NASDAQ:SNAL Snail Q1 2025 Earnings Report $0.58 -0.01 (-1.93%) Closing price 04:00 PM EasternExtended Trading$0.56 -0.02 (-3.39%) As of 07:58 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more. ProfileEarnings HistoryForecast Snail EPS ResultsActual EPS-$0.06Consensus EPS -$0.11Beat/MissBeat by +$0.05One Year Ago EPSN/ASnail Revenue ResultsActual Revenue$20.10 millionExpected Revenue$18.00 millionBeat/MissBeat by +$2.10 millionYoY Revenue GrowthN/ASnail Announcement DetailsQuarterQ1 2025Date5/14/2025TimeBefore Market OpensConference Call DateWednesday, May 14, 2025Conference Call Time3:00AM ETUpcoming EarningsSnail's Q1 2026 earnings is estimated for Wednesday, May 13, 2026, based on past reporting schedules, with a conference call scheduled on Friday, May 15, 2026 at 4:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Quarterly Report (10-Q)Earnings HistoryCompany ProfilePowered by Snail Q1 2025 Earnings Call TranscriptProvided by QuartrMay 14, 2025 ShareLink copied to clipboard.Key Takeaways Revenue jumped 42.5% year-over-year to $20.1 M in Q1 2025, with bookings up 13.6% to $22.2 M driven by strong ARC franchise sales. ARC Ultimate Mobile Edition exceeded 4.8 M downloads and averaged 144 K DAUs, bolstered by new Ragnarok and Extinction map releases. GDC showcase unveiled major upcoming DLCs—Ark Aquatica underwater expansion and Lost Colony—and highlighted new indie titles via Wandering Wizard. Signed an MOU with MacMetrix to co-develop at least 10 short drama series for the SauteTV platform, representing an early-stage diversification opportunity. Q1 net loss widened to $1.9 M (vs. $1.8 M) and EBITDA loss grew to $3.2 M, reflecting higher headcount, R&D, and marketing expenses. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallSnail Q1 202500:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Operator00:00:00Thank you for standing by, and welcome to Snail Inc's First Quarter 2025 Earnings Conference Call and Webcast. I would now like to turn the call over to Steven Shinmachi with Investor Relations. Steven ShinmachiHead of Investor Relations at Snail Inc00:00:12Thank you, and good afternoon, everyone. Welcome to Snail Inc's First Quarter 2025 Earnings Conference Call and Webcast. Joining us for today's call are Snail Inc's Co-Chief Executive Officer, Tony Tian, Senior Vice President, Director of Business Development and Operations, Peter Kang, and Chief Financial Officer, Heidy Chow. The company's first quarter 2025 earnings press release was filed earlier today and is available on the Investor Relations section of Snail Inc's website at www.snail.com or the SEC's website at www.sec.gov/edgar. During this call, management may make forward-looking statements regarding future events and the future financial performance of the company. Actual events or results may differ materially from our expectations, and forward-looking statements are subject to certain risks and uncertainties. Please refer to the company's Form 10-Q that has been filed with the SEC, the most recent Form 10-K that was filed with the SEC on March 26, 2025, and other SEC filings. Steven ShinmachiHead of Investor Relations at Snail Inc00:01:16The company may make these forward-looking statements as of today and disclaims any duty or obligation to update them or to release publicly any updates or revisions to any forward-looking statements to reflect any change in its expectations or any change in events, conditions, or circumstances on which any statement is based. Additionally, on today's call, we refer to bookings and EBITDA, which are non-GAAP financial measures and provide useful information for the company's investors. You will find the historical reconciliation of bookings and EBITDA to the corresponding GAAP measures in the earnings press release and the company's SEC filings. I will turn the call over to Tony Tian, Co-Chief Executive Officer of Snail. Sir, please proceed. Tony TianCo-CEO at Snail Inc00:02:01Thank you, and good afternoon, everyone. Thank you for joining us today to review our financial and operating results for the first quarter ended March 31st, 2025. The first quarter saw a strong growth across our top line, delivering revenues of $20.1 million, a 42.5% increase compared to Q1 2024. Our bookings also grew 13.6% to $22.2 million compared to the same period last year. Our total units sold increased 45% to $1.5 million, primarily driven through our flagship ARK franchise. Following the successful launch of the Extinction DLC and Part 3 of Bob's Tall Tales DLC last quarter, we were excited to introduce the Astraeos map for ARK: Survival Ascended. This new content brings a unique twist dipped in Greek mythology, offering players a fresh and immersive experience. Player engagement across the ARK franchise continues to remain strong. Tony TianCo-CEO at Snail Inc00:03:17As of March 31st, 2025, ARK has been played for 4.0 billion cumulative hours, with the average playing time per user reaching 162 hours. In late December of last year, we marked a significant milestone in expanding the ARK universe with the launch of ARK: Ultimate Mobile Edition. The response has been exceptional. Since launch, the mobile title has surpassed 4.8 million downloads across iOS and Android platforms as of March 31st, 2025. In the three months since March 31st, 2025, ARK: Ultimate Mobile Edition had an average DAU of approximately 144,000. We recently expanded the mobile experience further with the release of two fan-favorite maps, Ragnarok and Extinction, and we remain committed to delivering fresh content through this rapidly growing segment. Mobile continues to be a key growth area for the ARK franchise, effectively lowering the hardware barrier to entry and expanding our reach to a broader global audience. Tony TianCo-CEO at Snail Inc00:04:41We also attended the 2025 Game Developers Conference, or GDC, this past March. Peter will dive deeper into what was revealed during the event, but I'm excited to announce new upcoming content and DLCs for the ARK franchise, activities and content celebrating ARK's 10-year anniversary, the review of two new internally developed projects, and showcasing several new titles that will expand our growing portfolio of games. Beyond traditional gaming, we also announced an encouraging announcement with our subsidiary Interactive Films, the division at Snail that focused on creating content in the vertical short film segment of the digital entertainment markets. The Interactive Films division is our very own short film mobile distribution platform, Salty TV, which hosts 49 short film dramas as of this quarter end. Tony TianCo-CEO at Snail Inc00:05:53Just last month, we signed an MOU with Mega Matrix Inc, a publicly traded entity under the NYSE American, which operates a similar platform to ours for the FlexTV, a short video streaming platform that produces and hosts short dramas. Under this MOU, both parties have committed to co-developing at least 10 short dramas. Both parties will leverage their respective strengths to establish a comprehensive collaboration framework for the joint development, production, and global distribution of short dramas through our respective platforms to reach audiences across North America, Southeast Asia, and other global regions. This includes a collaborative effort on the creative direction and script development of the short dramas, jointly overseeing production progress and budgeting, and providing an avenue for both organizations to broaden reach by tapping into each other's audience. Tony TianCo-CEO at Snail Inc00:07:09This partnership is strategic and ideal for both parties as we both continue to expand our content portfolio and grow our presence in the global short drama industry. By combining Mega Matrix's established production and distribution capabilities with our expertise in AI and immersive storytelling, we remain committed to accelerating this portion of business and expanding our portfolio of short dramas on the Salty TV platform. Snail remains committed to delivering fresh content and experiences that engage our audience and players across multiple platforms and genres. With that, I will now hand it over to Peter, who will provide updates to the ARK franchise. Speak to the upcoming 10-year anniversary of ARK: Survival Evolved, our expanding game portfolio, and additional new information that was revealed at GDC. Peter? Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:08:18Thanks, Tony. Good afternoon, everyone. As many of you know, June 2025 will mark the 10-year anniversary of our flagship title, ARK: Survival Evolved. What began as an ambitious sandbox survival game with dinosaurs, robust taming mechanics, and deep crafting systems has evolved into a global franchise with a passionate player base and a thriving creative content ecosystem. Looking back, ARK: Survival Evolved was more than just a game launch. It was a bold step into an up-and-coming genre that demanded innovation, risk-taking, and a close relationship with our community. From the early days of early access to the full release and the many expansions that followed, ARK has continuously pushed boundaries and adapted to new platforms, new technologies, and new player expectations. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:09:12In the past 10 years, we've expanded the ARK universe across PC, console, and mobile, brought cinematic storytelling and voice talent to the forefront, and connected millions of players worldwide. At the heels of the 10-year anniversary, we unveiled several exciting updates for the ARK franchise at this year's Game Developers Conference. The first was the reveal of a teaser trailer for ARK: Aquatica, giving attendees an early look at the upcoming expansion map. The new map introduces a significant change in gameplay, with roughly 95% of the environment taking place underwater. The expansion reflects our continued efforts to diversify gameplay and evolve the ARK experience as the franchise approaches its 10-year milestone. The new DLC map is expected to launch in the coming months. We also unveiled the official trailer for ARK: Lost Colony, the next major DLC for ARK: Survival Ascended. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:10:18This new expansion is being produced by Studio Wildcard. Expected to launch at the end of the year, we're proud to collaborate with such a respected and talented studio and are committed to delivering high-quality content for players of ASA. As Tony mentioned earlier, we recently launched two new maps for ARK: Ultimate Mobile Edition, expanding the game's content and enhancing the mobile experience for our players. Looking ahead, we plan to release additional expansion maps, including Genesis Part 1 and Part 2, later this year, as part of our ongoing efforts to support and grow the mobile platform. The mobile launch last year marked a transformational milestone for the ARK franchise, enabling us to reach a broader audience that was previously limited by hardware requirements. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:11:16Mobile has become a vital sector in the gaming industry, and ARK: Ultimate Mobile Edition now allows us to engage a completely new segment of players and continue to drive franchise growth across multiple platforms. Beyond these major content updates, we are also preparing a series of additional releases and announcements as part of our broader plans to commemorate the franchise's 10-year anniversary. Onto Bellwright. Last month, we celebrated the one-year early access anniversary of the game. The feedback from launch has been exceptional. As of Q1's end, we sold over 417,000 units, and the Steam wishlist count remains over 1 million. To celebrate this milestone, we introduced a major update into the game with new content and player-requested features that reflect our commitment to the long-term support for the game. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:12:17We're especially excited to bring Bellwright to the Xbox platform in Q4 of 2025, opening the experience to an even broader audience and continuing our efforts to make the game accessible across multiple channels. The upcoming console launch represents a significant achievement in our roadmap and reflects our ongoing commitment to cross-platform expansion and reaching a wider player base. Outside of ARK and Bellwright, we made several other announcements to upcoming games. We debuted teaser trailers for Nine Yin Sutra: Wushu and Nine Yin Sutra: Immortal, which are two in-house developed projects. We also showcased new trailers for upcoming games such as For the Stars, Honeycomb: The World Beyond, Robots at Midnight, and Echoes of Elysium. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:13:15Our indie publishing label, Wandering Wizard, launched two new titles this quarter and recently acquired the publishing rights to Whispers of West Grove, an upcoming psychological horror game developed by NVNT Studios, and Rebel Engine, a hack-and-slash with the speed and gunplay of a '90s first-person shooter developed by Seven Leaf Clover out of Buenos Aires, Argentina. The continued growth of Wandering Wizard reflects our larger goal of diversifying our creative output, expanding into new genres, and partnering with a wider range of independent developers, strengthens our position in the indie publishing space, and supports our long-term vision of building a more diversified and resilient entertainment portfolio. With a strong lineup of upcoming titles and new content for the ARK franchise, along with additional content tied to the 10-year anniversary, we remain committed to delivering fresh, engaging experiences for our players and, in turn, driving returns for our shareholders. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:14:27With that, I will now turn the call over to Heidy to discuss our financial results. Heidy? Heidy ChowCFO at Snail Inc00:14:35Thank you, Peter. Hello, everyone. Thank you for joining us today. I'm pleased to share the details of our financial results for the first quarter ended March 31st, 2025. Net revenue for the first quarter was $20.1 million, a 42.5% increase compared to $14.1 million in the same period last year. The increase was primarily due to an increase in total ARK sales of $2.7 million, an increase in ARK mobile sales of $1.3 million, and the company deferring $3.3 million less sales during the first quarter of 2025 compared to the same period last year. We deferred less revenue this quarter as the majority of ARK: Survival Ascended DLCs had been released, requiring a lower percentage of each ARK: Survival Ascended sale to be deferred in 2025. Heidy ChowCFO at Snail Inc00:15:40Net loss in the first quarter was $1.9 million compared to a loss of $1.8 million in the same period last year. As a result of the aforementioned increase in net revenue, offset by an increase in cost of revenues and operating expenses, a result of our increase in headcount, research and development, and marketing expenses. Bookings for the three months ended March 31st, 2025, increased 13.6% to $22.2 million compared to $19.6 million from the same period last year. The increase was primarily due to the release of ARK: Survival Ascended DLC Extras this quarter and the release of Bob's Tall Tales and Bellwright in the later quarter of 2024. EBITDA for the quarter ended March 31st, 2025, was a loss of $3.2 million compared to a loss of $1.9 million in the prior year period. Heidy ChowCFO at Snail Inc00:16:51The decrease was primarily due to an increase in benefits from income taxes of $1 million, a decrease in interest expenses of $300,000, and an increase in net loss of $100,000, partially offset by a decrease in interest income and interest income related party of $100,000. As of March 31st, 2025, unrestricted cash and cash equivalent was $9.4 million. To review our detailed financial statements, please refer to the earnings press release and the Form 10-Q file with the SEC. Before I hand the call back to the operator for the Q&A session, I would like to take a moment to address the current tariff landscape and share a brief overview of our key goals and strategic opportunities for 2025. We believe that the direct impact of tariffs on our business is likely to be limited. However, indirect effects may still influence our business. Heidy ChowCFO at Snail Inc00:18:01These include a potential rise in the price of console platforms like Xbox and PlayStation, which could defer new players who do not yet own a console. Additionally, increased hardware costs and broader economic uncertainty stemming from tariffs may deepen overall consumer spending, including on premium games. That said, PC gaming accounted for approximately 48% of our revenue in 2024, compared to 41% from consoles. We also believe that our ARK mobile game will help offset some of the broader effects on tariffs as we continue to launch new paid content in the future and given the mobile mode hurdles the barriers of owning a console. Since current-gen consoles are past the mid-life cycle of a console generation, we do not view a possible increase in console prices as a major long-term concern and remain cautiously optimistic. Additionally, the gaming industry has historically shown resilience in the face of economic uncertainty. Heidy ChowCFO at Snail Inc00:19:15While short-term impacts are possible, we remain confident in our ability to adapt to changing economic conditions. Looking ahead to the rest of the year, as Peter mentioned, we're gearing up to celebrate the 10-year anniversary of ARK: Survival Evolved franchise, with a series of upcoming releases and announcements in the works to commemorate the game's long-lasting legacy and dedicated player community. We remain focused on expanding the global reach of our games, bringing our content to new audiences around the world. The ARK mobile game will continue to play a key role in this effort. As mobile broadens the franchise's accessibility and impact across a wider player base, beyond ARK, we are actively investing in scalable growth opportunities across adjacent genres and emerging platforms. Our goal remains to deliver innovative, engaging experiences that resonate with players across diverse platforms and game styles. Thank you all for joining us today. Heidy ChowCFO at Snail Inc00:20:35We will now open the line for Q&A. Operator? Operator00:20:41Thank you. We will now be conducting a question-and-answer session. If you would like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate that your line is in the question queue. You may press star two if you would like to remove your question from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. One moment, please, while we pull for questions. Our first question comes from Michael Kupinski with Noble Capital Markets. Please proceed with your question. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:21:15Thank you. Congratulations on your strong quarter. A couple of questions. I was wondering if you can just talk a little bit about your approach to revenue diversification. I know that you had a number of initiatives here. I just kind of wanted to hear your strategy for that. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:21:36Thank you. This is Peter Kang, and we'll address your question here. We're actively exploring and investing in new business or games that will improve revenue diversification. For example, we have launched a short drama business and signed an MOU with Mega Matrix to accelerate our penetration in that industry. On gaming, we're always releasing games we acquired from our gaming network this year. With Robots at Midnight, Honeycomb: The World Beyond, and Echoes of Elysium all releasing this year, we expect the new revenue streams will have a meaningful contribution to our revenue diversification efforts. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:22:16Peter, you mentioned MOU. I was just wondering if you could talk a little bit about the revenue implications of MOU with Mega Matrix. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:22:27Thank you. I'll let Tony address this one. Tony? Tony TianCo-CEO at Snail Inc00:22:34Sure. Sure. Hi, Michael. I think at this moment, it's probably a little early to measure the potential revenue contribution from the short drama business as we just announced the MOU. What I can tell is that we have an in-house team, and we have been evaluating developing that line of business for quite a while. Over the past several weeks, the MOU team and also our in-house team have been working together. At this moment, we are in the early stage to working on a couple of short drama series. There will be some revenue contribution from that line of business. At this moment, we do not have a specific number of how many short drama series we will be developing, producing this year. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:23:37Gotcha. Tony TianCo-CEO at Snail Inc00:23:37Based on the MOU, we and the two parties are willing to co-develop at least 10 drama series over the next 12 months. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:23:50Gotcha. I was wondering if you could talk about, obviously, you had some cost increase significantly, some of the research and development costs, certainly, for some of these products and so forth, but also from advertising and marketing, which was up about $1 million or so. I was just wondering if you could just talk a little bit about advertising and marketing costs and how we should think about those line items as you kind of look to the upcoming quarters. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:24:19Gotcha. This is Peter again. We increased the size of our portfolio, and as such, marketing expenditures should be increasing. In 2025, we attended the GDC Expo, had a booth there, and unveiled several games and DLCs in our content pipeline. Those unveiled, including ARK: Aquatica, ARK: Lost Colony, Nine Yin Sutra: Immortal, Nine Yin Sutra: Wushu, just to name a few. The majority of the increase is associated with our GDC participation. We also increased our marketing spend to support game releases in 2025. In addition to the new DLCs for the ARK franchise, we also announced Robots at Midnight, Honeycomb: The World Beyond, and Echoes of Elysium. We're truly excited about these releases. Moving forward, we do not expect to see such quarter-over-quarter increases as we refine our game unveil strategies and explore our participation in other game shows. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:25:21Gotcha, Peter. My final question is, obviously, this is you have a lot of expenses, a lot of product launches, and so forth, and I would assume that you're going to monetize that in coming quarters. How should investors look at the bottom line and your approach to turning net income positive? Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:25:41Great question. Our approach to a positive bottom line really centers around cost control and diversified monetization. On the subject of cost control, we outsource certain development functions and reduce our fixed costs and internal headcount burdens. Furthermore, R&D and marketing expenses are tightly aligned with focus projects and near-term revenue targets. Onto monetization, we have expanded into the short drama business and signed an MOU with Mega Matrix to accelerate the short drama business growth. We have premium mods monetizing our ARK: Survival Ascended, allowing Snail to scale content with minimal internal investment. We have remade our ARK mobile game, ARK: Ultimate Mobile Edition, and that in itself can drive high-margin microtransactions. We continuously seek our investments in profitable and scalable content to add to our content pipeline. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:26:47Terrific. That's all I have. Congratulations. Keep up the good work. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:26:52Thank you. Operator00:26:56At this time, this concludes Snail Inc's first quarter 2025 conference call. If your question was not taken, please contact Snail Inc's IR team at snail@gateway-grp.com. Thank you for your participation, and you may now disconnect.Read moreParticipantsExecutivesPeter KangSenior VP and Director of Business Development and OperationsSteven ShinmachiHead of Investor RelationsTony TianCo-CEOHeidy ChowCFOAnalystsMichael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital MarketsPowered by Earnings DocumentsPress Release(8-K)Quarterly report(10-Q) Snail Earnings HeadlinesA Taiwanese town embraces a slow pace of life through a snail race3 hours ago | bostonglobe.comBTown rocked by earthquakes turns to snail racing to revive tourismMay 5 at 1:39 PM | msn.comIran's New Leader Just Said Something That Should Terrify Every AmericanIran's Supreme Leader has declared the Strait of Hormuz closed as leverage against the U.S. - and with 40% of the world's oil passing through that corridor, crude has already crossed $100 per barrel. History shows gold surged 571% during the 1973 oil crisis and 425% in 1979. Today, the U.S. holds 8,133 tonnes of gold valued on the books at $42.22 per ounce - while gold trades above $5,000. American Alternative Assets has released The Great Gold Reset report detailing what this gap could mean for investors.May 5 at 1:00 AM | American Alternative (Ad)The Great Folsom Snail Race returns for city’s 80th birthday. What to knowMay 5 at 1:39 PM | yahoo.comSnail (SNAL) price target increased by 27.27% to 3.57April 29, 2026 | msn.comSnail Games USA Expands Publishing Portfolio with the Launch of Above The SnowApril 27, 2026 | globenewswire.comSee More Snail Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Snail? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Snail and other key companies, straight to your email. Email Address About SnailSnail (NASDAQ:SNAL) Inc. (NASDAQ: SNAL) is a digital entertainment company focused on the development, publishing and operation of free-to-play online games for PC and mobile platforms. The company’s portfolio spans a variety of genres that include massively multiplayer online role-playing games (MMORPGs), strategy titles, and casual mobile games. Snail manages its games throughout the entire lifecycle, providing design, development, server hosting and community support services to engage players worldwide. Founded in the early 2000s and headquartered in Xiamen, China, Snail has expanded its footprint with regional offices in North America, Europe and Southeast Asia. Flagship titles in its library include fantasy-themed MMORPGs and real-time strategy games that have attracted millions of users across Asia before being adapted for Western markets. In addition to in-house development, the company licenses its proprietary game engine technology and offers publishing partnerships to independent studios seeking access to its global distribution channels. Snail’s business model combines in-game monetization through virtual item sales and subscriptions with advertising and co-development agreements. This diversified approach helps the company manage risks associated with the hit-driven nature of the gaming industry. While Snail remains primarily focused on entertainment software, it continues to explore complementary opportunities in cloud gaming infrastructure and esports event hosting.View Snail ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Palantir Drops After a Blowout Q1—What Investors Should KnowShopify’s Valuation Crisis Creates Opportunity in 2026onsemi Stock Dips After Earnings: Why the Dip Is BuyableTSLA: 3 Reasons the Stock Could Hit $400 in MayNebius Breaks Out to All-Time Highs—Here's What's Driving It.3 Reasons Analysts Love DexComMonolithic Power Systems: AI Stock Beat, Raised and Upgraded Post-Earnings Upcoming Earnings AppLovin (5/6/2026)ARM (5/6/2026)DoorDash (5/6/2026)Fortinet (5/6/2026)Marriott International (5/6/2026)Warner Bros. 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PresentationSkip to Participants Operator00:00:00Thank you for standing by, and welcome to Snail Inc's First Quarter 2025 Earnings Conference Call and Webcast. I would now like to turn the call over to Steven Shinmachi with Investor Relations. Steven ShinmachiHead of Investor Relations at Snail Inc00:00:12Thank you, and good afternoon, everyone. Welcome to Snail Inc's First Quarter 2025 Earnings Conference Call and Webcast. Joining us for today's call are Snail Inc's Co-Chief Executive Officer, Tony Tian, Senior Vice President, Director of Business Development and Operations, Peter Kang, and Chief Financial Officer, Heidy Chow. The company's first quarter 2025 earnings press release was filed earlier today and is available on the Investor Relations section of Snail Inc's website at www.snail.com or the SEC's website at www.sec.gov/edgar. During this call, management may make forward-looking statements regarding future events and the future financial performance of the company. Actual events or results may differ materially from our expectations, and forward-looking statements are subject to certain risks and uncertainties. Please refer to the company's Form 10-Q that has been filed with the SEC, the most recent Form 10-K that was filed with the SEC on March 26, 2025, and other SEC filings. Steven ShinmachiHead of Investor Relations at Snail Inc00:01:16The company may make these forward-looking statements as of today and disclaims any duty or obligation to update them or to release publicly any updates or revisions to any forward-looking statements to reflect any change in its expectations or any change in events, conditions, or circumstances on which any statement is based. Additionally, on today's call, we refer to bookings and EBITDA, which are non-GAAP financial measures and provide useful information for the company's investors. You will find the historical reconciliation of bookings and EBITDA to the corresponding GAAP measures in the earnings press release and the company's SEC filings. I will turn the call over to Tony Tian, Co-Chief Executive Officer of Snail. Sir, please proceed. Tony TianCo-CEO at Snail Inc00:02:01Thank you, and good afternoon, everyone. Thank you for joining us today to review our financial and operating results for the first quarter ended March 31st, 2025. The first quarter saw a strong growth across our top line, delivering revenues of $20.1 million, a 42.5% increase compared to Q1 2024. Our bookings also grew 13.6% to $22.2 million compared to the same period last year. Our total units sold increased 45% to $1.5 million, primarily driven through our flagship ARK franchise. Following the successful launch of the Extinction DLC and Part 3 of Bob's Tall Tales DLC last quarter, we were excited to introduce the Astraeos map for ARK: Survival Ascended. This new content brings a unique twist dipped in Greek mythology, offering players a fresh and immersive experience. Player engagement across the ARK franchise continues to remain strong. Tony TianCo-CEO at Snail Inc00:03:17As of March 31st, 2025, ARK has been played for 4.0 billion cumulative hours, with the average playing time per user reaching 162 hours. In late December of last year, we marked a significant milestone in expanding the ARK universe with the launch of ARK: Ultimate Mobile Edition. The response has been exceptional. Since launch, the mobile title has surpassed 4.8 million downloads across iOS and Android platforms as of March 31st, 2025. In the three months since March 31st, 2025, ARK: Ultimate Mobile Edition had an average DAU of approximately 144,000. We recently expanded the mobile experience further with the release of two fan-favorite maps, Ragnarok and Extinction, and we remain committed to delivering fresh content through this rapidly growing segment. Mobile continues to be a key growth area for the ARK franchise, effectively lowering the hardware barrier to entry and expanding our reach to a broader global audience. Tony TianCo-CEO at Snail Inc00:04:41We also attended the 2025 Game Developers Conference, or GDC, this past March. Peter will dive deeper into what was revealed during the event, but I'm excited to announce new upcoming content and DLCs for the ARK franchise, activities and content celebrating ARK's 10-year anniversary, the review of two new internally developed projects, and showcasing several new titles that will expand our growing portfolio of games. Beyond traditional gaming, we also announced an encouraging announcement with our subsidiary Interactive Films, the division at Snail that focused on creating content in the vertical short film segment of the digital entertainment markets. The Interactive Films division is our very own short film mobile distribution platform, Salty TV, which hosts 49 short film dramas as of this quarter end. Tony TianCo-CEO at Snail Inc00:05:53Just last month, we signed an MOU with Mega Matrix Inc, a publicly traded entity under the NYSE American, which operates a similar platform to ours for the FlexTV, a short video streaming platform that produces and hosts short dramas. Under this MOU, both parties have committed to co-developing at least 10 short dramas. Both parties will leverage their respective strengths to establish a comprehensive collaboration framework for the joint development, production, and global distribution of short dramas through our respective platforms to reach audiences across North America, Southeast Asia, and other global regions. This includes a collaborative effort on the creative direction and script development of the short dramas, jointly overseeing production progress and budgeting, and providing an avenue for both organizations to broaden reach by tapping into each other's audience. Tony TianCo-CEO at Snail Inc00:07:09This partnership is strategic and ideal for both parties as we both continue to expand our content portfolio and grow our presence in the global short drama industry. By combining Mega Matrix's established production and distribution capabilities with our expertise in AI and immersive storytelling, we remain committed to accelerating this portion of business and expanding our portfolio of short dramas on the Salty TV platform. Snail remains committed to delivering fresh content and experiences that engage our audience and players across multiple platforms and genres. With that, I will now hand it over to Peter, who will provide updates to the ARK franchise. Speak to the upcoming 10-year anniversary of ARK: Survival Evolved, our expanding game portfolio, and additional new information that was revealed at GDC. Peter? Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:08:18Thanks, Tony. Good afternoon, everyone. As many of you know, June 2025 will mark the 10-year anniversary of our flagship title, ARK: Survival Evolved. What began as an ambitious sandbox survival game with dinosaurs, robust taming mechanics, and deep crafting systems has evolved into a global franchise with a passionate player base and a thriving creative content ecosystem. Looking back, ARK: Survival Evolved was more than just a game launch. It was a bold step into an up-and-coming genre that demanded innovation, risk-taking, and a close relationship with our community. From the early days of early access to the full release and the many expansions that followed, ARK has continuously pushed boundaries and adapted to new platforms, new technologies, and new player expectations. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:09:12In the past 10 years, we've expanded the ARK universe across PC, console, and mobile, brought cinematic storytelling and voice talent to the forefront, and connected millions of players worldwide. At the heels of the 10-year anniversary, we unveiled several exciting updates for the ARK franchise at this year's Game Developers Conference. The first was the reveal of a teaser trailer for ARK: Aquatica, giving attendees an early look at the upcoming expansion map. The new map introduces a significant change in gameplay, with roughly 95% of the environment taking place underwater. The expansion reflects our continued efforts to diversify gameplay and evolve the ARK experience as the franchise approaches its 10-year milestone. The new DLC map is expected to launch in the coming months. We also unveiled the official trailer for ARK: Lost Colony, the next major DLC for ARK: Survival Ascended. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:10:18This new expansion is being produced by Studio Wildcard. Expected to launch at the end of the year, we're proud to collaborate with such a respected and talented studio and are committed to delivering high-quality content for players of ASA. As Tony mentioned earlier, we recently launched two new maps for ARK: Ultimate Mobile Edition, expanding the game's content and enhancing the mobile experience for our players. Looking ahead, we plan to release additional expansion maps, including Genesis Part 1 and Part 2, later this year, as part of our ongoing efforts to support and grow the mobile platform. The mobile launch last year marked a transformational milestone for the ARK franchise, enabling us to reach a broader audience that was previously limited by hardware requirements. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:11:16Mobile has become a vital sector in the gaming industry, and ARK: Ultimate Mobile Edition now allows us to engage a completely new segment of players and continue to drive franchise growth across multiple platforms. Beyond these major content updates, we are also preparing a series of additional releases and announcements as part of our broader plans to commemorate the franchise's 10-year anniversary. Onto Bellwright. Last month, we celebrated the one-year early access anniversary of the game. The feedback from launch has been exceptional. As of Q1's end, we sold over 417,000 units, and the Steam wishlist count remains over 1 million. To celebrate this milestone, we introduced a major update into the game with new content and player-requested features that reflect our commitment to the long-term support for the game. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:12:17We're especially excited to bring Bellwright to the Xbox platform in Q4 of 2025, opening the experience to an even broader audience and continuing our efforts to make the game accessible across multiple channels. The upcoming console launch represents a significant achievement in our roadmap and reflects our ongoing commitment to cross-platform expansion and reaching a wider player base. Outside of ARK and Bellwright, we made several other announcements to upcoming games. We debuted teaser trailers for Nine Yin Sutra: Wushu and Nine Yin Sutra: Immortal, which are two in-house developed projects. We also showcased new trailers for upcoming games such as For the Stars, Honeycomb: The World Beyond, Robots at Midnight, and Echoes of Elysium. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:13:15Our indie publishing label, Wandering Wizard, launched two new titles this quarter and recently acquired the publishing rights to Whispers of West Grove, an upcoming psychological horror game developed by NVNT Studios, and Rebel Engine, a hack-and-slash with the speed and gunplay of a '90s first-person shooter developed by Seven Leaf Clover out of Buenos Aires, Argentina. The continued growth of Wandering Wizard reflects our larger goal of diversifying our creative output, expanding into new genres, and partnering with a wider range of independent developers, strengthens our position in the indie publishing space, and supports our long-term vision of building a more diversified and resilient entertainment portfolio. With a strong lineup of upcoming titles and new content for the ARK franchise, along with additional content tied to the 10-year anniversary, we remain committed to delivering fresh, engaging experiences for our players and, in turn, driving returns for our shareholders. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:14:27With that, I will now turn the call over to Heidy to discuss our financial results. Heidy? Heidy ChowCFO at Snail Inc00:14:35Thank you, Peter. Hello, everyone. Thank you for joining us today. I'm pleased to share the details of our financial results for the first quarter ended March 31st, 2025. Net revenue for the first quarter was $20.1 million, a 42.5% increase compared to $14.1 million in the same period last year. The increase was primarily due to an increase in total ARK sales of $2.7 million, an increase in ARK mobile sales of $1.3 million, and the company deferring $3.3 million less sales during the first quarter of 2025 compared to the same period last year. We deferred less revenue this quarter as the majority of ARK: Survival Ascended DLCs had been released, requiring a lower percentage of each ARK: Survival Ascended sale to be deferred in 2025. Heidy ChowCFO at Snail Inc00:15:40Net loss in the first quarter was $1.9 million compared to a loss of $1.8 million in the same period last year. As a result of the aforementioned increase in net revenue, offset by an increase in cost of revenues and operating expenses, a result of our increase in headcount, research and development, and marketing expenses. Bookings for the three months ended March 31st, 2025, increased 13.6% to $22.2 million compared to $19.6 million from the same period last year. The increase was primarily due to the release of ARK: Survival Ascended DLC Extras this quarter and the release of Bob's Tall Tales and Bellwright in the later quarter of 2024. EBITDA for the quarter ended March 31st, 2025, was a loss of $3.2 million compared to a loss of $1.9 million in the prior year period. Heidy ChowCFO at Snail Inc00:16:51The decrease was primarily due to an increase in benefits from income taxes of $1 million, a decrease in interest expenses of $300,000, and an increase in net loss of $100,000, partially offset by a decrease in interest income and interest income related party of $100,000. As of March 31st, 2025, unrestricted cash and cash equivalent was $9.4 million. To review our detailed financial statements, please refer to the earnings press release and the Form 10-Q file with the SEC. Before I hand the call back to the operator for the Q&A session, I would like to take a moment to address the current tariff landscape and share a brief overview of our key goals and strategic opportunities for 2025. We believe that the direct impact of tariffs on our business is likely to be limited. However, indirect effects may still influence our business. Heidy ChowCFO at Snail Inc00:18:01These include a potential rise in the price of console platforms like Xbox and PlayStation, which could defer new players who do not yet own a console. Additionally, increased hardware costs and broader economic uncertainty stemming from tariffs may deepen overall consumer spending, including on premium games. That said, PC gaming accounted for approximately 48% of our revenue in 2024, compared to 41% from consoles. We also believe that our ARK mobile game will help offset some of the broader effects on tariffs as we continue to launch new paid content in the future and given the mobile mode hurdles the barriers of owning a console. Since current-gen consoles are past the mid-life cycle of a console generation, we do not view a possible increase in console prices as a major long-term concern and remain cautiously optimistic. Additionally, the gaming industry has historically shown resilience in the face of economic uncertainty. Heidy ChowCFO at Snail Inc00:19:15While short-term impacts are possible, we remain confident in our ability to adapt to changing economic conditions. Looking ahead to the rest of the year, as Peter mentioned, we're gearing up to celebrate the 10-year anniversary of ARK: Survival Evolved franchise, with a series of upcoming releases and announcements in the works to commemorate the game's long-lasting legacy and dedicated player community. We remain focused on expanding the global reach of our games, bringing our content to new audiences around the world. The ARK mobile game will continue to play a key role in this effort. As mobile broadens the franchise's accessibility and impact across a wider player base, beyond ARK, we are actively investing in scalable growth opportunities across adjacent genres and emerging platforms. Our goal remains to deliver innovative, engaging experiences that resonate with players across diverse platforms and game styles. Thank you all for joining us today. Heidy ChowCFO at Snail Inc00:20:35We will now open the line for Q&A. Operator? Operator00:20:41Thank you. We will now be conducting a question-and-answer session. If you would like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate that your line is in the question queue. You may press star two if you would like to remove your question from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. One moment, please, while we pull for questions. Our first question comes from Michael Kupinski with Noble Capital Markets. Please proceed with your question. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:21:15Thank you. Congratulations on your strong quarter. A couple of questions. I was wondering if you can just talk a little bit about your approach to revenue diversification. I know that you had a number of initiatives here. I just kind of wanted to hear your strategy for that. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:21:36Thank you. This is Peter Kang, and we'll address your question here. We're actively exploring and investing in new business or games that will improve revenue diversification. For example, we have launched a short drama business and signed an MOU with Mega Matrix to accelerate our penetration in that industry. On gaming, we're always releasing games we acquired from our gaming network this year. With Robots at Midnight, Honeycomb: The World Beyond, and Echoes of Elysium all releasing this year, we expect the new revenue streams will have a meaningful contribution to our revenue diversification efforts. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:22:16Peter, you mentioned MOU. I was just wondering if you could talk a little bit about the revenue implications of MOU with Mega Matrix. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:22:27Thank you. I'll let Tony address this one. Tony? Tony TianCo-CEO at Snail Inc00:22:34Sure. Sure. Hi, Michael. I think at this moment, it's probably a little early to measure the potential revenue contribution from the short drama business as we just announced the MOU. What I can tell is that we have an in-house team, and we have been evaluating developing that line of business for quite a while. Over the past several weeks, the MOU team and also our in-house team have been working together. At this moment, we are in the early stage to working on a couple of short drama series. There will be some revenue contribution from that line of business. At this moment, we do not have a specific number of how many short drama series we will be developing, producing this year. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:23:37Gotcha. Tony TianCo-CEO at Snail Inc00:23:37Based on the MOU, we and the two parties are willing to co-develop at least 10 drama series over the next 12 months. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:23:50Gotcha. I was wondering if you could talk about, obviously, you had some cost increase significantly, some of the research and development costs, certainly, for some of these products and so forth, but also from advertising and marketing, which was up about $1 million or so. I was just wondering if you could just talk a little bit about advertising and marketing costs and how we should think about those line items as you kind of look to the upcoming quarters. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:24:19Gotcha. This is Peter again. We increased the size of our portfolio, and as such, marketing expenditures should be increasing. In 2025, we attended the GDC Expo, had a booth there, and unveiled several games and DLCs in our content pipeline. Those unveiled, including ARK: Aquatica, ARK: Lost Colony, Nine Yin Sutra: Immortal, Nine Yin Sutra: Wushu, just to name a few. The majority of the increase is associated with our GDC participation. We also increased our marketing spend to support game releases in 2025. In addition to the new DLCs for the ARK franchise, we also announced Robots at Midnight, Honeycomb: The World Beyond, and Echoes of Elysium. We're truly excited about these releases. Moving forward, we do not expect to see such quarter-over-quarter increases as we refine our game unveil strategies and explore our participation in other game shows. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:25:21Gotcha, Peter. My final question is, obviously, this is you have a lot of expenses, a lot of product launches, and so forth, and I would assume that you're going to monetize that in coming quarters. How should investors look at the bottom line and your approach to turning net income positive? Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:25:41Great question. Our approach to a positive bottom line really centers around cost control and diversified monetization. On the subject of cost control, we outsource certain development functions and reduce our fixed costs and internal headcount burdens. Furthermore, R&D and marketing expenses are tightly aligned with focus projects and near-term revenue targets. Onto monetization, we have expanded into the short drama business and signed an MOU with Mega Matrix to accelerate the short drama business growth. We have premium mods monetizing our ARK: Survival Ascended, allowing Snail to scale content with minimal internal investment. We have remade our ARK mobile game, ARK: Ultimate Mobile Edition, and that in itself can drive high-margin microtransactions. We continuously seek our investments in profitable and scalable content to add to our content pipeline. Michael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital Markets00:26:47Terrific. That's all I have. Congratulations. Keep up the good work. Peter KangSenior VP and Director of Business Development and Operations at Snail Inc00:26:52Thank you. Operator00:26:56At this time, this concludes Snail Inc's first quarter 2025 conference call. If your question was not taken, please contact Snail Inc's IR team at snail@gateway-grp.com. Thank you for your participation, and you may now disconnect.Read moreParticipantsExecutivesPeter KangSenior VP and Director of Business Development and OperationsSteven ShinmachiHead of Investor RelationsTony TianCo-CEOHeidy ChowCFOAnalystsMichael KupinskiDirector of Research, Managing Director of Media, and Entertainment Analyst at Noble Capital MarketsPowered by