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Square Enix (OTCMKTS:SQNXF) Sets New 12-Month High - Here's What Happened

Square Enix logo with Computer and Technology background

Key Points

  • Square Enix's stock reached a new 52-week high of $75.00, surpassing its previous close of $72.50 with a trading volume of 220 shares.
  • For the latest quarter, Square Enix reported earnings per share (EPS) of $0.06, falling short of analysts' expectations of $0.21, with revenue of $506.53 million against a forecast of $531.54 million.
  • The company's market cap stands at $9.00 billion, and it has a P/E ratio of 56.82, reflecting a moderate growth outlook despite recent earnings challenges.
  • Want stock alerts on Square Enix? Get 5 Weeks of MarketBeat All Access for $5. Get My Stock Alerts.

Square Enix Holdings Co., Ltd. (OTCMKTS:SQNXF - Get Free Report)'s stock price hit a new 52-week high on Thursday . The company traded as high as $75.00 and last traded at $75.00, with a volume of 220 shares trading hands. The stock had previously closed at $72.50.

Square Enix Price Performance

The business's 50 day moving average price is $68.42 and its 200-day moving average price is $54.91. The company has a market cap of $9.00 billion, a P/E ratio of 56.82 and a beta of 0.59.

Square Enix (OTCMKTS:SQNXF - Get Free Report) last released its earnings results on Wednesday, May 14th. The company reported $0.06 earnings per share (EPS) for the quarter, missing analysts' consensus estimates of $0.21 by ($0.15). Square Enix had a return on equity of 7.72% and a net margin of 7.45%. The firm had revenue of $506.53 million for the quarter, compared to the consensus estimate of $531.54 million. As a group, research analysts forecast that Square Enix Holdings Co., Ltd. will post 1.71 EPS for the current year.

Square Enix Company Profile

(Get Free Report)

Square Enix Holdings Co, Ltd. operates in the content and service businesses in Japan and internationally. It operates through Digital Entertainment Business, Amusement Business, Publishing Business, and Rights Property Business. The company plans, develops, sells, and manages digital entertainment content primarily in the form of computer games.

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