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Square Enix (OTCMKTS:SQNXF) Sees Unusually-High Trading Volume - Here's What Happened

Square Enix logo with Computer and Technology background

Key Points

  • Square Enix Holdings experienced a significant trading volume increase of 161%, with 1,509 shares traded compared to 579 shares in the previous session.
  • The company's latest earnings report showed a missed expectation with earnings per share of $0.29, below the projected $0.44, and revenue of $410.28 million compared to the estimated $464.16 million.
  • Square Enix has a market capitalization of $9.39 billion and operates across various businesses including Digital Entertainment and Amusement, focusing on developing and managing digital content, primarily video games.
  • MarketBeat previews the top five stocks to own by October 1st.

Square Enix Holdings Co., Ltd. (OTCMKTS:SQNXF - Get Free Report) shares saw unusually-high trading volume on Tuesday . Approximately 1,509 shares traded hands during mid-day trading, an increase of 161% from the previous session's volume of 579 shares.The stock last traded at $78.20 and had previously closed at $75.00.

Square Enix Trading Down 1.2%

The firm's fifty day moving average price is $70.27 and its 200 day moving average price is $56.97. The stock has a market capitalization of $9.28 billion, a price-to-earnings ratio of 75.05 and a beta of 0.59.

Square Enix (OTCMKTS:SQNXF - Get Free Report) last released its earnings results on Friday, August 8th. The company reported $0.29 earnings per share (EPS) for the quarter, missing analysts' consensus estimates of $0.44 by ($0.15). The business had revenue of $410.28 million for the quarter, compared to analyst estimates of $464.16 million. Square Enix had a return on equity of 5.92% and a net margin of 5.92%. On average, analysts forecast that Square Enix Holdings Co., Ltd. will post 1.71 earnings per share for the current fiscal year.

Square Enix Company Profile

(Get Free Report)

Square Enix Holdings Co, Ltd. operates in the content and service businesses in Japan and internationally. It operates through Digital Entertainment Business, Amusement Business, Publishing Business, and Rights Property Business. The company plans, develops, sells, and manages digital entertainment content primarily in the form of computer games.

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