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NASDAQ:EA

Electronic Arts Q4 2026 Earnings Report

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$202.97 -0.15 (-0.07%)
As of 03:14 PM Eastern
This is a fair market value price provided by Massive. Learn more.

Electronic Arts EPS Results

Actual EPS
N/A
Consensus EPS
$2.39
Beat/Miss
N/A
One Year Ago EPS
$0.98

Electronic Arts Revenue Results

Actual Revenue
N/A
Expected Revenue
$1.98 billion
Beat/Miss
N/A
YoY Revenue Growth
N/A

Electronic Arts Announcement Details

Quarter
Q4 2026
Time
After Market Closes
Conference Call Date
Tuesday, May 5, 2026
Conference Call Time
4:00PM ET

Electronic Arts Earnings Headlines

Goldman Sachs just told you what to buy (most people missed it)
Goldman Sachs just revealed that 40% of AI data centers will be crippled by electricity shortages by 2027 - not chips, not funding, but power. Demand is growing 15% per year and the grid can't keep up. One small company makes the exact equipment these data centers need. They're sitting on $1.5 billion in orders, their hardware is already inside Musk's Colossus, and the stock still trades like a name nobody's heard of. Analyst Dylan Jovine is releasing the ticker for free.tc pixel
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About Electronic Arts

Electronic Arts (NASDAQ:EA) (NASDAQ: EA) is a global interactive entertainment company headquartered in Redwood City, California. Founded in 1982 by Trip Hawkins, EA develops, publishes and distributes video games and related content for a variety of platforms, including consoles, personal computers and mobile devices. The company combines in-house development, partnerships and studio acquisitions to create and maintain a portfolio of entertainment properties and live-service experiences for players worldwide.

EA’s product lineup spans several well-known franchises and genres. Notable titles and series published or developed by EA include The Sims, Battlefield, Need for Speed, Apex Legends and sports franchises under the EA Sports label such as Madden. In 2023 EA transitioned its long-running global soccer franchise branding to EA Sports FC following the end of its licensing relationship with FIFA. The company also publishes licensed entertainment titles and supports competitive and community play through regular updates, seasonal content and in-game economies.

On the distribution and services side, EA operates digital storefronts and subscription offerings, including the EA app and EA Play, and distributes games through major third-party platforms and console stores. Its business model emphasizes recurring engagement through live services, downloadable content, in-game purchases and multiplayer ecosystems. EA maintains development studios and offices across North America, Europe and the Asia-Pacific region to support product development, localization and global operations.

Leadership at EA has focused on expanding digital and live-service capabilities while leveraging its portfolio of studios and IP. Andrew Wilson has served as chief executive officer since 2013. The company’s strategy centers on delivering content across multiple platforms, growing player communities, and pursuing strategic studio and technology investments to support long-term engagement.

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