NASDAQ:MSGM Motorsport Games Q2 2025 Earnings Report $4.49 0.00 (0.00%) Closing price 05/22/2026 04:00 PM EasternExtended Trading$4.47 -0.02 (-0.33%) As of 05/22/2026 05:53 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more. ProfileEarnings HistoryForecast Motorsport Games EPS ResultsActual EPS$0.82Consensus EPS N/ABeat/MissN/AOne Year Ago EPSN/AMotorsport Games Revenue ResultsActual Revenue$2.59 millionExpected RevenueN/ABeat/MissN/AYoY Revenue GrowthN/AMotorsport Games Announcement DetailsQuarterQ2 2025Date8/13/2025TimeAfter Market ClosesConference Call DateWednesday, August 13, 2025Conference Call Time5:00PM ETUpcoming EarningsMotorsport Games' Q2 2026 earnings is estimated for Thursday, August 13, 2026, based on past reporting schedules, with a conference call scheduled on Wednesday, August 12, 2026 at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Quarterly Report (10-Q)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Motorsport Games Q2 2025 Earnings Call TranscriptProvided by QuartrAugust 13, 2025 ShareLink copied to clipboard.Key Takeaways Positive Sentiment: Record game revenues delivered by Le Mans Ultimate, with new concurrent and daily active user highs in June and after the V1.0 release. Positive Sentiment: Race Control subscription saw a 296% net monthly recurring revenue growth in June, a quick ratio of 4.66, and an ARR approaching $972K, highlighting strong SaaS momentum. Positive Sentiment: Q2 2025 revenue rose 37.7% year-over-year to $2.6 M and net income doubled to $4.2 M, marking the company’s first quarter of positive operating income and $3.7 M adjusted EBITDA. Positive Sentiment: The company is in late-stage negotiations to port Le Mans Ultimate to Xbox and PlayStation and is exploring publishing partnerships that could bring upfront funding and wider distribution. Positive Sentiment: Motorsport Games completed the Studio 397 acquisition, gaining full IP control with no further payments, and is leveraging the technology for current and future titles. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallMotorsport Games Q2 202500:00 / 00:00Speed:1x1.25x1.5x2xThere are 3 speakers on the call. Speaker 100:00:00Thank you and welcome to Motorsport Games Second Quarter 2025 Earnings Conference Call and Webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood, and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's Second Quarter 2025 Earnings Press Release filed today after market close. This is available in the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of the U.S. Federal Security Laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Speaker 100:00:49Except as required by law, the company undertakes no obligation to update any forward-looking statement made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filing to the SEC, including the most recent quarterly report on Form 10-Q for the quarter ended June 30, 2025, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as adjusted EBITDA, as we discuss the Second Quarter 2025 financial results. Speaker 100:01:32You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today, which is also available in the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. Now, I'd like to turn the call over to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen? Speaker 200:01:57Thank you, everyone, for joining this conference call today. We have some exciting turnaround news, product and software as a service, or SaaS, developments to lay out today as part of our overview of ongoing progress made by the company in the second quarter of the year. Work continues apace on our primary game title, Le Mans Ultimate. A major update was delivered by Studio 397, our development arm, during the run-up to the real-world 24 Hours of Le Mans held in June. The game title was demonstrated on-site to thousands of people attending Le Mans. Our activation was further enhanced alongside Pimax, a recent lead investor in Motorsport Games, with simulators running their latest VR headsets. In our product update, significant gameplay improvements were pushed into the product, including support for teams and driver swap races. Speaker 200:02:50In most racing titles, everyone is out for themselves, but with endurance racing, there are three drivers per team, each driving parts of a race. It's a real team effort, and as such, Le Mans Ultimate now delivers upon this collaborative distinction, bringing some of what makes popular multiplayer games, playing with friends as a squad as opposed to against one another, to the sim racing genre. Players within a team can customize their car livery to bring their own identity to the racetrack. Liveries can be freely shared around with other players. Some of the designs are very complex works of art. We are planning a livery marketplace, enabling players to host and trade their custom designs with others through an easy platform extended from our existing Race Control platform, designed to reduce the complexity of sim racing. Speaker 200:03:40Now that team events have been incorporated into the product experience, we can accelerate our plan to bring the world's biggest racing e-sports event back into focus. Le Mans Virtual will be returning, with the final expected to be held next year, with early qualifying rounds appearing in Q4 of this year. Le Mans Virtual was a resounding success when hosted on our prior product, rFactor 2, and now that we have an official Le Mans product in full swing, we are excited to leverage the latest technology in the return of what we hope will be a great spectacle and marketing vehicle for our evergreen game, Le Mans Ultimate, and multiplayer platform, Race Control. As part of this feature rollout, we have been testing the viability of our platform to host such large-scale real-time events, and we're impressed with the player interest. Speaker 200:04:32In the opening test, over 6,000 drivers signed up to deliver more than 1,700 teams, a great testament to early player reaction to a feature we're going to be leveraging ever more in the run-up to Le Mans Virtual. Additionally, the final downloadable content pack for the 2024 season was delivered, including two new vehicles, the Lexus and Lamborghini GT3s, and the Lusail circuit in Qatar. We also, during that week, in coordination with our partners at the Automobile Club de l'Ouest, announced an expansion of the game to include the European Le Mans Series, or ELMS for short. Speaker 200:05:09This expansion to the game will add three more iconic venues in Paul Ricard, Circuit de Barcelona-Catalunya, and the home of British racing, Silverstone, along with the LMP3 class of cars, a prospect that seems to have excited fans of what we believe to be a viable gaming franchise in Le Mans Ultimate. The result of this update and the associated marketing activity brought tremendous visibility to the product. The month of June, when viewed in isolation outside of the original product release month of February 2024, delivered record game revenues. Additionally, the game set new concurrent and daily active user records, demonstrating strong continued interest in the product and the 24 Hours of Le Mans, upon which we base our licensed gaming experience. Speaker 200:05:58Following the June update on July 22, outside of this reporting period, but a significant milestone in the company's calendar, and one I'd like to mention, we delivered version 1.0 of the product. Once again, the game set new records for concurrent and daily active users. We believe this demonstrates that, unlike some licensed game titles, the success of the product itself is not critically tied to the real-world race and championship upon which it is based. The biggest race is held in June, but our new player records came about more than a month later, in line with the full release version 1.0, signifying the product has left the early access phase. Players have reacted favorably to this new phase of the product life cycle. Speaker 200:06:44Leaving early access means that we can tap into new marketing and sales tactics, as well as commence work on the much-anticipated console port of the game. Fans are increasingly eager to see our product on Microsoft Xbox and Sony PlayStation gaming consoles, and of course, the vast audience available to us via those platforms is of great interest. With regards to console port, I am pleased to confirm that we are in late-stage negotiations with an expert third-party development studio well-versed in transitioning this kind of title to gaming consoles. It is hoped that the initial portion of work can begin in the coming weeks, and it could lead to a full-blown agreement to bring Le Mans Ultimate to an even larger audience. Additionally, we are in conversations with potential partners interested in taking on publishing responsibilities and assisting in turning our product into a long-term multi-format gaming franchise. Speaker 200:07:43Whilst we currently self-develop and publish all of our products and content, we see several advantages to partnering with a more experienced and well-connected publishing company to maximize the opportunity we believe to be within reach. There are also discussions taking place about any incoming publisher funding, the console port, which would see Motorsport Games receive a sizable upfront payment and de-risk cash flow pressures in the near term. We think this shows that the continued success of our game has piqued interest across the industry. LMU, or Le Mans Ultimate, game revenues were a driving force in revenue and net income. Both were significantly higher than the equivalent quarter in 2024, an increase of 37.7% and 103% respectively, despite the company no longer generating NASCAR revenues since the beginning of the year. Speaker 200:08:36You will recall we opted to sell the NASCAR license as part of our plan to bring about development focus and bring to market higher quality games, especially those with potential for additional forward-thinking revenue streams, which could compound when integrated within our overall ecosystem. We built the games, provide the online platform, and own the end-to-end experience, which should benefit not only our ability to increase accessibility and quality, but player experience. As of June 30, 2025, we had cash and cash equivalents of $2.4 million, which increased to $2.8 million as of July 31, 2025. Where game revenues continue to climb, demonstrating great player confidence in Le Mans Ultimate, we are even more pleased with our subscription offerings. Speaker 200:09:28Race Control, the Motorsport Games' own platform, which brings players together to enjoy our titles with well over 200,000 accounts now registered, has contributed significantly to the business since its introduction. In December of last year, a subscription service went live, offering additional perks to our player base. Growth has been rapid, with net monthly recurring revenue, or MRR, growth at 296% in June alone. More impressive is our quick ratio, a measure of new subscribers versus churn subscribers, of 4.66 at our highest peak in June. We believe anything over 4 to be a significant indicator of growth, and this despite the service and manpower focused to be in its early stage life cycle. We believe these statistics prove that our subscription product is incredibly sticky, adding value to our players and resulting in net revenue retention that exceeds business models that simply rely on unit sales. Speaker 200:10:31Prior to December 2024, the company generated revenues from typical game content sales. We now offer up clear indicators of our move into a SaaS territory, aided and accelerated by our complete control over the experience ecosystem, game, content, and now services. We're agile and unafraid to steer a course to benefit growth. With this impressive growth and retention, we view Race Control as not only an important revenue line, but also the basis of predictable forward-looking cash flow that will allow for us to make better strategic investments and bring even more value to players who are active subscribers. At the end of June alone, we had an annual recurring revenue, or ARR, of approximately $972,000, with an MRR of approximately $81,000. Those numbers have been improved upon considerably since, and we look forward to updating you on this exciting area in future earnings calls. Speaker 200:11:36As a result of this explosive growth, we are investing in our SaaS infrastructure and expertise. I'm delighted to announce the hiring of John Tibble as Vice President of Revenue and Growth. John had previously served in his senior role at Motorsport Games and has experience at Codemasters, Vivendi, and CI Games. He rejoins the business with a mission to maximize our game content and now subscription revenues, and has already had a positive impact on our earnings. We're delighted to welcome back a strong leader with a proven track record in John. This is a great indicator of where the company stands today versus where it was when I returned in 2023. We are making enormous strides in attracting and retaining top-tier talent. The decision to overhaul the business and focus on Studio 397, our remaining development arm, has proven itself worthy of a road to recovery. Speaker 200:12:32What is a game studio without great games? We leveraged the technology acquired and then extended through Studio 397 to positive effect. In early July, we settled the remaining balance of the studio purchase. With this, the company now has full and complete ownership over the technology and IP. There will be no further payments related to its purchase, freeing up cash flow. We are now empowered to continue leveraging the technology that underpins rFactor 2, F1 Arcade, and now Le Mans Ultimate, knowing it is under Motorsport Games control. All of this has contributed to a major milestone for the company. A turnaround story worthy of appreciation saw us record income from operations of $2 million in Q2 2025. After adjusting for other non-recurring other operating income of $1.1 million, Q2 2025 was the first quarter in the company's history that income from operations was generated. Speaker 200:13:32We've worked hard to stabilize, demonstrate our capability, and I'm proud of how everyone across the business has pulled together to make this happen. There is a pride across the organization that makes a real difference. Business growth is now a routine conversation within the corridors of Motorsport Games. Whilst the foreseeable future will see further development of our successful Le Mans Ultimate game, and with our recent announcement of a career mode feature, allowing players who tend to avoid online multiplayer racing in favor of solo zero-to-hero style gameplay, we aim to attract a wealth of new players to the product over the longer term. We are also looking to expand core technologies to serve new opportunities and drive major enhancements through Race Control. Speaker 200:14:18In addition, we are in active conversation with our recent investors, led by Pimax, about ways in which we can enhance the VR sim racing scene and generate new business opportunities benefiting both Motorsport Games and Pimax. We believe there is an opportunity to begin mapping out a future in which the company scales to develop and operate more than one game franchise, possibly outside of the sim racing endurance market we are widely recognized as leading. Whether this is a new IP or a licensed title is under discussion. We are deploying effort to identify the next opportunity, and you can be assured that the revitalized company that is Motorsport Games has proven innovation and quality at the forefront of its player offerings. Now, I would like to invite Stanley Beckley, our Chief Financial Officer, to talk about the financial results for the second quarter of 2025. Operator00:15:14Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I won't be offering any forward-looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the second quarter of 2025. Revenues for the quarter were $2.6 million, up by $0.7 million, or 37.7% when compared to the same period in the prior year. The increase in revenues was primarily due to a $1.3 million increase in 2025 from sales of our Le Mans Ultimate racing title, particularly DLC sales, a $0.2 million increase from Race Control, and a $0.1 million increase in our rFactor 2 title compared to 2024, offset by a $0.9 million decrease in NASCAR-related revenues, a gaming title we are no longer authorized to sell starting in 2025. Operator00:16:15Net income for the quarter was $4.2 million, compared to a net income of $2.1 million for the same period in the prior year, an improvement of $2.1 million or 103%. The increase in net income is driven by an increase in revenues, lower billing expenses, as well as $0.8 million from the Westco Insurance Company settlement in June 2025. Net income attributable to Class A common stock was $0.82 per share for the second quarter of 2025, compared to $0.77 for the same period in the prior year. I am pleased to report that after adjusting for other non-recurring other operating income of $1.1 million, Q2 2025 was the first quarter in the company's history that income from operations was generated. Operator00:17:15We are reporting adjusted EBITDA of $3.7 million for the second quarter of 2025, compared to an adjusted EBITDA loss of $0.5 million for the same period in the prior year. The improvement in adjusted EBITDA of $4.2 million was primarily due to the same factors driving the previously discussed change in net income for the second quarter of 2025 when compared to the same period in the prior year, as well as the decrease in stock-based compensation compared to the prior year period. As it relates to liquidity, as of June 30, 2025, we had cash and cash equivalents of $2.4 million, which increased to $2.8 million as of July 31, 2025. For the six months ended June 30, 2025, we generated an average positive cash flow from operations of approximately $46,000 per month. Operator00:18:15That was primarily due to $0.8 million from the Westco Insurance Company settlement in June 2025 and $0.5 million from a settlement agreement with HC2 Holdings 2 Inc. in March 2025. Thank you all for your time, and now I will turn the call back to Stephen for closing remarks. Speaker 200:18:37Thank you again for everyone joining this call today. You can no doubt tell we're happy to bring you this update. Sharing our turnaround is really kicking into gear. This provides us with great satisfaction, but it's part of a much bigger story we're going to be telling over the next few quarters. Motorsport Games has an evergreen gaming product on its hands. We're seeing record player numbers, our subscription service has added a SaaS component to the business, and we're invested in driving that component forwards to the benefit of our loyal customers. I'll now pass it back to the operator. Speaker 100:19:14Thank you, and there are no questions on the line at this time, so we will conclude today's program. Thank you for your participation in Motorsport Games Second Quarter 2025 Earnings Call. You may now disconnect.Read morePowered by Earnings DocumentsSlide DeckPress Release(8-K)Quarterly report(10-Q) Motorsport Games Earnings HeadlinesTop Esports Stocks Worth Watching - May 14thMay 16, 2026 | americanbankingnews.comMotorsport Games (NASDAQ:MSGM) Cut to Buy at Wall Street ZenMay 16, 2026 | americanbankingnews.comTicker Revealed: Pre-IPO Access to "Next Elon Musk" CompanyWe’ve found The Next Elon Musk… and what we believe to be the next Tesla. It’s already racked up $26 billion in government contracts. Peter Thiel just bet $1 Billion on it.May 25 at 1:00 AM | Banyan Hill Publishing (Ad)Top Esports Stocks To Consider - May 13thMay 15, 2026 | americanbankingnews.comEsports Stocks Worth Watching - May 12thMay 14, 2026 | americanbankingnews.comTranscript: Motorsport Games Q1 2026 Earnings Conference CallMay 14, 2026 | finance.yahoo.comSee More Motorsport Games Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Motorsport Games? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Motorsport Games and other key companies, straight to your email. Email Address About Motorsport GamesMotorsport Games (NASDAQ:MSGM), Inc. is a publicly traded developer and publisher of interactive motorsport entertainment, headquartered in Miami, Florida. The company specializes in creating officially licensed racing simulation titles and managing associated esports competitions. By focusing exclusively on the motorsport genre, Motorsport Games aims to deliver authentic digital experiences that mirror the rules, tracks and vehicles of real-world racing series. The company’s core activities include the development of video games under licenses from major sanctioning bodies such as NASCAR, the Fédération Internationale de l’Automobile (FIA) and International Motor Sports Association (IMSA). Notable releases include the NASCAR Heat and FIA Certified to Win series, GRID Legends and F1 Manager 2022. In addition to traditional console and PC titles, Motorsport Games operates competitive esports leagues—bringing professional drivers, teams and fans together through virtual racing events and online tournaments. Since its founding in 2018, Motorsport Games has pursued strategic acquisitions to bolster its technical capabilities and licensing portfolio. In 2021 the company added Studio 397—developer of the rFactor 2 simulation platform—and 704Games, the team behind the NASCAR Heat franchise. These moves expanded Motorsport Games’ global reach across North America, Europe and Asia, positioning the company to serve publishers, racing series and automotive partners with turnkey digital and esports solutions.View Motorsport Games ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Ross Stores Earnings Beat Sends Stock To New HighsWas Decker’s Double Beat a Bullish Signal—Or Mere HOKA’s-Pocus?Workday Validates AI Flywheel: Stock Price Recovery BeginsApparel Earnings Winners and Losers: Ralph Lauren Takes OffWhy Walmart, Target and TJX Got Such Different Reactions After EarningsThe Careful Consumer: What Q1 Earnings Reveal—And Where Cracks May AppearOverextended, e.l.f. 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There are 3 speakers on the call. Speaker 100:00:00Thank you and welcome to Motorsport Games Second Quarter 2025 Earnings Conference Call and Webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood, and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's Second Quarter 2025 Earnings Press Release filed today after market close. This is available in the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of the U.S. Federal Security Laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Speaker 100:00:49Except as required by law, the company undertakes no obligation to update any forward-looking statement made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filing to the SEC, including the most recent quarterly report on Form 10-Q for the quarter ended June 30, 2025, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as adjusted EBITDA, as we discuss the Second Quarter 2025 financial results. Speaker 100:01:32You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today, which is also available in the Investor Relations section of Motorsport Games' website at www.motorsportgames.com. Now, I'd like to turn the call over to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen? Speaker 200:01:57Thank you, everyone, for joining this conference call today. We have some exciting turnaround news, product and software as a service, or SaaS, developments to lay out today as part of our overview of ongoing progress made by the company in the second quarter of the year. Work continues apace on our primary game title, Le Mans Ultimate. A major update was delivered by Studio 397, our development arm, during the run-up to the real-world 24 Hours of Le Mans held in June. The game title was demonstrated on-site to thousands of people attending Le Mans. Our activation was further enhanced alongside Pimax, a recent lead investor in Motorsport Games, with simulators running their latest VR headsets. In our product update, significant gameplay improvements were pushed into the product, including support for teams and driver swap races. Speaker 200:02:50In most racing titles, everyone is out for themselves, but with endurance racing, there are three drivers per team, each driving parts of a race. It's a real team effort, and as such, Le Mans Ultimate now delivers upon this collaborative distinction, bringing some of what makes popular multiplayer games, playing with friends as a squad as opposed to against one another, to the sim racing genre. Players within a team can customize their car livery to bring their own identity to the racetrack. Liveries can be freely shared around with other players. Some of the designs are very complex works of art. We are planning a livery marketplace, enabling players to host and trade their custom designs with others through an easy platform extended from our existing Race Control platform, designed to reduce the complexity of sim racing. Speaker 200:03:40Now that team events have been incorporated into the product experience, we can accelerate our plan to bring the world's biggest racing e-sports event back into focus. Le Mans Virtual will be returning, with the final expected to be held next year, with early qualifying rounds appearing in Q4 of this year. Le Mans Virtual was a resounding success when hosted on our prior product, rFactor 2, and now that we have an official Le Mans product in full swing, we are excited to leverage the latest technology in the return of what we hope will be a great spectacle and marketing vehicle for our evergreen game, Le Mans Ultimate, and multiplayer platform, Race Control. As part of this feature rollout, we have been testing the viability of our platform to host such large-scale real-time events, and we're impressed with the player interest. Speaker 200:04:32In the opening test, over 6,000 drivers signed up to deliver more than 1,700 teams, a great testament to early player reaction to a feature we're going to be leveraging ever more in the run-up to Le Mans Virtual. Additionally, the final downloadable content pack for the 2024 season was delivered, including two new vehicles, the Lexus and Lamborghini GT3s, and the Lusail circuit in Qatar. We also, during that week, in coordination with our partners at the Automobile Club de l'Ouest, announced an expansion of the game to include the European Le Mans Series, or ELMS for short. Speaker 200:05:09This expansion to the game will add three more iconic venues in Paul Ricard, Circuit de Barcelona-Catalunya, and the home of British racing, Silverstone, along with the LMP3 class of cars, a prospect that seems to have excited fans of what we believe to be a viable gaming franchise in Le Mans Ultimate. The result of this update and the associated marketing activity brought tremendous visibility to the product. The month of June, when viewed in isolation outside of the original product release month of February 2024, delivered record game revenues. Additionally, the game set new concurrent and daily active user records, demonstrating strong continued interest in the product and the 24 Hours of Le Mans, upon which we base our licensed gaming experience. Speaker 200:05:58Following the June update on July 22, outside of this reporting period, but a significant milestone in the company's calendar, and one I'd like to mention, we delivered version 1.0 of the product. Once again, the game set new records for concurrent and daily active users. We believe this demonstrates that, unlike some licensed game titles, the success of the product itself is not critically tied to the real-world race and championship upon which it is based. The biggest race is held in June, but our new player records came about more than a month later, in line with the full release version 1.0, signifying the product has left the early access phase. Players have reacted favorably to this new phase of the product life cycle. Speaker 200:06:44Leaving early access means that we can tap into new marketing and sales tactics, as well as commence work on the much-anticipated console port of the game. Fans are increasingly eager to see our product on Microsoft Xbox and Sony PlayStation gaming consoles, and of course, the vast audience available to us via those platforms is of great interest. With regards to console port, I am pleased to confirm that we are in late-stage negotiations with an expert third-party development studio well-versed in transitioning this kind of title to gaming consoles. It is hoped that the initial portion of work can begin in the coming weeks, and it could lead to a full-blown agreement to bring Le Mans Ultimate to an even larger audience. Additionally, we are in conversations with potential partners interested in taking on publishing responsibilities and assisting in turning our product into a long-term multi-format gaming franchise. Speaker 200:07:43Whilst we currently self-develop and publish all of our products and content, we see several advantages to partnering with a more experienced and well-connected publishing company to maximize the opportunity we believe to be within reach. There are also discussions taking place about any incoming publisher funding, the console port, which would see Motorsport Games receive a sizable upfront payment and de-risk cash flow pressures in the near term. We think this shows that the continued success of our game has piqued interest across the industry. LMU, or Le Mans Ultimate, game revenues were a driving force in revenue and net income. Both were significantly higher than the equivalent quarter in 2024, an increase of 37.7% and 103% respectively, despite the company no longer generating NASCAR revenues since the beginning of the year. Speaker 200:08:36You will recall we opted to sell the NASCAR license as part of our plan to bring about development focus and bring to market higher quality games, especially those with potential for additional forward-thinking revenue streams, which could compound when integrated within our overall ecosystem. We built the games, provide the online platform, and own the end-to-end experience, which should benefit not only our ability to increase accessibility and quality, but player experience. As of June 30, 2025, we had cash and cash equivalents of $2.4 million, which increased to $2.8 million as of July 31, 2025. Where game revenues continue to climb, demonstrating great player confidence in Le Mans Ultimate, we are even more pleased with our subscription offerings. Speaker 200:09:28Race Control, the Motorsport Games' own platform, which brings players together to enjoy our titles with well over 200,000 accounts now registered, has contributed significantly to the business since its introduction. In December of last year, a subscription service went live, offering additional perks to our player base. Growth has been rapid, with net monthly recurring revenue, or MRR, growth at 296% in June alone. More impressive is our quick ratio, a measure of new subscribers versus churn subscribers, of 4.66 at our highest peak in June. We believe anything over 4 to be a significant indicator of growth, and this despite the service and manpower focused to be in its early stage life cycle. We believe these statistics prove that our subscription product is incredibly sticky, adding value to our players and resulting in net revenue retention that exceeds business models that simply rely on unit sales. Speaker 200:10:31Prior to December 2024, the company generated revenues from typical game content sales. We now offer up clear indicators of our move into a SaaS territory, aided and accelerated by our complete control over the experience ecosystem, game, content, and now services. We're agile and unafraid to steer a course to benefit growth. With this impressive growth and retention, we view Race Control as not only an important revenue line, but also the basis of predictable forward-looking cash flow that will allow for us to make better strategic investments and bring even more value to players who are active subscribers. At the end of June alone, we had an annual recurring revenue, or ARR, of approximately $972,000, with an MRR of approximately $81,000. Those numbers have been improved upon considerably since, and we look forward to updating you on this exciting area in future earnings calls. Speaker 200:11:36As a result of this explosive growth, we are investing in our SaaS infrastructure and expertise. I'm delighted to announce the hiring of John Tibble as Vice President of Revenue and Growth. John had previously served in his senior role at Motorsport Games and has experience at Codemasters, Vivendi, and CI Games. He rejoins the business with a mission to maximize our game content and now subscription revenues, and has already had a positive impact on our earnings. We're delighted to welcome back a strong leader with a proven track record in John. This is a great indicator of where the company stands today versus where it was when I returned in 2023. We are making enormous strides in attracting and retaining top-tier talent. The decision to overhaul the business and focus on Studio 397, our remaining development arm, has proven itself worthy of a road to recovery. Speaker 200:12:32What is a game studio without great games? We leveraged the technology acquired and then extended through Studio 397 to positive effect. In early July, we settled the remaining balance of the studio purchase. With this, the company now has full and complete ownership over the technology and IP. There will be no further payments related to its purchase, freeing up cash flow. We are now empowered to continue leveraging the technology that underpins rFactor 2, F1 Arcade, and now Le Mans Ultimate, knowing it is under Motorsport Games control. All of this has contributed to a major milestone for the company. A turnaround story worthy of appreciation saw us record income from operations of $2 million in Q2 2025. After adjusting for other non-recurring other operating income of $1.1 million, Q2 2025 was the first quarter in the company's history that income from operations was generated. Speaker 200:13:32We've worked hard to stabilize, demonstrate our capability, and I'm proud of how everyone across the business has pulled together to make this happen. There is a pride across the organization that makes a real difference. Business growth is now a routine conversation within the corridors of Motorsport Games. Whilst the foreseeable future will see further development of our successful Le Mans Ultimate game, and with our recent announcement of a career mode feature, allowing players who tend to avoid online multiplayer racing in favor of solo zero-to-hero style gameplay, we aim to attract a wealth of new players to the product over the longer term. We are also looking to expand core technologies to serve new opportunities and drive major enhancements through Race Control. Speaker 200:14:18In addition, we are in active conversation with our recent investors, led by Pimax, about ways in which we can enhance the VR sim racing scene and generate new business opportunities benefiting both Motorsport Games and Pimax. We believe there is an opportunity to begin mapping out a future in which the company scales to develop and operate more than one game franchise, possibly outside of the sim racing endurance market we are widely recognized as leading. Whether this is a new IP or a licensed title is under discussion. We are deploying effort to identify the next opportunity, and you can be assured that the revitalized company that is Motorsport Games has proven innovation and quality at the forefront of its player offerings. Now, I would like to invite Stanley Beckley, our Chief Financial Officer, to talk about the financial results for the second quarter of 2025. Operator00:15:14Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I won't be offering any forward-looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the second quarter of 2025. Revenues for the quarter were $2.6 million, up by $0.7 million, or 37.7% when compared to the same period in the prior year. The increase in revenues was primarily due to a $1.3 million increase in 2025 from sales of our Le Mans Ultimate racing title, particularly DLC sales, a $0.2 million increase from Race Control, and a $0.1 million increase in our rFactor 2 title compared to 2024, offset by a $0.9 million decrease in NASCAR-related revenues, a gaming title we are no longer authorized to sell starting in 2025. Operator00:16:15Net income for the quarter was $4.2 million, compared to a net income of $2.1 million for the same period in the prior year, an improvement of $2.1 million or 103%. The increase in net income is driven by an increase in revenues, lower billing expenses, as well as $0.8 million from the Westco Insurance Company settlement in June 2025. Net income attributable to Class A common stock was $0.82 per share for the second quarter of 2025, compared to $0.77 for the same period in the prior year. I am pleased to report that after adjusting for other non-recurring other operating income of $1.1 million, Q2 2025 was the first quarter in the company's history that income from operations was generated. Operator00:17:15We are reporting adjusted EBITDA of $3.7 million for the second quarter of 2025, compared to an adjusted EBITDA loss of $0.5 million for the same period in the prior year. The improvement in adjusted EBITDA of $4.2 million was primarily due to the same factors driving the previously discussed change in net income for the second quarter of 2025 when compared to the same period in the prior year, as well as the decrease in stock-based compensation compared to the prior year period. As it relates to liquidity, as of June 30, 2025, we had cash and cash equivalents of $2.4 million, which increased to $2.8 million as of July 31, 2025. For the six months ended June 30, 2025, we generated an average positive cash flow from operations of approximately $46,000 per month. Operator00:18:15That was primarily due to $0.8 million from the Westco Insurance Company settlement in June 2025 and $0.5 million from a settlement agreement with HC2 Holdings 2 Inc. in March 2025. Thank you all for your time, and now I will turn the call back to Stephen for closing remarks. Speaker 200:18:37Thank you again for everyone joining this call today. You can no doubt tell we're happy to bring you this update. Sharing our turnaround is really kicking into gear. This provides us with great satisfaction, but it's part of a much bigger story we're going to be telling over the next few quarters. Motorsport Games has an evergreen gaming product on its hands. We're seeing record player numbers, our subscription service has added a SaaS component to the business, and we're invested in driving that component forwards to the benefit of our loyal customers. I'll now pass it back to the operator. Speaker 100:19:14Thank you, and there are no questions on the line at this time, so we will conclude today's program. Thank you for your participation in Motorsport Games Second Quarter 2025 Earnings Call. You may now disconnect.Read morePowered by