development phase, can you kind of talk about maybe what's changed since you've started going after this and kind of your learnings from the initial testing? Speaker 300:17:02Thanks. Speaker 100:17:04Yes. Thanks for the question, Ryan. I don't know that there's anything that we've learned. It's really more just validating the overall technical stability and performance of the platform that we built and the tools that we'll use to manage this new promotional mechanic as well as just prove out the integration of both the third party content and our own content that we're going to be using when we launch the service. So to this point, it's more technical validation. Speaker 100:17:34Once we get into the market, and as I alluded to a moment ago, we'll be a bit measured and just open up a few jurisdictions so that we can start to then get real consumer feedback about our overall proposition and how we're offering it up relative to where the rest of the market is. And then we'll optimize and work on scaling in from there. So to this point, it's really been more about the technical validation and certification of the platform and tools that we've built. Speaker 300:18:05Got it. And then maybe a quick follow-up on the Apple Epic Games lawsuit. Of course, it's still developing and Apple, I think, is appealing. But curious if you could lay out any benefits you hope to see from that and maybe when we'll get a concrete resolution. Speaker 100:18:22Yes. I mean, I can certainly I'll go ahead, Jason, if you want to. So yes, I think as mentioned in the previous question, I think with the ruling, we now have the ability to route purchases through a direct channel more aggressively, and we can promote it. So we think, number one, it's going to expand the adoption of users that convert over to direct purchases. So we hope that the ratio of our total sales of consumers who purchase direct will go up. Speaker 100:18:50And then for each one of those users that end up purchasing direct, there's additional margin improvement because we don't have to pay the 30% cut on those specific purchases. So that's kind of a near term, very practical and kind of technical benefits that we would assume. But over time, we also think this can enable a more strategic evolution because it enables deeper loyalty tie ins. And because of our loyalty program, we think we could do some interesting things strategically as a result of this to build a stronger connection with our consumer, which is really what this enables long term is a deeper player relationship. Speaker 300:19:30Thanks, guys. Speaker 100:19:33Thanks Ryan. Operator00:19:35Your next question comes from Aaron Lee with Macquarie. Please state your question. Speaker 400:19:41Hey, good afternoon guys. Thanks for taking my question. Maybe sticking with sweepstakes for a little bit more. It's can you just talk about how you're thinking about the Play Awards externalization efforts in the context of the sweepstakes business? Do these kind of work together to advance both? Speaker 400:20:03Or just externalizing the Player Wars platform kind of take a backseat just given all the work you're doing on sweepstakes? Yes. Speaker 100:20:11No, thank you, Aaron. It's a great question. We think that they're complementary for sure. And that, in fact, our whole loyalty program and proposition as part of the sweepstakes promotional mechanic kind of amplifies it and its potential impact. So players of our sweeps offerings and promotions will not only be able to engage in the games and accumulate promotional currency that can ultimately be converted to cash, but as they engage with our products and accumulate those benefits, they'll also continue to accumulate loyalty currency and all the real world benefits. Speaker 100:20:50And then along with that, a really bespoke and tailored level of service for all of our premium and more loyal customers. We believe that just as the loyalty program is kind of the strategic centerpiece of our existing business and enhances the overall value proposition of our existing games, it will do the same thing as we look to incorporate the sweepstakes mechanic. Speaker 400:21:17Got you. Thank you. That's helpful. One last one for me. Just in terms of reward partners, you noted in the prepared remarks, you added Golden Entertainment. Speaker 400:21:27But just curious, are there any areas or sectors outside of casinos that you're looking to expand to with regard to rewards partners? Speaker 100:21:36It's I appreciate the question. We've done a lot over the last couple of quarters to really kind of reset our rewards offering and really kind of more carefully curate and manage the range of partners and the types of rewards that we've introduced. We want to make sure that they all fit kind of our entertainment and leisure positioning of the program. And so I would say going forward, we're always actively looking for the types of rewards partners that kind of enhance that positioning, entertainment offerings, whether it be music festivals and shows and theme parks and amusement park destinations, along with the very robust offering that we have within the whole casino vertical. So we'll continue to cycle through different partners and rewards and test and see the ones that really resonate the most and are demanded by our player base. Speaker 100:22:38And as they tell us what they want, we'll go out and pursue and look to cultivate more of those types of partners. But that's really what's motivated the shift in the composition and mix of rewards that are part of our platform today. Speaker 400:22:52Okay. Thank you. Appreciate all the color. Good luck. Speaker 100:22:55Thanks so much. Operator00:22:58Thank you. Our next question comes from Martin Yang with Oppenheimer and Company. Please state your question. Speaker 500:23:13Hi. Thank you for taking the question. First question on the timing regarding Apple, our ability to do outlink on iOS devices. Do you expect that feature to be implemented soon in our next software update? If not, how soon should we expect for you to take advantage of the ruling? Speaker 100:23:40Think that you'll see us with some initial implementations in the relative near term. Like everybody else, we're going to do all we can to take advantage of this shift in Apple's overall position in response to the ruling. There are a lot of different ways to implement alternative means of purchase that reduce the amount of friction and make it easy for the players. So we're going to do what we can to enhance our existing solution, but we're also kind of revisiting some of the more fundamental approaches to how we redirect our players. So it doesn't feel so much like they're being redirected out of the app ecosystem. Speaker 100:24:21Instead, they stay within the experience. So some enhancements in the relative near term and then more comprehensive solutions in also the short term, but probably not for some number of weeks. Speaker 500:24:37Got it. Thank you, Andrew. The next question is a financial one. Can you confirm that your EBITDA target does not or have in fact included the investments for new game launches, including sweepstake and block party? Speaker 100:24:58Jason, you want to speak to that? Yes. So it does have the investments that we are making in the guidance. It does not include the revenue for it because we don't because of the uncertainty around it contributing to our top line, we were conservative on the top line. But since we've already are incurring tangible costs today, we have included it in the cost side of the EBITDA guidance. Speaker 500:25:28And also UA costs associated with Block Party is also included? Speaker 100:25:37I do not believe we have specific UA costs related to Block Party. It's just the operating expenses for the headcount that's working on those games. That's right. That's right. All the team and direct expense of the execution of both Block Party and the sweeps initiative are what we burdened the go forward outlook with, but not the UA expense. Speaker 100:26:02Once we are in the market and we have a line of sight on the unit economics in and around our UA investments, then we'll be able to provide more specific guidance. But suffice to say, we won't ramp up our UA investments without the confidence that the product is performing as intended or better. Speaker 500:26:22Got it. That's clear. Thank you. Thank you, Andrew. Thank you, Jason. Speaker 500:26:25That's it for me. Speaker 100:26:26Yes. Okay, Martin. Thank you. Operator00:26:30Thank you. And at this time, there are no further questions. So with that, we will go ahead and conclude today's call. All parties may now disconnect. Have a good day. Operator00:26:39ThankRead morePowered by Key Takeaways Despite ongoing market weakness in the social casino and casual segments, PlayStudio’s reinvention plan is delivering cost efficiencies and establishing a clearer foundation for future growth. Launched an internal alpha of a sweepstakes promotional platform, with a selective Q2 rollout planned and scaling expected in H2 2025 to boost engagement and monetization across its casino portfolio. Advancing development of the new casual title Tetris Block Party, completing technical validation in select markets and targeting a Q4 launch to diversify its game offerings. Direct-to-consumer in-app purchase revenue grew to $5 million in Q1—up 114% year-over-year and representing 9.8% of total IAP—driven by loyalty incentives and upcoming benefits from the Apple/Epic ruling. Ended Q1 with $107 million in cash, no debt, and reaffirmed full-year 2025 guidance of $250–270 million in revenue and $45–55 million in Adjusted EBITDA. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallPLAYSTUDIOS Q1 202500:00 / 00:00Speed:1x1.25x1.5x2x Earnings DocumentsPress Release(8-K)Quarterly report(10-Q) PLAYSTUDIOS Earnings HeadlinesMYPS Q1 Earnings Call: PLAYSTUDIOS Targets Sweepstakes Entry Amid Ongoing User DeclinesMay 19, 2025 | msn.comBenchmark raises PlayStudios stock rating to Speculative BuyMay 7, 2025 | investing.comTrump’s treachery Trump’s Final Reset Inside the shocking plot to re-engineer America’s financial system…and why you need to move your money now.May 23, 2025 | Porter & Company (Ad)Benchmark Upgrades PLAYSTUDIOS (MYPS)May 7, 2025 | msn.comPlayStudios (NASDAQ:MYPS) Misses Q1 Revenue Estimates, Stock DropsMay 5, 2025 | msn.comPLAYSTUDIOS, Inc. (MYPS) Q1 2025 Earnings Call TranscriptMay 5, 2025 | seekingalpha.comSee More PLAYSTUDIOS Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like PLAYSTUDIOS? Sign up for Earnings360's daily newsletter to receive timely earnings updates on PLAYSTUDIOS and other key companies, straight to your email. Email Address About PLAYSTUDIOSPLAYSTUDIOS (NASDAQ:MYPS) develops and publishes free-to-play casual games for mobile and social platforms in the United States and internationally. The company's game portfolio includes a diverse range of titles comprising social casino, card, puzzle, and adventure games. It also offers POP! Slots, myVEGAS Slots, my KONAMI Slots, MGM Slots Live, myVEGAS Blackjack, myVEGAS Bingo, Tetris, Solitaire, Spider Solitaire, Jumbline 2, Sudoku, and Mahjong games. 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There are 6 speakers on the call. Operator00:00:00and welcome to PlayStudio's First Quarter twenty twenty five Earnings Call. At this time, all participants are in a listen only mode. A question and answer session will follow the formal presentation. Please note this conference is being recorded. I will now turn the conference over to your host, Jason Hahn, Chief Strategy Officer and Head of Investor Relations. Operator00:00:30Thank you, sir. You may begin. Speaker 100:00:32Thank you, operator. Good afternoon, and thank you for joining us for PlayStudio's first quarter twenty twenty five earnings call. Joining me on the call today are our Chairman and CEO, Andrew Pascal and our CFO, Scott Peterson. Before we begin, let me remind you that during the course of this call, we will make forward looking statements. These statements are based on our current expectations and beliefs and are subject to risks and uncertainties that could cause actual results to differ materially. Speaker 100:00:58Please refer to our SEC filings for a discussion of the risks and uncertainties that may affect our future results. I would like to remind everyone that we will discuss certain non GAAP financial measures during this call. These measures should not be considered as a substitute for financial results prepared in accordance with GAAP. Our results prepared in accordance with GAAP and a reconciliation to the comparable GAAP measures will be provided in our first quarter earnings release and in our SEC filings. With that, I'll pass the call to Andrew. Speaker 100:01:26Thanks, Jason, and good afternoon, everyone. While challenges persist, we're off to a focused and productive start in 2025. Our core business is still normalizing following the reset from last year, and we're cautiously working our way through a period of transition and recalibration. Market conditions across traditional social casino and casual segments remain challenging and this continues to weigh That said, our reinvention plan is already helping us operate with more clarity, efficiency and discipline and we believe we're starting to see the foundation for future growth taking shape. Let me highlight a few key themes from the quarter. Speaker 100:02:05In addition to broader market weakness, the social casino category is being impacted by the rising popularity of sweepstakes styles offerings, which are capturing increasing mindshare and spend from players. Because we don't get off for competitive sweepstakes proposition, we believe this dynamic is primary cause of the pressure on our player activity and monetization. As a result, we've been hard at work on the development of a sweepstakes solution and have made strong progress in this quarter. During the quarter, we launched our internal alpha of our sweepstakes promotional platform. This exercise provided valuable insight into both the technical readiness and player facing aspects of our offering. Speaker 100:02:42The feedback has been constructive and is actively informing our next phase of refinement. We expect to make the service available select players in Q2 and begin scaling in the back half of the year. We believe this new promotional mechanic can reinvigorate our social casino portfolio and spawn a return to growth. Compliance has been a central focus of our development efforts. We're committed to building the most compliant and transparent promotional mechanic in the industry. Speaker 100:03:07Our vision is to reclaim sweepstakes for what it was intended to be, a fun, engaging and trusted promotional incentive that will drive more consumption across our social casino portfolio. Second, development continues on our new casual Tetris title, Tetris Block Party. We're applying learnings from the puzzle and raid and defend genres to create a differentiated and scalable game experience. While developing games is never deterministic, we remain focused on readying the product for a Q4 launch. Third, we're realizing the benefits of our reinvention plan. Speaker 100:03:40The cost savings program we initiated last year is tracking to plan and beginning to approve the efficiency of our core operations. Turning to our business segments. Let's start with the Play Games casino portfolio. The social casino portfolio continues to face category wide headwinds with softness across all key casino apps. That said, monetization improved across several core titles. Speaker 100:04:05ARPDAU increased year over year in POP slots, Mykonami and especially in the MyVegas franchise, where MyVegas posted double digit gains. New content cadence is a major focus across the portfolio as we work to reengage players and drive stronger performance. Our teams also remain focused on economy design, player segmentation and expanding our direct to consumer channel. Direct to consumer remains a bright spot in our portfolio, showing strong momentum and contributing to our broader efforts around margin optimization. In Q1, our direct to consumer channel generated approximately $5,000,000 in in app purchase revenue, representing 9.8% of total IAP revenue in the quarter. Speaker 100:04:44This compares to $2,300,000 or 3.9% in Q1 of twenty twenty four and $4,700,000 or 8.6% in Q4 of twenty twenty four, representing growth of 114% year over year and 6% quarter over quarter. As mentioned earlier, we're also investing in the development of our sweepstakes promotional capabilities, which we believe will become a meaningful feature to drive engagement and consumption that reenergizes our social casino portfolio. Let's talk about the casual game portfolio. In our casual segment, performance remained soft across both Brame and Tetris Prime. Brame showed early signs of monetization improvement, though overall performance was pressured by softer DAU and weaker eCPMs. Speaker 100:05:28We continue to invest in user acquisition and product enhancements aimed at stabilizing engagement and capturing more value from our audience. Tetris Prime also experienced challenges, audience. Tetris Speaker 100:05:57Block Party. In Q1, we polished the product, implemented a number of optimizations and began technical validation in select European markets. The feedback from early players has been valuable and is helping us shape the next phase of iteration. Assuming all metrics align with our criteria, we expect to launch the product in Q4 and scale it thereafter. Let's now turn to Play Awards. Speaker 100:06:20Play Awards remain central to our broader strategy of being a leader in rewarded play. Through Play Awards, we pioneered one of the first iterations of sweepstakes style engagement, offering players real world rewards as a loyalty and promotional strategy. As the broader landscape evolves and a second flavor of sweepstakes rises in prominence, our Play Awards platform is working closely with our games to elevate the role of our rewarded play model and in doing so, drive deeper player engagement, amplify the value of our ecosystem and reinforce our differentiation in the marketplace. This quarter, we made great progress in this regard. We've now executed the full integration of My VIP across our major games to drive a more unified loyalty experience. Speaker 100:07:03In the quarter, we launched several new award partnerships, including Foldy Entertainment Group, a premium partner reflective of the kind of experiential rewards that align with our broader strategy. These additions further enhance the diversity and appeal of our loyalty ecosystem. While purchases and redemptions were down double digits, this reflects our deliberate strategy to focus on premium, high quality offerings over scale. The daily average retail value of available rewards increased by 5% to approximately $2,000,000 per day. We also recently announced the second annual $1,000,000 My VIP World Tournament of slots hosted by Atlantis Paradise Island, Bahamas, taking place from October 22 to the twenty six of twenty twenty five. Speaker 100:07:47The high profile tournament will bring together slot enthusiasts from the digital and real world who will compete for a top cash prize of $1,000,000 and the prestigious title of World's Greatest Slot Player. We expect this new franchise to drive engagement across our games, and we look forward to sharing more as the plans get rolled out. Turning to our financial foundation. Our balance sheet remains strong, ending the quarter with approximately $107,000,000 in cash and no outstanding debt under our $81,000,000 revolving credit facility. We continue to execute on our share repurchase program and remain active in assessing strategic M and A opportunities that align with our growth priorities. Speaker 100:08:29In summary, Q1 reflects disciplined execution in a challenging environment. We're investing in our future while managing our cost base and positioning Play Studios for long term value creation. With that said, I'll now turn the call over to Scott for more detailed financial commentary. Thanks, Andrew, and good afternoon, everyone. First quarter revenue was $63,000,000 down approximately 19% year over year, reflecting continued softness in both our social casino and casual portfolios. Speaker 100:08:59This was largely driven by category wide pressure and lower new player acquisition and engagement across most of our key titles. Revenue was also down approximately 7.5% sequentially from the fourth quarter as a result of seasonal softness and continued DAU pressure. Adjusted EBITDA for the quarter was $12,000,000 an 18.5% decline year over year and flat sequentially. Performance this quarter was shaped by three key dynamics: continued DAU declines across the portfolio, particularly in Tetris and Branium ARPCAL gains driven by optimization in our social casino titles and the first benefits of cost savings flowing through from our reinvention plan. Adjusted EBITDA margin was 20%, up 20 basis points from the same period last year. Speaker 100:09:46This increase was driven by early savings from our reinvention plan, partially offset by lower revenues. DAU was $2,600,000 down 25% versus Q1 of twenty twenty four and down 3% sequentially. MAU was $11,400,000 down 23% year over year and largely flat sequentially, reflecting recent stabilization. The majority of user declines were concentrated in Tetris and Branium. ArpDel was $0.26 an increase of 8.3% versus Q1 of twenty twenty four and largely consistent with the fourth quarter. Speaker 100:10:20This was driven by targeted economy improvements in MyVegas and optimized ad monetization in Branium. This reflects our ongoing efforts to optimize monetization even as overall engagement remains under pressure. We remain on track to realize between twenty five million and thirty million dollars in annualized cost savings from our reinvention plan. These savings will be reinvested into our strategic priorities, including sweepstakes and Tetris Block Party. Regarding capital allocation, we repurchased $1,600,000 of our stock in the quarter under our existing share repurchase authorization, which has $42,000,000 remaining at quarter end. Speaker 100:10:59Importantly, we are reaffirming our full year 2025 guidance of net revenue between $250,000,000 and $270,000,000 and consolidated adjusted EBITDA between 45,000,000 and $55,000,000 Notably, our guidance continues exclude revenue contributions from sweepstakes and our new Tetris title, although we continue to expect them to begin generating impact later this year. We will provide updates on those initiatives as we progress towards launch. We remain confident that our current strategy will enable us to stabilize our core and unlock new growth in the quarters ahead. With that, I'll turn the call back to Andrew for closing remarks. Thanks, Scott. Speaker 100:11:38So to wrap up, we're making steady progress. We're investing in our future while improving profitability. Our investments in the sweepstakes, promotional mechanic and Tetris are taking shape, and we're excited about the path ahead. I want to thank you for your continued support. And I'll now ask the operator to open up the call for questions. Operator00:11:59Thank you. And at this time, we will conduct our question and answer session. Our first question comes from Mike Hickey with Benchmark. Please state your question. Speaker 200:12:38Hey, Andrew, Scott, Jason. Thanks for taking our questions here. Andrew, nice to hear that you reaffirmed your Q2 launch of your new sweepstakes product. Just curious how confident at this point, obviously, you just reaffirmed, but just your confidence on executing on the Q2? And if you plan to sort of geo test it, Andrew, in any particular states just on monetization or any other KPIs that you think are relevant? Speaker 200:13:08And then after launch, just curious your confidence on your ability to scale the product in the second half of year twenty twenty five? Thanks, guys. Speaker 100:13:17Yes. Thanks for the questions, Mike. We're confident that we're going to be in a position where we can start to introduce and slowly scale the Sweeps offering in the back half of this quarter, the second quarter. We have already done some limited amount of technical validation and we're just continuing to evolve the product and make sure that all of the internal control standards and operating practices are solid and in place as well as the product offering and the breadth of content we know we're going to need so that we can go to market with something that's compelling. So we're feeling good about where it is and the pace and progress that we're making. Speaker 100:14:00I think that what you'll see is a very measured introduction, which will consist of several jurisdictions initially. And then as we start to optimize the product and get ever more comfortable with the overall integrity of it and its appeal, then we'll start to expand into other markets and invest more aggressively in the back half of this year. But overall, we're on our plan. Speaker 200:14:26Thanks Andrew. Last question from us. You mentioned your DTC revenue, you're certainly getting a lot of success there doubling year over year to $5,000,000 It's now 10% of your virtual currency sales. I guess, just remind us, what's driving your success or your growth there? And if you think momentum can continue, obviously, the Epic case seems like it's going to be a real tailwind for you. Speaker 200:14:55Just curious your thoughts on that. And then I can't remember if you targeted sort of a long term target or not for DTC as a percentage of total revenue and sort of what unlocks we need to look at here to sort of get you to that target? Thanks guys. Speaker 100:15:13Yes. Thanks for the follow-up Maybe I'll let Jason take that one. Yes. So in terms of the first question, in terms of what's driven the success, it's definitely been a focus of ours for the period around driving more consumption directly. And we do that through offering incentives for users to transact directly and bonus currency and loyalty points. Speaker 100:15:35And the fact that we have a loyalty program enables us to kind of unlock additional benefits and value for players that consume with us directly. And so we're going to continue to do that. We think the new ruling from the Apple and Epic case will make that even easier because we now have the ability to route purchases through the direct channel more directly, and we can promote and deep link and do a lot more interesting things to make the process a bit more frictionless for the consumer and they can become more aware of it. So we think this will just allow us more momentum in the direct to consumer business going forward. We haven't fully modeled what that means in terms of new contribution by the end of the year, so we'll have to get back to you once we kind of have we haven't published specific guidance on where we expect that to be. Speaker 100:16:23But we hope it will be double where it is today as we sit here at this time next year. Thank you. Operator00:16:37And your next question comes from Ryan Sigdahl with Craig Hallum. Please state your question. Speaker 300:16:44Good afternoon, guys. This is Will on for Ryan. Thanks for taking our questions. First, I wanted to ask on sweepstakes. In the development phase, can you kind of talk about maybe what's changed since you've started going after this and kind of your learnings from the initial testing? Speaker 300:17:02Thanks. Speaker 100:17:04Yes. Thanks for the question, Ryan. I don't know that there's anything that we've learned. It's really more just validating the overall technical stability and performance of the platform that we built and the tools that we'll use to manage this new promotional mechanic as well as just prove out the integration of both the third party content and our own content that we're going to be using when we launch the service. So to this point, it's more technical validation. Speaker 100:17:34Once we get into the market, and as I alluded to a moment ago, we'll be a bit measured and just open up a few jurisdictions so that we can start to then get real consumer feedback about our overall proposition and how we're offering it up relative to where the rest of the market is. And then we'll optimize and work on scaling in from there. So to this point, it's really been more about the technical validation and certification of the platform and tools that we've built. Speaker 300:18:05Got it. And then maybe a quick follow-up on the Apple Epic Games lawsuit. Of course, it's still developing and Apple, I think, is appealing. But curious if you could lay out any benefits you hope to see from that and maybe when we'll get a concrete resolution. Speaker 100:18:22Yes. I mean, I can certainly I'll go ahead, Jason, if you want to. So yes, I think as mentioned in the previous question, I think with the ruling, we now have the ability to route purchases through a direct channel more aggressively, and we can promote it. So we think, number one, it's going to expand the adoption of users that convert over to direct purchases. So we hope that the ratio of our total sales of consumers who purchase direct will go up. Speaker 100:18:50And then for each one of those users that end up purchasing direct, there's additional margin improvement because we don't have to pay the 30% cut on those specific purchases. So that's kind of a near term, very practical and kind of technical benefits that we would assume. But over time, we also think this can enable a more strategic evolution because it enables deeper loyalty tie ins. And because of our loyalty program, we think we could do some interesting things strategically as a result of this to build a stronger connection with our consumer, which is really what this enables long term is a deeper player relationship. Speaker 300:19:30Thanks, guys. Speaker 100:19:33Thanks Ryan. Operator00:19:35Your next question comes from Aaron Lee with Macquarie. Please state your question. Speaker 400:19:41Hey, good afternoon guys. Thanks for taking my question. Maybe sticking with sweepstakes for a little bit more. It's can you just talk about how you're thinking about the Play Awards externalization efforts in the context of the sweepstakes business? Do these kind of work together to advance both? Speaker 400:20:03Or just externalizing the Player Wars platform kind of take a backseat just given all the work you're doing on sweepstakes? Yes. Speaker 100:20:11No, thank you, Aaron. It's a great question. We think that they're complementary for sure. And that, in fact, our whole loyalty program and proposition as part of the sweepstakes promotional mechanic kind of amplifies it and its potential impact. So players of our sweeps offerings and promotions will not only be able to engage in the games and accumulate promotional currency that can ultimately be converted to cash, but as they engage with our products and accumulate those benefits, they'll also continue to accumulate loyalty currency and all the real world benefits. Speaker 100:20:50And then along with that, a really bespoke and tailored level of service for all of our premium and more loyal customers. We believe that just as the loyalty program is kind of the strategic centerpiece of our existing business and enhances the overall value proposition of our existing games, it will do the same thing as we look to incorporate the sweepstakes mechanic. Speaker 400:21:17Got you. Thank you. That's helpful. One last one for me. Just in terms of reward partners, you noted in the prepared remarks, you added Golden Entertainment. Speaker 400:21:27But just curious, are there any areas or sectors outside of casinos that you're looking to expand to with regard to rewards partners? Speaker 100:21:36It's I appreciate the question. We've done a lot over the last couple of quarters to really kind of reset our rewards offering and really kind of more carefully curate and manage the range of partners and the types of rewards that we've introduced. We want to make sure that they all fit kind of our entertainment and leisure positioning of the program. And so I would say going forward, we're always actively looking for the types of rewards partners that kind of enhance that positioning, entertainment offerings, whether it be music festivals and shows and theme parks and amusement park destinations, along with the very robust offering that we have within the whole casino vertical. So we'll continue to cycle through different partners and rewards and test and see the ones that really resonate the most and are demanded by our player base. Speaker 100:22:38And as they tell us what they want, we'll go out and pursue and look to cultivate more of those types of partners. But that's really what's motivated the shift in the composition and mix of rewards that are part of our platform today. Speaker 400:22:52Okay. Thank you. Appreciate all the color. Good luck. Speaker 100:22:55Thanks so much. Operator00:22:58Thank you. Our next question comes from Martin Yang with Oppenheimer and Company. Please state your question. Speaker 500:23:13Hi. Thank you for taking the question. First question on the timing regarding Apple, our ability to do outlink on iOS devices. Do you expect that feature to be implemented soon in our next software update? If not, how soon should we expect for you to take advantage of the ruling? Speaker 100:23:40Think that you'll see us with some initial implementations in the relative near term. Like everybody else, we're going to do all we can to take advantage of this shift in Apple's overall position in response to the ruling. There are a lot of different ways to implement alternative means of purchase that reduce the amount of friction and make it easy for the players. So we're going to do what we can to enhance our existing solution, but we're also kind of revisiting some of the more fundamental approaches to how we redirect our players. So it doesn't feel so much like they're being redirected out of the app ecosystem. Speaker 100:24:21Instead, they stay within the experience. So some enhancements in the relative near term and then more comprehensive solutions in also the short term, but probably not for some number of weeks. Speaker 500:24:37Got it. Thank you, Andrew. The next question is a financial one. Can you confirm that your EBITDA target does not or have in fact included the investments for new game launches, including sweepstake and block party? Speaker 100:24:58Jason, you want to speak to that? Yes. So it does have the investments that we are making in the guidance. It does not include the revenue for it because we don't because of the uncertainty around it contributing to our top line, we were conservative on the top line. But since we've already are incurring tangible costs today, we have included it in the cost side of the EBITDA guidance. Speaker 500:25:28And also UA costs associated with Block Party is also included? Speaker 100:25:37I do not believe we have specific UA costs related to Block Party. It's just the operating expenses for the headcount that's working on those games. That's right. That's right. All the team and direct expense of the execution of both Block Party and the sweeps initiative are what we burdened the go forward outlook with, but not the UA expense. Speaker 100:26:02Once we are in the market and we have a line of sight on the unit economics in and around our UA investments, then we'll be able to provide more specific guidance. But suffice to say, we won't ramp up our UA investments without the confidence that the product is performing as intended or better. Speaker 500:26:22Got it. That's clear. Thank you. Thank you, Andrew. Thank you, Jason. Speaker 500:26:25That's it for me. Speaker 100:26:26Yes. Okay, Martin. Thank you. Operator00:26:30Thank you. And at this time, there are no further questions. So with that, we will go ahead and conclude today's call. All parties may now disconnect. Have a good day. Operator00:26:39ThankRead morePowered by