NASDAQ:SLE Super League Enterprise Q1 2026 Earnings Report $3.28 -0.12 (-3.39%) As of 01:54 PM Eastern This is a fair market value price provided by Massive. Learn more. ProfileEarnings HistoryForecast Super League Enterprise EPS ResultsActual EPS-$1.77Consensus EPS -$1.92Beat/MissBeat by +$0.15One Year Ago EPS-$199.79Super League Enterprise Revenue ResultsActual Revenue$3.00 millionExpected Revenue$2.80 millionBeat/MissBeat by +$203.00 thousandYoY Revenue GrowthN/ASuper League Enterprise Announcement DetailsQuarterQ1 2026Date5/15/2026TimeBefore Market OpensConference Call DateFriday, May 15, 2026Conference Call Time8:30AM ETUpcoming EarningsSuper League Enterprise's Q2 2026 earnings is estimated for Thursday, August 13, 2026, based on past reporting schedules, with a conference call scheduled on Friday, August 14, 2026 at 4:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Quarterly Report (10-Q)Earnings HistoryCompany ProfilePowered by Super League Enterprise Q1 2026 Earnings Call TranscriptProvided by QuartrMay 15, 2026 ShareLink copied to clipboard.Key Takeaways Positive Sentiment: Super League said it finished Q1 2026 with $11.4 million in cash and does not expect to need to raise capital in the foreseeable future to fund operations, even after paying for the Misfits Ads acquisition. Positive Sentiment: Q1 gross revenue rose to $3.3 million from $2.7 million a year ago, while sequential revenue declined only 6% despite normal seasonal pressure, which management said suggests a higher revenue baseline. Positive Sentiment: Gross margin improved to 36% from 32% in Q4 2025, helped by more turnkey packages, reusable execution components, and a higher mix of media solutions with better margins. Positive Sentiment: Commercial momentum appears to be building, with average closed deal size up to $157,000, a pipeline of about $1.78 million per salesperson, and 23 new clients added year to date. Positive Sentiment: The recently closed Misfits Ads acquisition is expected to add profitable programmatic revenue starting in Q2 and support the company’s goal of reaching cash-based EBITDA profitability by year-end. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallSuper League Enterprise Q1 202600:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Matt EdelmanCEO at Super League00:00:00Good morning, and thank you for joining us. I'm pleased to share our financial results and business updates for the first quarter of 2026, along with our perspective on the progress we are making as a company and the opportunities ahead. As we discussed during our last earnings call, 2025 was about stabilizing and restructuring Super League. We strengthened our balance sheet, eliminated our debt, simplified our capital structure, reduced operating costs, and established a more disciplined operating model. The focus of 2026 is execution. Our first quarter results reflect the early stages of delivery against the commitments we made to shareholders. We are investing strategically to strengthen the business, expand our capabilities, and create a more scalable and predictable revenue foundation, all while continuing to preserve capital and maintain financial flexibility. We believe our liquidity position remains strong. Matt EdelmanCEO at Super League00:01:01We ended the quarter with $11.4 million in cash, and even with the $1.5 million in cash consideration associated with the closing of the Misfits Ads business acquisition paid earlier this month, we do not anticipate needing to raise capital in the foreseeable future to fund ongoing operations. At the same time, we are beginning to see encouraging operational signals across the business. Gross revenue for Q1 2026 increased to $3.3 million, up from $2.7 million in the prior first year quarter. Sequentially, revenue declined only 6% from Q4 2025, despite typical seasonal patterns in which our fourth quarter is materially stronger than the first. We believe this reflects the early establishment of a higher revenue baseline for Super League. Matt EdelmanCEO at Super League00:01:57Gross margin improved to 36% in Q1, up from 32% in Q4 2025, reflecting continued improvement in the quality and structure of our revenue mix, and the more disciplined delivery model we have implemented across the organization. Cash-based EBITDA improved 11% year-over-year as we continued to balance strategic investment with operational discipline. We are also seeing positive momentum in our commercial activity. Average closed deal size increased to $157,000, up from $145,000 in the prior year quarter. While weighted pipeline open opportunities per salesperson grew to approximately $1.78 million as of this month, nearly triple the level from two years ago. In addition, we have continued to expand our client base, engaging 23 new clients year to date, while also increasing activity with returning partners. Matt EdelmanCEO at Super League00:02:56We are beginning to see evidence that brands view Super League as more than a campaign execution partner. In an increasing number of cases, relationships that began on one gaming platform such as Roblox are evolving into multi-platform programs spanning Fortnite, Minecraft, and mobile. Connected TV, PC, and web gaming are now entering the mix as well. We are also incorporating more media solutions and amplification strategies through TikTok and YouTube influencers, tapping into the vibrant gaming creator economy. Together, these trends reinforce Super League's role as a strategic partner, helping brands reach consumers across fragmented digital environments. That progress is supported by a stronger and more connected operating model. Our platform and data capabilities continue to expand through the integration of Bounce, our Solsten partnership, and now the addition of rewarded video advertising technology and new programmatic solutions via the Misfits Ads business acquisition. Matt EdelmanCEO at Super League00:04:00Together, these capabilities strengthen our ability to better understand audiences, improve the return on advertising spend, and support more scalable campaign execution. At the same time, our strategic properties initiative continues to evolve through ownership interest in gaming experiences on Roblox, such as Hide or Die and My Avatar, along with our commercial partnership with Misfits Gaming Group. These initiatives provide access to differentiated inventory, including more than 100 million users through the Misfits Gaming Group Roblox game portfolio, direct monetization opportunities, and gameplay behavior signals that further enhance our understanding of consumer engagement patterns. The recent closing of the Misfits Ads business transaction reinforces this broader strategy. The addition of profitable programmatic revenue, proprietary technology, and expanded brand relationships is expected to contribute to our financial results beginning in the second quarter. Matt EdelmanCEO at Super League00:04:59More importantly, we believe the transaction strengthens the predictability and scalability of our revenue model while supporting our path to cash-based EBITDA profitability by year-end. On a pro forma basis, the combined Super League and Misfits pipeline of opportunities reflects approximately $12 million of gross revenue potential in fiscal year 2026. While this should not be interpreted as guidance, we believe it provides a useful illustration of the expanded scale and commercial reach of the combined business, as well as a clearer trajectory towards sustained financial pro stability. Stepping back more broadly, we believe the market itself is evolving in ways that further align with Super League's strengths. We've spoken often about the scale and influence of gaming audiences. What is becoming clear, however, is that gaming behavior itself is shaping consumer behavior across the digital economy. Matt EdelmanCEO at Super League00:05:56Consumers are gravitating toward products and services built around progression, based engagement, participation, identity expression, rewards, and continuous interactive feedback loops. We see these dynamics across prediction markets, sports betting, stock trading, collectibles, social commerce, dating platforms, and even emerging entertainment formats such as micro dramas. Said simply, we are witnessing the rise of the gamified consumer. With more than 80% of people under the age of 45 playing video games, we believe Super League is uniquely positioned to help brands understand and connect with this highly engaged and under-monetized audience. The player mindset increasingly shapes how consumer behavior well beyond gaming itself. Our opportunity is to help brands apply the principles that drive participation, progression, and engagement inside games to marketing programs across digital platforms and channels. We believe this positions Super League to help partners create more relevant, effective, and measurable consumer experiences. Matt EdelmanCEO at Super League00:07:07A final note, we continue to explore opportunities related to digital assets and are encouraged by recent stabilization and announcements validating the long-term potential of the sector. Examples include Fannie Mae's support of Bitcoin and USDC-backed mortgage products, the SEC's approval of the New York Stock Exchange's tokenized securities framework, as well as Nasdaq's proposal to trade and settle securities in tokenized form, and broader regulatory support for digital financial infrastructure. While our approach remains thoughtful and disciplined, these developments, combined with the depth of crossover between gaming audiences and digital currency holders, continue to reinforce the potential of participation-driven digital economies and related ownership ecosystems. Most importantly, as we look ahead, we remain focused on disciplined execution across the business. Matt EdelmanCEO at Super League00:07:59We are doing what we said we would do, strengthening the business, improving the quality and predictability of our revenue model, expanding our capabilities, and positioning Super League to participate more meaningfully in large and growing markets. We still have important work ahead of us, but today the priority is execution, not stabilization, a phase now behind us. We believe shareholders will increasingly see our continued progress down this path reflected in our operating and financial results in the fiscal quarters ahead. Thank you. With that, I'll turn it back to the operator for Q&A. Operator00:08:39Thank you so much. We will now be conducting a question and answer session. If you would like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate your line is in the question queue. You may press star two to remove yourself from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. One moment please while we poll for your questions. Our first question has come from the line of James Kisner with Water Tower Research. Please proceed with your questions. James KisnerAnalyst at Water Tower Research00:09:12Thanks for taking my questions. Just first, you know, pointing at three new clients year to date, that's pretty notable. Can you just kinda drill down a bit on that? Like, what's really driving that momentum, you know, particular offerings or customer verticals, or just any other way you'd like to talk about it? Matt EdelmanCEO at Super League00:09:29Thanks for the question. Look, I think we have been successful with our education process in helping brands understand the opportunities to get in front of what we are, you know, now really emphasizing our gamified consumers, both within gaming environments and beyond. The industry at large is also getting more attention, and that has been aided by a lot of the work done by platforms such as Roblox. As a result, there are more agencies and marketing executives who see the opportunity to be in front of an audience that is otherwise hard to influence and reach. We are assembling a more clear set of solutions, and it seems to really be paying dividends. James KisnerAnalyst at Water Tower Research00:10:34That's helpful. On gross margin, it looks you had a nice improvement here sequentially. Just, I think you mentioned mix and a more disciplined delivery model. Can you just kinda say more about that, like perhaps what in mix is improving and, you know, or maybe what costs you're controlling and, you know, what are kinda the biggest levers to improve gross margin from here? Matt EdelmanCEO at Super League00:10:56There are really a couple of key items here. One is we are beginning to be more focused on the delivery of turnkey packages. We have built a handful of reusable elements that help us bring what our brand partners find to be custom solutions, but are not built from scratch each time by our execution team. These reusable components allow us to be much more efficient. We also have begun adding more media solutions into our packages, which typically bring us a higher margin because of the minimal execution costs associated with bringing those to life. Matt EdelmanCEO at Super League00:11:48I would say the increasing breadth of our opportunity to not just bring people into immersive platforms or mobile, but also CTV, PC, and web games, gives us a chance to weave together a program for a client that meets our margin goals a little bit more consistently without compromising and, in fact, enhancing the potential outcome for our partners. James KisnerAnalyst at Water Tower Research00:12:18That's helpful. Last one, I'll pass it. Just on Misfits, congrats on closing that. Can you kind of like talk about the integration plan there and perhaps, you know, how soon we might see a, you know, a positive impact or, you know, from the opportunities from that acquisition? Matt EdelmanCEO at Super League00:12:34I appreciate that. Misfits Ads business is a terrific addition to Super League. We have already brought the team on board and are starting to use their capabilities and their tools. Coming with Misfits was a very exciting pipeline of partnerships, both active and in sort of a setup for future business. We will see an impact in the second quarter. There are revenue-generating deals that have already moved over to Super League as part of the acquisition. The deals are profitable, as we said. The acquisition itself is a profitable acquisition and accretive acquisition on EBITDA, cash-based EBITDA basis. We anticipate being able to share some of that progress and contribution, when we report on Q2. James KisnerAnalyst at Water Tower Research00:13:37Great. Thank you very much. I'll pass it. Operator00:13:42Thank you so much. As a reminder, if you'd like to ask a question, please press star one on your telephone keypad. Our next questions come from the line of Rommel Dionisio with Aegis Capital. Please proceed with your questions. Rommel, may you please see if you're self muted, please. Rommel DionisioAnalyst at Aegis Capital00:14:09Hello? Hello? Operator00:14:11We can hear you now. Matt EdelmanCEO at Super League00:14:11Yeah. Rommel DionisioAnalyst at Aegis Capital00:14:11Sorry. Operator00:14:12Hi, Rommel. Rommel DionisioAnalyst at Aegis Capital00:14:12Thank you. Sorry about that. Hi. Sorry about that, guys. Matt, I wonder if you could just discuss the [privacy bidding] cross-selling opportunities. Obviously, the Misfits acquisition is new, but in prior acquisitions, you know, I wonder if you could just describe to what extent that's helped benefit the top line and, you know, the prospect for that going forward, especially with the Misfits acquisition now closed. Thank you. Matt EdelmanCEO at Super League00:14:35Sure. Thank you, Rommel. I'm very excited. We are seeing an increasing amount of interest from partners in being in more than one channel with their campaigns. You know, earlier on in our life cycle, a partner would come to us, a brand would come to us and want to be active in a single platform, such as Roblox or Minecraft. The excitement about the results we've been able to show over the years has emboldened more brand partners to look at cross-channel opportunities. They are now coming to us and looking for either a cross-channel media solution. Matt EdelmanCEO at Super League00:15:22In fact, we had one brand ask us to run a program for them across five different channels, that is just for media, turnkey media, which is a terrific area for us, as I mentioned earlier, a high-margin opportunity. But even when partners are coming to us now to activate inside a platform like Roblox or Fortnite, we are bringing influencers from YouTube or TikTok into that program. We are bringing a mobile media buy into that program. You know, we're really starting to see that brands understand this gamified consumer lives in multiple places, and being able to surround that segment as part of their campaign has an increasingly positive impact on the results we can deliver. Rommel DionisioAnalyst at Aegis Capital00:16:26Thank you so much. Operator00:16:31Thank you. There are no further questions at this time. I'd like now like to hand the call back over to Matt Edelman for any closing comments. Matt EdelmanCEO at Super League00:16:38Thank you again, everyone, for your time and your questions. As we continue through 2026, our focus is clear: executing against the strategy we laid out, strengthening the quality and predictability of our business, and translating operational progress into long-term shareholder value. We are encouraged by the momentum beginning to emerge across the business and believe the coming quarters will increasingly reflect the progress we have made in building the new Super League. Have a happy Friday. Operator00:17:13Thank you so much. This does conclude today's teleconference. We appreciate your participation. You may disconnect your lines at this time. Enjoy the rest of your day.Read moreParticipantsAnalystsJames KisnerAnalyst at Water Tower ResearchMatt EdelmanCEO at Super LeagueRommel DionisioAnalyst at Aegis CapitalPowered by Earnings DocumentsPress Release(8-K)Quarterly report(10-Q) Super League Enterprise Earnings HeadlinesSuper League Strengthens Commercial Leadership with Appointment of Anthony Alexander as Executive Vice President of RevenueJune 3 at 9:00 AM | globenewswire.comJohnson & Johnson late-breaking results show nipocalimab significantly reduced systemic lupus erythematosus (SLE) disease activity in a Phase 2 studyJune 2 at 12:04 AM | prnewswire.comJune 12: $100 Turns Into $100,000?The SpaceX IPO is scheduled for June 12, and former tech executive Jeff Brown - who identified Bitcoin, Tesla, and Nvidia before major runs - says the window to get in early is closing fast. Brown is showing investors how to claim a stake in Elon Musk's company before it hits the public markets. Once the IPO happens, this pre-public opportunity disappears.June 4 at 1:00 AM | Brownstone Research (Ad)Super League Streamlines Capital Structure, Cancels Preferred StockMay 27, 2026 | tipranks.comSuper League Introduces Job City By Indeed On RobloxMay 20, 2026 | globenewswire.comWhy Is Super League Enterprise Stock Surging On Tuesday?May 19, 2026 | benzinga.comSee More Super League Enterprise Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Super League Enterprise? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Super League Enterprise and other key companies, straight to your email. Email Address About Super League EnterpriseSuper League Enterprise (NASDAQ:SLE) creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. In addition, the company operates Minecraft server world for more casual players on consoles and tablets. Further, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was founded in 2015 and is headquartered in Santa Monica, California.View Super League Enterprise ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles From Runway to Riches: Victoria's Secret's New LookDell's AI Toll Bridge Is Paved with Record MarginsUlta's Q1 Report Primes It for a Beauty of a ReboundPalo Alto Networks Accelerates Growth 31% on AI DemandUrban Outfitters Stock Stalls Despite Another Strong QuarterMarvell’s AI Moment Raises a Bigger Question for Amazon and ServiceNowHIVE Earnings Highlight AI Ambitions Beyond Bitcoin Mining Upcoming Earnings Oracle (6/10/2026)Adobe (6/11/2026)Accenture (6/18/2026)FedEx (6/23/2026)Micron Technology (6/24/2026)NIKE (6/30/2026)Delta Air Lines (7/9/2026)Fastenal (7/13/2026)Bank of America (7/14/2026)The Goldman Sachs Group (7/14/2026) Get 30 Days of MarketBeat All Access for Free Sign up for MarketBeat All Access to gain access to MarketBeat's full suite of research tools. 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PresentationSkip to Participants Matt EdelmanCEO at Super League00:00:00Good morning, and thank you for joining us. I'm pleased to share our financial results and business updates for the first quarter of 2026, along with our perspective on the progress we are making as a company and the opportunities ahead. As we discussed during our last earnings call, 2025 was about stabilizing and restructuring Super League. We strengthened our balance sheet, eliminated our debt, simplified our capital structure, reduced operating costs, and established a more disciplined operating model. The focus of 2026 is execution. Our first quarter results reflect the early stages of delivery against the commitments we made to shareholders. We are investing strategically to strengthen the business, expand our capabilities, and create a more scalable and predictable revenue foundation, all while continuing to preserve capital and maintain financial flexibility. We believe our liquidity position remains strong. Matt EdelmanCEO at Super League00:01:01We ended the quarter with $11.4 million in cash, and even with the $1.5 million in cash consideration associated with the closing of the Misfits Ads business acquisition paid earlier this month, we do not anticipate needing to raise capital in the foreseeable future to fund ongoing operations. At the same time, we are beginning to see encouraging operational signals across the business. Gross revenue for Q1 2026 increased to $3.3 million, up from $2.7 million in the prior first year quarter. Sequentially, revenue declined only 6% from Q4 2025, despite typical seasonal patterns in which our fourth quarter is materially stronger than the first. We believe this reflects the early establishment of a higher revenue baseline for Super League. Matt EdelmanCEO at Super League00:01:57Gross margin improved to 36% in Q1, up from 32% in Q4 2025, reflecting continued improvement in the quality and structure of our revenue mix, and the more disciplined delivery model we have implemented across the organization. Cash-based EBITDA improved 11% year-over-year as we continued to balance strategic investment with operational discipline. We are also seeing positive momentum in our commercial activity. Average closed deal size increased to $157,000, up from $145,000 in the prior year quarter. While weighted pipeline open opportunities per salesperson grew to approximately $1.78 million as of this month, nearly triple the level from two years ago. In addition, we have continued to expand our client base, engaging 23 new clients year to date, while also increasing activity with returning partners. Matt EdelmanCEO at Super League00:02:56We are beginning to see evidence that brands view Super League as more than a campaign execution partner. In an increasing number of cases, relationships that began on one gaming platform such as Roblox are evolving into multi-platform programs spanning Fortnite, Minecraft, and mobile. Connected TV, PC, and web gaming are now entering the mix as well. We are also incorporating more media solutions and amplification strategies through TikTok and YouTube influencers, tapping into the vibrant gaming creator economy. Together, these trends reinforce Super League's role as a strategic partner, helping brands reach consumers across fragmented digital environments. That progress is supported by a stronger and more connected operating model. Our platform and data capabilities continue to expand through the integration of Bounce, our Solsten partnership, and now the addition of rewarded video advertising technology and new programmatic solutions via the Misfits Ads business acquisition. Matt EdelmanCEO at Super League00:04:00Together, these capabilities strengthen our ability to better understand audiences, improve the return on advertising spend, and support more scalable campaign execution. At the same time, our strategic properties initiative continues to evolve through ownership interest in gaming experiences on Roblox, such as Hide or Die and My Avatar, along with our commercial partnership with Misfits Gaming Group. These initiatives provide access to differentiated inventory, including more than 100 million users through the Misfits Gaming Group Roblox game portfolio, direct monetization opportunities, and gameplay behavior signals that further enhance our understanding of consumer engagement patterns. The recent closing of the Misfits Ads business transaction reinforces this broader strategy. The addition of profitable programmatic revenue, proprietary technology, and expanded brand relationships is expected to contribute to our financial results beginning in the second quarter. Matt EdelmanCEO at Super League00:04:59More importantly, we believe the transaction strengthens the predictability and scalability of our revenue model while supporting our path to cash-based EBITDA profitability by year-end. On a pro forma basis, the combined Super League and Misfits pipeline of opportunities reflects approximately $12 million of gross revenue potential in fiscal year 2026. While this should not be interpreted as guidance, we believe it provides a useful illustration of the expanded scale and commercial reach of the combined business, as well as a clearer trajectory towards sustained financial pro stability. Stepping back more broadly, we believe the market itself is evolving in ways that further align with Super League's strengths. We've spoken often about the scale and influence of gaming audiences. What is becoming clear, however, is that gaming behavior itself is shaping consumer behavior across the digital economy. Matt EdelmanCEO at Super League00:05:56Consumers are gravitating toward products and services built around progression, based engagement, participation, identity expression, rewards, and continuous interactive feedback loops. We see these dynamics across prediction markets, sports betting, stock trading, collectibles, social commerce, dating platforms, and even emerging entertainment formats such as micro dramas. Said simply, we are witnessing the rise of the gamified consumer. With more than 80% of people under the age of 45 playing video games, we believe Super League is uniquely positioned to help brands understand and connect with this highly engaged and under-monetized audience. The player mindset increasingly shapes how consumer behavior well beyond gaming itself. Our opportunity is to help brands apply the principles that drive participation, progression, and engagement inside games to marketing programs across digital platforms and channels. We believe this positions Super League to help partners create more relevant, effective, and measurable consumer experiences. Matt EdelmanCEO at Super League00:07:07A final note, we continue to explore opportunities related to digital assets and are encouraged by recent stabilization and announcements validating the long-term potential of the sector. Examples include Fannie Mae's support of Bitcoin and USDC-backed mortgage products, the SEC's approval of the New York Stock Exchange's tokenized securities framework, as well as Nasdaq's proposal to trade and settle securities in tokenized form, and broader regulatory support for digital financial infrastructure. While our approach remains thoughtful and disciplined, these developments, combined with the depth of crossover between gaming audiences and digital currency holders, continue to reinforce the potential of participation-driven digital economies and related ownership ecosystems. Most importantly, as we look ahead, we remain focused on disciplined execution across the business. Matt EdelmanCEO at Super League00:07:59We are doing what we said we would do, strengthening the business, improving the quality and predictability of our revenue model, expanding our capabilities, and positioning Super League to participate more meaningfully in large and growing markets. We still have important work ahead of us, but today the priority is execution, not stabilization, a phase now behind us. We believe shareholders will increasingly see our continued progress down this path reflected in our operating and financial results in the fiscal quarters ahead. Thank you. With that, I'll turn it back to the operator for Q&A. Operator00:08:39Thank you so much. We will now be conducting a question and answer session. If you would like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate your line is in the question queue. You may press star two to remove yourself from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. One moment please while we poll for your questions. Our first question has come from the line of James Kisner with Water Tower Research. Please proceed with your questions. James KisnerAnalyst at Water Tower Research00:09:12Thanks for taking my questions. Just first, you know, pointing at three new clients year to date, that's pretty notable. Can you just kinda drill down a bit on that? Like, what's really driving that momentum, you know, particular offerings or customer verticals, or just any other way you'd like to talk about it? Matt EdelmanCEO at Super League00:09:29Thanks for the question. Look, I think we have been successful with our education process in helping brands understand the opportunities to get in front of what we are, you know, now really emphasizing our gamified consumers, both within gaming environments and beyond. The industry at large is also getting more attention, and that has been aided by a lot of the work done by platforms such as Roblox. As a result, there are more agencies and marketing executives who see the opportunity to be in front of an audience that is otherwise hard to influence and reach. We are assembling a more clear set of solutions, and it seems to really be paying dividends. James KisnerAnalyst at Water Tower Research00:10:34That's helpful. On gross margin, it looks you had a nice improvement here sequentially. Just, I think you mentioned mix and a more disciplined delivery model. Can you just kinda say more about that, like perhaps what in mix is improving and, you know, or maybe what costs you're controlling and, you know, what are kinda the biggest levers to improve gross margin from here? Matt EdelmanCEO at Super League00:10:56There are really a couple of key items here. One is we are beginning to be more focused on the delivery of turnkey packages. We have built a handful of reusable elements that help us bring what our brand partners find to be custom solutions, but are not built from scratch each time by our execution team. These reusable components allow us to be much more efficient. We also have begun adding more media solutions into our packages, which typically bring us a higher margin because of the minimal execution costs associated with bringing those to life. Matt EdelmanCEO at Super League00:11:48I would say the increasing breadth of our opportunity to not just bring people into immersive platforms or mobile, but also CTV, PC, and web games, gives us a chance to weave together a program for a client that meets our margin goals a little bit more consistently without compromising and, in fact, enhancing the potential outcome for our partners. James KisnerAnalyst at Water Tower Research00:12:18That's helpful. Last one, I'll pass it. Just on Misfits, congrats on closing that. Can you kind of like talk about the integration plan there and perhaps, you know, how soon we might see a, you know, a positive impact or, you know, from the opportunities from that acquisition? Matt EdelmanCEO at Super League00:12:34I appreciate that. Misfits Ads business is a terrific addition to Super League. We have already brought the team on board and are starting to use their capabilities and their tools. Coming with Misfits was a very exciting pipeline of partnerships, both active and in sort of a setup for future business. We will see an impact in the second quarter. There are revenue-generating deals that have already moved over to Super League as part of the acquisition. The deals are profitable, as we said. The acquisition itself is a profitable acquisition and accretive acquisition on EBITDA, cash-based EBITDA basis. We anticipate being able to share some of that progress and contribution, when we report on Q2. James KisnerAnalyst at Water Tower Research00:13:37Great. Thank you very much. I'll pass it. Operator00:13:42Thank you so much. As a reminder, if you'd like to ask a question, please press star one on your telephone keypad. Our next questions come from the line of Rommel Dionisio with Aegis Capital. Please proceed with your questions. Rommel, may you please see if you're self muted, please. Rommel DionisioAnalyst at Aegis Capital00:14:09Hello? Hello? Operator00:14:11We can hear you now. Matt EdelmanCEO at Super League00:14:11Yeah. Rommel DionisioAnalyst at Aegis Capital00:14:11Sorry. Operator00:14:12Hi, Rommel. Rommel DionisioAnalyst at Aegis Capital00:14:12Thank you. Sorry about that. Hi. Sorry about that, guys. Matt, I wonder if you could just discuss the [privacy bidding] cross-selling opportunities. Obviously, the Misfits acquisition is new, but in prior acquisitions, you know, I wonder if you could just describe to what extent that's helped benefit the top line and, you know, the prospect for that going forward, especially with the Misfits acquisition now closed. Thank you. Matt EdelmanCEO at Super League00:14:35Sure. Thank you, Rommel. I'm very excited. We are seeing an increasing amount of interest from partners in being in more than one channel with their campaigns. You know, earlier on in our life cycle, a partner would come to us, a brand would come to us and want to be active in a single platform, such as Roblox or Minecraft. The excitement about the results we've been able to show over the years has emboldened more brand partners to look at cross-channel opportunities. They are now coming to us and looking for either a cross-channel media solution. Matt EdelmanCEO at Super League00:15:22In fact, we had one brand ask us to run a program for them across five different channels, that is just for media, turnkey media, which is a terrific area for us, as I mentioned earlier, a high-margin opportunity. But even when partners are coming to us now to activate inside a platform like Roblox or Fortnite, we are bringing influencers from YouTube or TikTok into that program. We are bringing a mobile media buy into that program. You know, we're really starting to see that brands understand this gamified consumer lives in multiple places, and being able to surround that segment as part of their campaign has an increasingly positive impact on the results we can deliver. Rommel DionisioAnalyst at Aegis Capital00:16:26Thank you so much. Operator00:16:31Thank you. There are no further questions at this time. I'd like now like to hand the call back over to Matt Edelman for any closing comments. Matt EdelmanCEO at Super League00:16:38Thank you again, everyone, for your time and your questions. As we continue through 2026, our focus is clear: executing against the strategy we laid out, strengthening the quality and predictability of our business, and translating operational progress into long-term shareholder value. We are encouraged by the momentum beginning to emerge across the business and believe the coming quarters will increasingly reflect the progress we have made in building the new Super League. Have a happy Friday. Operator00:17:13Thank you so much. This does conclude today's teleconference. We appreciate your participation. You may disconnect your lines at this time. Enjoy the rest of your day.Read moreParticipantsAnalystsJames KisnerAnalyst at Water Tower ResearchMatt EdelmanCEO at Super LeagueRommel DionisioAnalyst at Aegis CapitalPowered by