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OTCMKTS:DNACF

DeNA Q1 2026 Earnings Report

DeNA logo
$15.85 0.00 (0.00%)
As of 06/11/2026

DeNA EPS Results

Actual EPS
$0.70
Consensus EPS
$0.82
Beat/Miss
Missed by -$0.12
One Year Ago EPS
N/A

DeNA Revenue Results

Actual Revenue
$289.54 million
Expected Revenue
$325.68 million
Beat/Miss
Missed by -$36.14 million
YoY Revenue Growth
N/A

DeNA Announcement Details

Quarter
Q1 2026
Time
Before Market Opens
Conference Call Date
N/A
Conference Call Time
N/A

Upcoming Earnings

DeNA's next earnings date is estimated for Wednesday, August 12, 2026, based on past reporting schedules.

Conference Call Resources

DeNA Earnings Headlines

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DeNA Co., Ltd. (DNACF)
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About DeNA

DeNA (OTCMKTS:DNACF)., Ltd. is a Japan-based company specializing in online and mobile platforms, with a core focus on digital entertainment. Since launching its flagship Mobage mobile gaming network in 2006, DeNA has built a diverse portfolio of game development and publishing services, collaborating with both in-house studios and external partners. The company’s platform offers a range of social games accessible via smartphones and web browsers, supporting global releases as well as titles tailored to its domestic Japanese market.

Beyond gaming, DeNA operates a suite of e-commerce and web-based services that leverage its technology infrastructure and user-network expertise. This includes automotive auction and dealer support platforms, where DeNA provides tools for vehicle sourcing, inspection and sales, along with data-driven analytics for dealers. The company has also branched into digital health, developing mobile applications that monitor and manage lifestyle habits in collaboration with healthcare partners.

DeNA’s diversification extends into professional sports and media. In 2012, the company acquired the Yokohama DeNA BayStars, a Central League baseball club, integrating sports management with marketing and fan-engagement initiatives. This move reflects DeNA’s broader strategy of applying its digital platform know-how to real-world entertainment and community experiences.

Headquartered in Tokyo and founded in 1999 by Tomoko Namba, DeNA serves a primarily Japanese audience while maintaining regional offices in North America and Asia. Over more than two decades, the company has forged partnerships with global game developers and technology providers to expand its service reach and explore new verticals in online commerce and digital services.

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