NASDAQ:MSGM Motorsport Games Q4 2024 Earnings Report $4.49 0.00 (0.00%) Closing price 05/22/2026 04:00 PM EasternExtended Trading$4.47 -0.02 (-0.33%) As of 05/22/2026 05:53 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more. ProfileEarnings HistoryForecast Motorsport Games EPS ResultsActual EPS-$0.89Consensus EPS -$0.48Beat/MissMissed by -$0.41One Year Ago EPS$0.97Motorsport Games Revenue ResultsActual Revenue$1.97 millionExpected Revenue$3.30 millionBeat/MissMissed by -$1.33 millionYoY Revenue GrowthN/AMotorsport Games Announcement DetailsQuarterQ4 2024Date3/20/2025TimeAfter Market ClosesConference Call DateThursday, March 20, 2025Conference Call Time5:00PM ETUpcoming EarningsMotorsport Games' Q2 2026 earnings is estimated for Thursday, August 13, 2026, based on past reporting schedules, with a conference call scheduled on Wednesday, August 12, 2026 at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Annual Report (10-K)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Motorsport Games Q4 2024 Earnings Call TranscriptProvided by QuartrMarch 20, 2025 ShareLink copied to clipboard.Key Takeaways Through aggressive cost reductions and enhanced product quality, Motorsport Games delivered a major Le Mans Ultimate update that drove player numbers to post-launch highs via organic buzz. Its new subscription service on RaceControl.gg generated over $120,000 in gross revenues within 21 days and attracted nearly 6,000 subscribers without paid marketing. Full-year 2024 revenues climbed to $8.7 million (up $1.8 M Y/Y), while net loss improved to $3.0 M from $14.3 M and adjusted EBITDA loss narrowed to $3.9 M. Average monthly cash burn fell to $300,000 (down from $1.1 M), but with $1.2 M in cash on hand as of Feb 28, 2025, the company expects to need additional funding within the next year. Key legal settlements—including a $180,000 resolution restoring full tech ownership and a favorable summary judgment—have bolstered the company’s financial position. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallMotorsport Games Q4 202400:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Operator00:00:00Thank you for standing by and welcome to Motorsport Games Inc fourth quarter and full year 2024 earnings call. A section of our call has been prerecorded. As such, cash used in operations for the year ended December 31, 2024, and our average monthly net cash burn from operations has been adjusted. This information will be updated at the end of the call during the Q&A session. As a reminder, today's conference is being recorded. I would like to turn the conference over to Ben Rossiter-Turner from Motorsport Games. Please go ahead. Ben Rossiter-TurnerVP of Investor Relations at Motorsport Games00:00:36Thank you and welcome to Motorsport Games' fourth quarter and full year 2024 earnings conference call and webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood, and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's fourth quarter and full year 2024 earnings press release filed today after market close. This is available in the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meanings of U.S. federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Ben Rossiter-TurnerVP of Investor Relations at Motorsport Games00:01:27Except as required by law, the company undertakes no obligation to update any forward-looking statement made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filing to the SEC, including its most recent annual report on Form 10-K for the year ended December 31, 2024, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as adjusted EBITDA, as we discuss the fourth quarter and full year 2024 financial results. Ben Rossiter-TurnerVP of Investor Relations at Motorsport Games00:02:15You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today, which is also available on the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. I would like to turn over the call to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen? Stephen HoodCEO at Motorsport Games00:02:41Thank you, everyone, for joining today's conference call. Our last earnings call in November came at a pivotal moment for Motorsport Games. While our latest title, Le Mans Ultimate, had launched with strong potential, we faced the necessary headcount reductions the prior month and publicly stated our intent to explore strategic alternatives. We never thought our turnaround would happen overnight. I think we've been incredibly diligent and unwavering in doing what needed to be done to right-size the company. Costs, be they associated with headcount or prior licensing deals, we've analyzed with a cool head and changed the organization and output of the business. We had to balance aggressive cost reductions with an unwavering commitment to improving product quality. Despite the challenges, Le Mans Ultimate was resonating positively with both consumers and industry influencers. Stephen HoodCEO at Motorsport Games00:03:37However, as an early access title, it remained a work in progress, requiring us to build and sustain goodwill in the face of a difficult corporate backdrop. On December 10th, we launched a planned yet significant update to Le Mans Ultimate, which sparked a surge of positivity around the game. Player numbers climbed to levels not seen since our initial launch in February 2024 and in the lead-up to the 24 Hours of Le Mans, Motorsport's most iconic endurance event and the inspiration behind our game. For months, the game had been increasingly well-received in many circles, but this update helped us break through to an even wider audience. Many players who were previously skeptical of our brand and our ability to deliver a game worthy of its prestigious name gave it a chance and came away impressed. Stephen HoodCEO at Motorsport Games00:04:26Remarkably, this momentum was achieved without investment in paid marketing, demonstrating the power of organic word-of-mouth from influencers, media, and passionate players. Some may view this as an overnight unscripted success, but in reality, it was 18 months in the making. Driven by hard work, resilience, strategic execution, and understanding, we were acutely aware of the issues that had led the company to falter previously, and we set out to do things the way we believed they needed to be handled. We set out to reconnect with players and prove ourselves with a passion project. At the core of our progress is our talented team at Studio 397, who not only excel in technical expertise but also understand our fundamental mission to entertain and engage. The numbers prove it. LMU, Le Mans Ultimate for short, is captivating a rapidly growing audience and earning widespread industry respect. Stephen HoodCEO at Motorsport Games00:05:24More recently, our February 25th update led to another notable spike in player numbers and sales. Just as encouraging is our improving player retention, showing that users are staying engaged for longer periods between releases, strengthening our ecosystem and proving to us that our audience is peeling away from competitor products and increasingly becoming heavily engaged with our offering. We provide the game and the multiplayer funnel with technology we own and control. Our battle has always been on multiple fronts, and we continue that fight in the areas that matter so that we can provide a more complete and accessible environment for our players. What we find motivating, beyond the black-and-white numbers, is the perception shift among sim racing enthusiasts. Our game and community platform are being compared favorably to industry giants like iRacing and Assetto Corsa Competizione, a testament to our progress despite being the perennial underdog. Stephen HoodCEO at Motorsport Games00:06:24This is friendly competition. Ultimately, we believe the racing market to be underserved, and collectively, we think top-tier racing developers are helping to grow this segment. If we can rub shoulders with longer-established and much better financed titans, imagine what we can do if we start investing in the opportunity in front of us. This success translates into the improved health of our company: increased revenue from greater sales across product, downloadable content extras, and our recently introduced subscription offerings. The widespread industry acclaim and renewed face of the company has opened additional conversations with potential investors, publishers, and partners for future projects such as console ports, which would enable us to bring Le Mans Ultimate to PlayStation and Xbox console owners. Stephen HoodCEO at Motorsport Games00:07:12This is an opportunity that has long been called for by our growing player base, but something we were only willing to explore once proven on the PC platform. Whilst we cannot comment on specific opportunities in negotiation today, we can say that we're having positive conversations around options that were not available to us three, six, or even twelve months ago. In December, we launched our subscription service via racecontrol.gg, a revenue stream previously untapped and a long-standing opportunity for our business. In the first 21 days of this accounting period, the service generated over $120,000 in gross revenues. As of today, we're within touching distance of 6,000 active subscribers, showing strong early adoption and long-term monetization potential without any spend towards a paid marketing campaign. Stephen HoodCEO at Motorsport Games00:08:05Our subscription service enables us to build a more engaging platform for sim racing in a way that would not be possible if we solely relied on product revenues from, say, a yearly product release. Our product is continually updated, and whilst players do not go out of their way to praise the concept of subscriptions, we appreciate it's a crowded scene, we're gaining recognition for continually improving the product and platform. It's also optional for players. We don't force anything on our consumers. We know the business element is showing the green shoots of recovery. It's taken time, but we're now seeing the benefits, and our recent momentum is carried along with positive player sentiment. DLC or downloadable content, extras like cars and tracks, has further helped drive Le Mans Ultimate's uptake. Stephen HoodCEO at Motorsport Games00:08:54Our 2024 Pack 3 introduced the first LMGT3 car models, staples of modern GT racing, featuring iconic brands such as Ferrari, Corvette, and BMW. Additionally, we offered all players the McLaren 720S as free DLC and introduced the legendary Interlagos circuit in Brazil, making this our most successful DLC pack to date whilst boosting season-pass sales, a method for players to sign up to a paid tier delivering all the content as and when it's released. This year, we'll be adding more of the very popular GT3 class cars as well as an additional circuit, completing our 2024 content roadmap. Beyond content, we have informed players of some of the headline feature updates we have in the works, namely livery creation and driver swaps. Stephen HoodCEO at Motorsport Games00:09:45The former will enable customization of car appearance, and the latter will enable more than one player to share the same car, taking turns and swapping control during pit stops. This will form the backbone for large-scale endurance eSports events set to return to Le Mans shortly. These features are already generating significant anticipation among players, and we are working hard to deliver the next round of updates. I earlier made reference to the corporate backdrop, so readily picked up on by today's well-read and connected players, who are winning there too. We recently announced a settlement with Luminis, the company from whom we bought the original Studio 397 and technology, which served as the springboard for where we are today. Stephen HoodCEO at Motorsport Games00:10:28This resolution improved our financial position by $180,000, and upon completion, we'll clear any remaining barriers to full ownership of Studio 397 and their original technology contribution to Le Mans Ultimate. This settlement should see us bring down the curtain on a long-running issue, which has been resolved amicably, and we thank the individuals involved for their support in making this happen. We also received a positive ruling in our Innovate Corporation litigation and secured a summary judgment in our favor on all counts. This could alleviate some of our existing legal fee liabilities, improving our stockholders' equity situation. Now, I would like to invite Stanley Beckley, our Chief Financial Officer, to talk about the financial results for the fourth quarter and full year 2024. Stanley BeckleyCFO at Motorsport Games00:11:17Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I won't be offering any forward-looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the fourth quarter and full year 2024. Revenues for the quarter were $2.0 million, up $0.3 million or 13% when compared to the same period in the prior year. Higher digital game sales from the release of Le Mans Ultimate in February 2024 were primary drivers for the increase. Net loss for the fourth quarter of 2024 was $2.9 million, compared to net income of $2.7 million for the same period in the prior year, a decrease of $5.6 million. Stanley BeckleyCFO at Motorsport Games00:12:10The increase in net loss is driven by an increase in other expenses of $2.2 million, which is primarily comprised of foreign currency gains incurred through measuring transactions denominated in a currency other than US dollars. Furthermore, in Q4 2023, other operating income included a $3.0 million gain related to the sale of a NASCAR license to iRacing in October 2023. Consequently, net loss attributable to Class A common stock was $0.89 for the fourth quarter of 2024, compared to net income of $0.97 for the same period in the prior year. We are reporting an adjusted EBITDA loss of $2.5 million for the fourth quarter of 2024, compared to an adjusted EBITDA of $0.4 million for the same period in the prior year. Stanley BeckleyCFO at Motorsport Games00:13:06The reasons for the decline in adjusted EBITDA are the same as those discussed in respect of the change in net income or loss for the period and comparative quarter, as well as the decrease in stock-based compensation compared to the prior year period. For full year 2024, revenues were $8.7 million, up $1.8 million when compared to the prior year period, primarily due to $3.0 million in digital game and downloadable content sales relating to the sales of Le Mans Ultimate released on PC in February 2024, offset by $0.5 million and $0.4 million in lower revenues for NASCAR and rFactor 2 titles, respectively. Net loss was $3.0 million for 2024, compared to $14.3 million for 2023. Adjusted EBITDA loss was $3.9 million for 2024, an improvement from the $9.3 million adjusted EBITDA loss for 2023. Stanley BeckleyCFO at Motorsport Games00:14:11The decrease in adjusted EBITDA loss of $5.4 million was primarily due to the same factors driving the previously discussed change in net loss for the fourth quarter of 2024, when compared to the same period in the prior year, as well as a decrease in stock-based compensation compared to the prior year. Net loss attributable to Class A common stock was $0.94 million in 2024, compared to a net loss of $5.56 million in the prior year. As it relates to liquidity, this continues to be a key area of focus for the company. Net cash used in operations for the year ended December 31, 2024, was approximately $3.2 million, representing an average monthly net cash burn from operations of $0.3 million, down $0.8 million when compared to the average monthly cash burn of $1.1 million for the year ended December 31, 2023. Stanley BeckleyCFO at Motorsport Games00:15:10As of December 31, 2024, the company had cash and cash equivalents of $0.9 million, which had increased to $1.2 million as of February 28, 2025. Based on our cash position and the average monthly cash burn, we do not believe there is sufficient cash on hand to fund operations over the next year and that additional funding will be required in order to continue operations. In order to address this liquidity shortfall, we are actively exploring several options, including but not limited to, additional funding in the form of potential equity and/or debt financing arrangements or similar transactions, strategic alternatives for our business, including but not limited to the sale or licensing of our assets, in addition to the sales of our NASCAR license and Traxion, and further cost reductions and restructuring initiatives. Stanley BeckleyCFO at Motorsport Games00:16:11Thank you all for your time, and now I will turn the call back to Stephen for closing remarks. Stephen HoodCEO at Motorsport Games00:16:18Thank you, Stanley, and thank you to everyone joining us on this call today. In November, I stated that with the right financing, we had the opportunity to grow this business. That belief remains stronger than ever. In the sim racing industry, respect is earned, not bought, and we are earning it. Motorsport Games, with Studio 397 firmly at the heart of who we are today, is no longer going in circles. With our recent successes, a drastically improved financial position, and strong momentum, we are a revitalized boutique entertainment studio poised for the next stage of development and growth. We're certainly not short of suitors, and we're excited for the road ahead. Stanley BeckleyCFO at Motorsport Games00:17:01Net cash used in operations for the year ended December 31, 2024, was approximately $2.8 million, representing an average monthly net cash burn from operations of $0.2 million, down $0.9 million when compared to the average monthly cash burn of $1.1 million for the year ended December 31, 2023. Operator00:17:26We will now take your questions. At this time, if you would like to ask a question, please press star one on your telephone keypad. You may remove yourself from the queue at any time by pressing star two. Once again, that is star one to ask a question. We will pause for a moment to allow questions to queue. It appears that we have no questions at this time. That will conclude today's Motorsport Games fourth quarter and full year 2024 earnings call. Thank you for your participation. You may disconnect at.Read moreParticipantsExecutivesStanley BeckleyCFOBen Rossiter-TurnerVP of Investor RelationsStephen HoodCEOPowered by Earnings DocumentsSlide DeckPress Release(8-K)Annual report(10-K) Motorsport Games Earnings HeadlinesTop Esports Stocks Worth Watching - May 14thMay 16, 2026 | americanbankingnews.comMotorsport Games (NASDAQ:MSGM) Cut to Buy at Wall Street ZenMay 16, 2026 | americanbankingnews.comYour book is insideThe "Sucker's Bet" Most New Options Traders Fall For Most people who try options lose money the same way. They don't know the rules. They don't know what to avoid. And they hand their account to Wall Street on a silver platter. Normally $29.97. Free today.May 25 at 1:00 AM | Profits Run (Ad)Top Esports Stocks To Consider - May 13thMay 15, 2026 | americanbankingnews.comEsports Stocks Worth Watching - May 12thMay 14, 2026 | americanbankingnews.comTranscript: Motorsport Games Q1 2026 Earnings Conference CallMay 14, 2026 | finance.yahoo.comSee More Motorsport Games Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Motorsport Games? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Motorsport Games and other key companies, straight to your email. Email Address About Motorsport GamesMotorsport Games (NASDAQ:MSGM), Inc. is a publicly traded developer and publisher of interactive motorsport entertainment, headquartered in Miami, Florida. The company specializes in creating officially licensed racing simulation titles and managing associated esports competitions. By focusing exclusively on the motorsport genre, Motorsport Games aims to deliver authentic digital experiences that mirror the rules, tracks and vehicles of real-world racing series. The company’s core activities include the development of video games under licenses from major sanctioning bodies such as NASCAR, the Fédération Internationale de l’Automobile (FIA) and International Motor Sports Association (IMSA). Notable releases include the NASCAR Heat and FIA Certified to Win series, GRID Legends and F1 Manager 2022. In addition to traditional console and PC titles, Motorsport Games operates competitive esports leagues—bringing professional drivers, teams and fans together through virtual racing events and online tournaments. Since its founding in 2018, Motorsport Games has pursued strategic acquisitions to bolster its technical capabilities and licensing portfolio. In 2021 the company added Studio 397—developer of the rFactor 2 simulation platform—and 704Games, the team behind the NASCAR Heat franchise. These moves expanded Motorsport Games’ global reach across North America, Europe and Asia, positioning the company to serve publishers, racing series and automotive partners with turnkey digital and esports solutions.View Motorsport Games ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Ross Stores Earnings Beat Sends Stock To New HighsWas Decker’s Double Beat a Bullish Signal—Or Mere HOKA’s-Pocus?Workday Validates AI Flywheel: Stock Price Recovery BeginsApparel Earnings Winners and Losers: Ralph Lauren Takes OffWhy Walmart, Target and TJX Got Such Different Reactions After EarningsThe Careful Consumer: What Q1 Earnings Reveal—And Where Cracks May AppearOverextended, e.l.f. 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PresentationSkip to Participants Operator00:00:00Thank you for standing by and welcome to Motorsport Games Inc fourth quarter and full year 2024 earnings call. A section of our call has been prerecorded. As such, cash used in operations for the year ended December 31, 2024, and our average monthly net cash burn from operations has been adjusted. This information will be updated at the end of the call during the Q&A session. As a reminder, today's conference is being recorded. I would like to turn the conference over to Ben Rossiter-Turner from Motorsport Games. Please go ahead. Ben Rossiter-TurnerVP of Investor Relations at Motorsport Games00:00:36Thank you and welcome to Motorsport Games' fourth quarter and full year 2024 earnings conference call and webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood, and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's fourth quarter and full year 2024 earnings press release filed today after market close. This is available in the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meanings of U.S. federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Ben Rossiter-TurnerVP of Investor Relations at Motorsport Games00:01:27Except as required by law, the company undertakes no obligation to update any forward-looking statement made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filing to the SEC, including its most recent annual report on Form 10-K for the year ended December 31, 2024, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as adjusted EBITDA, as we discuss the fourth quarter and full year 2024 financial results. Ben Rossiter-TurnerVP of Investor Relations at Motorsport Games00:02:15You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today, which is also available on the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. I would like to turn over the call to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen? Stephen HoodCEO at Motorsport Games00:02:41Thank you, everyone, for joining today's conference call. Our last earnings call in November came at a pivotal moment for Motorsport Games. While our latest title, Le Mans Ultimate, had launched with strong potential, we faced the necessary headcount reductions the prior month and publicly stated our intent to explore strategic alternatives. We never thought our turnaround would happen overnight. I think we've been incredibly diligent and unwavering in doing what needed to be done to right-size the company. Costs, be they associated with headcount or prior licensing deals, we've analyzed with a cool head and changed the organization and output of the business. We had to balance aggressive cost reductions with an unwavering commitment to improving product quality. Despite the challenges, Le Mans Ultimate was resonating positively with both consumers and industry influencers. Stephen HoodCEO at Motorsport Games00:03:37However, as an early access title, it remained a work in progress, requiring us to build and sustain goodwill in the face of a difficult corporate backdrop. On December 10th, we launched a planned yet significant update to Le Mans Ultimate, which sparked a surge of positivity around the game. Player numbers climbed to levels not seen since our initial launch in February 2024 and in the lead-up to the 24 Hours of Le Mans, Motorsport's most iconic endurance event and the inspiration behind our game. For months, the game had been increasingly well-received in many circles, but this update helped us break through to an even wider audience. Many players who were previously skeptical of our brand and our ability to deliver a game worthy of its prestigious name gave it a chance and came away impressed. Stephen HoodCEO at Motorsport Games00:04:26Remarkably, this momentum was achieved without investment in paid marketing, demonstrating the power of organic word-of-mouth from influencers, media, and passionate players. Some may view this as an overnight unscripted success, but in reality, it was 18 months in the making. Driven by hard work, resilience, strategic execution, and understanding, we were acutely aware of the issues that had led the company to falter previously, and we set out to do things the way we believed they needed to be handled. We set out to reconnect with players and prove ourselves with a passion project. At the core of our progress is our talented team at Studio 397, who not only excel in technical expertise but also understand our fundamental mission to entertain and engage. The numbers prove it. LMU, Le Mans Ultimate for short, is captivating a rapidly growing audience and earning widespread industry respect. Stephen HoodCEO at Motorsport Games00:05:24More recently, our February 25th update led to another notable spike in player numbers and sales. Just as encouraging is our improving player retention, showing that users are staying engaged for longer periods between releases, strengthening our ecosystem and proving to us that our audience is peeling away from competitor products and increasingly becoming heavily engaged with our offering. We provide the game and the multiplayer funnel with technology we own and control. Our battle has always been on multiple fronts, and we continue that fight in the areas that matter so that we can provide a more complete and accessible environment for our players. What we find motivating, beyond the black-and-white numbers, is the perception shift among sim racing enthusiasts. Our game and community platform are being compared favorably to industry giants like iRacing and Assetto Corsa Competizione, a testament to our progress despite being the perennial underdog. Stephen HoodCEO at Motorsport Games00:06:24This is friendly competition. Ultimately, we believe the racing market to be underserved, and collectively, we think top-tier racing developers are helping to grow this segment. If we can rub shoulders with longer-established and much better financed titans, imagine what we can do if we start investing in the opportunity in front of us. This success translates into the improved health of our company: increased revenue from greater sales across product, downloadable content extras, and our recently introduced subscription offerings. The widespread industry acclaim and renewed face of the company has opened additional conversations with potential investors, publishers, and partners for future projects such as console ports, which would enable us to bring Le Mans Ultimate to PlayStation and Xbox console owners. Stephen HoodCEO at Motorsport Games00:07:12This is an opportunity that has long been called for by our growing player base, but something we were only willing to explore once proven on the PC platform. Whilst we cannot comment on specific opportunities in negotiation today, we can say that we're having positive conversations around options that were not available to us three, six, or even twelve months ago. In December, we launched our subscription service via racecontrol.gg, a revenue stream previously untapped and a long-standing opportunity for our business. In the first 21 days of this accounting period, the service generated over $120,000 in gross revenues. As of today, we're within touching distance of 6,000 active subscribers, showing strong early adoption and long-term monetization potential without any spend towards a paid marketing campaign. Stephen HoodCEO at Motorsport Games00:08:05Our subscription service enables us to build a more engaging platform for sim racing in a way that would not be possible if we solely relied on product revenues from, say, a yearly product release. Our product is continually updated, and whilst players do not go out of their way to praise the concept of subscriptions, we appreciate it's a crowded scene, we're gaining recognition for continually improving the product and platform. It's also optional for players. We don't force anything on our consumers. We know the business element is showing the green shoots of recovery. It's taken time, but we're now seeing the benefits, and our recent momentum is carried along with positive player sentiment. DLC or downloadable content, extras like cars and tracks, has further helped drive Le Mans Ultimate's uptake. Stephen HoodCEO at Motorsport Games00:08:54Our 2024 Pack 3 introduced the first LMGT3 car models, staples of modern GT racing, featuring iconic brands such as Ferrari, Corvette, and BMW. Additionally, we offered all players the McLaren 720S as free DLC and introduced the legendary Interlagos circuit in Brazil, making this our most successful DLC pack to date whilst boosting season-pass sales, a method for players to sign up to a paid tier delivering all the content as and when it's released. This year, we'll be adding more of the very popular GT3 class cars as well as an additional circuit, completing our 2024 content roadmap. Beyond content, we have informed players of some of the headline feature updates we have in the works, namely livery creation and driver swaps. Stephen HoodCEO at Motorsport Games00:09:45The former will enable customization of car appearance, and the latter will enable more than one player to share the same car, taking turns and swapping control during pit stops. This will form the backbone for large-scale endurance eSports events set to return to Le Mans shortly. These features are already generating significant anticipation among players, and we are working hard to deliver the next round of updates. I earlier made reference to the corporate backdrop, so readily picked up on by today's well-read and connected players, who are winning there too. We recently announced a settlement with Luminis, the company from whom we bought the original Studio 397 and technology, which served as the springboard for where we are today. Stephen HoodCEO at Motorsport Games00:10:28This resolution improved our financial position by $180,000, and upon completion, we'll clear any remaining barriers to full ownership of Studio 397 and their original technology contribution to Le Mans Ultimate. This settlement should see us bring down the curtain on a long-running issue, which has been resolved amicably, and we thank the individuals involved for their support in making this happen. We also received a positive ruling in our Innovate Corporation litigation and secured a summary judgment in our favor on all counts. This could alleviate some of our existing legal fee liabilities, improving our stockholders' equity situation. Now, I would like to invite Stanley Beckley, our Chief Financial Officer, to talk about the financial results for the fourth quarter and full year 2024. Stanley BeckleyCFO at Motorsport Games00:11:17Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I won't be offering any forward-looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the fourth quarter and full year 2024. Revenues for the quarter were $2.0 million, up $0.3 million or 13% when compared to the same period in the prior year. Higher digital game sales from the release of Le Mans Ultimate in February 2024 were primary drivers for the increase. Net loss for the fourth quarter of 2024 was $2.9 million, compared to net income of $2.7 million for the same period in the prior year, a decrease of $5.6 million. Stanley BeckleyCFO at Motorsport Games00:12:10The increase in net loss is driven by an increase in other expenses of $2.2 million, which is primarily comprised of foreign currency gains incurred through measuring transactions denominated in a currency other than US dollars. Furthermore, in Q4 2023, other operating income included a $3.0 million gain related to the sale of a NASCAR license to iRacing in October 2023. Consequently, net loss attributable to Class A common stock was $0.89 for the fourth quarter of 2024, compared to net income of $0.97 for the same period in the prior year. We are reporting an adjusted EBITDA loss of $2.5 million for the fourth quarter of 2024, compared to an adjusted EBITDA of $0.4 million for the same period in the prior year. Stanley BeckleyCFO at Motorsport Games00:13:06The reasons for the decline in adjusted EBITDA are the same as those discussed in respect of the change in net income or loss for the period and comparative quarter, as well as the decrease in stock-based compensation compared to the prior year period. For full year 2024, revenues were $8.7 million, up $1.8 million when compared to the prior year period, primarily due to $3.0 million in digital game and downloadable content sales relating to the sales of Le Mans Ultimate released on PC in February 2024, offset by $0.5 million and $0.4 million in lower revenues for NASCAR and rFactor 2 titles, respectively. Net loss was $3.0 million for 2024, compared to $14.3 million for 2023. Adjusted EBITDA loss was $3.9 million for 2024, an improvement from the $9.3 million adjusted EBITDA loss for 2023. Stanley BeckleyCFO at Motorsport Games00:14:11The decrease in adjusted EBITDA loss of $5.4 million was primarily due to the same factors driving the previously discussed change in net loss for the fourth quarter of 2024, when compared to the same period in the prior year, as well as a decrease in stock-based compensation compared to the prior year. Net loss attributable to Class A common stock was $0.94 million in 2024, compared to a net loss of $5.56 million in the prior year. As it relates to liquidity, this continues to be a key area of focus for the company. Net cash used in operations for the year ended December 31, 2024, was approximately $3.2 million, representing an average monthly net cash burn from operations of $0.3 million, down $0.8 million when compared to the average monthly cash burn of $1.1 million for the year ended December 31, 2023. Stanley BeckleyCFO at Motorsport Games00:15:10As of December 31, 2024, the company had cash and cash equivalents of $0.9 million, which had increased to $1.2 million as of February 28, 2025. Based on our cash position and the average monthly cash burn, we do not believe there is sufficient cash on hand to fund operations over the next year and that additional funding will be required in order to continue operations. In order to address this liquidity shortfall, we are actively exploring several options, including but not limited to, additional funding in the form of potential equity and/or debt financing arrangements or similar transactions, strategic alternatives for our business, including but not limited to the sale or licensing of our assets, in addition to the sales of our NASCAR license and Traxion, and further cost reductions and restructuring initiatives. Stanley BeckleyCFO at Motorsport Games00:16:11Thank you all for your time, and now I will turn the call back to Stephen for closing remarks. Stephen HoodCEO at Motorsport Games00:16:18Thank you, Stanley, and thank you to everyone joining us on this call today. In November, I stated that with the right financing, we had the opportunity to grow this business. That belief remains stronger than ever. In the sim racing industry, respect is earned, not bought, and we are earning it. Motorsport Games, with Studio 397 firmly at the heart of who we are today, is no longer going in circles. With our recent successes, a drastically improved financial position, and strong momentum, we are a revitalized boutique entertainment studio poised for the next stage of development and growth. We're certainly not short of suitors, and we're excited for the road ahead. Stanley BeckleyCFO at Motorsport Games00:17:01Net cash used in operations for the year ended December 31, 2024, was approximately $2.8 million, representing an average monthly net cash burn from operations of $0.2 million, down $0.9 million when compared to the average monthly cash burn of $1.1 million for the year ended December 31, 2023. Operator00:17:26We will now take your questions. At this time, if you would like to ask a question, please press star one on your telephone keypad. You may remove yourself from the queue at any time by pressing star two. Once again, that is star one to ask a question. We will pause for a moment to allow questions to queue. It appears that we have no questions at this time. That will conclude today's Motorsport Games fourth quarter and full year 2024 earnings call. Thank you for your participation. You may disconnect at.Read moreParticipantsExecutivesStanley BeckleyCFOBen Rossiter-TurnerVP of Investor RelationsStephen HoodCEOPowered by