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OTCMKTS:CYAGF

CyberAgent Q2 2025 Earnings Report

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$8.06 0.00 (0.00%)
As of 09/21/2026

CyberAgent EPS Results

Actual EPS
$0.13
Consensus EPS
$0.12
Beat/Miss
Beat by +$0.01
One Year Ago EPS
N/A

CyberAgent Revenue Results

Actual Revenue
$1.45 billion
Expected Revenue
$1.45 billion
Beat/Miss
Missed by -$1.71 million
YoY Revenue Growth
N/A

CyberAgent Announcement Details

Quarter
Q2 2025
Time
Before Market Opens
Conference Call Date
N/A
Conference Call Time
N/A

Upcoming Earnings

CyberAgent's next earnings date is estimated for Wednesday, November 11, 2026, based on past reporting schedules.

Conference Call Resources

CyberAgent Earnings Headlines

CyberAgent, Inc. (CYAGF)
Elon Musk’s One Stock Retirement Plan
Jeff Brown picked Nvidia in 2016, before it surged 37,000 percent. Now he's tracking a small AI company he says is the same size Nvidia was a decade ago. The company holds 150 patents protecting its core technology, and Brown believes Elon Musk could soon drive major demand for it. A key catalyst is set for November 11.tc pixel
CyberAgent Inc.
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About CyberAgent

CyberAgent (OTCMKTS:CYAGF) is a Japanese internet company founded in 1998 by Susumu Fujita. Headquartered in Tokyo, the company develops and operates digital businesses primarily in Japan, with selected services and content distributed internationally.

CyberAgent’s main activities include internet advertising, media and streaming services, and online gaming. Its advertising business provides digital marketing, data-driven advertising, and related services to corporate clients. The company also operates Ameba, a blogging and content platform, and Abema, an internet-based video and streaming service offering news, entertainment, sports, and original programming.

Through its gaming operations and affiliated studios, including Cygames, CyberAgent develops and publishes mobile and online games such as role-playing and other digital entertainment titles. The company is led by founder Susumu Fujita, who serves as its representative director and president. Its businesses are focused largely on the Japanese market, while certain games and digital content are offered to users in overseas markets.

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