NASDAQ:SLE Super League Enterprise Q4 2024 Earnings Report $4.41 0.00 (0.00%) Closing price 05/22/2026 04:00 PM EasternExtended Trading$4.70 +0.29 (+6.55%) As of 05/22/2026 07:58 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more. ProfileEarnings HistoryForecast Super League Enterprise EPS ResultsActual EPS-$216.00Consensus EPS -$168.00Beat/MissMissed by -$48.00One Year Ago EPSN/ASuper League Enterprise Revenue ResultsActual Revenue$5.50 millionExpected Revenue$5.50 millionBeat/MissMet ExpectationsYoY Revenue GrowthN/ASuper League Enterprise Announcement DetailsQuarterQ4 2024Date3/28/2025TimeBefore Market OpensConference Call DateFriday, March 28, 2025Conference Call Time8:30AM ETUpcoming EarningsSuper League Enterprise's Q2 2026 earnings is estimated for Thursday, August 13, 2026, based on past reporting schedules, with a conference call scheduled on Friday, August 14, 2026 at 4:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Annual Report (10-K)Earnings HistoryCompany ProfilePowered by Super League Enterprise Q4 2024 Earnings Call TranscriptProvided by QuartrMarch 28, 2025 ShareLink copied to clipboard.Key Takeaways Management is executing an aggressive cost‐cutting plan to reach break-even and aims to be EBITDA positive in Q4, reflecting a clear path to profitability. The company’s revenue diversification is accelerating, with $20 million in active pursuits across 77 programs and mobile gaming revenue climbing to nearly 20% of total revenue. Leadership is being reshaped: founder moves to executive chair, Matt Edelman becomes CEO, and advertising veteran Bant Breen joins the board to strengthen strategic and industry expertise. Super League is advancing strategic alternatives, securing short-term capital to support potential acquisitions beyond Infinite Reality and further accelerate its profitability timeline. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallSuper League Enterprise Q4 202400:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Ann HandExecutive Chairman at Super League00:00:00It's bright and early here on the West Coast. I want to start by saying that I'm excited about this call. I'm excited because you have a Super League team in front of you that is fired up. We have worked hard to build something of value and are committed to this objective. While we face some challenges, some that all microcaps have faced, some unique to our nascent industry, we are bullish on the opportunity to optimize our business model and deliver meaningful shareholder value. Today allows us the opportunity to provide all of you with updates on important aspects of our strategy, operating model, and leadership. I'll dive in. As I just mentioned, the microcap and macroeconomic headwinds, along with some structural shifts in the Roblox ad ecosystem, have challenged us, but it has not broken us, and we have responded. Ann HandExecutive Chairman at Super League00:00:51This provides a lot of opportunity for our stock going forward as we have adapted. We have and are being assertive and fast. We have grit, resilience, and our confidence is supported by an actionable plan already underway. While we've achieved plenty of success across hundreds of campaigns with blue-chip brands, creating innovative technology, and growing our audience base, our financial results in the back half of 2024 did not live up to the results we expected. We need to do better. Perhaps a speed bump on our path to profitability, but as well, it serves as a call for a sea change. I want to reiterate that, a sea change. We believe in our long-term prospects, and there are positive signs in Q1, notably that revenue diversification is kicking in, margins are recovering, and our pipeline is healthy. Ann HandExecutive Chairman at Super League00:01:42We currently have about $20 million in active pursuits across 77 unique programs, and we've brought in higher-margin products into our portfolio that can further grow average deal size and margin profiles. The key challenge remains that we are still in the market education phase on ways brands can target elusive gaming audiences through innovative playable advertising. As you've heard me say before, traditional social media went through the same adoption curve, and over time, it became a ubiquitous part of any marketer's strategy. The same lies ahead for us with our gaming marketing channels and audiences. What is our mandate? It's getting to break even. That's job number one for you, our shareholders. Ann HandExecutive Chairman at Super League00:02:25Today, we are making it clear that we are aggressively attacking our cost structure to align with that imperative with an aim to be EBITDA positive in Q4, as well as focusing on larger revenue, higher-margin programs to be more selective in where we focus our limited resources. We understand the trade-offs, and we know what we need to do. In addition, as part of the realignment, I'm moving to Executive Chair through the end of the year and am passing the torch to Matt Edelman to be our new CEO. I will continue to support and mentor Matt through the transformation process and strategic alternatives exploration. Matt has been our fearless President for the last two years and has the intellect, the deep product and industry knowledge, work ethic, energy, and enthusiasm to hit the ground running. Ann HandExecutive Chairman at Super League00:03:13Take a look at his LinkedIn, and you'll see he is a business builder at the intersection of innovative digital content and technology for more than 20 years, with notable experience at WME-IMG, Endeavor, and Marvel, just to name a couple. As well, in an effort to bolster our board, we're thrilled to appoint Bant Breen as a director. Bant is a noted marketing and media executive, entrepreneur, and academic. Specifically, Bant has spent a vast amount of his career in holding company and operating leadership roles with some of the largest global ad agencies, including Publicis, Dentsu, and IPG. He was inducted into the Advertising Hall of Achievement in 2010. Ann HandExecutive Chairman at Super League00:03:57When you think about our market adoption challenge that we face, someone as connected and trusted at the executive level as Bant can open big doors for us, doors with agencies and brands, and be a game changer for our pipeline and ultimately our revenue trajectory. As for the opportunity we announced with Infinite Reality back in October, the deal, as you know, has not completed. With the exclusivity period expired, it has allowed us to advance some very exciting alternative opportunities that are very on strategy for Super League. These few pursuits have significant overlap with us for more material revenue and cost synergies. These are companies that are close to break even or already profitable, offering a combined P&L that accelerates our path to EBITDA positive, along with providing us with a more dominant position in the playable digital advertising space. Ann HandExecutive Chairman at Super League00:04:55To support this process, we have been able to shore up some short-term capital to provide us the runway for these advancing strategic conversations and complete our cost restructuring. I am excited to have Matt join. We are going to do a little bit of a Q&A so you can hear directly from our new CEO. Okay, Matt, welcome. Matt EdelmanCEO at Super League00:05:21Thank you. Thank you. Ann HandExecutive Chairman at Super League00:05:22Now, Matt and I have worked together now for five, six years, and so I consider him a very trusted, great colleague and a friend. I mean, we talk a lot, but I'm excited about this format because I think it's a great opportunity for you really to get in front of our investor and analyst community and put the spotlight on you. The spotlight is on you every day of the week because you really have been holding together so much about the operations of the firm. Why don't we just kick off with you telling me a little bit about why you're confident and excited? First, maybe about the size of the market. Let's go macro a bit. The size of the market, the opportunity for us to build a profitable business at scale, why do you believe that? Matt EdelmanCEO at Super League00:06:11Sure. First, it's terrific to be alongside you, and I am. I'm quite excited for all that's ahead for Super League. When I think about the market, what makes me confident is the size. There are 3.3 billion gamers in the world. 61% of all Americans, 190 million people, play video games. It's estimated that two out of three people under the age of 40 play video games, including 85% of all teenagers. I think in the coming decade, it's reasonable, just based on demographics, that two out of three will become four out of five, and it will be under 50, not under 40. Even in the entertainment industry since 2021, so for the past four years, a streaming series based on video game IP has been one of the most popular of the year. Matt EdelmanCEO at Super League00:07:03It is really that everything connected to the act of play is dominating consumer engagement. I love our solutions. I think our solutions for brands are very well designed to ride that wave. Ann HandExecutive Chairman at Super League00:07:16Okay, wonderful. It's interesting because you've just pointed out the ways that gaming has become very kind of mainstream. Yet, we see that still the ad dollars are just slowly moving over more and more into gaming as an advertising channel. What are the trends you think that support that point of view and why we're about to see a nice shift there? Matt EdelmanCEO at Super League00:07:45A lot of it has to do with perception. For so many years, marketers have viewed gamers as sort of a quirky enigma of elusive consumers. That is changing. We're starting to see that tide shift in a material way. Brands have started to realize that gamers are regular people too. They're just people who play. The same audiences brands target when they buy video ads on social media. Teens who are into streetwear or college women who love TikTok beauty, Millennial parents with young kids, all of those same audiences are available through playable media. Trend number one is definitely about that terrific shift in perception. Trend number two is about demographics, but in a different way. It's about demographics at the decision-maker level. The average age of incoming CEOs at U.S. companies is 56. No comment about my age on that. Matt EdelmanCEO at Super League00:08:49CMOs are only a few years younger. That puts most C-suite decision-makers in Generation X. Frankly, Generation X did not grow up gaming online. We stood tall at arcade machines, at a mall, dropping as many quarters as we could afford. For us, ads were TV commercials. In the coming years, Millennials will start taking over the C-suite. Gaming is baked into their DNA. As their influence over marketing budgets expands, there will be a steady movement of dollars into interactive channels. People buy what they know. Ann HandExecutive Chairman at Super League00:09:29Love it. Love it. With a bullish view on the market opportunity, tell us more about your vision for Super League in this next transformational chapter. Matt EdelmanCEO at Super League00:09:39It's actually quite simple. We think that for brands to win the future, they need to become playable. That is where we come in. We have advanced our products and expanded our partnerships to be able to help brands step into gaming platforms and gaming media channels as part of the play experience. Really, we do that by translating a brand's creative identity and messaging into fun, attention-grabbing, interactive formats that consumers actually enjoy. Through what we offer, brands are not interrupting consumers when they're dialed into a game. We're helping brands give their target audience more playable moments. Ann HandExecutive Chairman at Super League00:10:21I want you to, for the audience, just we say playable a lot. What is so magical about playable? If you could just give us a little bit of what the feeling or experience means when it's the player and the brand having that type of a dialogue. Matt EdelmanCEO at Super League00:10:40When people are in the act of play, they are leaned in, they're focused, they're passionate, they're not distracted or multitasking or thinking about something else. It is a very dialed-in behavior. The opportunity for a brand to be part of that environment is significant. The attention is much more engaged. In fact, engaged attention as a concept is something that resonates with our clients. It also has a lot to do with time spent. I'm not sure how many people still believe that the one to four seconds people view video ads on social media is as being particularly impactful, whereas the minutes at a time, for instance, in Roblox, the 11-14 minute average session time is a substantial difference. Being part of play matters a great deal. Ann HandExecutive Chairman at Super League00:11:37Yeah, I would think. My heavens, when you think about in the early adoption of customer acquisition, how much more quickly you can move people from awareness to preference and loyalty and collapse that cycle when you engage right out of the gate in such a meaningful way with a consumer. You talked a little bit about the vision. What do you think are the key growth vectors for the company that support that vision? Where are the couple areas that you see the most opportunity for us to grow? Matt EdelmanCEO at Super League00:12:11I think most significant has been our diversification strategy and our commitment to exploring the right product offerings that can generate the right kind of revenue. With some of the structural changes you referenced in the Roblox brand partnership ecosystem, we did realize in the middle of 2024 that more meaningful growth was going to need to be fueled by additional complementary offerings. We also wanted to make sure our future would be less dependent on possible similar platform adjustments. As a result, our fastest growth area now is within mobile games. Our expansion into mobile kicked in on a more material level in Q4 at about 16% of our revenue, and it looks like it'll be close to 20% in Q1 with continued growth ahead. That said, we do remain bullish on the value of immersive platforms for brand activations. Matt EdelmanCEO at Super League00:13:13It took more time than we would have liked, but we have adjusted to the updated ecosystem and see new opportunities for growth across Roblox and also Minecraft and Fortnite. Ann HandExecutive Chairman at Super League00:13:23Just want to underscore something important you said. That's pretty impressive that, and I credit you and your sales leadership on this move, how quickly you guys introduced the mobile category and the fact that already in Q1, it looks like about 20% of our revenue. Fast response and already seeing the results is very impressive. Thank you for that. With that, you and I have been kind of riding side saddle on these advancing strategic conversations that really we kicked off, I think, in some earnest kind of in December with the exclusivity period expiring with Infinite Reality. What excites you most about those current conversations that we're having? As I indicated earlier, it's with a few different companies, different stages, some much more advanced. What does excite you about those? Matt EdelmanCEO at Super League00:14:22It really comes down to one word, and I think that word, the best word, is alignment. We have an alignment of vision, of capabilities, of team composition, complementary areas of strengths, and also alignment of leadership. I think when we do complete our process, it will be very clear why we made the decision we made. Ann HandExecutive Chairman at Super League00:14:49Well said. Well said. Okay, I think we'll wrap with a final question. What can we expect from you for your first 30 days in the seat? Matt EdelmanCEO at Super League00:14:58I think consistent with some of your comments, the first 30 days are really going to be focused on becoming even more lean and scrappy so we can reduce our burn while still being set up to meet our goals as we charge towards an EBITDA positive Q4. We do have a plan. I'll be dedicated to implementing it. Ann HandExecutive Chairman at Super League00:15:19All right. Thank you so much. With that, we will turn it over to the operator for questions from our audience. Operator00:15:27Thank you. Now begin the question and answer session. If you're dialed in over the phone, you can press star one to be placed into question queue at this time. You may also use the raise your hand function if you're dialed in via web. Our first question today is coming from Jack Codera from Maxim Group. Your line is now live. Jack CoderaEquity Research Analyst at Maxim Group00:15:45Hi, this is Jack Codera calling in for Jack Vander Aarde. Congrats to Matt on the new role, and thanks to you and Ann for taking my questions. Kind of the first one, a little bit more general. I'm wondering if you can give any more context on the discussions you've had with potential acquisition targets. I noted in the press release, it mentioned that for the Infinite Reality deal, the discussions continue. I don't know if that's any additional context that would be helpful. Ann HandExecutive Chairman at Super League00:16:16Yeah. I mean, unfortunately, we're not in a position with anything binding that we're able to disclose. What's always interesting about these processes is that you're talking to one company, and the next thing you know, you're talking to three. Things kind of move fast. We just had a very exciting new entrant kind of pop up just over the last couple of weeks. Infinite Reality, we do continue to stay in touch with. They've obviously been on a big acquisition spree with doing some real big kind of multi, multi-million dollar deals. They've just had their hands full. I do think the time has been valuable for us to really think a lot. Ann HandExecutive Chairman at Super League00:17:03Because if you think about it, right as we had announced that deal, we were right then feeling a lot of the weight of some of those structural shifts happening in Roblox and elsewhere. I think in real time, we've been able to reset our strategy and roadmap. I think that's helped us target better maybe companies that have a better fit. The attractiveness of Infinite Reality was they do have audiences. They have the drone racing audiences. We sell against audiences. In some ways, at a high level, we are both building or have assets that have these large fan-based, very loyal audiences. At the end of the day, our business is a digital business. It's not a live event business. Ann HandExecutive Chairman at Super League00:17:53There are core capabilities that we have that do line up stronger with the other companies that we're speaking with. I really do believe that there's still a lot of opportunity with Infinite Reality. Even if it doesn't become the main opportunity that comes out of our strategic alternative process, I do think there's commercial partnership opportunities there. Jack CoderaEquity Research Analyst at Maxim Group00:18:19Okay, that's helpful. If we could pin in on Roblox again, obviously the development in their ad ecosystem, it seems like longer term, they may potentially try to become kind of like a walled garden. Can you talk about how you're trying to deal with that, work around it, and then maybe more generally, can you key in again on the biggest potential opportunities for growth? Ann HandExecutive Chairman at Super League00:18:43Yeah, Matt, you should take that. I think it'd be good to talk a little bit about our strategic partnership with Roblox and the status of that and where you think it's going. Matt EdelmanCEO at Super League00:18:54Sure. We are part of the Roblox Partner Program and alongside a number of other terrific companies. Roblox is quite supportive of the companies in that partner program. In fact, they just hosted their very first Partner Day at their headquarters last week during the Game Developers Conference. The ecosystem is really divided into two areas. One is ads and one is content. What has changed is that Roblox is focused on really creating an ads ecosystem that they will directly manage, build the products for, and sell. Whereas the opportunity in the content area, branded content, really as the operating term, is open to the partner programs to pursue. That represents the type of opportunity for us going forward. Jack CoderaEquity Research Analyst at Maxim Group00:20:01Okay, that's helpful. Thanks again for taking my questions. Congrats on the new role. Matt EdelmanCEO at Super League00:20:06Thank you. Operator00:20:09Thank you. Our next question today is coming from Howard Halpern from Taglich Brothers. Your line is now live. Ann HandExecutive Chairman at Super League00:20:15Hi, Howard. Howard HalpernPrincipal Equity Analyst at Taglich Brothers00:20:17Hi, guys. Could you, I guess, talk a little bit about a little more about the opportunity in mobile, especially with the library that you've built and how quickly you can get things up and running on mobile when a client wants a program? Matt EdelmanCEO at Super League00:20:40Happy to. Thanks for the question, Howard. In mobile, we are really focused on two opportunities. One is playable advertising in the form of an ad that a consumer can actually interact with when they see it after moving through a mobile game that they're playing. The other is by collaborating with the developers of popular mobile games to help them create branded content in their games. The advertising piece is quite fast. We can turn around a campaign in less than a week and get it live. The branded content piece takes a bit longer because it relies upon the developer to do some of the creative work. Howard HalpernPrincipal Equity Analyst at Taglich Brothers00:21:31Okay. Can you, I guess, talk a little bit about the education process for your customers? Once you get a customer, showing them the data analytics involved as to why they should continue with programs and expand programs? Matt EdelmanCEO at Super League00:21:57Another good question. I think the education process is really a multi-year process that started, thankfully, several years ago. We have great partners in that process, including companies like Roblox, which is the biggest gaming platform in the world. Agencies and brands have really begun to understand the opportunity in the gaming ecosystem and why being part of the play experience is valuable. As it relates to the measurement, right now, the measurement on each platform is a bit different than other platforms. We have built products to help facilitate the collection of data and reporting to our clients, which does make it easier, and we continue to advance our products and our reporting capabilities to make sure clients are quite confident in coming back and repeating programs and spending money on an ongoing basis in these platforms. Ann HandExecutive Chairman at Super League00:23:07Yeah, Howard, you've heard me say this before, but just to kind of put a bow on that, it would be unthinkable today for a global brand to not have a persistent annual program specific to Instagram or other important social media channels. The measurement piece that Matt was just talking about, that's kind of the next significant move that will really have brands stop resisting what they do today, which is they come in and out very campaign-centric, and it's a lot of innovation and testing to understand and learn and really move to something that is a persistent strategy and is just a chunk of their marketing budget, no different than the way they're spending money out of home, TV, what have you. Howard HalpernPrincipal Equity Analyst at Taglich Brothers00:24:04Okay. I look forward to seeing the next 30, 60, and 90 days what transpires. Thank you, guys. Matt EdelmanCEO at Super League00:24:12Thank you. Operator00:24:15Thank you. We reached the end of our question and answer session. I'd like to turn the floor back over for any further closing comments. Ann HandExecutive Chairman at Super League00:24:22Okay. In closing, I often say change is opportunity. I truly believe that. At the start of the year, we create a mandate for ourselves, and one that Matt will now shepherd. The time is now to make bolder moves and deliver value for our shareholders. As I said earlier, we are confident and determined, and we're calm, not because this is easy, not because we don't have urgency. This is of the utmost urgency. Again, it's because we know what we have to do and do it immediately. We have the roadmap, and we're already on our way. The board and I have tremendous enthusiasm and conviction for Matt's appointment. With that, thank you for your time and have a great day. Operator00:25:03Thank you. That does conclude today's webcast. You may disconnect your line at this time and have a wonderful day. We thank you for your participation today.Read moreParticipantsExecutivesAnn HandExecutive ChairmanAnalystsJack CoderaEquity Research Analyst at Maxim GroupHoward HalpernPrincipal Equity Analyst at Taglich BrothersMatt EdelmanCEO at Super LeaguePowered by Earnings DocumentsPress Release(8-K)Annual report(10-K) Super League Enterprise Earnings HeadlinesSuper League Introduces Job City By Indeed On RobloxMay 20, 2026 | globenewswire.comWhy Is Super League Enterprise Stock Surging On Tuesday?May 19, 2026 | benzinga.comThe Iran War Just Broke the Gold MarketThe Iran war isn't just a geopolitical event. It's a financial one. Within hours of the strikes, oil surged… Defense stocks exploded…And gold ripped past $5,000.May 25 at 1:00 AM | Behind the Markets (Ad)Trump Rattled Markets Again and These 3 Forgotten Stocks Under $30 Were the Unlikely WinnersMay 18, 2026 | 247wallst.comSuper League Enterprise Inc (SLE) Q1 2026 Earnings Call Highlights: Revenue Growth and ...May 17, 2026 | finance.yahoo.comSuper League Enterprise, Inc. (SLE) Q1 2026 Earnings Call TranscriptMay 17, 2026 | seekingalpha.comSee More Super League Enterprise Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Super League Enterprise? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Super League Enterprise and other key companies, straight to your email. Email Address About Super League EnterpriseSuper League Enterprise (NASDAQ:SLE) creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. In addition, the company operates Minecraft server world for more casual players on consoles and tablets. Further, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was founded in 2015 and is headquartered in Santa Monica, California.View Super League Enterprise ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Ross Stores Earnings Beat Sends Stock To New HighsWas Decker’s Double Beat a Bullish Signal—Or Mere HOKA’s-Pocus?Workday Validates AI Flywheel: Stock Price Recovery BeginsApparel Earnings Winners and Losers: Ralph Lauren Takes OffWhy Walmart, Target and TJX Got Such Different Reactions After EarningsThe Careful Consumer: What Q1 Earnings Reveal—And Where Cracks May AppearOverextended, e.l.f. 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PresentationSkip to Participants Ann HandExecutive Chairman at Super League00:00:00It's bright and early here on the West Coast. I want to start by saying that I'm excited about this call. I'm excited because you have a Super League team in front of you that is fired up. We have worked hard to build something of value and are committed to this objective. While we face some challenges, some that all microcaps have faced, some unique to our nascent industry, we are bullish on the opportunity to optimize our business model and deliver meaningful shareholder value. Today allows us the opportunity to provide all of you with updates on important aspects of our strategy, operating model, and leadership. I'll dive in. As I just mentioned, the microcap and macroeconomic headwinds, along with some structural shifts in the Roblox ad ecosystem, have challenged us, but it has not broken us, and we have responded. Ann HandExecutive Chairman at Super League00:00:51This provides a lot of opportunity for our stock going forward as we have adapted. We have and are being assertive and fast. We have grit, resilience, and our confidence is supported by an actionable plan already underway. While we've achieved plenty of success across hundreds of campaigns with blue-chip brands, creating innovative technology, and growing our audience base, our financial results in the back half of 2024 did not live up to the results we expected. We need to do better. Perhaps a speed bump on our path to profitability, but as well, it serves as a call for a sea change. I want to reiterate that, a sea change. We believe in our long-term prospects, and there are positive signs in Q1, notably that revenue diversification is kicking in, margins are recovering, and our pipeline is healthy. Ann HandExecutive Chairman at Super League00:01:42We currently have about $20 million in active pursuits across 77 unique programs, and we've brought in higher-margin products into our portfolio that can further grow average deal size and margin profiles. The key challenge remains that we are still in the market education phase on ways brands can target elusive gaming audiences through innovative playable advertising. As you've heard me say before, traditional social media went through the same adoption curve, and over time, it became a ubiquitous part of any marketer's strategy. The same lies ahead for us with our gaming marketing channels and audiences. What is our mandate? It's getting to break even. That's job number one for you, our shareholders. Ann HandExecutive Chairman at Super League00:02:25Today, we are making it clear that we are aggressively attacking our cost structure to align with that imperative with an aim to be EBITDA positive in Q4, as well as focusing on larger revenue, higher-margin programs to be more selective in where we focus our limited resources. We understand the trade-offs, and we know what we need to do. In addition, as part of the realignment, I'm moving to Executive Chair through the end of the year and am passing the torch to Matt Edelman to be our new CEO. I will continue to support and mentor Matt through the transformation process and strategic alternatives exploration. Matt has been our fearless President for the last two years and has the intellect, the deep product and industry knowledge, work ethic, energy, and enthusiasm to hit the ground running. Ann HandExecutive Chairman at Super League00:03:13Take a look at his LinkedIn, and you'll see he is a business builder at the intersection of innovative digital content and technology for more than 20 years, with notable experience at WME-IMG, Endeavor, and Marvel, just to name a couple. As well, in an effort to bolster our board, we're thrilled to appoint Bant Breen as a director. Bant is a noted marketing and media executive, entrepreneur, and academic. Specifically, Bant has spent a vast amount of his career in holding company and operating leadership roles with some of the largest global ad agencies, including Publicis, Dentsu, and IPG. He was inducted into the Advertising Hall of Achievement in 2010. Ann HandExecutive Chairman at Super League00:03:57When you think about our market adoption challenge that we face, someone as connected and trusted at the executive level as Bant can open big doors for us, doors with agencies and brands, and be a game changer for our pipeline and ultimately our revenue trajectory. As for the opportunity we announced with Infinite Reality back in October, the deal, as you know, has not completed. With the exclusivity period expired, it has allowed us to advance some very exciting alternative opportunities that are very on strategy for Super League. These few pursuits have significant overlap with us for more material revenue and cost synergies. These are companies that are close to break even or already profitable, offering a combined P&L that accelerates our path to EBITDA positive, along with providing us with a more dominant position in the playable digital advertising space. Ann HandExecutive Chairman at Super League00:04:55To support this process, we have been able to shore up some short-term capital to provide us the runway for these advancing strategic conversations and complete our cost restructuring. I am excited to have Matt join. We are going to do a little bit of a Q&A so you can hear directly from our new CEO. Okay, Matt, welcome. Matt EdelmanCEO at Super League00:05:21Thank you. Thank you. Ann HandExecutive Chairman at Super League00:05:22Now, Matt and I have worked together now for five, six years, and so I consider him a very trusted, great colleague and a friend. I mean, we talk a lot, but I'm excited about this format because I think it's a great opportunity for you really to get in front of our investor and analyst community and put the spotlight on you. The spotlight is on you every day of the week because you really have been holding together so much about the operations of the firm. Why don't we just kick off with you telling me a little bit about why you're confident and excited? First, maybe about the size of the market. Let's go macro a bit. The size of the market, the opportunity for us to build a profitable business at scale, why do you believe that? Matt EdelmanCEO at Super League00:06:11Sure. First, it's terrific to be alongside you, and I am. I'm quite excited for all that's ahead for Super League. When I think about the market, what makes me confident is the size. There are 3.3 billion gamers in the world. 61% of all Americans, 190 million people, play video games. It's estimated that two out of three people under the age of 40 play video games, including 85% of all teenagers. I think in the coming decade, it's reasonable, just based on demographics, that two out of three will become four out of five, and it will be under 50, not under 40. Even in the entertainment industry since 2021, so for the past four years, a streaming series based on video game IP has been one of the most popular of the year. Matt EdelmanCEO at Super League00:07:03It is really that everything connected to the act of play is dominating consumer engagement. I love our solutions. I think our solutions for brands are very well designed to ride that wave. Ann HandExecutive Chairman at Super League00:07:16Okay, wonderful. It's interesting because you've just pointed out the ways that gaming has become very kind of mainstream. Yet, we see that still the ad dollars are just slowly moving over more and more into gaming as an advertising channel. What are the trends you think that support that point of view and why we're about to see a nice shift there? Matt EdelmanCEO at Super League00:07:45A lot of it has to do with perception. For so many years, marketers have viewed gamers as sort of a quirky enigma of elusive consumers. That is changing. We're starting to see that tide shift in a material way. Brands have started to realize that gamers are regular people too. They're just people who play. The same audiences brands target when they buy video ads on social media. Teens who are into streetwear or college women who love TikTok beauty, Millennial parents with young kids, all of those same audiences are available through playable media. Trend number one is definitely about that terrific shift in perception. Trend number two is about demographics, but in a different way. It's about demographics at the decision-maker level. The average age of incoming CEOs at U.S. companies is 56. No comment about my age on that. Matt EdelmanCEO at Super League00:08:49CMOs are only a few years younger. That puts most C-suite decision-makers in Generation X. Frankly, Generation X did not grow up gaming online. We stood tall at arcade machines, at a mall, dropping as many quarters as we could afford. For us, ads were TV commercials. In the coming years, Millennials will start taking over the C-suite. Gaming is baked into their DNA. As their influence over marketing budgets expands, there will be a steady movement of dollars into interactive channels. People buy what they know. Ann HandExecutive Chairman at Super League00:09:29Love it. Love it. With a bullish view on the market opportunity, tell us more about your vision for Super League in this next transformational chapter. Matt EdelmanCEO at Super League00:09:39It's actually quite simple. We think that for brands to win the future, they need to become playable. That is where we come in. We have advanced our products and expanded our partnerships to be able to help brands step into gaming platforms and gaming media channels as part of the play experience. Really, we do that by translating a brand's creative identity and messaging into fun, attention-grabbing, interactive formats that consumers actually enjoy. Through what we offer, brands are not interrupting consumers when they're dialed into a game. We're helping brands give their target audience more playable moments. Ann HandExecutive Chairman at Super League00:10:21I want you to, for the audience, just we say playable a lot. What is so magical about playable? If you could just give us a little bit of what the feeling or experience means when it's the player and the brand having that type of a dialogue. Matt EdelmanCEO at Super League00:10:40When people are in the act of play, they are leaned in, they're focused, they're passionate, they're not distracted or multitasking or thinking about something else. It is a very dialed-in behavior. The opportunity for a brand to be part of that environment is significant. The attention is much more engaged. In fact, engaged attention as a concept is something that resonates with our clients. It also has a lot to do with time spent. I'm not sure how many people still believe that the one to four seconds people view video ads on social media is as being particularly impactful, whereas the minutes at a time, for instance, in Roblox, the 11-14 minute average session time is a substantial difference. Being part of play matters a great deal. Ann HandExecutive Chairman at Super League00:11:37Yeah, I would think. My heavens, when you think about in the early adoption of customer acquisition, how much more quickly you can move people from awareness to preference and loyalty and collapse that cycle when you engage right out of the gate in such a meaningful way with a consumer. You talked a little bit about the vision. What do you think are the key growth vectors for the company that support that vision? Where are the couple areas that you see the most opportunity for us to grow? Matt EdelmanCEO at Super League00:12:11I think most significant has been our diversification strategy and our commitment to exploring the right product offerings that can generate the right kind of revenue. With some of the structural changes you referenced in the Roblox brand partnership ecosystem, we did realize in the middle of 2024 that more meaningful growth was going to need to be fueled by additional complementary offerings. We also wanted to make sure our future would be less dependent on possible similar platform adjustments. As a result, our fastest growth area now is within mobile games. Our expansion into mobile kicked in on a more material level in Q4 at about 16% of our revenue, and it looks like it'll be close to 20% in Q1 with continued growth ahead. That said, we do remain bullish on the value of immersive platforms for brand activations. Matt EdelmanCEO at Super League00:13:13It took more time than we would have liked, but we have adjusted to the updated ecosystem and see new opportunities for growth across Roblox and also Minecraft and Fortnite. Ann HandExecutive Chairman at Super League00:13:23Just want to underscore something important you said. That's pretty impressive that, and I credit you and your sales leadership on this move, how quickly you guys introduced the mobile category and the fact that already in Q1, it looks like about 20% of our revenue. Fast response and already seeing the results is very impressive. Thank you for that. With that, you and I have been kind of riding side saddle on these advancing strategic conversations that really we kicked off, I think, in some earnest kind of in December with the exclusivity period expiring with Infinite Reality. What excites you most about those current conversations that we're having? As I indicated earlier, it's with a few different companies, different stages, some much more advanced. What does excite you about those? Matt EdelmanCEO at Super League00:14:22It really comes down to one word, and I think that word, the best word, is alignment. We have an alignment of vision, of capabilities, of team composition, complementary areas of strengths, and also alignment of leadership. I think when we do complete our process, it will be very clear why we made the decision we made. Ann HandExecutive Chairman at Super League00:14:49Well said. Well said. Okay, I think we'll wrap with a final question. What can we expect from you for your first 30 days in the seat? Matt EdelmanCEO at Super League00:14:58I think consistent with some of your comments, the first 30 days are really going to be focused on becoming even more lean and scrappy so we can reduce our burn while still being set up to meet our goals as we charge towards an EBITDA positive Q4. We do have a plan. I'll be dedicated to implementing it. Ann HandExecutive Chairman at Super League00:15:19All right. Thank you so much. With that, we will turn it over to the operator for questions from our audience. Operator00:15:27Thank you. Now begin the question and answer session. If you're dialed in over the phone, you can press star one to be placed into question queue at this time. You may also use the raise your hand function if you're dialed in via web. Our first question today is coming from Jack Codera from Maxim Group. Your line is now live. Jack CoderaEquity Research Analyst at Maxim Group00:15:45Hi, this is Jack Codera calling in for Jack Vander Aarde. Congrats to Matt on the new role, and thanks to you and Ann for taking my questions. Kind of the first one, a little bit more general. I'm wondering if you can give any more context on the discussions you've had with potential acquisition targets. I noted in the press release, it mentioned that for the Infinite Reality deal, the discussions continue. I don't know if that's any additional context that would be helpful. Ann HandExecutive Chairman at Super League00:16:16Yeah. I mean, unfortunately, we're not in a position with anything binding that we're able to disclose. What's always interesting about these processes is that you're talking to one company, and the next thing you know, you're talking to three. Things kind of move fast. We just had a very exciting new entrant kind of pop up just over the last couple of weeks. Infinite Reality, we do continue to stay in touch with. They've obviously been on a big acquisition spree with doing some real big kind of multi, multi-million dollar deals. They've just had their hands full. I do think the time has been valuable for us to really think a lot. Ann HandExecutive Chairman at Super League00:17:03Because if you think about it, right as we had announced that deal, we were right then feeling a lot of the weight of some of those structural shifts happening in Roblox and elsewhere. I think in real time, we've been able to reset our strategy and roadmap. I think that's helped us target better maybe companies that have a better fit. The attractiveness of Infinite Reality was they do have audiences. They have the drone racing audiences. We sell against audiences. In some ways, at a high level, we are both building or have assets that have these large fan-based, very loyal audiences. At the end of the day, our business is a digital business. It's not a live event business. Ann HandExecutive Chairman at Super League00:17:53There are core capabilities that we have that do line up stronger with the other companies that we're speaking with. I really do believe that there's still a lot of opportunity with Infinite Reality. Even if it doesn't become the main opportunity that comes out of our strategic alternative process, I do think there's commercial partnership opportunities there. Jack CoderaEquity Research Analyst at Maxim Group00:18:19Okay, that's helpful. If we could pin in on Roblox again, obviously the development in their ad ecosystem, it seems like longer term, they may potentially try to become kind of like a walled garden. Can you talk about how you're trying to deal with that, work around it, and then maybe more generally, can you key in again on the biggest potential opportunities for growth? Ann HandExecutive Chairman at Super League00:18:43Yeah, Matt, you should take that. I think it'd be good to talk a little bit about our strategic partnership with Roblox and the status of that and where you think it's going. Matt EdelmanCEO at Super League00:18:54Sure. We are part of the Roblox Partner Program and alongside a number of other terrific companies. Roblox is quite supportive of the companies in that partner program. In fact, they just hosted their very first Partner Day at their headquarters last week during the Game Developers Conference. The ecosystem is really divided into two areas. One is ads and one is content. What has changed is that Roblox is focused on really creating an ads ecosystem that they will directly manage, build the products for, and sell. Whereas the opportunity in the content area, branded content, really as the operating term, is open to the partner programs to pursue. That represents the type of opportunity for us going forward. Jack CoderaEquity Research Analyst at Maxim Group00:20:01Okay, that's helpful. Thanks again for taking my questions. Congrats on the new role. Matt EdelmanCEO at Super League00:20:06Thank you. Operator00:20:09Thank you. Our next question today is coming from Howard Halpern from Taglich Brothers. Your line is now live. Ann HandExecutive Chairman at Super League00:20:15Hi, Howard. Howard HalpernPrincipal Equity Analyst at Taglich Brothers00:20:17Hi, guys. Could you, I guess, talk a little bit about a little more about the opportunity in mobile, especially with the library that you've built and how quickly you can get things up and running on mobile when a client wants a program? Matt EdelmanCEO at Super League00:20:40Happy to. Thanks for the question, Howard. In mobile, we are really focused on two opportunities. One is playable advertising in the form of an ad that a consumer can actually interact with when they see it after moving through a mobile game that they're playing. The other is by collaborating with the developers of popular mobile games to help them create branded content in their games. The advertising piece is quite fast. We can turn around a campaign in less than a week and get it live. The branded content piece takes a bit longer because it relies upon the developer to do some of the creative work. Howard HalpernPrincipal Equity Analyst at Taglich Brothers00:21:31Okay. Can you, I guess, talk a little bit about the education process for your customers? Once you get a customer, showing them the data analytics involved as to why they should continue with programs and expand programs? Matt EdelmanCEO at Super League00:21:57Another good question. I think the education process is really a multi-year process that started, thankfully, several years ago. We have great partners in that process, including companies like Roblox, which is the biggest gaming platform in the world. Agencies and brands have really begun to understand the opportunity in the gaming ecosystem and why being part of the play experience is valuable. As it relates to the measurement, right now, the measurement on each platform is a bit different than other platforms. We have built products to help facilitate the collection of data and reporting to our clients, which does make it easier, and we continue to advance our products and our reporting capabilities to make sure clients are quite confident in coming back and repeating programs and spending money on an ongoing basis in these platforms. Ann HandExecutive Chairman at Super League00:23:07Yeah, Howard, you've heard me say this before, but just to kind of put a bow on that, it would be unthinkable today for a global brand to not have a persistent annual program specific to Instagram or other important social media channels. The measurement piece that Matt was just talking about, that's kind of the next significant move that will really have brands stop resisting what they do today, which is they come in and out very campaign-centric, and it's a lot of innovation and testing to understand and learn and really move to something that is a persistent strategy and is just a chunk of their marketing budget, no different than the way they're spending money out of home, TV, what have you. Howard HalpernPrincipal Equity Analyst at Taglich Brothers00:24:04Okay. I look forward to seeing the next 30, 60, and 90 days what transpires. Thank you, guys. Matt EdelmanCEO at Super League00:24:12Thank you. Operator00:24:15Thank you. We reached the end of our question and answer session. I'd like to turn the floor back over for any further closing comments. Ann HandExecutive Chairman at Super League00:24:22Okay. In closing, I often say change is opportunity. I truly believe that. At the start of the year, we create a mandate for ourselves, and one that Matt will now shepherd. The time is now to make bolder moves and deliver value for our shareholders. As I said earlier, we are confident and determined, and we're calm, not because this is easy, not because we don't have urgency. This is of the utmost urgency. Again, it's because we know what we have to do and do it immediately. We have the roadmap, and we're already on our way. The board and I have tremendous enthusiasm and conviction for Matt's appointment. With that, thank you for your time and have a great day. Operator00:25:03Thank you. That does conclude today's webcast. You may disconnect your line at this time and have a wonderful day. We thank you for your participation today.Read moreParticipantsExecutivesAnn HandExecutive ChairmanAnalystsJack CoderaEquity Research Analyst at Maxim GroupHoward HalpernPrincipal Equity Analyst at Taglich BrothersMatt EdelmanCEO at Super LeaguePowered by