NASDAQ:CTW CTW Cayman Q4 2025 Earnings Report $2.28 +0.15 (+6.81%) As of 11:27 AM Eastern This is a fair market value price provided by Massive. Learn more. ProfileEarnings HistoryForecast CTW Cayman EPS ResultsActual EPS-$319,392.47Consensus EPS N/ABeat/MissN/AOne Year Ago EPSN/ACTW Cayman Revenue ResultsActual Revenue$24.58 millionExpected RevenueN/ABeat/MissN/AYoY Revenue GrowthN/ACTW Cayman Announcement DetailsQuarterQ4 2025Date11/17/2025TimeBefore Market OpensConference Call DateTuesday, November 18, 2025Conference Call Time8:30AM ETConference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Annual Report (20-F)Earnings HistoryCompany ProfilePowered by CTW Cayman Q4 2025 Earnings Call TranscriptProvided by QuartrNovember 18, 2025ShareShareShare This ReportLink copied to clipboard.Key Takeaways Positive Sentiment: Revenue grew 32% to $98.4 million in fiscal 2025, with seven new launches contributing about $32.3M and two standout titles (So I'm a Spider... ~$14.2M and Arifureta ~$9.3M). Negative Sentiment: The company reported a small operating loss of $1.1 million (versus $6.7M income last year), which management attributes to strategic investments in AI, marketing and creative capabilities to support future growth. Positive Sentiment: Underlying profitability remained healthy as segment profit rose to $31.3M and Adjusted EBITDA stayed positive at $8M (down from $12M), reflecting improved monetization and operational efficiency. Positive Sentiment: Marketing efficiency materially improved — return on advertising spend increased from 99% to 116% for the year and reached 126% in H2, driven by the company’s AI-backed ad optimization. Positive Sentiment: Liquidity and capitalization strengthened with $12.2M cash on hand, no debt, and $12M gross IPO proceeds raised post-year-end, supporting global expansion initiatives including a new New York office and potential U.S. M&A. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallCTW Cayman Q4 202500:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Operator00:00:002025 earnings conference call. Please note that today's conference may be recorded. My name is Matt Chesler from FNKIR. Hosting today's call is Ryuichi Sasaki, CTW's founder, CEO, and chairman, and Patrick Liu, CTW's CFO. Before we begin, please be aware that today's discussion may include forward-looking statements as defined under the Private Securities Litigation Reform Act of 1995 and other federal securities laws. These statements reflect management's current expectations and involve risks and uncertainties that could cause actual results to differ materially. CTW undertakes no obligation to update these statements except as required by law. For a detailed discussion of risks and uncertainties, please refer to our Form 20-F and other filings with the SEC. We will also discuss certain non-GAAP financial measures. These measures should not be viewed as a substitute for GAAP results and may differ from those used by other companies. Operator00:01:03Reconciliations to the most comparable GAAP measures can be found in our Form 20-F filed yesterday, our earnings release, and on the investors' section of our website. With that, I'll now turn the call over to Ryuichi. Ryuichi SasakiFounder, Chairman, and CEO at CTW00:01:18[Foreign language] 皆様ã€ãŠã¯ã‚ˆã†ã”ã–ã„ã¾ã™ã€‚本日ã¯8月ã«ãƒŠã‚¹ãƒ€ãƒƒã‚¯å¸‚å ´ã¸ä¸Šå ´ã—ã¦ä»¥æ¥ã€åˆã‚ã¦ã¨ãªã‚‹CTW Caymanã®æ±ºç®—説明会ã«ã”å‚åŠ ã„ãŸã ãã€èª ã«ã‚りãŒã¨ã†ã”ã–ã„ã¾ã™ã€‚世界ä¸ã®æ ªä¸»ã®çš†æ§˜ã€ãƒ‘ートナーã®çš†æ§˜ã€ãã—ã¦ãƒãƒ¼ãƒ メンãƒãƒ¼ã®çš†æ§˜ã€ã“ã®å ´ã‚’å…±ã«ã§ãã‚‹ã“ã¨ã‚’å¤§å¤‰å…‰æ „ã«æ€ã„ã¾ã™ã€‚2025年度ã¯CTWã«ã¨ã£ã¦ç¯€ç›®ã®å¹´ã¨ãªã‚Šã¾ã—ãŸã€‚売上高ã¯éŽåŽ»æœ€é«˜ã®9,040万ドルã¨ãªã‚Šã€å‰å¹´åŒæœŸæ¯”32%ã®å¢—é•·ã‚’é”æˆã—ã¾ã—ãŸã€‚特ã«ä¸‹æœŸã«ã¯æˆé•·çއãŒ41%ã¾ã§åŠ é€Ÿã„ãŸã—ã¾ã—ãŸã€‚ã“ã®åŠ›å¼·ã„æ¥ç¸¾ã‚’支ãˆãŸã®ã¯ã€7éŸ³ã®æ–°ä½œã‚¿ã‚¤ãƒˆãƒ«ã®æˆåŠŸçš„ãªãƒãƒ¼ãƒ³ãƒã€ã‚°ãƒãƒ¼ãƒãƒ«ã§ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ä¸€å±¤ã®æ‹¡å¤§ã€ãã—ã¦å°†æ¥ã®æˆé•·ã«å‘ã‘ãŸæŠ€è¡“é‹å–¶åŸºç›¤ã®å¼·åŒ–ã§ã™ã€‚ç¾åœ¨ã€å½“社ã¯ãƒ—ラットフォーム上ã§ã¯29本ã®ã‚¿ã‚¤ãƒˆãƒ«ãŒå±•é–‹ã•れã¦ãŠã‚Šã¾ã™ã€‚ç§ãŒCTWを創æ¥ã—ãŸæ™‚ã€å˜ãªã‚‹ã‚²ãƒ¼ãƒ 会社を作りãŸã„ã¨æ€ã„ã¾ã›ã‚“ã§ã—ãŸã€‚äººã€…ã®æƒ³åƒåŠ›ã§ã¤ãªãŽã€ãƒ†ã‚¯ãƒŽãƒã‚¸ãƒ¼ãŒå£ã§ã¯ãªã影足ã¨ãªã‚‹ã‚ˆã†ãªãƒ—ラットフォームを作りãŸã„ã¨è€ƒãˆã¾ã—ãŸã€‚å¹¼ã„é ƒã€ã‚¢ãƒ‹ãƒ¡ã¯ç§ã®æƒ³åƒåŠ›ã‚’ã‹ãç«‹ã¦ã€å¤¢ã‚’見る力を与ãˆã¦ãれã¾ã—ãŸã€‚ãã®æ„Ÿå‹•を世界ä¸ã®äººã€…ã¨å…±æœ‰ã—ã€ãれã¯CTWã®åŽŸç‚¹ã¨ãªã‚Šã¾ã—ãŸã€‚当社ã®ãƒ—ラットフォームã€G123ã€ã‚¢ãƒ‹ãƒ¡ãƒ•ァンやゲーマーã®çš†æ§˜ã«æ–°ã—ã„æ‰‹è»½ã•ã¨æ¥½ã—ã•ã‚’æä¾›ã—ã¦ã„ãã¾ã™ã€‚プレイヤーã¯ãƒ—ラザ上ã§å³åº§ã«ã‚²ãƒ¼ãƒ ã‚’é–‹å§‹ã§ãã€ãƒ€ã‚¦ãƒ³ãƒãƒ¼ãƒ‰ã‚‚ä¸è¦ã€ç…©ã‚ã—ã„広告もã‚りã¾ã›ã‚“。ã“ã®ã‚·ãƒ³ãƒ—ルã•ã“ããŒç§ãŸã¡ã®ãƒ“ジョンã®ä¸æ ¸ã§ã™ã€‚アニメã®ç‰©èªžã‚„ã‚ャラクターã¨ã®å‡ºä¼šã„ã‚’ã€èª°ã«ã§ã‚‚ã©ã“ã§ã‚‚ã‚·ãƒ¼ãƒ ãƒ¬ã‚¹ã«æ¥½ã—ã‚る世界を目指ã—ã¦ã„ã¾ã™ã€‚8月ã®ãƒŠã‚¹ãƒ€ãƒƒã‚¯ä¸Šå ´è¨˜å¿µãƒ¬ãƒ¼ãƒ«ã‚»ãƒ¬ãƒ¢ãƒ‹ãƒ¼ã§ã¯ã€1000年後ã«ã‚‚人類ã«è²¢çŒ®ã—ãŸä¼æ¥ã¨ã—ã¦CTWãŒè¨˜æ†¶ã•れるã“ã¨ã‚’ç§ã®æœ€å¤§ã®é¡˜ã„ã¨ã—ã¦ãŠè©±ã—ã—ã¾ã—ãŸã€‚ãれã¯å¤§ããªç›®æ¨™ã®ã‚ˆã†ã«èžã“ãˆã‚‹ã‹ã‚‚ã—れã¾ã›ã‚“ãŒã€ã‚¨ãƒ³ã‚¿ãƒ¼ãƒ†ã‚¤ãƒ¡ãƒ³ãƒˆãŒãƒ†ã‚¯ãƒŽãƒã‚¸ãƒ¼ã¨ç·åˆåŠ›ã¨èžåˆã™ã‚‹ã“ã¨ã§ã€äººã€…ã‚’ã¤ãªãŽã€ä¸–代を超ãˆã¦å‰å‘ããªå¤‰åŒ–を生ã¿å‡ºã›ã‚‹ã¨ç§ã¯æœ¬æ°—ã§ä¿¡ã˜ã¦ã„ã¾ã™ã€‚2025å¹´åº¦ã®æˆæžœã¯ã€ã“ã®ãƒ“ジョンãŒç¾å®Ÿã‚‚ã®ã«ãªã‚Šã¤ã¤ã‚ã‚‹ã“ã¨ã‚’示ã—ã¦ãŠã‚Šã¾ã™ã€‚日本ãŒä¾ç„¶ã¨ã—ã¦æœ€å¤§ã®å¸‚å ´ã§ã‚る一方ã§ã€åŒ—米や韓国ãªã©æµ·å¤–ã§ã‚‚高ã„エンゲージメントを確èªã§ãã¾ã—ãŸã€‚日本国外ã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã«ã‚ˆã‚‹å£²ä¸Šã®æ¯”率ã¯å‰å¹´åº¦ã®19%ã‹ã‚‰ãªã‚“ã¨30%ã¸ã¨æ‹¡å¤§ã—ã¦ãŠã‚Šã¾ã™ã€‚ã“れã¯ã‚¢ãƒ‹ãƒ¡ã‚„プラザゲームã®é…力ãŒä¸–界共通ã§ã‚りã€å½“社ã®å–り組ã¿ãŒã‚°ãƒãƒ¼ãƒãƒ«ã«å…±æ„Ÿã‚’å¾—ã¦ã„ã‚‹ã“ã¨ã‚’示ã—ã¦ãŠã‚Šã¾ã™ã€‚ãã—ã¦ã€ã‚³ãƒ¢ã§ã™ãŒä½•ãŒã‚„ã‚¢ãƒªãƒ•ãƒ¬ãƒ¼ã‚¿ãƒ¼è·æ¥ãªã©ã®æ–°ä½œã‚¿ã‚¤ãƒˆãƒ«ã®æˆåŠŸã¯é…力的ãªIPを生ã¿å‡ºã—ã€å„ªã‚ŒãŸå¤–部開発パートナーã¨å”力ã—ã¦ãƒ•ァンを喜ã°ã›ã‚‹ä½“験を生ã¿å‡ºã—ãŸå½“社ã®å¼·ã¿ã‚’示ã—ã¦ãŠã‚Šã¾ã™ã€‚ãã—ã¦ã€ã“れã¯ã¾ã å§‹ã¾ã‚Šã«éŽãŽã¾ã›ã‚“。2026年度ã§ã¯å¼Šç¤¾ã®ãƒ©ã‚¤ãƒ³ãƒŠãƒƒãƒ—ã¯ã•らã«ã‚¨ã‚サイティングãªã‚‚ã®ã«ãªã‚Šã¾ã™ã€‚ä¸ã§ã‚‚注目ã™ã¹ãã¯ãƒ‰ãƒ©ãˆã‚‚ã‚“ã¨æœ¬æ—¥ãƒãƒ¼ãƒ³ãƒã¨ãªã£ãŸã‚¯ãƒ¬ãƒ¨ãƒ³ã—ã‚“ã¡ã‚ƒã‚“ã§ã™ã€‚ã“ã®ã‚ˆã†ãªä½œå“ã¯ä¸–界ä¸ã®ãƒ•ァンã®çš†æ§˜ã«ãŠå±Šã‘ã§ãã‚‹ã“ã¨ã¯CTWã«ã¨ã£ã¦ç‰¹åˆ¥ãªçž¬é–“ã¨ãªã‚Šã¾ã™ã€‚ã•らã«ä»–ã«ã‚‚多ãã®æœŸå¾…作å“を続々ã¨å±•é–‹ã—ã¦ã¾ã„りã¾ã™ã€‚ã“れらã¯ã™ã§ã«äº‹å‰ç™»éŒ²ã‚’é–‹å§‹ã—ã¦ã„ã‚‹11タイトルをå«ã‚€å…¨24タイトルã®ä¸€éƒ¨ã«éŽãŽã¾ã›ã‚“。éžå¸¸ã«å¼·ã„パイプラインã«ãªã‚Šã¾ã™ã€‚当社ã¯è‡ªå·±è³‡é‡‘を活用ã—ã€ã‚°ãƒãƒ¼ãƒãƒ«å±•é–‹ã‚’ã•らã«åŠ é€Ÿã•ã›ã¦ã„ãã¾ã™ã€‚上海ã®é–‹ç™ºã‚»ãƒ³ã‚¿ãƒ¼ã§ã¯AI技術を活用ã—ã¦ãƒ—ラットフォームã®åŠ¹çŽ‡ã‚„ãƒžãƒ¼ã‚±ãƒ†ã‚£ãƒ³ã‚°ç²¾åº¦ã‚’é«˜ã‚ã€å¯¾ç±³ã®ã‚¢ãƒ¼ãƒˆãƒ‡ã‚¶ã‚¤ãƒŠãƒ¼ã‚»ãƒ³ã‚¿ãƒ¼ã§ã¯é–‹ç™ºãƒ‘ートナーã«å—ã‘ãŸã‚ャラクターデザインや広告制作ãªã©ã®ã‚¯ãƒªã‚¨ã‚¤ãƒ†ã‚£ãƒ–支æ´ã‚’強化ã—ã¦ã„ã¾ã™ã€‚ã“れらã®å–り組ã¿ã«ã‚ˆã‚Šé–‹ç™ºãƒ‘ートナーãŒã‚ˆã‚Šè¿…速ã«ã‚²ãƒ¼ãƒ をリリースã§ãる環境を整ãˆã€AIã«ã‚ˆã‚‹ã‚¯ãƒã‚¢ãƒ¼ã‚¹ã‚µã‚¤ã‚ã‚«ã§ãƒžãƒ¼ã‚±ãƒ†ã‚£ãƒ³ã‚°ã®ç²¾åº¦ã‚’高ã‚ã€é‹å–¶ä¸Šã®ã‚¿ã‚¤ãƒˆãƒ«ã®æ‹¡å¤§ã«ã‚‚柔軟ã«é ¼ã‚Šãるエコシステムを構築ã—ã¦ã„ãã¾ã™ã€‚ãã®çµæžœã€2025年度ã®åºƒå‘Šè²»çއã§ã‚る効果ãƒã‚¢ã‚¹ã¯116.4%ã¨å‰å¹´åº¦ã®99.3%ã‹ã‚‰å¤§å¹…ã«æ”¹å–„ã—ã€ä¸‹æœŸã«ã¯125.8%ã¾ã§å‘上ã—ã¾ã—ãŸã€‚ã“れã¯ãƒ‡ãƒ¼ã‚¿ã«åŸºã¥ã„ãŸåŠ¹çŽ‡çš„ãªé‹å–¶ã«ã‚ˆã£ã¦ãƒ¦ãƒ¼ã‚¶ãƒ¼ã‚’効果的ã«ç²å¾—ãƒ»ç¶æŒã§ãã‚‹ã¨ã„ã†å½“社ã®ç«¶äº‰å„ªä½æ€§ã‚’示ã™ã‚‚ã®ã«ãªã‚Šã¾ã™ã€‚ã“ã‚Œã‚‰ã®æˆ¦ç•¥çš„æŠ•資ã«ã‚ˆã‚Šä¸€æ™‚çš„ã«åˆ©ç›ŠçއãŒåœ§è¿«ã•れã¦ãŠã‚Šã¾ã™ãŒã€åŒ—米をã¯ã˜ã‚æ–°è¦å¸‚å ´ã¸ã®é€²å‡ºã‚’ä¸€æ–‰ã€æŒç¶šçš„ã§åŽç›Šæ€§ã®é«˜ã„æ£å¸¸åŸºç›¤ã®æ„æ€ã¨å¼·åŒ–ã•れã¦ãŠã‚Šã¾ã™ã€‚ç¾åœ¨ã€CTWã¯è»¢æ›ç‚¹ã«ç«‹ã£ã¦ã„ã‚‹ã¨è€ƒãˆã¦ãŠã‚Šã¾ã™ã€‚継続的ãªã‚¤ãƒŽãƒ™ãƒ¼ã‚·ãƒ§ãƒ³ã€è¦å¾‹ã‚る実行力ã€ãã—ã¦å‰µé€ çš„ãªãƒ“ã‚¸ãƒ§ãƒ³ã‚’æ ¸ã¨ã™ã‚‹å½“社ã®ãƒ“ジãƒã‚¹ãƒ¢ãƒ‡ãƒ«ã¯æ‹¡å¼µæ€§ã¨å®Ÿç¸¾ã‚’å…¼ãå‚™ãˆã€ä»Šã¾ã•ã«å¤§ããªå‹¢ã„ã‚’å¾—ã¦ã„ã¾ã™ã€‚社員ã®çš†æ§˜ã¯å¿ƒã‹ã‚‰æ„Ÿè¬ã—ã¦ã„ã¾ã™ã€‚皆ã•ã‚“ã®æƒ…熱ã¨çŒ®èº«ã“ããŒCTWæˆåŠŸã‚’æ”¯ãˆã‚‹åŽŸå‹•åŠ›ã§ã™ã€‚æ ªä¸»ã®çš†æ§˜ã¯ä¸Šå ´ä¼æ¥ã¨ã—ã¦ã®ç¬¬ä¸€æ©ã‚’è¸ã¿å‡ºã—ãŸç§ãŸã¡ã‚’ä¿¡é ¼ã—ã¦ãã ã•りã€èª ã«ã‚りãŒã¨ã†ã”ã–ã„ã¾ã™ã€‚ãã—ã¦ä¸–界ä¸ã®ãƒ—レイヤーã®çš†æ§˜ã€ç§ãŸã¡ã®ã‚²ãƒ¼ãƒ ã¨å¤¢ã‚’ä¿¡ã˜ã¦ãã ã•ã‚Šã€æœ¬å½“ã«ã‚りãŒã¨ã†ã”ã–ã„ã¾ã™ã€‚CTWã®æœ¬å½“ã®æŒ‘戦ã¯ã“れã‹ã‚‰å§‹ã¾ã‚Šã¾ã™ã€‚創æ¥å½“åˆã‹ã‚‰å¤‰ã‚ã‚‰ã¬æ€ã„ã€éŠã³ã®åŠ›ã§ä¸–界を変ãˆã‚‹ã¨ã„ã†ä¿¡å¿µã‚’胸ã«ã€ã“れã‹ã‚‰ã‚‚æ©ã¿ç¶šã‘ã‚‹ã¾ã„りã¾ã™ã€‚ãれã§ã¯ã€å½“社ã®CFOã§ã‚るパトリックã•んより財務状æ³ã«ã¤ã„ã¦ã”説明ã„ãŸã—ã¾ã™ã€‚ Patrick LiuCFO at CTW00:10:08Thank you, Ryuichi, and good morning, everyone. I will provide a digital context around our financial results for the fiscal year ended July 31, 2025, focusing on the key factors behind our profitability, cost structure, and financial position. As previously mentioned, fiscal 2025 was a year of strong growth and global expansion, as revenue grew 32% year over year to $98.4 million. Our seven new game launches generated approximately $32.3 million in revenue during the year, led by two strong performing titles: So I'm a Spider, So What? - Ruler of Labyrinth, which contributed approximately $14.2 million, becoming our second-largest grossing title of the year, and Arifureta: Rebellion's Soul, which contributed about $9.3 million despite only operating for a little over six months. Patrick LiuCFO at CTW00:11:10This strong performance was partially offset by a $10.4 million decline in older titles as they progressed through the later life cycle stage, which is expected for the portfolio of our sites. Additionally, as Ryuichi mentioned, growth was strong across all major regions. From a financial perspective, this broader geographic mix has helped diversify our revenue base and contributed to a more balanced resilience performance. We continue to see encouraging trends outside Japan as we scale internationally. Behind that top-line growth, we continue to enhance our financial efficiency through disciplined execution and data-driven marketing and optimization. While we recorded a small operating loss of $1.1 million compared with operating income of $6.7 million last year, this was probably due to strategic investment in AI-driven optimization, creative capabilities, and marketing to support the launch of new ISOs and to optimally expand our gaming platform. Patrick LiuCFO at CTW00:12:21These are fundamental expenses that will drive long-term scale and marketing improvement. Internally, we monitor segment profit, our key performance metric, which increased year over year by $4.3 million to $31.3 million, reflecting improved operational efficiency and monetization across existing titles. On a non-GAAP basis, Adjusted EBITDA remained positive at $8 million compared with $12 million in fiscal year 2024. The decline reflects higher personnel and marketing investments as we prepare for our next growth phase. Despite these investments, Adjusted EBITDA continues to demonstrate the underlying strength of our asset-light scalable model. Our return on advertising spend improved from 99% in fiscal year 2024 to 116% in fiscal year 2025 and reached 126% in the second half. Patrick LiuCFO at CTW00:13:27While we significantly increased advertising spend to support new launches and live games, this shows that even with larger ad budgets, our AI-driven marketing system and the return-focused culture continue to allocate marketing dollars wisely and efficiently. Regarding cash flow and balance sheet, we closed the year with a solid financial position and no debt. Cash and cash equivalents were $12.2 million as of July 31, 2025. Subsequent to the fiscal year end, we completed our initial public offering on the Nasdaq and raised $12 million in gross proceeds in the process. Thus, our balance sheet is strong and provides sufficient flexibility to continue supporting global expansion and technology investments while maintaining financial discipline. Operating cash flow remained positive in fiscal year 2025, reflecting healthy business fundamentals and disciplined working capital management. Patrick LiuCFO at CTW00:14:33Looking ahead, in fiscal year 2026, our priority is to translate recent investments we made into both growth and operating leverage. As our AI systems and creative infrastructure mature, we expect to see efficiency gains across marketing, user engagement, and partner support. For the upcoming year, we expect to see continued top-line growth, driven by our expanding global presence and the strength of our upcoming releases. As we grow, we also expect operating expenses to increase, including investment in talent, infrastructure, and marketing expansion. To support a larger global footprint and a broader title portfolio, we will continue to invest with discipline. Every major spending decision will be validated based on expected returns, ensuring we allocate resources efficiently and maintain a strong focus on long-term value creation. We are also expanding our footprint in the United States and will be opening a new office in New York City. Patrick LiuCFO at CTW00:15:45This represents both incremental investment and a strategic commitment to the U.S. markets, enabling us to build local capabilities, better support partners, and accelerate our growth in the region. To summarize, fiscal 2025 was a year of purposeful investment and disciplined execution. Despite a temporary operating loss, we increased our top-line and segment profit, maintained positive Adjusted EBITDA, and improved marketing efficiency, demonstrating the scalability and resilience of our platform. Those results reflect our continued commitment to building for the long term. We intentionally deployed resources to prepare for our public listing and global expansion while keeping our balance sheet healthy, debt-free, and supported by positive operating cash flows. Looking ahead, we enter fiscal 2026 with strong momentum. With a solid foundation, growing operational leverage, and a deep content pipeline, CTW is well positioned to deliver sustainable and profitable growth in the years to come. Patrick LiuCFO at CTW00:17:05Thank you, and I will now turn the call back to the operator to begin the Q&A session. Operator00:17:14Thank you, Patrick. We're now going to open up for the question-and-answer session. From Zoom, there are two ways you can participate. The first is to raise your hand using the icon, which is at the bottom of your screen. Clicking this will alert us that you want to be called on to ask a live question, so you'll be placed into queue and called upon. Just note, you're going to be on mute until you're called upon. The second way to participate in Q&A is to use the Q&A widget, which will allow you to type in and text the question. We will take questions from there as well, but just note, if we run into a time constraint, we'll get back to you if your question is not asked on today's call. With that, we'll now begin and pause for a moment to begin the queue. Operator00:18:07The first question is from Vincent Fernando from ZER0 0NE. Vincent, please go ahead. Vincent FernandoDirector at ZER0 0NE00:18:19Hi. My question's just on the growth side. You know, revenue growth accelerated in the second half of the year. And also overall, obviously, we've had, you know, pretty robust MAU growth. I just want to get maybe some color on what's driving accelerated revenue growth in the second half. I guess within MAU growth, are there certain pockets of MAUs that are growing stronger? Are there certain—was it certain games? Just get some color on that. Thank you. Patrick LiuCFO at CTW00:18:54All right. Thank you, Vincent. I think I will respond to your question on that part. Regarding the strong growth of the second half, the majority—the main reason for that is really because of the fact that we are doing both—we are adding our titles to our platform. For this fiscal year—for the past fiscal year of 2025, in total, we added seven titles, and two of them are actually added in the first half of the fiscal year. The remaining—oh, it's actually three of them are actually added in the first half of the fiscal year, and the remaining four of them are actually added in the second half of the fiscal year. That is one reason for the increasing in the second half of the fiscal year in both revenue and MAU. Patrick LiuCFO at CTW00:19:41Beyond that, it's also partially due to the fact that we are also growing internationally. We have enhanced our advertisement spending and marketing spending on markets outside of Japan, even though Japan still remains our largest market for now. The company's intention is we intentionally allocated a significant amount of advertisement money in markets outside of Japan to support the growth outside of Japan. Both of those two factors drive the significant growth in both revenue and MAU you see for the second half of the year. Vincent FernandoDirector at ZER0 0NE00:20:23Just a quick follow-up, if I may. Patrick LiuCFO at CTW00:20:25Sure. Vincent FernandoDirector at ZER0 0NE00:20:26You had seven new games launched in FY 2025. You show you have 12 in pre-registration, 21 in backlog. How can we—what's the expected timeframe that you'd be launching, let's say, the 12 in pre-registration and then the 21 in backlog? Would these, for example, can they all launch in 2026? I just want to understand the timeline for those games that are coming. Patrick LiuCFO at CTW00:20:51Sure. One thing, before I even go deeper into your question, there is one thing I do want to clarify with you. Right now, as of now, we have actually 11 new games in pre-registration. We actually just launched a new game, Crayon Shin-chan, earlier today. One of the games has actually moved from pre-registration to live today. We are expecting very great performance of that game. Regarding the pipelines and the games in the backlog, first of all, we do expect that we will launch games at a faster pace in this upcoming year. We are expecting that most of the games that are actually in pre-registration, we will be able to launch those in the current year, in the current fiscal year. Patrick LiuCFO at CTW00:21:43As you may know, because these games are actually IP-related, eventually, it is also going to be depending on the marketing. It depends on how the initial original IP holders, their review progress. From the company side, we definitely are pushing very hard internally to assure that, you know, we can launch those games as soon as possible. Regarding the ones that are actually in backlog, we have not really released the pre-registration yet. The company ourselves, as well as the IP holders and the game developers, all of them, all of us, we are actually working very hard to try to get games developed on those titles, and we will release those in pre-registration as soon as possible as well. Operator00:22:33Thank you. The next question is from Steve Silver from Argus Research. Steve, your line is unmuted. Please go ahead. Steve SilverSenior Equity Research Analyst at Argus Research00:22:49Thank you, and thanks for taking the questions, and congratulations on all the milestones this past year. The prepared remarks talked quite a bit about the expansion efforts globally, North America in particular, being in the early stages of growth. Curious as to your thoughts around the size, the potential size for the North American market and whether it could ever achieve a similar level to that of Japan. Patrick LiuCFO at CTW00:23:17Yeah. So first of all, thank you very much for your question. Regarding the U.S. and North American region markets, we definitely, the company definitely has a great expectation of this region because the fact that historically, North America has been one of the major gaming markets in the world. Beyond that, we also noted that there are trends in the recent couple of years that the fandoms in the North American region have actually built very well because of the fact that those international entertainment platforms like, you know, Netflix and Amazon Prime and all those, you know, entertainment platforms. We definitely expected that in the long run, eventually, the North American region, in certain titles, based on, you know, titles and the game types, some of those ones maybe the North American region market will actually lead the Japanese market. Patrick LiuCFO at CTW00:24:22As of now, the Japanese market is still the largest market of the company. We do expect that the North American region, as soon as we started the launch of the opening of our office, and we are starting to hire local specialists to explore the local market, we will see even faster growth in the North American region. Steve SilverSenior Equity Research Analyst at Argus Research00:24:47Great. Thank you. One more, if I may as well. Given the competition in the industry broadly, can you just talk a little bit about what sets CTW apart from its peers, just in terms of its ability to secure rights to the most attractive anime IP? Patrick LiuCFO at CTW00:25:03Yeah, sure. So basically, there are a couple of strengths we have that we do not believe that the other competitors in this very competitive industry have. First of all, we do have a very strong relationship with our IP holders, partners who are based in Japan. We have consistently delivered very strong monetization performance for the partners like Kadokawa, Toei, and other top licensors. These performances basically ensure that these IP holders will continue to work with us and continue to provide us new IP licenses that we can distribute and launch games on. Beyond that, I think it is also because of the fact that we have our pre-priority frictionless HTML5 platform. IP owners actually like that players can instantly enter the game. There is really no install friction. There is no fragmentation across app stores or anything like that. Patrick LiuCFO at CTW00:26:08Eventually, I think it's also because of the fact that we do have historically developed and continually enhanced our AI-backed marketing tool that supported the expansion in the market. I think that is partially proved through the increased return on advertising spent for the second half of the year. Those three things, I believe, are main competitive advantages of CTW versus all the other competitors in the industry. Steve SilverSenior Equity Research Analyst at Argus Research00:26:40Great. Thank you so much. Patrick LiuCFO at CTW00:26:42Thank you. Operator00:26:48The next question is a follow-up question from Vincent Fernando from ZER0 0NE. I am going to call on you now. Vincent, I think your line is up. Vincent FernandoDirector at ZER0 0NE00:27:04I think I'm on. Yeah. Thank you. Thank you. Okay. Just want to speak a bit on the U.S. side. What are the initiatives and strategy that you have for growing the U.S.? Obviously, there's organic growth. Are you also looking at M&A? Patrick LiuCFO at CTW00:27:21Yes. Vincent FernandoDirector at ZER0 0NE00:27:22My second question on that, just on a follow-up, is, you know, the U.S. obviously has a lot of spending power. I've seen some research that even on anime, they already spend quite a bit. Do you expect that the U.S. users, once they've kind of, you know, become, I guess, more regular on the platform, become some of the higher spenders maybe than even Japan? Those are my two questions. Patrick LiuCFO at CTW00:27:44All right. Thank you. Thank you so much, Vincent. First of all, regarding your first question, what are we going to do in regard to our expansion plan in the North American region? Definitely one thing beyond, you know, organic growth and beyond opening up our office and hiring local folks who are familiar with the local markets, we definitely are generally looking forward to any potential M&A opportunities here in the U.S. as well. The primary targets we are looking for right now are some small to middle-sized, you know, marketing channels that, you know, have already reached out to, have their own reach out to the local fandoms and already are well-known by the local anime fan bases. Patrick LiuCFO at CTW00:28:31If in case there are any potential great opportunities for us to be part of that, we definitely would love to have an M&A over those opportunities. Beyond that, regarding your second question about, you know, customer spending and the so-called whale customers in North America, yes. We definitely are already seeing there are some large, you know, whale customers in the North American region. For now, because we have actually just started the expansion in the North American region, in the absolute number-wise, I think Japan and South Korea remain as the highest monetization market for per capita for now. We do, as I mentioned earlier, because of the great potential of the North American region, believe in the midterm to long term, we will definitely see more and more whale customers in the North American region. Patrick LiuCFO at CTW00:29:25Eventually, for certain games, I believe that North America definitely will have the chance at having, you know, leading the revenue generation and leading the spending per capita even before, you know, Japan or any other region in the world. Vincent FernandoDirector at ZER0 0NE00:29:46Great. Thank you. Operator00:29:47Thank you, Vincent. I'll pause to see if there are any more questions. Vincent FernandoDirector at ZER0 0NE00:29:53We have time. I actually wouldn't mind asking one more, if that's okay. Operator00:29:59It's quite fine. Please go ahead. Vincent FernandoDirector at ZER0 0NE00:30:01Sure. So I just would like to understand a bit more on capabilities you've been developing in your AI-driven user acquisition. I know there was some, you know, there was a lot of description in some of your previous disclosures, but I just want to understand. I know you've been investing heavily in that. Could you maybe share maybe some of the new initiatives or the new capabilities that you've been investing in? Patrick LiuCFO at CTW00:30:29We have continually invested in the AI areas, basically. In regard to advertisement management systems and optimization, most of the time that the resources we had internally are spent on is really trying to find appropriate or optimizing the localization of the advertisement management system. Originally when we built up the system, a lot of the data is actually coming from users based in Japan. Because of the fact that we are actually expanding globally and we are seeing more and more users from the other parts of the world in South Korea, North America, we are actually building up and/or refining our models that are based on the, you know, the user information and the data we collected from the other markets of the world to continually enhance our AI-backed advertisement management system. We are seeing some progress so far. Patrick LiuCFO at CTW00:31:27As one thing you can see is return on advertisement spending. From the global-wise, that number actually has increased significantly from the first half of the fiscal year to the second half of the fiscal year. Part of the reason is because of the fact of the continued enhancement in our model. Also, by increasing, you know, more data from global users, we're able to adapt that model to different markets we're really targeting to. That is one thing we are working on regarding AI. Beyond the advertisement marketing optimization, internally, we also have AI teams to work on other AI-backed tools that also support the successful and continued launch of the new games. For example, we have continually enhanced and developed AI tools regarding the support of the arts and design centers. Patrick LiuCFO at CTW00:32:28For example, because a lot of the games on our platform are actually based on Japanese anime IP, and every single time when we have a new development or there's a major update of a game, there are a lot of, you know, new drawings and new designs. We are internally enhancing the AI tools to streamline the internal, you know, drawing and art creative tasks. Those enhancements will continue to support the company to be able to launch new games in a faster pace. Vincent FernandoDirector at ZER0 0NE00:33:11Great. Thank you. That is, I guess, just one little quick follow-up. That means that when you have the IP, that includes the ability to use, I guess, the visuals of the IP or the characters and create marketing creatives for those. Is that right? Patrick LiuCFO at CTW00:33:26Yes, exactly. That's part of the. Vincent FernandoDirector at ZER0 0NE00:33:30You can use AI to produce those creatives based on the original IP. Is that right? Patrick LiuCFO at CTW00:33:35Yes. Yes. Vincent FernandoDirector at ZER0 0NE00:33:37Got it. Thank you. Operator00:33:38Thanks for those additional questions, Vincent. There are no more questions at this point. Patrick, I'd like to turn the call back to you for some concluding remarks. Patrick LiuCFO at CTW00:33:51All right. Thank you. Thank you, Matt. All right. Really appreciate everyone's time today. We are very happy that we shared our great performance of the fiscal year of 2025. We are looking forward to our upcoming year, the performance of our upcoming year. We are expecting that we will launch more and more games. We are expanding globally, especially in the North American region. Again, thank you all for your participation today. Hope you enjoy the rest of your day. We definitely expect to see everyone in our next conference when it comes. Thank you. Operator00:34:28You may now disconnect your lines. Patrick LiuCFO at CTW00:34:32Thank you.Read moreParticipantsAnalystsRyuichi SasakiFounder, Chairman, and CEO at CTWVincent FernandoDirector at ZER0 0NEPatrick LiuCFO at CTWSteve SilverSenior Equity Research Analyst at Argus ResearchPowered by Earnings DocumentsEarnings Release(8-K)Annual report(20-F) CTW Cayman Earnings HeadlinesCTW (CTW) Discusses Platform Strategy and Growth in Browser-Based Anime Games TranscriptSeptember 23 at 5:00 PM | seekingalpha.comCTW to Participate in Virtual Fireside Chat Hosted by Alliance Global PartnersSeptember 16, 2026 | globenewswire.comCODE RED: AI Meltdown Imminent?After correctly predicting the 2008 and 2020 stock market meltdowns, I believe this AI company is about to trigger the next crash. The research firm Bernstein Research said this AI company has the power to crash the global economy for a decade, the CEO just issued a CODE RED in an internal memo warning employees they're dealing with a critical situation, and another company executive even implied they might need a government bailout. The last time I saw something like this was in 2008 when I predicted a stock market meltdown just three weeks before Lehman went under.September 24 at 1:00 AM | Paradigm Press (Ad)CTW Expands U.S. Engagement and Highlights Growing Pipeline of Anime IP-Based Browser GamesSeptember 3, 2026 | globenewswire.comCTW to Participate and Present at Upcoming September Investment ConferencesAugust 27, 2026 | globenewswire.comCTW to Attend Anime NYC 2026 as Official Event Sponsor, Advancing Its North American Expansion InitiativesAugust 3, 2026 | globenewswire.comSee More CTW Cayman Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like CTW Cayman? Sign up for Earnings360's daily newsletter to receive timely earnings updates on CTW Cayman and other key companies, straight to your email. Email Address About CTW CaymanCTW Cayman (NASDAQ:CTW) Corp. is a blank check company incorporated in the Cayman Islands. The company was formed to pursue a business combination, such as a merger, share exchange, asset acquisition, share purchase, reorganization or similar transaction, with one or more operating businesses. CTW Cayman has not identified a specific target or established ongoing commercial operations. Its activities are focused primarily on evaluating potential acquisition opportunities and completing an initial business combination. The company’s intended target industry and geographic focus have not been publicly specified. Additional information about its operating business, products or services, and leadership is limited because CTW Cayman was established as a special purpose acquisition company.View CTW Cayman ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Energy Transfer Taps the AI Power BoomFull Throttle: Kratos and GE Fire Up a Next-Gen Defense EngineSandisk Joins the S&P 100—Is the Index Flow, or the AI Story, Driving the Stock?Thor Industries Is Boring—And That May Be Its Biggest AdvantageAutoZone Shifts Gears, On Track to Reverse Course and Price RecoveryMeta’s Muse Highlights Arm’s Growing Role in AI InfrastructureOld Dogs, New Tech: 3 Legacy Stocks Powering the AI Boom Upcoming Earnings Micron Technology (9/30/2026)NIKE (10/1/2026)Accenture (10/1/2026)PepsiCo (10/8/2026)Delta Air Lines (10/9/2026)America Movil (10/13/2026)BlackRock (10/13/2026)Citigroup (10/13/2026)The Goldman Sachs Group (10/13/2026)JPMorgan Chase & Co. 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PresentationSkip to Participants Operator00:00:002025 earnings conference call. Please note that today's conference may be recorded. My name is Matt Chesler from FNKIR. Hosting today's call is Ryuichi Sasaki, CTW's founder, CEO, and chairman, and Patrick Liu, CTW's CFO. Before we begin, please be aware that today's discussion may include forward-looking statements as defined under the Private Securities Litigation Reform Act of 1995 and other federal securities laws. These statements reflect management's current expectations and involve risks and uncertainties that could cause actual results to differ materially. CTW undertakes no obligation to update these statements except as required by law. For a detailed discussion of risks and uncertainties, please refer to our Form 20-F and other filings with the SEC. We will also discuss certain non-GAAP financial measures. These measures should not be viewed as a substitute for GAAP results and may differ from those used by other companies. Operator00:01:03Reconciliations to the most comparable GAAP measures can be found in our Form 20-F filed yesterday, our earnings release, and on the investors' section of our website. With that, I'll now turn the call over to Ryuichi. Ryuichi SasakiFounder, Chairman, and CEO at CTW00:01:18[Foreign language] 皆様ã€ãŠã¯ã‚ˆã†ã”ã–ã„ã¾ã™ã€‚本日ã¯8月ã«ãƒŠã‚¹ãƒ€ãƒƒã‚¯å¸‚å ´ã¸ä¸Šå ´ã—ã¦ä»¥æ¥ã€åˆã‚ã¦ã¨ãªã‚‹CTW Caymanã®æ±ºç®—説明会ã«ã”å‚åŠ ã„ãŸã ãã€èª ã«ã‚りãŒã¨ã†ã”ã–ã„ã¾ã™ã€‚世界ä¸ã®æ ªä¸»ã®çš†æ§˜ã€ãƒ‘ートナーã®çš†æ§˜ã€ãã—ã¦ãƒãƒ¼ãƒ メンãƒãƒ¼ã®çš†æ§˜ã€ã“ã®å ´ã‚’å…±ã«ã§ãã‚‹ã“ã¨ã‚’å¤§å¤‰å…‰æ „ã«æ€ã„ã¾ã™ã€‚2025年度ã¯CTWã«ã¨ã£ã¦ç¯€ç›®ã®å¹´ã¨ãªã‚Šã¾ã—ãŸã€‚売上高ã¯éŽåŽ»æœ€é«˜ã®9,040万ドルã¨ãªã‚Šã€å‰å¹´åŒæœŸæ¯”32%ã®å¢—é•·ã‚’é”æˆã—ã¾ã—ãŸã€‚特ã«ä¸‹æœŸã«ã¯æˆé•·çއãŒ41%ã¾ã§åŠ é€Ÿã„ãŸã—ã¾ã—ãŸã€‚ã“ã®åŠ›å¼·ã„æ¥ç¸¾ã‚’支ãˆãŸã®ã¯ã€7éŸ³ã®æ–°ä½œã‚¿ã‚¤ãƒˆãƒ«ã®æˆåŠŸçš„ãªãƒãƒ¼ãƒ³ãƒã€ã‚°ãƒãƒ¼ãƒãƒ«ã§ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ä¸€å±¤ã®æ‹¡å¤§ã€ãã—ã¦å°†æ¥ã®æˆé•·ã«å‘ã‘ãŸæŠ€è¡“é‹å–¶åŸºç›¤ã®å¼·åŒ–ã§ã™ã€‚ç¾åœ¨ã€å½“社ã¯ãƒ—ラットフォーム上ã§ã¯29本ã®ã‚¿ã‚¤ãƒˆãƒ«ãŒå±•é–‹ã•れã¦ãŠã‚Šã¾ã™ã€‚ç§ãŒCTWを創æ¥ã—ãŸæ™‚ã€å˜ãªã‚‹ã‚²ãƒ¼ãƒ 会社を作りãŸã„ã¨æ€ã„ã¾ã›ã‚“ã§ã—ãŸã€‚äººã€…ã®æƒ³åƒåŠ›ã§ã¤ãªãŽã€ãƒ†ã‚¯ãƒŽãƒã‚¸ãƒ¼ãŒå£ã§ã¯ãªã影足ã¨ãªã‚‹ã‚ˆã†ãªãƒ—ラットフォームを作りãŸã„ã¨è€ƒãˆã¾ã—ãŸã€‚å¹¼ã„é ƒã€ã‚¢ãƒ‹ãƒ¡ã¯ç§ã®æƒ³åƒåŠ›ã‚’ã‹ãç«‹ã¦ã€å¤¢ã‚’見る力を与ãˆã¦ãれã¾ã—ãŸã€‚ãã®æ„Ÿå‹•を世界ä¸ã®äººã€…ã¨å…±æœ‰ã—ã€ãれã¯CTWã®åŽŸç‚¹ã¨ãªã‚Šã¾ã—ãŸã€‚当社ã®ãƒ—ラットフォームã€G123ã€ã‚¢ãƒ‹ãƒ¡ãƒ•ァンやゲーマーã®çš†æ§˜ã«æ–°ã—ã„æ‰‹è»½ã•ã¨æ¥½ã—ã•ã‚’æä¾›ã—ã¦ã„ãã¾ã™ã€‚プレイヤーã¯ãƒ—ラザ上ã§å³åº§ã«ã‚²ãƒ¼ãƒ ã‚’é–‹å§‹ã§ãã€ãƒ€ã‚¦ãƒ³ãƒãƒ¼ãƒ‰ã‚‚ä¸è¦ã€ç…©ã‚ã—ã„広告もã‚りã¾ã›ã‚“。ã“ã®ã‚·ãƒ³ãƒ—ルã•ã“ããŒç§ãŸã¡ã®ãƒ“ジョンã®ä¸æ ¸ã§ã™ã€‚アニメã®ç‰©èªžã‚„ã‚ャラクターã¨ã®å‡ºä¼šã„ã‚’ã€èª°ã«ã§ã‚‚ã©ã“ã§ã‚‚ã‚·ãƒ¼ãƒ ãƒ¬ã‚¹ã«æ¥½ã—ã‚る世界を目指ã—ã¦ã„ã¾ã™ã€‚8月ã®ãƒŠã‚¹ãƒ€ãƒƒã‚¯ä¸Šå ´è¨˜å¿µãƒ¬ãƒ¼ãƒ«ã‚»ãƒ¬ãƒ¢ãƒ‹ãƒ¼ã§ã¯ã€1000年後ã«ã‚‚人類ã«è²¢çŒ®ã—ãŸä¼æ¥ã¨ã—ã¦CTWãŒè¨˜æ†¶ã•れるã“ã¨ã‚’ç§ã®æœ€å¤§ã®é¡˜ã„ã¨ã—ã¦ãŠè©±ã—ã—ã¾ã—ãŸã€‚ãれã¯å¤§ããªç›®æ¨™ã®ã‚ˆã†ã«èžã“ãˆã‚‹ã‹ã‚‚ã—れã¾ã›ã‚“ãŒã€ã‚¨ãƒ³ã‚¿ãƒ¼ãƒ†ã‚¤ãƒ¡ãƒ³ãƒˆãŒãƒ†ã‚¯ãƒŽãƒã‚¸ãƒ¼ã¨ç·åˆåŠ›ã¨èžåˆã™ã‚‹ã“ã¨ã§ã€äººã€…ã‚’ã¤ãªãŽã€ä¸–代を超ãˆã¦å‰å‘ããªå¤‰åŒ–を生ã¿å‡ºã›ã‚‹ã¨ç§ã¯æœ¬æ°—ã§ä¿¡ã˜ã¦ã„ã¾ã™ã€‚2025å¹´åº¦ã®æˆæžœã¯ã€ã“ã®ãƒ“ジョンãŒç¾å®Ÿã‚‚ã®ã«ãªã‚Šã¤ã¤ã‚ã‚‹ã“ã¨ã‚’示ã—ã¦ãŠã‚Šã¾ã™ã€‚日本ãŒä¾ç„¶ã¨ã—ã¦æœ€å¤§ã®å¸‚å ´ã§ã‚る一方ã§ã€åŒ—米や韓国ãªã©æµ·å¤–ã§ã‚‚高ã„エンゲージメントを確èªã§ãã¾ã—ãŸã€‚日本国外ã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã«ã‚ˆã‚‹å£²ä¸Šã®æ¯”率ã¯å‰å¹´åº¦ã®19%ã‹ã‚‰ãªã‚“ã¨30%ã¸ã¨æ‹¡å¤§ã—ã¦ãŠã‚Šã¾ã™ã€‚ã“れã¯ã‚¢ãƒ‹ãƒ¡ã‚„プラザゲームã®é…力ãŒä¸–界共通ã§ã‚りã€å½“社ã®å–り組ã¿ãŒã‚°ãƒãƒ¼ãƒãƒ«ã«å…±æ„Ÿã‚’å¾—ã¦ã„ã‚‹ã“ã¨ã‚’示ã—ã¦ãŠã‚Šã¾ã™ã€‚ãã—ã¦ã€ã‚³ãƒ¢ã§ã™ãŒä½•ãŒã‚„ã‚¢ãƒªãƒ•ãƒ¬ãƒ¼ã‚¿ãƒ¼è·æ¥ãªã©ã®æ–°ä½œã‚¿ã‚¤ãƒˆãƒ«ã®æˆåŠŸã¯é…力的ãªIPを生ã¿å‡ºã—ã€å„ªã‚ŒãŸå¤–部開発パートナーã¨å”力ã—ã¦ãƒ•ァンを喜ã°ã›ã‚‹ä½“験を生ã¿å‡ºã—ãŸå½“社ã®å¼·ã¿ã‚’示ã—ã¦ãŠã‚Šã¾ã™ã€‚ãã—ã¦ã€ã“れã¯ã¾ã å§‹ã¾ã‚Šã«éŽãŽã¾ã›ã‚“。2026年度ã§ã¯å¼Šç¤¾ã®ãƒ©ã‚¤ãƒ³ãƒŠãƒƒãƒ—ã¯ã•らã«ã‚¨ã‚サイティングãªã‚‚ã®ã«ãªã‚Šã¾ã™ã€‚ä¸ã§ã‚‚注目ã™ã¹ãã¯ãƒ‰ãƒ©ãˆã‚‚ã‚“ã¨æœ¬æ—¥ãƒãƒ¼ãƒ³ãƒã¨ãªã£ãŸã‚¯ãƒ¬ãƒ¨ãƒ³ã—ã‚“ã¡ã‚ƒã‚“ã§ã™ã€‚ã“ã®ã‚ˆã†ãªä½œå“ã¯ä¸–界ä¸ã®ãƒ•ァンã®çš†æ§˜ã«ãŠå±Šã‘ã§ãã‚‹ã“ã¨ã¯CTWã«ã¨ã£ã¦ç‰¹åˆ¥ãªçž¬é–“ã¨ãªã‚Šã¾ã™ã€‚ã•らã«ä»–ã«ã‚‚多ãã®æœŸå¾…作å“を続々ã¨å±•é–‹ã—ã¦ã¾ã„りã¾ã™ã€‚ã“れらã¯ã™ã§ã«äº‹å‰ç™»éŒ²ã‚’é–‹å§‹ã—ã¦ã„ã‚‹11タイトルをå«ã‚€å…¨24タイトルã®ä¸€éƒ¨ã«éŽãŽã¾ã›ã‚“。éžå¸¸ã«å¼·ã„パイプラインã«ãªã‚Šã¾ã™ã€‚当社ã¯è‡ªå·±è³‡é‡‘を活用ã—ã€ã‚°ãƒãƒ¼ãƒãƒ«å±•é–‹ã‚’ã•らã«åŠ é€Ÿã•ã›ã¦ã„ãã¾ã™ã€‚上海ã®é–‹ç™ºã‚»ãƒ³ã‚¿ãƒ¼ã§ã¯AI技術を活用ã—ã¦ãƒ—ラットフォームã®åŠ¹çŽ‡ã‚„ãƒžãƒ¼ã‚±ãƒ†ã‚£ãƒ³ã‚°ç²¾åº¦ã‚’é«˜ã‚ã€å¯¾ç±³ã®ã‚¢ãƒ¼ãƒˆãƒ‡ã‚¶ã‚¤ãƒŠãƒ¼ã‚»ãƒ³ã‚¿ãƒ¼ã§ã¯é–‹ç™ºãƒ‘ートナーã«å—ã‘ãŸã‚ャラクターデザインや広告制作ãªã©ã®ã‚¯ãƒªã‚¨ã‚¤ãƒ†ã‚£ãƒ–支æ´ã‚’強化ã—ã¦ã„ã¾ã™ã€‚ã“れらã®å–り組ã¿ã«ã‚ˆã‚Šé–‹ç™ºãƒ‘ートナーãŒã‚ˆã‚Šè¿…速ã«ã‚²ãƒ¼ãƒ をリリースã§ãる環境を整ãˆã€AIã«ã‚ˆã‚‹ã‚¯ãƒã‚¢ãƒ¼ã‚¹ã‚µã‚¤ã‚ã‚«ã§ãƒžãƒ¼ã‚±ãƒ†ã‚£ãƒ³ã‚°ã®ç²¾åº¦ã‚’高ã‚ã€é‹å–¶ä¸Šã®ã‚¿ã‚¤ãƒˆãƒ«ã®æ‹¡å¤§ã«ã‚‚柔軟ã«é ¼ã‚Šãるエコシステムを構築ã—ã¦ã„ãã¾ã™ã€‚ãã®çµæžœã€2025年度ã®åºƒå‘Šè²»çއã§ã‚る効果ãƒã‚¢ã‚¹ã¯116.4%ã¨å‰å¹´åº¦ã®99.3%ã‹ã‚‰å¤§å¹…ã«æ”¹å–„ã—ã€ä¸‹æœŸã«ã¯125.8%ã¾ã§å‘上ã—ã¾ã—ãŸã€‚ã“れã¯ãƒ‡ãƒ¼ã‚¿ã«åŸºã¥ã„ãŸåŠ¹çŽ‡çš„ãªé‹å–¶ã«ã‚ˆã£ã¦ãƒ¦ãƒ¼ã‚¶ãƒ¼ã‚’効果的ã«ç²å¾—ãƒ»ç¶æŒã§ãã‚‹ã¨ã„ã†å½“社ã®ç«¶äº‰å„ªä½æ€§ã‚’示ã™ã‚‚ã®ã«ãªã‚Šã¾ã™ã€‚ã“ã‚Œã‚‰ã®æˆ¦ç•¥çš„æŠ•資ã«ã‚ˆã‚Šä¸€æ™‚çš„ã«åˆ©ç›ŠçއãŒåœ§è¿«ã•れã¦ãŠã‚Šã¾ã™ãŒã€åŒ—米をã¯ã˜ã‚æ–°è¦å¸‚å ´ã¸ã®é€²å‡ºã‚’ä¸€æ–‰ã€æŒç¶šçš„ã§åŽç›Šæ€§ã®é«˜ã„æ£å¸¸åŸºç›¤ã®æ„æ€ã¨å¼·åŒ–ã•れã¦ãŠã‚Šã¾ã™ã€‚ç¾åœ¨ã€CTWã¯è»¢æ›ç‚¹ã«ç«‹ã£ã¦ã„ã‚‹ã¨è€ƒãˆã¦ãŠã‚Šã¾ã™ã€‚継続的ãªã‚¤ãƒŽãƒ™ãƒ¼ã‚·ãƒ§ãƒ³ã€è¦å¾‹ã‚る実行力ã€ãã—ã¦å‰µé€ çš„ãªãƒ“ã‚¸ãƒ§ãƒ³ã‚’æ ¸ã¨ã™ã‚‹å½“社ã®ãƒ“ジãƒã‚¹ãƒ¢ãƒ‡ãƒ«ã¯æ‹¡å¼µæ€§ã¨å®Ÿç¸¾ã‚’å…¼ãå‚™ãˆã€ä»Šã¾ã•ã«å¤§ããªå‹¢ã„ã‚’å¾—ã¦ã„ã¾ã™ã€‚社員ã®çš†æ§˜ã¯å¿ƒã‹ã‚‰æ„Ÿè¬ã—ã¦ã„ã¾ã™ã€‚皆ã•ã‚“ã®æƒ…熱ã¨çŒ®èº«ã“ããŒCTWæˆåŠŸã‚’æ”¯ãˆã‚‹åŽŸå‹•åŠ›ã§ã™ã€‚æ ªä¸»ã®çš†æ§˜ã¯ä¸Šå ´ä¼æ¥ã¨ã—ã¦ã®ç¬¬ä¸€æ©ã‚’è¸ã¿å‡ºã—ãŸç§ãŸã¡ã‚’ä¿¡é ¼ã—ã¦ãã ã•りã€èª ã«ã‚りãŒã¨ã†ã”ã–ã„ã¾ã™ã€‚ãã—ã¦ä¸–界ä¸ã®ãƒ—レイヤーã®çš†æ§˜ã€ç§ãŸã¡ã®ã‚²ãƒ¼ãƒ ã¨å¤¢ã‚’ä¿¡ã˜ã¦ãã ã•ã‚Šã€æœ¬å½“ã«ã‚りãŒã¨ã†ã”ã–ã„ã¾ã™ã€‚CTWã®æœ¬å½“ã®æŒ‘戦ã¯ã“れã‹ã‚‰å§‹ã¾ã‚Šã¾ã™ã€‚創æ¥å½“åˆã‹ã‚‰å¤‰ã‚ã‚‰ã¬æ€ã„ã€éŠã³ã®åŠ›ã§ä¸–界を変ãˆã‚‹ã¨ã„ã†ä¿¡å¿µã‚’胸ã«ã€ã“れã‹ã‚‰ã‚‚æ©ã¿ç¶šã‘ã‚‹ã¾ã„りã¾ã™ã€‚ãれã§ã¯ã€å½“社ã®CFOã§ã‚るパトリックã•んより財務状æ³ã«ã¤ã„ã¦ã”説明ã„ãŸã—ã¾ã™ã€‚ Patrick LiuCFO at CTW00:10:08Thank you, Ryuichi, and good morning, everyone. I will provide a digital context around our financial results for the fiscal year ended July 31, 2025, focusing on the key factors behind our profitability, cost structure, and financial position. As previously mentioned, fiscal 2025 was a year of strong growth and global expansion, as revenue grew 32% year over year to $98.4 million. Our seven new game launches generated approximately $32.3 million in revenue during the year, led by two strong performing titles: So I'm a Spider, So What? - Ruler of Labyrinth, which contributed approximately $14.2 million, becoming our second-largest grossing title of the year, and Arifureta: Rebellion's Soul, which contributed about $9.3 million despite only operating for a little over six months. Patrick LiuCFO at CTW00:11:10This strong performance was partially offset by a $10.4 million decline in older titles as they progressed through the later life cycle stage, which is expected for the portfolio of our sites. Additionally, as Ryuichi mentioned, growth was strong across all major regions. From a financial perspective, this broader geographic mix has helped diversify our revenue base and contributed to a more balanced resilience performance. We continue to see encouraging trends outside Japan as we scale internationally. Behind that top-line growth, we continue to enhance our financial efficiency through disciplined execution and data-driven marketing and optimization. While we recorded a small operating loss of $1.1 million compared with operating income of $6.7 million last year, this was probably due to strategic investment in AI-driven optimization, creative capabilities, and marketing to support the launch of new ISOs and to optimally expand our gaming platform. Patrick LiuCFO at CTW00:12:21These are fundamental expenses that will drive long-term scale and marketing improvement. Internally, we monitor segment profit, our key performance metric, which increased year over year by $4.3 million to $31.3 million, reflecting improved operational efficiency and monetization across existing titles. On a non-GAAP basis, Adjusted EBITDA remained positive at $8 million compared with $12 million in fiscal year 2024. The decline reflects higher personnel and marketing investments as we prepare for our next growth phase. Despite these investments, Adjusted EBITDA continues to demonstrate the underlying strength of our asset-light scalable model. Our return on advertising spend improved from 99% in fiscal year 2024 to 116% in fiscal year 2025 and reached 126% in the second half. Patrick LiuCFO at CTW00:13:27While we significantly increased advertising spend to support new launches and live games, this shows that even with larger ad budgets, our AI-driven marketing system and the return-focused culture continue to allocate marketing dollars wisely and efficiently. Regarding cash flow and balance sheet, we closed the year with a solid financial position and no debt. Cash and cash equivalents were $12.2 million as of July 31, 2025. Subsequent to the fiscal year end, we completed our initial public offering on the Nasdaq and raised $12 million in gross proceeds in the process. Thus, our balance sheet is strong and provides sufficient flexibility to continue supporting global expansion and technology investments while maintaining financial discipline. Operating cash flow remained positive in fiscal year 2025, reflecting healthy business fundamentals and disciplined working capital management. Patrick LiuCFO at CTW00:14:33Looking ahead, in fiscal year 2026, our priority is to translate recent investments we made into both growth and operating leverage. As our AI systems and creative infrastructure mature, we expect to see efficiency gains across marketing, user engagement, and partner support. For the upcoming year, we expect to see continued top-line growth, driven by our expanding global presence and the strength of our upcoming releases. As we grow, we also expect operating expenses to increase, including investment in talent, infrastructure, and marketing expansion. To support a larger global footprint and a broader title portfolio, we will continue to invest with discipline. Every major spending decision will be validated based on expected returns, ensuring we allocate resources efficiently and maintain a strong focus on long-term value creation. We are also expanding our footprint in the United States and will be opening a new office in New York City. Patrick LiuCFO at CTW00:15:45This represents both incremental investment and a strategic commitment to the U.S. markets, enabling us to build local capabilities, better support partners, and accelerate our growth in the region. To summarize, fiscal 2025 was a year of purposeful investment and disciplined execution. Despite a temporary operating loss, we increased our top-line and segment profit, maintained positive Adjusted EBITDA, and improved marketing efficiency, demonstrating the scalability and resilience of our platform. Those results reflect our continued commitment to building for the long term. We intentionally deployed resources to prepare for our public listing and global expansion while keeping our balance sheet healthy, debt-free, and supported by positive operating cash flows. Looking ahead, we enter fiscal 2026 with strong momentum. With a solid foundation, growing operational leverage, and a deep content pipeline, CTW is well positioned to deliver sustainable and profitable growth in the years to come. Patrick LiuCFO at CTW00:17:05Thank you, and I will now turn the call back to the operator to begin the Q&A session. Operator00:17:14Thank you, Patrick. We're now going to open up for the question-and-answer session. From Zoom, there are two ways you can participate. The first is to raise your hand using the icon, which is at the bottom of your screen. Clicking this will alert us that you want to be called on to ask a live question, so you'll be placed into queue and called upon. Just note, you're going to be on mute until you're called upon. The second way to participate in Q&A is to use the Q&A widget, which will allow you to type in and text the question. We will take questions from there as well, but just note, if we run into a time constraint, we'll get back to you if your question is not asked on today's call. With that, we'll now begin and pause for a moment to begin the queue. Operator00:18:07The first question is from Vincent Fernando from ZER0 0NE. Vincent, please go ahead. Vincent FernandoDirector at ZER0 0NE00:18:19Hi. My question's just on the growth side. You know, revenue growth accelerated in the second half of the year. And also overall, obviously, we've had, you know, pretty robust MAU growth. I just want to get maybe some color on what's driving accelerated revenue growth in the second half. I guess within MAU growth, are there certain pockets of MAUs that are growing stronger? Are there certain—was it certain games? Just get some color on that. Thank you. Patrick LiuCFO at CTW00:18:54All right. Thank you, Vincent. I think I will respond to your question on that part. Regarding the strong growth of the second half, the majority—the main reason for that is really because of the fact that we are doing both—we are adding our titles to our platform. For this fiscal year—for the past fiscal year of 2025, in total, we added seven titles, and two of them are actually added in the first half of the fiscal year. The remaining—oh, it's actually three of them are actually added in the first half of the fiscal year, and the remaining four of them are actually added in the second half of the fiscal year. That is one reason for the increasing in the second half of the fiscal year in both revenue and MAU. Patrick LiuCFO at CTW00:19:41Beyond that, it's also partially due to the fact that we are also growing internationally. We have enhanced our advertisement spending and marketing spending on markets outside of Japan, even though Japan still remains our largest market for now. The company's intention is we intentionally allocated a significant amount of advertisement money in markets outside of Japan to support the growth outside of Japan. Both of those two factors drive the significant growth in both revenue and MAU you see for the second half of the year. Vincent FernandoDirector at ZER0 0NE00:20:23Just a quick follow-up, if I may. Patrick LiuCFO at CTW00:20:25Sure. Vincent FernandoDirector at ZER0 0NE00:20:26You had seven new games launched in FY 2025. You show you have 12 in pre-registration, 21 in backlog. How can we—what's the expected timeframe that you'd be launching, let's say, the 12 in pre-registration and then the 21 in backlog? Would these, for example, can they all launch in 2026? I just want to understand the timeline for those games that are coming. Patrick LiuCFO at CTW00:20:51Sure. One thing, before I even go deeper into your question, there is one thing I do want to clarify with you. Right now, as of now, we have actually 11 new games in pre-registration. We actually just launched a new game, Crayon Shin-chan, earlier today. One of the games has actually moved from pre-registration to live today. We are expecting very great performance of that game. Regarding the pipelines and the games in the backlog, first of all, we do expect that we will launch games at a faster pace in this upcoming year. We are expecting that most of the games that are actually in pre-registration, we will be able to launch those in the current year, in the current fiscal year. Patrick LiuCFO at CTW00:21:43As you may know, because these games are actually IP-related, eventually, it is also going to be depending on the marketing. It depends on how the initial original IP holders, their review progress. From the company side, we definitely are pushing very hard internally to assure that, you know, we can launch those games as soon as possible. Regarding the ones that are actually in backlog, we have not really released the pre-registration yet. The company ourselves, as well as the IP holders and the game developers, all of them, all of us, we are actually working very hard to try to get games developed on those titles, and we will release those in pre-registration as soon as possible as well. Operator00:22:33Thank you. The next question is from Steve Silver from Argus Research. Steve, your line is unmuted. Please go ahead. Steve SilverSenior Equity Research Analyst at Argus Research00:22:49Thank you, and thanks for taking the questions, and congratulations on all the milestones this past year. The prepared remarks talked quite a bit about the expansion efforts globally, North America in particular, being in the early stages of growth. Curious as to your thoughts around the size, the potential size for the North American market and whether it could ever achieve a similar level to that of Japan. Patrick LiuCFO at CTW00:23:17Yeah. So first of all, thank you very much for your question. Regarding the U.S. and North American region markets, we definitely, the company definitely has a great expectation of this region because the fact that historically, North America has been one of the major gaming markets in the world. Beyond that, we also noted that there are trends in the recent couple of years that the fandoms in the North American region have actually built very well because of the fact that those international entertainment platforms like, you know, Netflix and Amazon Prime and all those, you know, entertainment platforms. We definitely expected that in the long run, eventually, the North American region, in certain titles, based on, you know, titles and the game types, some of those ones maybe the North American region market will actually lead the Japanese market. Patrick LiuCFO at CTW00:24:22As of now, the Japanese market is still the largest market of the company. We do expect that the North American region, as soon as we started the launch of the opening of our office, and we are starting to hire local specialists to explore the local market, we will see even faster growth in the North American region. Steve SilverSenior Equity Research Analyst at Argus Research00:24:47Great. Thank you. One more, if I may as well. Given the competition in the industry broadly, can you just talk a little bit about what sets CTW apart from its peers, just in terms of its ability to secure rights to the most attractive anime IP? Patrick LiuCFO at CTW00:25:03Yeah, sure. So basically, there are a couple of strengths we have that we do not believe that the other competitors in this very competitive industry have. First of all, we do have a very strong relationship with our IP holders, partners who are based in Japan. We have consistently delivered very strong monetization performance for the partners like Kadokawa, Toei, and other top licensors. These performances basically ensure that these IP holders will continue to work with us and continue to provide us new IP licenses that we can distribute and launch games on. Beyond that, I think it is also because of the fact that we have our pre-priority frictionless HTML5 platform. IP owners actually like that players can instantly enter the game. There is really no install friction. There is no fragmentation across app stores or anything like that. Patrick LiuCFO at CTW00:26:08Eventually, I think it's also because of the fact that we do have historically developed and continually enhanced our AI-backed marketing tool that supported the expansion in the market. I think that is partially proved through the increased return on advertising spent for the second half of the year. Those three things, I believe, are main competitive advantages of CTW versus all the other competitors in the industry. Steve SilverSenior Equity Research Analyst at Argus Research00:26:40Great. Thank you so much. Patrick LiuCFO at CTW00:26:42Thank you. Operator00:26:48The next question is a follow-up question from Vincent Fernando from ZER0 0NE. I am going to call on you now. Vincent, I think your line is up. Vincent FernandoDirector at ZER0 0NE00:27:04I think I'm on. Yeah. Thank you. Thank you. Okay. Just want to speak a bit on the U.S. side. What are the initiatives and strategy that you have for growing the U.S.? Obviously, there's organic growth. Are you also looking at M&A? Patrick LiuCFO at CTW00:27:21Yes. Vincent FernandoDirector at ZER0 0NE00:27:22My second question on that, just on a follow-up, is, you know, the U.S. obviously has a lot of spending power. I've seen some research that even on anime, they already spend quite a bit. Do you expect that the U.S. users, once they've kind of, you know, become, I guess, more regular on the platform, become some of the higher spenders maybe than even Japan? Those are my two questions. Patrick LiuCFO at CTW00:27:44All right. Thank you. Thank you so much, Vincent. First of all, regarding your first question, what are we going to do in regard to our expansion plan in the North American region? Definitely one thing beyond, you know, organic growth and beyond opening up our office and hiring local folks who are familiar with the local markets, we definitely are generally looking forward to any potential M&A opportunities here in the U.S. as well. The primary targets we are looking for right now are some small to middle-sized, you know, marketing channels that, you know, have already reached out to, have their own reach out to the local fandoms and already are well-known by the local anime fan bases. Patrick LiuCFO at CTW00:28:31If in case there are any potential great opportunities for us to be part of that, we definitely would love to have an M&A over those opportunities. Beyond that, regarding your second question about, you know, customer spending and the so-called whale customers in North America, yes. We definitely are already seeing there are some large, you know, whale customers in the North American region. For now, because we have actually just started the expansion in the North American region, in the absolute number-wise, I think Japan and South Korea remain as the highest monetization market for per capita for now. We do, as I mentioned earlier, because of the great potential of the North American region, believe in the midterm to long term, we will definitely see more and more whale customers in the North American region. Patrick LiuCFO at CTW00:29:25Eventually, for certain games, I believe that North America definitely will have the chance at having, you know, leading the revenue generation and leading the spending per capita even before, you know, Japan or any other region in the world. Vincent FernandoDirector at ZER0 0NE00:29:46Great. Thank you. Operator00:29:47Thank you, Vincent. I'll pause to see if there are any more questions. Vincent FernandoDirector at ZER0 0NE00:29:53We have time. I actually wouldn't mind asking one more, if that's okay. Operator00:29:59It's quite fine. Please go ahead. Vincent FernandoDirector at ZER0 0NE00:30:01Sure. So I just would like to understand a bit more on capabilities you've been developing in your AI-driven user acquisition. I know there was some, you know, there was a lot of description in some of your previous disclosures, but I just want to understand. I know you've been investing heavily in that. Could you maybe share maybe some of the new initiatives or the new capabilities that you've been investing in? Patrick LiuCFO at CTW00:30:29We have continually invested in the AI areas, basically. In regard to advertisement management systems and optimization, most of the time that the resources we had internally are spent on is really trying to find appropriate or optimizing the localization of the advertisement management system. Originally when we built up the system, a lot of the data is actually coming from users based in Japan. Because of the fact that we are actually expanding globally and we are seeing more and more users from the other parts of the world in South Korea, North America, we are actually building up and/or refining our models that are based on the, you know, the user information and the data we collected from the other markets of the world to continually enhance our AI-backed advertisement management system. We are seeing some progress so far. Patrick LiuCFO at CTW00:31:27As one thing you can see is return on advertisement spending. From the global-wise, that number actually has increased significantly from the first half of the fiscal year to the second half of the fiscal year. Part of the reason is because of the fact of the continued enhancement in our model. Also, by increasing, you know, more data from global users, we're able to adapt that model to different markets we're really targeting to. That is one thing we are working on regarding AI. Beyond the advertisement marketing optimization, internally, we also have AI teams to work on other AI-backed tools that also support the successful and continued launch of the new games. For example, we have continually enhanced and developed AI tools regarding the support of the arts and design centers. Patrick LiuCFO at CTW00:32:28For example, because a lot of the games on our platform are actually based on Japanese anime IP, and every single time when we have a new development or there's a major update of a game, there are a lot of, you know, new drawings and new designs. We are internally enhancing the AI tools to streamline the internal, you know, drawing and art creative tasks. Those enhancements will continue to support the company to be able to launch new games in a faster pace. Vincent FernandoDirector at ZER0 0NE00:33:11Great. Thank you. That is, I guess, just one little quick follow-up. That means that when you have the IP, that includes the ability to use, I guess, the visuals of the IP or the characters and create marketing creatives for those. Is that right? Patrick LiuCFO at CTW00:33:26Yes, exactly. That's part of the. Vincent FernandoDirector at ZER0 0NE00:33:30You can use AI to produce those creatives based on the original IP. Is that right? Patrick LiuCFO at CTW00:33:35Yes. Yes. Vincent FernandoDirector at ZER0 0NE00:33:37Got it. Thank you. Operator00:33:38Thanks for those additional questions, Vincent. There are no more questions at this point. Patrick, I'd like to turn the call back to you for some concluding remarks. Patrick LiuCFO at CTW00:33:51All right. Thank you. Thank you, Matt. All right. Really appreciate everyone's time today. We are very happy that we shared our great performance of the fiscal year of 2025. We are looking forward to our upcoming year, the performance of our upcoming year. We are expecting that we will launch more and more games. We are expanding globally, especially in the North American region. Again, thank you all for your participation today. Hope you enjoy the rest of your day. We definitely expect to see everyone in our next conference when it comes. Thank you. Operator00:34:28You may now disconnect your lines. Patrick LiuCFO at CTW00:34:32Thank you.Read moreParticipantsAnalystsRyuichi SasakiFounder, Chairman, and CEO at CTWVincent FernandoDirector at ZER0 0NEPatrick LiuCFO at CTWSteve SilverSenior Equity Research Analyst at Argus ResearchPowered by