Sony NYSE: SONY reported fiscal 2025 third-quarter results that set third-quarter records for sales and operating income, while management also raised its full-year outlook and expanded its share repurchase authorization. CFO Lin Tao presented the results and business highlights, followed by question-and-answer sessions with media, investors, and analysts.
Quarterly results and updated full-year forecast
Sales from continuing operations in the fiscal 2025 third quarter rose 1% year-over-year to JPY 3.7137 trillion, while operating income increased 22% to JPY 515.0 billion. Management said both figures were record highs for the third quarter. Net income increased 11% to JPY 377.3 billion.
Alongside the quarterly report, Sony raised its full-year forecast. The company increased its outlook for:
- Sales: up 3% from the prior forecast to JPY 12.3 trillion
- Operating income: up 8% to JPY 1.54 trillion
- Net income: up 8% to JPY 1.13 trillion
- Operating cash flow: up 9% to JPY 1.63 trillion
Tao said the profit contribution in the quarter was led by record third-quarter operating income in the Game & Network Services (G&NS), Music, and Imaging & Sensing Solutions (I&SS) segments, adding that Sony believes the group’s profitability structure is “further improving” even amid an uncertain business environment.
Gaming: hardware softness, ecosystem monetization, and live-service strategy
In G&NS, third-quarter sales declined 4% year-over-year, which management attributed primarily to lower hardware unit sales. Despite that, operating income rose 19%, driven mainly by foreign exchange and increased sales of network services and first-party software. Sony said this was a third-quarter record for the segment.
On user metrics, the company said monthly active users across PlayStation reached a record 132 million accounts in December, up 2% from the prior year, while total play time for the quarter rose 0.4% year-over-year. Sony also said it exceeded 92 million PlayStation 5 units on a cumulative sell-in basis, even as year-end console market conditions were “more challenging than expected.”
Management emphasized a shift toward monetization of the installed base. Sony said software revenue from the PlayStation Store reached a record high during the quarter, aided by major third-party franchise titles and new hit releases. PlayStation Plus also “significantly contributed” as users continued to shift to higher tiers.
On costs and supply, Sony said it is already positioned to secure the minimum memory supply needed for the next fiscal year’s year-end selling season, and intends to keep negotiating to meet customer demand. In Q&A, management said that while cost increases could impact new PlayStation hardware sales, the company views the platform’s software and network services as a major and continuing contributor that is less exposed to memory price changes.
For first-party releases, Sony highlighted “Ghost of Yotei,” which it said exceeded the sales of its previous title over the same time period and contributed meaningfully to quarterly results. Established live-service titles such as “Helldivers 2” and “MLB The Show” were also cited for stable recurring revenue. Sony said “Marathon,” scheduled for March 5, was adjusted based on user testing feedback and that Bungie has strengthened the game experience. Management framed live-service games as important for recurring revenue, while also noting it does not want “too many” and prefers a portfolio approach blending AAA and live service.
Separately, Sony addressed the introduction of a more affordable Japan-focused PS5 model, saying it was intended to strengthen PlayStation’s presence in Japan. Management said the model was appreciated by publishers and users and drove an uplift in sell-through, which it believes has mid- to long-term strategic significance.
Music: streaming growth and Peanuts-related gain in outlook
Sony’s Music segment posted strong growth in the quarter. Sales rose 13% year-over-year, driven primarily by increased live events and higher streaming revenue in recorded music. Operating income increased 9% and reached a third-quarter record high excluding one-time items.
On a U.S. dollar basis, Sony said streaming revenues increased 5% year-over-year in recorded music and 13% in music publishing. The company raised its full-year Music forecast by 4% for sales to JPY 2.05 trillion and by 16% for operating income to JPY 445 billion. Sony said this forecast includes a remeasurement gain of approximately JPY 45 billion from acquiring an additional equity interest in Peanuts Holdings.
Management pointed to strong quarter performance from Sony Music Group (SMG) artists, including Rosalía’s album “LUX,” which Sony said reached number one globally in its first week on Spotify, and Peso Pluma’s collaborative album “Dinastía,” which Sony said was among Spotify’s most streamed. Sony also said multiple SMG artists and songwriters received accolades and nominations at the 68th Annual Grammy Awards, and referenced Bad Bunny winning Album of the Year.
On the broader market, management told media that it expects the music market to continue growing mid- to long-term, citing growth drivers including higher average revenue per user (ARPU) and a growing number of users on digital service platforms.
Pictures, Peanuts IP investment, and new Netflix licensing agreement
In the Pictures segment, third-quarter sales declined 11% year-over-year and operating income fell 9%. Sony attributed the year-over-year decline primarily to the prior-year quarter’s benefit from “Venom: The Last Dance” and licensing revenue tied to other theatrical releases. The full-year forecast for Pictures was unchanged.
Management also disclosed that Sony Pictures Entertainment (SPE) signed a new Pay One licensing agreement with Netflix in January. Under the deal, Netflix will stream SPE’s future theatrical films globally during the Pay One window, which Sony described as an “industry-first global licensing deal” intended to provide a more stable revenue base over the term of the agreement.
Separately, Sony expanded on its December announcement of additional investment in the Peanuts intellectual property. Sony said it expects to own 80% of Peanuts Worldwide, with the Schulz family retaining 20%, and that it plans to grow the business and brand over the long term by leveraging Sony’s group strengths, including collaborations in music, video, events, and SPE’s production and distribution network. Sony said the transaction is expected to close during the current fiscal year, subject to closing conditions including regulatory approvals.
Electronics and sensors: TV partnership talks and strong mobile image sensor trends
In Electronics Products & Solutions (ET&S), third-quarter sales decreased 7% year-over-year and operating income fell 23%, primarily due to lower sales, partly offset by improved operating expenses. The full-year forecast was unchanged. Sony said demand remained strong for interchangeable lens cameras, particularly in Asia, and cited solid early sales of the Alpha 7 V launched in December.
Sony also said it signed a memorandum of understanding with TCL on January 20 aimed at a strategic partnership in home entertainment. Management said the parties are negotiating details with an intention to execute a definitive agreement by the end of March, and indicated the scope under discussion includes TV and home audio. In Q&A, Sony said the joint venture is planned to start from April of fiscal 2027 and that, as of now, nothing further has been decided regarding additional structural reforms.
In Imaging & Sensing Solutions (I&SS), third-quarter sales climbed 21% year-over-year and operating income rose 35%, both third-quarter records for the segment. Sony attributed the improvement to higher sales volumes and unit prices of mobile image sensors, supported by a gradual smartphone market recovery, strong shipments for new products from a major customer, and larger die-sized sensors. Management said it believes earlier supply chain concerns have receded due to stable recent orders and raised its annual shipment forecast for mobile image sensors.
On pricing, Sony said smartphone makers are emphasizing camera features, driving demand for larger sensors, higher resolution, and new features—factors that contributed to higher sensor selling prices. Sony also said it expects memory market conditions could lead to fewer low-end smartphones, but that the impact should be relatively small because its sensors are primarily used in the high-end market.
Finally, Sony said it has incorporated additional expenses tied to resource and asset optimization for low-margin businesses into its fourth-quarter forecast. In Q&A, management specified a one-time cost of about JPY 20 billion in I&SS related to business balance and accelerated depreciation and amortization.
As part of its shareholder returns, Sony announced it increased the maximum size of its share repurchase facility established in November 2025 from JPY 100 billion to JPY 150 billion. Management said the decision reflected better-than-anticipated results and cash flow and was intended to signal confidence in the company’s earnings momentum and fundamentals.
About Sony NYSE: SONY
Sony Group Corporation NYSE: SONY is a Japanese multinational conglomerate headquartered in Minato, Tokyo. Founded in 1946 by Masaru Ibuka and Akio Morita, Sony has grown from an electronics maker into a diversified global company with operations spanning consumer electronics, entertainment, gaming, semiconductors and financial services. The company's shares trade in Japan and its American Depositary Receipts trade on the New York Stock Exchange under the ticker SONY.
Sony's primary businesses include Electronics Products & Solutions, which covers televisions, audio equipment, digital cameras and professional broadcast systems; Game & Network Services, anchored by the PlayStation platform, consoles, software and online services; Music and Pictures, through Sony Music Entertainment and Sony Pictures Entertainment, producing, distributing and licensing recorded music, film and television content; Imaging & Sensing Solutions, which develops CMOS image sensors and other semiconductor components; and Financial Services, offering life insurance, banking and other financial products in Japan.
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