NASDAQ:GMHS Gamehaus Q2 2026 Earnings Report $0.97 -0.03 (-2.99%) As of 01:58 PM Eastern This is a fair market value price provided by Massive. Learn more. ProfileEarnings HistoryForecast Gamehaus EPS ResultsActual EPS$0.02Consensus EPS N/ABeat/MissN/AOne Year Ago EPSN/AGamehaus Revenue ResultsActual Revenue$26.30 millionExpected RevenueN/ABeat/MissN/AYoY Revenue GrowthN/AGamehaus Announcement DetailsQuarterQ2 2026Date3/24/2026TimeBefore Market OpensConference Call DateMonday, March 23, 2026Conference Call Time8:00AM ETConference Call ResourcesConference Call AudioConference Call TranscriptPress Release (6-K)Earnings HistoryCompany ProfilePowered by Gamehaus Q2 2026 Earnings Call TranscriptProvided by QuartrMarch 23, 2026 ShareLink copied to clipboard.Key Takeaways Positive Sentiment: Q2 results: Revenue was $26.3M (down 7.8% YoY) but management drove profitability improvement—net income rose ~151% to $0.9M and operating margin expanded to 3.3% from 0.8% a year ago, driven by ~18% cuts in selling & marketing spend. Positive Sentiment: DTC traction: Direct‑to‑consumer channels now contribute ~10% of revenue (flagship GCS >30%) and management targets DTC >15% by fiscal year‑end, which should lower platform fees and support margin expansion. Positive Sentiment: Product pipeline: Company is pursuing a dual RPG/puzzle strategy, signing a ~ $10M RPG project (1–2 year life cycle) and planning 4–5 new puzzle titles by end‑2026, signaling potential revenue growth once launches scale. Neutral Sentiment: AI productivity platform: The Haohan internal AI platform processed ~30,000 requests in three months (expected >60,000 soon) and is shortening art/video production cycles, but management says near‑term financial impact is limited. Neutral Sentiment: Capital allocation & liquidity: Board authorized a $5M buyback and ~370,000 Class A shares (~$459k) have been repurchased to date; cash on hand was $17.4M, and management cites regulatory and liquidity limits for measured repurchase pacing. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallGamehaus Q2 202600:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Operator00:00:00Good day, ladies and gentlemen. Thank you for standing by, and welcome to Gamehaus second quarter of FY26 earnings conference call. Currently, all participants are in listen-only mode. Later, we will conduct a question and answer session, and instructions will follow at that time. As a reminder, we are recording today's call. If you have any objections, you may disconnect at this time. I will now turn the call over to today's Speaker Host, Miss Ally Wang. Ally, please proceed. Ally WangDirector of Investor Relations at The Blueshirt Group00:00:35Thank you, Operator. Hello, everyone. Thank you all for joining us on today's conference call to discuss the financial results of Gamehaus for the second quarter of FY26. We released our earnings results earlier today. The press release is available on the company's website as well as from newswire services. On the call with me today are Mr. Brian Xie Feng, Chairman of the Board, Mr. Carl Cai Yimin, Chief Executive Officer, and Mr. Shawn Zhang, Head of Capital Markets and Investor Relations. Brian will review business operations and company highlights, followed by Shawn, who will discuss detailed financial results. They will all be available to answer your questions during the Q&A session. Ally WangDirector of Investor Relations at The Blueshirt Group00:01:20Before we proceed, I would like to remind you that this call may contain forward-looking statements which are inherently subject to risks and uncertainties that may cause actual results to differ from our current expectations. For detailed discussions of the risks and uncertainties, please refer to our filings with the SEC. Also, please note that unless otherwise stated, all figures mentioned during the conference call are in U.S. dollars. With that, I would like to introduce our chairman, Brian. Brian will deliver his remarks in Chinese, and I will follow up with corresponding English translations. Please go ahead, Brian. Ally WangDirector of Investor Relations at The Blueshirt Group00:01:57Good day everyone, and thank you for joining Gamehaus Earnings Conference Call for the second quarter of FY26. This quarter marks a milestone for Gamehaus. We have demonstrated to the market that the company is successfully navigating through its development cycle and completing the transition toward a sustainable growth model centered on efficiency and profitability. During the quarter, total revenue reached approximately $26.3 million, solidly at the upper end of our revenue forecast for the second quarter. What's more encouraging is the significant improvement in our profitability. Net income grew approximately 151% year-over-year to about $0.9 million. Meanwhile, operating margin expanded significantly from 0.8% in the year ago period to 3.3%. This reflects our disciplined execution in optimizing our cost structure, refining user acquisition strategies, and focusing our product portfolio. On the expense side, we remain firmly focused on efficiency. Ally WangDirector of Investor Relations at The Blueshirt Group00:05:20Selling and marketing expenses decreased approximately 18.4% year-over-year, including a roughly $2.1 million reduction in advertising spend. Facing the intensely competitive year-end promotional season, we avoided aggressively pursuing user volume and instead directed resources precisely toward activating and retaining high-value players through refined operations. This strategic decision delivered immediate results. Although overall user base pulled back in line with our adjusted spending, average revenue per daily active user, or ARPDAU, increased significantly year-over-year to $0.566, and our daily payer conversion rate rose from 2.1% to 2.5%. This demonstrates that we are unlocking significantly greater value from each active user. Brian Xie FengChairman of the Board at Gamehaus00:06:16è€Œåœ¨å¼€æºæ–¹é¢ï¼Œæˆ‘们在DTCæ¸ é“çš„çªç ´æ£åœ¨é‡å¡‘我们的利润模型。从去年下åŠå¹´å¼€å§‹æŽ¨è¿›ä»¥æ¥ï¼Œæˆ‘们在摆脱å•一平å°ä¾èµ–ã€æå‡æ”¯ä»˜è‡ªä¸»æƒä¸Šå–得了长足进展。截至å二月底,整个公å¸çš„DTC收入贡献已达到约10%ï¼Œæ ¸å¿ƒå¤´éƒ¨äº§å“GCS更是çªç ´äº†30%的大关。这ä¸ä»…æ„å‘³ç€æˆ‘ä»¬èƒ½ä»¥æ›´çµæ´»çš„æ–¹å¼æœåŠ¡çŽ©å®¶ï¼Œæ›´ç›´æŽ¥ã€å¯è§‚的平å°åˆ†æˆï¼ŒåŒ–作了实打实的净利润。éšç€æœªæ¥è°·æŒç‰å·¨å¤´åœ¨æ›´å¤šåŒºåŸŸå¼€æ”¾ç¬¬ä¸‰æ–¹æ”¯ä»˜æŽˆæƒï¼ŒDTCå°†æˆä¸ºæˆ‘们利用率æŒç»é‡Šæ”¾çš„强劲引擎。 Ally WangDirector of Investor Relations at The Blueshirt Group00:07:00On the revenue side, our breakthroughs in the DTC channel are reshaping our margin profile. Since we began this initiative in the second half of last year, we have made substantial progress in reducing our reliance on a single platform and strengthening our control over payment channels. As of the end of December, DTC accounted for approximately 10% of our total revenue, while our flagship title GCS surpassed 30%. This not only means we can serve players with greater flexibility, but also translates directly into meaningful platform commission savings, which improve our bottom line. As major players like Google extend DTC access to additional markets, DTC will become a powerful engine for ongoing margin improvement. Brian Xie FengChairman of the Board at Gamehaus00:07:50é™¤äº†å¤¯å®žå½“ä¸‹çš„ç›ˆåˆ©åº•ç›˜ï¼Œæˆ‘ä»¬ä¹Ÿåœ¨ç§¯æžæž„ç‘æœªæ¥çš„å¢žé•¿é˜¶æ¢¯ã€‚ç›®å‰æˆ‘们的产å“Pipelineæ£åœ¨ä»ŽRPGå’ŒPuzzle两大å“ç±»åŒè½¨å¹¶è¿›ã€‚在RPGå“ç±»ï¼Œæˆ‘ä»¬åšæŒèµ°å‘高up的市场,近期ç¾çº¦äº†ä¸€æ¬¾åƒä¸‡ç¾Žå…ƒçº§çš„é‡é‡çº§äº§å“,预估生命周期为一两年,将率先从港澳å°åŠäºšæ´²å…¶ä»–高净值地区å¯åЍå‘è¡Œã€‚åŒæ—¶ï¼Œä¸¤æ¬¾ä½“é‡å¯è§‚的定制开å‘项目以åŠä¸€æ¬¾è°ƒä¼˜äº§å“也é”定,将在未æ¥å‡ 个å£åº¦è“„势待å‘。在去年å‘行RPG产å“的过程ä¸ï¼Œæˆ‘ä»¬æ ¹æ®åœ¨æ—©æœŸè¡¨çްé‡åˆ°çš„æŒ‘æˆ˜è¿›è¡Œäº†å†…éƒ¨çš„åŠæ—¶å¤ç›˜ï¼Œä»¥åŠè¿™äº›å®è´µçš„ç»éªŒè¿…速转化为åŽç»é¡¹ç›®çš„é¿å‘指å—和优化的基石。 Ally WangDirector of Investor Relations at The Blueshirt Group00:08:43Beyond strengthening our current profitability foundation, we are also actively building a pipeline for future growth. Our pipeline is advancing in parallel across both RPG and Puzzle genres. In RPG, we recently signed a new title with a project scope of approximately $10 million and an expected life cycle of one to two years. This title will initially launch in Hong Kong, Macau, Taiwan, and other parts of Asia, reflecting our strategy to expand into high ARPU Asian markets with the RPG within the RPG category. We also secured two additional sizable custom development projects and a further title currently in the optimization phase, which we expect to bring online over the coming quarters. In response to challenges we encountered in the early operations of RPG titles launched last year, we completed a thorough post-launch review, and the insights gained are being applied to our upcoming projects. Brian Xie FengChairman of the Board at Gamehaus00:09:45在Puzzleå“类,我们已ç»åˆ¨é€šäº†ä¸Žå°æ¥å¿«è·‘æ•æ·è¿ä»£çš„åˆä½œæ¨¡å¼ã€‚ç›®å‰ç§å®¶æ ¸å¿ƒå¤–éƒ¨ç ”å‘å·¥ä½œå®¤æ¯æœˆå¯ç¨³å®šè¾“出三至四个原型产å“进行测试。作为长生命周期以广告å˜çŽ°ä¸ºä¸»çš„ç¨³å®šçŽ°é‡‘æµä¸šåŠ¡ï¼Œæˆ‘ä»¬åŠ›äº‰åœ¨2026年年底å‰å°†å››è‡³äº”款优质的Puzzle新血脉推å‘市场。 Ally WangDirector of Investor Relations at The Blueshirt Group00:10:12In the puzzle category, we have successfully established a collaboration model built on rapid prototyping and agile iteration. We currently work with four core external partners who supply three to four prototype games per month for testing. Puzzle games are primarily monetized through advertising and tend to have longer life cycles, providing a steady, long-duration revenue stream. Our goal is to bring four to five high-quality new puzzle titles to market by the end of calendar year 2026. Brian Xie FengChairman of the Board at Gamehaus00:10:45åŒæ—¶ï¼Œæˆ‘ä»¬æ·±çŸ¥æœªæ¥æ¸¸æˆè¡Œä¸šä¹‹äº‰æ˜¯æŠ€æœ¯æ•ˆçŽ‡ä¹‹äº‰ï¼Œæˆ‘ä»¬ä»¥AI为ä¸é•¿æœŸçš„æˆ˜ç•¥çš„底层基础设施。 Ally WangDirector of Investor Relations at The Blueshirt Group00:10:56At the same time, we are keenly aware that technological efficiency will be critical to gaining a competitive edge in the future gaming industry. We continue to view AI as a foundational infrastructure to our mid- to long-term platform strategy. Brian Xie FengChairman of the Board at Gamehaus00:11:12本å£åº¦ï¼Œæˆ‘们的浩瀚内部AI创作平å°å·²å…¨é¢æŠ•入实战。çŸçŸä¸‰ä¸ªæœˆå†…,内部定制团队的调用次数已接近三万次,æžå¤§åœ°ç¼©çŸäº†ç¾Žæœ¯å’Œè§†é¢‘ç´ æäº§å‡ºå‘¨æœŸã€‚我们预计本财年第三å£åº¦æœ«ï¼Œè°ƒç”¨é‡å°†ç¿»ç•ªï¼Œçªç ´å…万次。虽然AIçš„å¸ƒå±€åœ¨çŸæœŸå†…还未能显著体现出财务风险,但它在深刻地é‡å¡‘我们的生产工作æµç¨‹ï¼Œå¹¶ä½œä¸ºæœªæ¥è§„æ¨¡åŒ–æ‰©å¼ æå‰é“ºå¥½äº†é«˜é€Ÿå…¬è·¯ã€‚ Ally WangDirector of Investor Relations at The Blueshirt Group00:11:47This quarter, our Haohan internal AI creative platform was fully deployed. In just three months, the platform processed nearly 30,000 requests, significantly reducing production cycle times for art and video assets. We expect platform usage to double and exceed 60,000 requests by the end of the quarter ending March 31st. While these AI initiatives have limited near-term financial impact, they are already profoundly reshaping our production workflows and laying the groundwork for future scalable expansion. Brian Xie FengChairman of the Board at Gamehaus00:12:24最åŽï¼Œæˆ‘想å‘大家强调管ç†å±‚对公å¸é•¿æœŸä»·å€¼çš„åšå®šä¿¡å¿ƒã€‚为切实回报股东,我们在本财年å¯åŠ¨äº†ä¸Šé™ä¸º500万美元的股票回è´è®¡åˆ’。截至å二月三å一日,我们已ç»å®Œæˆäº†çº¦37万股A类普通股的回è´ã€‚åœ¨å¤æ‚多å˜çš„市场环境下,为促进公å¸ä»·å€¼å›žå½’æä¾›äº†é‡è¦çš„压舱石。 Ally WangDirector of Investor Relations at The Blueshirt Group00:12:50Lastly, I want to reiterate that management remains confident in the company's long-term value. To return value to shareholders, we initiated a share repurchase program with the total authorization of up to $5 million. As of December 31st, we had completed the repurchase of approximately 370,000 Class A ordinary shares, supporting our share price in a complex and volatile market environment. Brian Xie FengChairman of the Board at Gamehaus00:13:22整体而言,我们对公å¸çš„䏿œŸå‘å±•è½¨è¿¹ä¿æŒä¿¡å¿ƒã€‚è¿‡åŽ»å‡ ä¸ªå£åº¦ï¼Œæˆ‘们已ç»å®Œæˆäº†è¿è¥æ•ˆçŽ‡ç¬¬ä¸€é˜¶æ®µè½¬åž‹ï¼Œç›ˆåˆ©èƒ½åŠ›å¾—åˆ°äº†å®žè´¨æ€§è¯æ˜Žã€‚接下æ¥ï¼Œæˆ‘ä»¬å°†å¸¦ç€æ›´å¥åº·çš„åˆ©æ¶¦è¡¨ã€æ›´å……沛的现金æµå’Œæ›´ä¸°å¯Œçš„产å“线,迎接新一轮的高质é‡å¢žé•¿ã€‚ Ally WangDirector of Investor Relations at The Blueshirt Group00:13:42In summary, we remain confident in the company's medium-term trajectory. Over the past several quarters, we have completed the first phase of our operational efficiency transformation, and our improved profitability is now clearly demonstrated in the results. Going forward, we are well-positioned to enter the next phase of high-quality growth, equipped with a healthier income statement, more robust cash flows, and a stronger product pipeline. Brian Xie FengChairman of the Board at Gamehaus00:14:12展望下一个å£åº¦ï¼ŒåŸºäºŽå¯¹å½“å‰äº§å“节å¥å’Œå¸‚场环境的审慎评估,我们将截至2026å¹´3月31日的2026财年第三å£åº¦è¥ä¸šæ”¶å…¥æŒ‡å®šä¸ºåœ¨$2,400万至$2,600万美元之间。 Ally WangDirector of Investor Relations at The Blueshirt Group00:14:32Looking ahead, based on a prudent assessment of our current product launch timing and market conditions, we are setting our revenue guidance for the third quarter of FY26, ending March 31st, 2026, at a range of $24 million-$26 million. Brian Xie FengChairman of the Board at Gamehaus00:14:51接下æ¥è¯·Shawnç»§ç»è¯¦ç»†ä»‹ç»æˆ‘们的财务表现。 Ally WangDirector of Investor Relations at The Blueshirt Group00:14:57With that, I will now turn the call over to Shawn, who will walk you through our financial results in more detail. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:15:04Thank you, Brian, and hello everyone. I will now walk through our financial results in more detail for the second quarter FY26, which ended December 31st, 2025. Please note that all figures are in US dollars, and all comparisons are made on a year-over-year basis, unless otherwise stated. As Brian noted, total revenue for the quarter was $26.3 million, a decrease of 7.8% from $28.5 million in the year-ago period. Advertising costs declined 18.9% year-over-year, which drove the lower traffic and user acquisition that Brian discussed. That said, revenue came in near the upper end of our forecast for the second quarter, and the trajectory is in line with our long-term growth strategies. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:16:06Breaking down our revenue, in-app purchase revenue was $23.9 million, compared with $25.5 million a year ago, a decrease of 6.4%. Advertising revenue was $2.4 million, down from $3.0 million in the same period last year. As we highlighted before, transition improvements we are seeing in ARPDAU and payer conversion helped partially offset the impact of lower user acquisition volumes. Turning to expenses, total operating costs and expenses were $25.4 million, down 10.1% from $28.3 million a year ago, reflecting continued progress in our cost discipline efforts. More specifically, cost of revenue decreased 10.2% to $12.2 million, primarily driven by lower platform fees and reduced profit-sharing payments to game developers. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:17:19Research and development expenses increased 7.5% to $2.1 million, reflecting our ongoing collaborations with multiple developers across the development and testing phases as we build out our future game pipeline. Selling and marketing expenses decreased 18.4% to $9.7 million. The $2.1 million reduction in advertising costs was the primary driver, consistent with the efficiency focused approach Brian described. General and administrative expenses were $1.4 million, up 65.5% from $0.9 million a year ago. This was primarily due to higher salary expenses associated with our efforts to improve corporate governance, financial reporting, and investor relations capabilities, as well as strategic hiring to support business expansion. Going to profitability, operating income improved significantly to $0.9 million from $0.2 million in the year-ago period. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:18:41Operating margin expanded to 3.3% from 0.8%, which we believe validates the operational adjustments we have been making. Other income net was approximately $0.1 million, compared to $0.2 million in the year-ago period. Net income for the quarter was $0.9 million, compared with $0.4 million a year ago. We ended the quarter with $17.4 million in cash and cash equivalents, compared with $15.2 million as of June 30th, 2025. We believe this provides sufficient liquidity to meet our working capital needs for the next 12 months. On capital allocation, as a reminder, our board authorized a 5 million share repurchase program in August 2025, with a one-year authorization period, through August 18, 2026. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:19:49As of December 31st, we have repurchased approximately 370,000 Class A ordinary shares for approximately $459,000. We will continue to evaluate repurchase activity based on market conditions, share price, and our broader capital priorities. Lastly, as Brian mentioned, for the third quarter of FY26, ending March 31st, 2026, we expect total revenue in the range of approximately $24 million-$26 million. To wrap up, we are pleased with the quarter's results. Costs declined more than 10%, while revenue landed near the top of our forecast for the quarter, producing meaningful margin expansion. Our balance sheet is healthy and our cash position strengthened. Going forward, our priority remains clear, disciplined investment in high-potential titles, continuous strengthening of our platform and publishing infrastructure, and a balanced approach to growth, profitability, and shareholder returns. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:21:13With that, we are happy to take your questions. Operator, please proceed. Operator00:21:19Thank you. If you would like to ask a question, please press star one on your telephone. If you would like to remove yourself from queue, please press star then two. Once again, that is star then one if you have a question. Additionally, when asking a question, please state your questions in Chinese first, and then immediately translate them into English for the convenience of everyone on the call. Today's first question comes from Tina Wong at SDIC Securities International. Please go ahead. Tina WongEquity Research Analyst at SDIC Securities International00:21:55好的,谢谢管ç†å±‚æŽ¥å—æˆ‘çš„æé—®ã€‚我这边有两个问题,是关于我们的这个财务展望的。首先第一个问题是,那公å¸çš„è¿™ä¸ªæ”¶å…¥åœ¨è¿‡åŽ»å‡ ä¸ªå£åº¦éƒ½æœ‰ä¸‹æ»‘,那想请管ç†å±‚帮我们解ç”一下,我们的这个收入增长预计是会在什么时候æ¢å¤ï¼Œä»¥åŠå®ƒèƒŒåŽçš„催化剂是什么?那第二个问题是关于利润的。我们看到这个å£åº¦å‡€åˆ©æ¶¦çŽ‡æ˜¯æå‡åˆ°äº†3.3%,想请管ç†å±‚帮我们分æžä¸€ä¸‹ï¼Œå°±æ˜¯æœªæ¥çš„这个利润率趋势,尤其是在我们的这个新产å“上线之åŽï¼Œè¿™ä¸ªè¥é”€æŠ•å…¥åŠ å¤§ä»¥åŽï¼Œæˆ‘ä»¬çš„è¿™ä¸ªå‡€åˆ©æ¶¦çŽ‡ä¼šæ˜¯æ€Žä¹ˆæ ·çš„ä¸€ä¸ªè¡¨çŽ°ï¼Ÿæˆ‘è‡ªå·±ç¿»è¯‘ä¸€ä¸‹ã€‚Thanks, management, for taking my questions. Tina WongEquity Research Analyst at SDIC Securities International00:22:40I have two questions regarding financial outlook. The first one is, we noticed that the revenue has been declined for a few consecutive quarters. How should we think about future revenue trends? When do you expect revenue growth to resume, and what is the catalyst behind? My second question is: how should we think about future OP margin trend, especially when you wrap up marketing campaign for new products? Thanks. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:23:08Thank you, Tina. I am Shawn. I will answer your first question. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:23:16首先感谢Tina对公å¸çš„æŒç»å…³æ³¨ã€‚在26财年的第二个å£åº¦é‡Œï¼Œæˆ‘ä»¬æ€»å…±å½•å¾—äº†è¥æ”¶å¤§æ¦‚是$2,630ä¸‡ã€‚ç›¸è¾ƒåŽ»å¹´åŒæœŸä»¥åŠè¿™ä¸ªè´¢å¹´çš„第一个å£åº¦æ¥è®²ï¼Œç•¥æœ‰ä¸€äº›ä¸‹é™ã€‚è¿™æ ·çš„å˜åŠ¨ä¸»è¦æ¥è‡ªäºŽå…¬å¸ç»¼åˆäº†å¸‚场情况ã€ç›®å‰çš„产å“ç»“æž„ï¼Œä»¥åŠæˆ‘们åŽç»ç®¡çº¿é¡¹ç›®çš„æƒ…况之åŽï¼Œä¸»åŠ¨è¿›è¡Œçš„ä¸€ä¸ªç»“æž„æ€§çš„è°ƒæ•´ã€‚ä»Žæˆ‘ä»¬è´¢åŠ¡çš„ç»“æž„ä¸Šæ¥çœ‹ï¼Œæˆ‘ä»¬è¥æ”¶çš„下é™ç›´æŽ¥å…³è”于我们销售与è¥é”€è´¹ç”¨çš„主动缩å‡ã€‚我们这个财年的Q1ã€Q2,销售和è¥é”€è´¹ç”¨åŒæ¯”下é™äº†13.6%å’Œ18.4%。 Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:24:12调整既有对我们现在è€äº§å“è¿è¥ç–ç•¥çš„ä¸€ä¸ªä¼˜åŒ–ï¼Œä¹Ÿæœ‰æ ¹æ®å…¨çƒï¼Œè¿™ä¸ªå¹´åº•å…¨çƒä¸»è¦å¸‚åœºçš„èŠ‚å‡æ—¥æœŸé—´æŠ•æ”¾æˆæœ¬æ¯”较高ä¼çš„一个å£åº¦æ€§çš„调整。那么从结果上æ¥çœ‹ï¼Œè™½ç„¶è¥æ”¶ç«¯çŸæœŸæœ‰ä¸€äº›è¿™ä¸ªåŽ‹åŠ›ï¼Œä½†æ˜¯æˆ‘ä»¬çš„ç›ˆåˆ©ç»“æž„å‘¢ï¼Œæ˜¯å¾—åˆ°äº†æ¯”è¾ƒæ˜¾è‘—çš„ä¼˜åŒ–ã€‚å½“ç„¶æ˜¯å¯ä»¥çœ‹åˆ°ï¼Œå°±æ˜¯æˆ‘们在Q2çš„è¥ä¸šåˆ©æ¶¦çŽ‡ä»ŽåŽ»å¹´çš„åŒæœŸçš„0.8%是大幅æå‡åˆ°äº†3.3%,这个也跟ç¨åŽå¯èƒ½è¯·Carlæ¥å›žç”æ‚¨çš„è¿™ä¸ªç¬¬äºŒä¸ªé—®é¢˜ç›¸å…³ã€‚é‚£ä¹ˆæˆ‘ä»¬è¿™ä¸ªå‡€åˆ©æ¶¦è¶…è¿‡äº†åŽ»å¹´åŒæœŸçš„两å€ï¼Œé‚£è¿™å°±è¯´æ˜Žæˆ‘们在新的è¿è¥ç–略底下,我们这个现有主力产å“çš„æ ¸å¿ƒç”¨æˆ·çš„ç›˜åä¾ç„¶éžå¸¸ç¨³å›ºï¼Œè€Œä¸”å˜çŽ°çš„æ•ˆçŽ‡å‘¢ï¼Œä¹Ÿå¾—åˆ°äº†æ¯”è¾ƒæ˜Žæ˜¾çš„æå‡ã€‚那么刚刚Brian在å‰é¢æœ‰æåˆ°ï¼Œå°±æ˜¯è¯´æˆ‘们目å‰äº§å“pipelineæ£åœ¨ä»Žè¿™ä¸ªRPGå’ŒPuzzle这两大å“类呢åŒè½¨å¹¶è¿›ã€‚那其ä¸çš„RPGæˆ‘ä»¬æœ‰å‡ æ¬¾äº§å“将在接下æ¥å‡ 个å£åº¦é™†ç»æŽ¨å‡ºæ¥ï¼Œé‚£ä¹ˆå½“ä¸å‘¢ï¼Œæœ‰å¾ˆå¤šæ¬¾è¿™ä¸ªä½“é‡ï¼Œéƒ½æ˜¯ç›¸å½“å¯è§‚的。Puzzleå“类的è¯å‘¢ï¼Œæˆ‘们也是力争在2025年年底å‰ï¼ŒæŽ¨å‡ºå››åˆ°äº”款新的作å“。那么未æ¥å‘¢ï¼Œè¿™æ¡å†…ç”Ÿçš„å¢žé•¿çº¿å°†ä¼šæ˜¯å…¬å¸æœ€ç¨³æœ€ç¡®çš„一æ¡è·¯ã€‚有关的这个进展呢,将会在接下æ¥å‡ 个å£åº¦çš„业绩å‘布ä¸ï¼Œè·Ÿå„ä½ç»§ç»é™†ç»çš„æŠ¥å‘Šã€‚除æ¤ä»¥å¤–,我们一直在讲å¦å¤–一个é‡ç‚¹æ˜¯è¿™ä¸ªAIæŠ€æœ¯å¯¹äºŽè¿™ä¸ªå†…å®¹äº§ä¸šçš„ä¸€ä¸ªèµ‹èƒ½ã€‚é‚£ä¹‹å‰æˆ‘们讲的更多呢,å¯èƒ½æ˜¯æ€Žä¹ˆåŽ»æé«˜æˆ‘们的工作效率和é™ä½Žæˆæœ¬ã€‚那么下一æ¥å‘¢ï¼Œæˆ‘ä»¬æœŸæœ›å®ƒèƒ½å¤Ÿåœ¨è¥æ”¶ç«¯ä¹Ÿèƒ½åšå‡ºä¸€äº›è´¡çŒ®ã€‚那这æ¡è·¯ä¸Šå‘¢ï¼Œæˆ‘们现在也在åšä¸€äº›æ¯”è¾ƒæœ‰æ„æ€çš„å°è¯•,那么希望在未æ¥å‡ 个å£åº¦å½“ä¸ï¼Œæˆ‘们有机会å¯ä»¥è·Ÿå„使¥åˆ†äº«ã€‚这个是我对您第一个问题的回ç”。I will give the English translation for myself. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:26:23Thank you, Tina, for your question and for your continuing interest in our company. In the second quarter of FY26, we recorded total revenue of approximately $26.3 billion, while this represents a slight decline compared to the same period last year and the first quarter of fiscal 2026. This shift is primarily the result of proactive structural adjustment made by the company. These decisions were based on a comprehensive evaluation of current market conditions, our existing product mix, and our upcoming pipeline. From a financial perspective, the decline in revenue is directly correlated to our strategic reduction in selling and marketing expenses. In Q1 and Q2, our S&M expenses decreased by 13.6% and 18.4% year-over-year respectively. This adjustment serves two purposes. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:27:38First, to optimize the operational strategy for our mature legacy titles. Second, to account for a seasonal surge in user acquisition costs typically seen across major global markets during the year-end holiday season. As a result, although the top line has faced short-term pressure, our profitability structure has significantly improved. You can see that our operating margin in the second quarter rose sharply to 3.3% from 0.8% in the same period last year. Our net income more than doubled. This demonstrates that, under our refined operational strategy, the core user base of our flagship products remains resilient and our monetization efficiency has been notably enhanced. Also, as Brian mentioned earlier, our product pipeline is moving forward on a dual-track strategy focusing on RPG and puzzle genres. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:28:48For RPG, we have several titles slated for release over the upcoming quarters, many of which are quite substantial in scope. In the puzzle category, we are aiming to launch four to five new titles by the end of calendar year 2026. This organic growth engine will be the company's most stable and certain path forward, and we will continue to provide updates on our progress in future earnings reports. Beyond this, we remain focused on the empowerment of the content industry through AI technology. While our previous efforts were primarily directly toward improving operational efficiency and cost reduction, our next objective is for AI to contribute directly to revenue generation. We are currently conducting some very promising experiments in the area and look forward to share those development with you in the upcoming quarters. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:29:58That will conclude my answer to your question, and I will give you the second question to Carl, our CEO. Carl Cai YiminCEO at Gamehaus00:30:05好的,谢谢Tinaçš„æé—®ã€‚您问到本期è¥ä¸šåˆ©æ¶¦çŽ‡çš„å¢žé•¿çš„æƒ…å†µï¼Œå®žé™…ä¸Šæœ¬æœŸè¥ä¸šåˆ©æ¶¦çŽ‡çš„æ”¹å–„å‘¢ï¼Œä¸»è¦æ˜¯å¾—益于公å¸å¯¹çŽ°æœ‰äº§å“ç»„åˆæŒç»æŽ¨è¿›ç²¾ç»†åŒ–è¿è¥å’Œæ•ˆçŽ‡ä¼˜åŒ–çš„ç»“æžœã€‚ä¸€æ–¹é¢æˆ‘ä»¬åœ¨çŽ°æœ‰é¡¹ç›®ä¸ŠåšæŒç›¸å¯¹ç¨³å¥çš„ç»è¥ç–ç•¥ï¼Œæ›´åŠ æ³¨é‡æ”¶å…¥è´¨é‡å’Œåˆ©æ¶¦è´¨é‡çš„平衡。å¦ä¸€æ–¹é¢ï¼Œæˆ‘们也在æŒç»é€šè¿‡æ›´ç»†è‡´çš„è¿è¥æ‰‹æ®µï¼Œæå‡å˜çŽ°æ•ˆèƒ½å’Œç”¨æˆ·ä»·å€¼ï¼ŒåŒ…æ‹¬å¯¹æ ¸å¿ƒè¿è¥æ´»åŠ¨çš„ä¼˜åŒ–ï¼Œå›´ç»•ä¸åŒç”¨æˆ·åˆ†å±‚å¼€å±•æ›´æœ‰é’ˆå¯¹æ€§çš„å†…å®¹å’Œä»˜è´¹è®¾è®¡ï¼Œä»¥åŠæŒç»æŽ¨è¿›ä¸ªæ€§åŒ–商业化调优,æå‡æ•´ä½“转化和生命周期价值。æ¤å¤–,刚刚Brian也æåˆ°ï¼ŒDTC也是我们æå‡ç›ˆåˆ©èƒ½åŠ›çš„é‡è¦æŠ“手之一。那éšç€DTCçš„æŒç»æŽ¨è¿›ï¼Œæˆ‘们在部分产å“çš„æ¸ é“结构和用户ç»è¥æ•ˆçŽ‡æœ‰è¿›ä¸€æ¥çš„æ”¹å–„空间,这ä¸ä»…有助于æå‡åˆ©æ¶¦çŽ‡ï¼Œä¹Ÿèƒ½å¤Ÿå¢žå¼ºæˆ‘ä»¬å¯¹ç”¨æˆ·å…³ç³»å’Œé•¿æœŸä»·å€¼çš„æŽŒæŽ§åŠ›ã€‚åŸºäºŽè¿™äº›ä¸¾æŽªï¼Œåœ¨æ–°å“进入大规模投入之å‰ï¼Œæˆ‘们会维æŒç¨³å®šåˆ©æ¶¦çŽ‡æ°´å¹³ï¼Œå…¬å¸ä¹Ÿä¼šç»§ç»ä»¥ç¨³å¥ç»è¥ä¸ºå‰æï¼Œä¿éšœæ”¶å…¥å’Œåˆ©æ¶¦ä¿æŒåœ¨ç›¸å¯¹å¥åº·çš„状æ€ã€‚ä¸è¿‡ä»Žäº§å“生命周期的角度æ¥çœ‹ï¼Œåˆ©æ¶¦çŽ‡æœªæ¥çš„表现ä¸ä¼šæ˜¯ä¸€ç§å•è¾¹æ‰©å¼ çš„è¶‹åŠ¿ã€‚æ–°äº§å“进入上线和é‡ç‚¹æŽ¨å¹¿é˜¶æ®µæ—¶ï¼Œæˆ‘ä»¬é€šå¸¸ä¼šåŠ å¤§å¸‚åœºæŠ•æ”¾å’Œå‘行资æºçš„æŠ•å…¥ï¼Œä»¥äº‰å–æ›´å¥½çš„用户规模和更长周期的收入贡献。在过程ä¸ï¼ŒçŸæœŸè¥ä¸šåˆ©æ¶¦çއå¯èƒ½ä¼šå—到一定的压力,这ç§åŽ‹åŠ›æ›´å¤šæ˜¯å…¬å¸åŸºäºŽå¢žé•¿æœºä¼šè¿›è¡Œçš„ä¸»åŠ¨æŠ•å…¥ï¼Œè€Œä¸æ˜¯ä¸šåŠ¡ç›ˆåˆ©èƒ½åŠ›çš„å‰Šå¼±ã€‚æˆ‘ä»¬ä¹‹æ‰€ä»¥å¯¹è¿™ç±»æŠ•å…¥æœ‰ç›¸å¯¹è°¨æ…Žçš„ä¿¡å¿ƒï¼Œå’Œå…¬å¸ä¹Ÿå·²ç»å»ºç«‹äº†æ¯”较强的数æ®åˆ†æžã€æŠ•放评估和动æ€ä¼˜åŒ–体系。我们会æŒç»è·Ÿè¸ªèŽ·å®¢æˆæœ¬ã€ä»˜è´¹è½¬åŒ–ã€LTV和回收周期ç‰å…³é”®æŒ‡æ ‡ï¼Œå¹¶æ®æ¤åЍæ€è°ƒæ•´é¢„算和投放计划,尽é‡ç¡®ä¿æŽ¨å¹¿æŠ•入在å¯å›žæ”¶ã€å¯éªŒè¯ã€é£Žé™©å¯æŽ§çš„æ¡†æž¶ä¸‹æŽ¨è¿›ã€‚ç»è¿‡ä¸€å®šçš„回收周期之åŽï¼Œåˆ©æ¶¦æ°´å¹³é€šå¸¸ä¹Ÿä¼šé€æ¥ä¿®å¤å¹¶å›žå‡ã€‚所以整体上我们会继ç»åœ¨åˆ©æ¶¦ç¨³å®šã€æŠ•入纪律和长期增长之间åšå‡ºå¹³è¡¡ã€‚ Carl Cai YiminCEO at Gamehaus00:32:33Okay, I will translate my answer to English. Thank you for the question. The improvement in operating margin this period primarily driven by continued refinement of operations and efficiency gains in our existing portfolio. On one hand, we have maintained a relatively disciplined operating strategy for our current titles with a strong focus on balancing revenue quality and profitability. On the other hand, we have been improving monetization efficiency and user value through a range of more granularly operating initiatives, including optimization of live ops events, more targeted content, and offer design based on user segmentation and continued enhancement of personalized monetization strategies to improve conversion and lifetime value. In addition, DTC remains an important lever for improving profitability. As we continue to expand our DTC efforts, we see further room to optimize channel mix and improve user economics in selected titles. Carl Cai YiminCEO at Gamehaus00:33:45This not only supports margin improvement, but also strengthens our direct relationship with users and ability to capture long term value. Based on these initiatives, before new products enter a heavy investment cycle, we will keep their stable margin level, and we will continue to prioritize stable execution to maintain healthy revenue and profitability. That said, from a product cycle perspective, we do not expect margins to expand in a straight line. When new titles move into launch and scaled marketing phases, we typically increase user acquisition and publishing investment in order to capture larger audience potential and build long term revenue contribution. During that period, operating margin may come under short term pressure. Importantly, we would view this as a deliberate investment behind future growth opportunities, rather than a weakening of our profitability of the existing business. Carl Cai YiminCEO at Gamehaus00:34:47We remain disciplined but confident in managing this process because we have built a strong, data-driven framework for marketing evaluation and optimization. We closely monitor key metrics such as CPI, retention, LTV, and payback period, and dynamically adjust budgets accordingly. This helps ensure the growth investment remains recoverable, measurable, and within a controlled risk framework. After a reasonable payback period, profitability would typically recover and improve. Overall, our approach is to balance margin stability, disciplined investment, and long-term growth. Tina WongEquity Research Analyst at SDIC Securities International00:35:29Thanks. That helps a lot. Operator00:35:34Thank you. Carl Cai YiminCEO at Gamehaus00:35:35Thank you, Tina. Operator00:35:36Our next question today comes from Zheng Hui Chen with Hegel Capital. Please go ahead. Zheng Hui ChenEquity Research Analyst at Hegel Capital00:35:44好,感谢管ç†å±‚。我这边有两个问题,第一个问题是本财年D2Cçš„ç›®æ ‡æ˜¯å¤šå°‘ï¼Ÿåœ¨æ•´ä¸ªäº§å“组åˆä¸ï¼ŒD2C的渗é€çŽ‡çš„çŽ°å®žå¤©èŠ±æ¿åœ¨å“ªé‡Œï¼Ÿç¬¬äºŒä¸ªé—®é¢˜æ˜¯å…³æ³¨åˆ°åœ¨$500ä¸‡çš„å›žè´æŽˆæƒä¸ï¼Œç›®å‰å…¬å¸æŠ«éœ²çš„已回è´é‡‘é¢åªæœ‰$45.9万,ä¸åˆ°æŽˆæƒé¢åº¦çš„10%ï¼Œä½†æ˜¯æŽˆæƒæœŸå·²ç»è¿‡åŠäº†ã€‚请问一下,这个是在为产å“管线投资ä¿ç•™çް金å—?下é¢çš„è¯æˆ‘就翻译一下。Thanks for managers. Zheng Hui ChenEquity Research Analyst at Hegel Capital00:36:16Here are my two questions. First one is what is your D2C targets for the full fiscal year? What's the realistic ceiling for the D2C penetration across your portfolio? Zheng Hui ChenEquity Research Analyst at Hegel Capital00:36:27The second is you've repurchased only $459,000 of the $5 million authorized buyback program. That's less than 10% of the authorization with roughly half the time expired. Are you preserving cash for pipeline investment? Thanks. Company Representative at Gamehaus00:36:49哎,好的,我是Tao,由我æ¥å›žç”您关于DTC的第一个问题。首先感谢您的æé—®ã€‚刚刚也æåˆ°äº†ï¼ŒDTC也是公å¸åœ¨ç”¨æˆ·ç»è¥ã€å˜çŽ°æ•ˆçŽ‡å’Œåˆ©æ¶¦ç»“æž„ä¼˜åŒ–æ–¹é¢éžå¸¸é‡è¦çš„æˆ˜ç•¥æ–¹å‘之一。那基于当å‰çš„æŽ¨è¿›èŠ‚å¥å’Œäº§å“适酿ƒ…况,我们预计到本财年末,DTC在整体收入ä¸çš„å æ¯”有望达到15%以上。从目å‰å‘展阶段æ¥çœ‹ï¼Œæˆ‘们认为DTC的渗é€çŽ‡è¿˜è¿œæœªè¾¾åˆ°å¤©èŠ±æ¿ã€‚一方é¢ï¼Œéšç€æ›´å¤šå›½å®¶å’Œåœ°åŒºåœ¨ç›¸å…³æ”¿ç–çŽ¯å¢ƒé€æ¥æ”¾å¼€ï¼Œè¡Œä¸šåœ¨ç”¨æˆ·è§¦è¾¾ã€æ”¯ä»˜é“¾è·¯å’Œè¿è¥æ–¹å¼ä¸Šéƒ½åœ¨èŽ·å¾—æ›´å¤§çš„çµæ´»æ€§ã€‚å¦å¤–一方é¢ï¼Œéšç€å…¬å¸çš„DTC基础设施ã€ç”¨æˆ·è§¦è¾¾èƒ½åŠ›ä»¥åŠæ”¯ä»˜ä½“验è¿è¥æ–¹æ³•论ç‰ä½“系的æŒç»å®Œå–„,我们认为DTC在现有的产å“组åˆä¸çš„æ¸—é€ç©ºé—´ä»å…·ä¸€å®šçš„è¿›æ¥æ½œåŠ›ã€‚å½“ç„¶ï¼Œæˆ‘ä»¬å¯¹äºŽDTCçš„æŽ¨è¿›å§‹ç»ˆä¿æŒç€å®¡æ…Žå’Œé•¿æœŸä¸»ä¹‰çš„æ€åº¦ï¼Œå…¬å¸ä¸€è´¯åšæŒä¸¥æ ¼éµå¾ªå„个平å°å’Œåº”用商店的政ç–ï¼ŒåŒæ—¶é«˜åº¦é‡è§†ç”¨æˆ·ä½“验,确ä¿DTC相关的触达ã€è½¬åŒ–å’ŒæœåŠ¡æµç¨‹æ˜¯åˆè§„ã€é¡ºç•…䏔坿Œç»çš„。我们更关注的是在åˆè§„çš„å‰æä¸‹é€æ¥æå‡DTCçš„è¿è¥æ•ˆçŽ‡å’Œç”¨æˆ·æŽ¥å—åº¦ï¼Œè€Œä¸æ˜¯è¿½æ±‚çŸæœŸæ¿€è¿›çš„æå‡ã€‚从组åˆå±‚颿¥çœ‹ï¼Œä¸åŒäº§å“ã€ä¸åŒåœ°åŒºä»¥åŠä¸åŒç”¨æˆ·ç¾¤ä½“对DTC的适é…å¹¶ä¸å®Œå…¨ä¸€è‡´ï¼Œå› æ¤DTC的渗é€çŽ‡çš„æå‡ä¼šæ˜¯ä¸€ä¸ªæ¸è¿›å¼ç»“æž„åŒ–ä¼˜åŒ–çš„è¿‡ç¨‹ï¼Œè€Œä¸æ˜¯æ‰€æœ‰äº§å“åŒæ¥å¿«é€Ÿæå‡ã€‚æœªæ¥æˆ‘们会继ç»å›´ç»•高产å“å’Œé«˜ä»·å€¼ç”¨æˆ·ç¾¤ä½“ï¼Œç¨³æ¥æŽ¨è¿›DTC渗é€çŽ‡çš„æå‡ï¼Œå¹¶åœ¨ä¿éšœåˆè§„å’Œç”¨æˆ·ä½“éªŒçš„å‰æä¸‹ï¼ŒæŒç»é‡Šæ”¾éƒ¨åˆ†ç»è¥åˆ©æ¶¦å’Œç»è¥æ•ˆçŽ‡ã€‚æ€»ä½“æ¥ï¼Œå¯¹DTCçš„ä¸é•¿æœŸå‘å±•ä¿æŒç§¯æžçš„判æ–,认为它ä»ç„¶ä¼šæ˜¯å…¬å¸æœªæ¥æå‡ç›ˆåˆ©èƒ½åŠ›å’Œå¼ºåŒ–ç”¨æˆ·ç›´è¿žèƒ½åŠ›çš„é‡è¦å¢žé•¿æŠ“手。DTC remains one of our strategic priorities in improving user engagement, monetization, efficiency, and overall profit structure. Company Representative at Gamehaus00:39:02Based on our current execution pace and product-market fit, we expect DTC to account for more than 15% of total revenue by the end of this fiscal year. At this stage, we believe DTC penetration is still far from reaching its limit. On one hand, as regulatory and policy environment continue to evolve more favorably across a number of countries and regions, the industry is gaining great flexibility in user reach, payment flows and operating models. On the other hand, we can, as we continue to strengthen our DTC infrastructure, our touch points, payment experience, operating know-how and data capability. We believe there is still meaningful room to further increase DTC penetration across our existing portfolio. That said, we are approaching DTC with a disciplined and long-term mindset. We remain firmly committed to complying with platform and app store policies, while also placing strong emphasis on user experience. Company Representative at Gamehaus00:40:09Our goal is to ensure that all DTC-related user journey, conversion flows and service processes remain compliant, smooth and sustainable. We are focused on steadily improving efficiency and user adoption over time, rather than pursuing aggressive short-term expansion. At the portfolio level, DTC suitability varies by title, region, and user cohort, so we expect penetration gains to be gradual and structurally driven rather than uniform across all products. Going forward, we will continue to prioritize those titles and user segments where DTC has the strongest fit, and we believe that under a compliant and user-friendly framework, there is still substantial opportunity to unlock further margin and operating efficiency benefits. Overall, we remain positive on the medium to long-term potential of our DTC and see it as an important level for enhancing both profitability and our direct relationship with users. Company Representative at Gamehaus00:41:17Okay, I will pass the next question to Shawn. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:41:21Thank you, Zheng Hui. I will answer your second question about our share repurchase program. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:41:35首先,跟长期关注和支æŒå…¬å¸å‘å±•çš„æŠ•èµ„äººä¸€æ ·ï¼Œå…¬å¸ä¹Ÿæ˜¯ä¸€ç›´éžå¸¸å…³æ³¨å…¬å¸ä»·å€¼çš„å…¬å…ç¨‹åº¦ï¼ŒåŒæ—¶ä¹Ÿæ˜¯åšå®šåœ°è‡´åŠ›äºŽç»´æŠ¤å…¬å¸ä»·å€¼å’Œå¹¿å¤§è‚¡ä¸œçš„æƒç›Šã€‚è‡ªä»ŽåŽ»å¹´å…«æœˆä»½æŽ¨å‡ºæˆ‘ä»¬é¦–ä¸ªå›žè´è®¡åˆ’以æ¥ï¼Œæˆªæ¢2025å¹´12月31日,公å¸å·²ç»å›žè´äº†å¤§çº¦37万股的A类普通股。实际上,我们目å‰çް金æµçš„å¥åº·çŠ¶å†µæ˜¯å®Œå…¨æœ‰èƒ½åŠ›åŒæ—¶æ”¯æ’‘新游æˆçš„ç ”å‘ã€å®£å‘,与我们已有的股东回报计划的。目å‰å›žè´è®¡åˆ’用了ä¸åˆ°10%å·¦å³çš„é¢åº¦ï¼Œæ‚¨åˆšæ‰æœ‰æåˆ°è¿‡ï¼Œæˆ‘è§‰å¾—ä¸»è¦æ ¸å¿ƒåŽŸå› è¿˜æ˜¯åœ¨äºŽä¸¥æ ¼çš„åˆè§„è¦æ±‚,以åŠå½“å‰è‚¡ç¥¨å¸‚场æµåŠ¨æ€§çŽ°çŠ¶çš„å®¢è§‚åˆ¶çº¦ã€‚ Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:42:37Okay, thank you for your question and much like the other investors who have long followed and supported our development, the company is deeply focused on the fair valuation of our business and remains steadfastly committed to protecting company value and shareholder interests. Since the launch of our first repurchase program in August last year, we have repurchased approximately 370,000 Class A ordinary shares as of December 31st, 2025. I would like to clarify that our current cash flow and financial health are more than sufficient to support our R&D and promotional efforts for the new games, while fulfilling our shareholder return programs at the same time. The primary reason for the utilization being below 10% is not a lack of capital, but rather the objective constraints induced by strict compliance requirements and current market liquidity. At the execution level, we must strictly adhere to SEC regulations. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:45:32These rules impose very specific limits on the manner and volume of open market repurchases.One of the essential constraints is under the Rule 10b-18 safe harbor that our daily repurchase volume typically cannot exceed 25% of ADTV of our shares over the preceding four weeks. Consequently, given the current liquidity levels, we must be extremely prudent in executing the program within this regulatory framework. Our operational strategy is to find the optimal balance between mitigating irrational price volatility, preserving secondary market liquidity, and ensuring full regulatory compliance. While you noted that the program's term is halfway through, I believe that management will continue to advance the repurchase plan flexibly and steadily as long as market conditions and compliance allow. Furthermore, the company is working to enhance investor outreach and market accessibility by consistently delivering robust operational performance, we aim to drive increased market attention and liquidity, which will in turn create a more favorable environment for the efficient execution of our repurchase program.That will be my answer to your second question. Thank you, Zheng Hui Chen. Operator00:47:24Thank you. That concludes our question and answer session, as there are no additional questions at this time. I will now hand back to the management team for closing remarks. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:47:34Okay, thank you operator and thank you all for participating on today's call and thank you for your support. We appreciate your interest and look forward to reporting to you again next quarter on our progress. Operator00:47:49Thank you. That concludes today's conference call. We thank you all for attending today's presentation. You may now disconnect your lines and have a wonderful day.Read moreParticipantsExecutivesBrian Xie FengChairman of the BoardCarl Cai YiminCEOShawn ZhangHead of Capital Markets and Investor RelationsCompany RepresentativeAnalystsAlly WangDirector of Investor Relations at The Blueshirt GroupTina WongEquity Research Analyst at SDIC Securities InternationalZheng Hui ChenEquity Research Analyst at Hegel CapitalPowered by Earnings DocumentsPress Release(6-K) Gamehaus Earnings HeadlinesGamehaus Holdings Stock Price HistoryMay 14 at 8:15 AM | investing.comGamehaus Holdings Inc. to Announce Unaudited Financial Results for the Third Quarter of Fiscal 2026 on June 8, 2026May 12 at 6:00 AM | prnewswire.comCollect $1,170 a month from silverI've Rarely Seen This With Silver This combination - 20% dividends + 68% share appreciation - never happens with silver. But it is now possible thanks to a new ETF that delivers the best of worlds.May 14 at 1:00 AM | Investors Alley (Ad)Gamehaus Holdings Inc. Class A Ordinary Shares (GMHS) ChartsApril 8, 2026 | nasdaq.comGamehaus Holdings Inc.April 8, 2026 | barrons.comGamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025March 23, 2026 | prnewswire.comSee More Gamehaus Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Gamehaus? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Gamehaus and other key companies, straight to your email. Email Address About GamehausGamehaus (NASDAQ:GMHS) is a mobile game developer and publisher. 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PresentationSkip to Participants Operator00:00:00Good day, ladies and gentlemen. Thank you for standing by, and welcome to Gamehaus second quarter of FY26 earnings conference call. Currently, all participants are in listen-only mode. Later, we will conduct a question and answer session, and instructions will follow at that time. As a reminder, we are recording today's call. If you have any objections, you may disconnect at this time. I will now turn the call over to today's Speaker Host, Miss Ally Wang. Ally, please proceed. Ally WangDirector of Investor Relations at The Blueshirt Group00:00:35Thank you, Operator. Hello, everyone. Thank you all for joining us on today's conference call to discuss the financial results of Gamehaus for the second quarter of FY26. We released our earnings results earlier today. The press release is available on the company's website as well as from newswire services. On the call with me today are Mr. Brian Xie Feng, Chairman of the Board, Mr. Carl Cai Yimin, Chief Executive Officer, and Mr. Shawn Zhang, Head of Capital Markets and Investor Relations. Brian will review business operations and company highlights, followed by Shawn, who will discuss detailed financial results. They will all be available to answer your questions during the Q&A session. Ally WangDirector of Investor Relations at The Blueshirt Group00:01:20Before we proceed, I would like to remind you that this call may contain forward-looking statements which are inherently subject to risks and uncertainties that may cause actual results to differ from our current expectations. For detailed discussions of the risks and uncertainties, please refer to our filings with the SEC. Also, please note that unless otherwise stated, all figures mentioned during the conference call are in U.S. dollars. With that, I would like to introduce our chairman, Brian. Brian will deliver his remarks in Chinese, and I will follow up with corresponding English translations. Please go ahead, Brian. Ally WangDirector of Investor Relations at The Blueshirt Group00:01:57Good day everyone, and thank you for joining Gamehaus Earnings Conference Call for the second quarter of FY26. This quarter marks a milestone for Gamehaus. We have demonstrated to the market that the company is successfully navigating through its development cycle and completing the transition toward a sustainable growth model centered on efficiency and profitability. During the quarter, total revenue reached approximately $26.3 million, solidly at the upper end of our revenue forecast for the second quarter. What's more encouraging is the significant improvement in our profitability. Net income grew approximately 151% year-over-year to about $0.9 million. Meanwhile, operating margin expanded significantly from 0.8% in the year ago period to 3.3%. This reflects our disciplined execution in optimizing our cost structure, refining user acquisition strategies, and focusing our product portfolio. On the expense side, we remain firmly focused on efficiency. Ally WangDirector of Investor Relations at The Blueshirt Group00:05:20Selling and marketing expenses decreased approximately 18.4% year-over-year, including a roughly $2.1 million reduction in advertising spend. Facing the intensely competitive year-end promotional season, we avoided aggressively pursuing user volume and instead directed resources precisely toward activating and retaining high-value players through refined operations. This strategic decision delivered immediate results. Although overall user base pulled back in line with our adjusted spending, average revenue per daily active user, or ARPDAU, increased significantly year-over-year to $0.566, and our daily payer conversion rate rose from 2.1% to 2.5%. This demonstrates that we are unlocking significantly greater value from each active user. Brian Xie FengChairman of the Board at Gamehaus00:06:16è€Œåœ¨å¼€æºæ–¹é¢ï¼Œæˆ‘们在DTCæ¸ é“çš„çªç ´æ£åœ¨é‡å¡‘我们的利润模型。从去年下åŠå¹´å¼€å§‹æŽ¨è¿›ä»¥æ¥ï¼Œæˆ‘们在摆脱å•一平å°ä¾èµ–ã€æå‡æ”¯ä»˜è‡ªä¸»æƒä¸Šå–得了长足进展。截至å二月底,整个公å¸çš„DTC收入贡献已达到约10%ï¼Œæ ¸å¿ƒå¤´éƒ¨äº§å“GCS更是çªç ´äº†30%的大关。这ä¸ä»…æ„å‘³ç€æˆ‘ä»¬èƒ½ä»¥æ›´çµæ´»çš„æ–¹å¼æœåŠ¡çŽ©å®¶ï¼Œæ›´ç›´æŽ¥ã€å¯è§‚的平å°åˆ†æˆï¼ŒåŒ–作了实打实的净利润。éšç€æœªæ¥è°·æŒç‰å·¨å¤´åœ¨æ›´å¤šåŒºåŸŸå¼€æ”¾ç¬¬ä¸‰æ–¹æ”¯ä»˜æŽˆæƒï¼ŒDTCå°†æˆä¸ºæˆ‘们利用率æŒç»é‡Šæ”¾çš„强劲引擎。 Ally WangDirector of Investor Relations at The Blueshirt Group00:07:00On the revenue side, our breakthroughs in the DTC channel are reshaping our margin profile. Since we began this initiative in the second half of last year, we have made substantial progress in reducing our reliance on a single platform and strengthening our control over payment channels. As of the end of December, DTC accounted for approximately 10% of our total revenue, while our flagship title GCS surpassed 30%. This not only means we can serve players with greater flexibility, but also translates directly into meaningful platform commission savings, which improve our bottom line. As major players like Google extend DTC access to additional markets, DTC will become a powerful engine for ongoing margin improvement. Brian Xie FengChairman of the Board at Gamehaus00:07:50é™¤äº†å¤¯å®žå½“ä¸‹çš„ç›ˆåˆ©åº•ç›˜ï¼Œæˆ‘ä»¬ä¹Ÿåœ¨ç§¯æžæž„ç‘æœªæ¥çš„å¢žé•¿é˜¶æ¢¯ã€‚ç›®å‰æˆ‘们的产å“Pipelineæ£åœ¨ä»ŽRPGå’ŒPuzzle两大å“ç±»åŒè½¨å¹¶è¿›ã€‚在RPGå“ç±»ï¼Œæˆ‘ä»¬åšæŒèµ°å‘高up的市场,近期ç¾çº¦äº†ä¸€æ¬¾åƒä¸‡ç¾Žå…ƒçº§çš„é‡é‡çº§äº§å“,预估生命周期为一两年,将率先从港澳å°åŠäºšæ´²å…¶ä»–高净值地区å¯åЍå‘è¡Œã€‚åŒæ—¶ï¼Œä¸¤æ¬¾ä½“é‡å¯è§‚的定制开å‘项目以åŠä¸€æ¬¾è°ƒä¼˜äº§å“也é”定,将在未æ¥å‡ 个å£åº¦è“„势待å‘。在去年å‘行RPG产å“的过程ä¸ï¼Œæˆ‘ä»¬æ ¹æ®åœ¨æ—©æœŸè¡¨çްé‡åˆ°çš„æŒ‘æˆ˜è¿›è¡Œäº†å†…éƒ¨çš„åŠæ—¶å¤ç›˜ï¼Œä»¥åŠè¿™äº›å®è´µçš„ç»éªŒè¿…速转化为åŽç»é¡¹ç›®çš„é¿å‘指å—和优化的基石。 Ally WangDirector of Investor Relations at The Blueshirt Group00:08:43Beyond strengthening our current profitability foundation, we are also actively building a pipeline for future growth. Our pipeline is advancing in parallel across both RPG and Puzzle genres. In RPG, we recently signed a new title with a project scope of approximately $10 million and an expected life cycle of one to two years. This title will initially launch in Hong Kong, Macau, Taiwan, and other parts of Asia, reflecting our strategy to expand into high ARPU Asian markets with the RPG within the RPG category. We also secured two additional sizable custom development projects and a further title currently in the optimization phase, which we expect to bring online over the coming quarters. In response to challenges we encountered in the early operations of RPG titles launched last year, we completed a thorough post-launch review, and the insights gained are being applied to our upcoming projects. Brian Xie FengChairman of the Board at Gamehaus00:09:45在Puzzleå“类,我们已ç»åˆ¨é€šäº†ä¸Žå°æ¥å¿«è·‘æ•æ·è¿ä»£çš„åˆä½œæ¨¡å¼ã€‚ç›®å‰ç§å®¶æ ¸å¿ƒå¤–éƒ¨ç ”å‘å·¥ä½œå®¤æ¯æœˆå¯ç¨³å®šè¾“出三至四个原型产å“进行测试。作为长生命周期以广告å˜çŽ°ä¸ºä¸»çš„ç¨³å®šçŽ°é‡‘æµä¸šåŠ¡ï¼Œæˆ‘ä»¬åŠ›äº‰åœ¨2026年年底å‰å°†å››è‡³äº”款优质的Puzzle新血脉推å‘市场。 Ally WangDirector of Investor Relations at The Blueshirt Group00:10:12In the puzzle category, we have successfully established a collaboration model built on rapid prototyping and agile iteration. We currently work with four core external partners who supply three to four prototype games per month for testing. Puzzle games are primarily monetized through advertising and tend to have longer life cycles, providing a steady, long-duration revenue stream. Our goal is to bring four to five high-quality new puzzle titles to market by the end of calendar year 2026. Brian Xie FengChairman of the Board at Gamehaus00:10:45åŒæ—¶ï¼Œæˆ‘ä»¬æ·±çŸ¥æœªæ¥æ¸¸æˆè¡Œä¸šä¹‹äº‰æ˜¯æŠ€æœ¯æ•ˆçŽ‡ä¹‹äº‰ï¼Œæˆ‘ä»¬ä»¥AI为ä¸é•¿æœŸçš„æˆ˜ç•¥çš„底层基础设施。 Ally WangDirector of Investor Relations at The Blueshirt Group00:10:56At the same time, we are keenly aware that technological efficiency will be critical to gaining a competitive edge in the future gaming industry. We continue to view AI as a foundational infrastructure to our mid- to long-term platform strategy. Brian Xie FengChairman of the Board at Gamehaus00:11:12本å£åº¦ï¼Œæˆ‘们的浩瀚内部AI创作平å°å·²å…¨é¢æŠ•入实战。çŸçŸä¸‰ä¸ªæœˆå†…,内部定制团队的调用次数已接近三万次,æžå¤§åœ°ç¼©çŸäº†ç¾Žæœ¯å’Œè§†é¢‘ç´ æäº§å‡ºå‘¨æœŸã€‚我们预计本财年第三å£åº¦æœ«ï¼Œè°ƒç”¨é‡å°†ç¿»ç•ªï¼Œçªç ´å…万次。虽然AIçš„å¸ƒå±€åœ¨çŸæœŸå†…还未能显著体现出财务风险,但它在深刻地é‡å¡‘我们的生产工作æµç¨‹ï¼Œå¹¶ä½œä¸ºæœªæ¥è§„æ¨¡åŒ–æ‰©å¼ æå‰é“ºå¥½äº†é«˜é€Ÿå…¬è·¯ã€‚ Ally WangDirector of Investor Relations at The Blueshirt Group00:11:47This quarter, our Haohan internal AI creative platform was fully deployed. In just three months, the platform processed nearly 30,000 requests, significantly reducing production cycle times for art and video assets. We expect platform usage to double and exceed 60,000 requests by the end of the quarter ending March 31st. While these AI initiatives have limited near-term financial impact, they are already profoundly reshaping our production workflows and laying the groundwork for future scalable expansion. Brian Xie FengChairman of the Board at Gamehaus00:12:24最åŽï¼Œæˆ‘想å‘大家强调管ç†å±‚对公å¸é•¿æœŸä»·å€¼çš„åšå®šä¿¡å¿ƒã€‚为切实回报股东,我们在本财年å¯åŠ¨äº†ä¸Šé™ä¸º500万美元的股票回è´è®¡åˆ’。截至å二月三å一日,我们已ç»å®Œæˆäº†çº¦37万股A类普通股的回è´ã€‚åœ¨å¤æ‚多å˜çš„市场环境下,为促进公å¸ä»·å€¼å›žå½’æä¾›äº†é‡è¦çš„压舱石。 Ally WangDirector of Investor Relations at The Blueshirt Group00:12:50Lastly, I want to reiterate that management remains confident in the company's long-term value. To return value to shareholders, we initiated a share repurchase program with the total authorization of up to $5 million. As of December 31st, we had completed the repurchase of approximately 370,000 Class A ordinary shares, supporting our share price in a complex and volatile market environment. Brian Xie FengChairman of the Board at Gamehaus00:13:22整体而言,我们对公å¸çš„䏿œŸå‘å±•è½¨è¿¹ä¿æŒä¿¡å¿ƒã€‚è¿‡åŽ»å‡ ä¸ªå£åº¦ï¼Œæˆ‘们已ç»å®Œæˆäº†è¿è¥æ•ˆçŽ‡ç¬¬ä¸€é˜¶æ®µè½¬åž‹ï¼Œç›ˆåˆ©èƒ½åŠ›å¾—åˆ°äº†å®žè´¨æ€§è¯æ˜Žã€‚接下æ¥ï¼Œæˆ‘ä»¬å°†å¸¦ç€æ›´å¥åº·çš„åˆ©æ¶¦è¡¨ã€æ›´å……沛的现金æµå’Œæ›´ä¸°å¯Œçš„产å“线,迎接新一轮的高质é‡å¢žé•¿ã€‚ Ally WangDirector of Investor Relations at The Blueshirt Group00:13:42In summary, we remain confident in the company's medium-term trajectory. Over the past several quarters, we have completed the first phase of our operational efficiency transformation, and our improved profitability is now clearly demonstrated in the results. Going forward, we are well-positioned to enter the next phase of high-quality growth, equipped with a healthier income statement, more robust cash flows, and a stronger product pipeline. Brian Xie FengChairman of the Board at Gamehaus00:14:12展望下一个å£åº¦ï¼ŒåŸºäºŽå¯¹å½“å‰äº§å“节å¥å’Œå¸‚场环境的审慎评估,我们将截至2026å¹´3月31日的2026财年第三å£åº¦è¥ä¸šæ”¶å…¥æŒ‡å®šä¸ºåœ¨$2,400万至$2,600万美元之间。 Ally WangDirector of Investor Relations at The Blueshirt Group00:14:32Looking ahead, based on a prudent assessment of our current product launch timing and market conditions, we are setting our revenue guidance for the third quarter of FY26, ending March 31st, 2026, at a range of $24 million-$26 million. Brian Xie FengChairman of the Board at Gamehaus00:14:51接下æ¥è¯·Shawnç»§ç»è¯¦ç»†ä»‹ç»æˆ‘们的财务表现。 Ally WangDirector of Investor Relations at The Blueshirt Group00:14:57With that, I will now turn the call over to Shawn, who will walk you through our financial results in more detail. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:15:04Thank you, Brian, and hello everyone. I will now walk through our financial results in more detail for the second quarter FY26, which ended December 31st, 2025. Please note that all figures are in US dollars, and all comparisons are made on a year-over-year basis, unless otherwise stated. As Brian noted, total revenue for the quarter was $26.3 million, a decrease of 7.8% from $28.5 million in the year-ago period. Advertising costs declined 18.9% year-over-year, which drove the lower traffic and user acquisition that Brian discussed. That said, revenue came in near the upper end of our forecast for the second quarter, and the trajectory is in line with our long-term growth strategies. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:16:06Breaking down our revenue, in-app purchase revenue was $23.9 million, compared with $25.5 million a year ago, a decrease of 6.4%. Advertising revenue was $2.4 million, down from $3.0 million in the same period last year. As we highlighted before, transition improvements we are seeing in ARPDAU and payer conversion helped partially offset the impact of lower user acquisition volumes. Turning to expenses, total operating costs and expenses were $25.4 million, down 10.1% from $28.3 million a year ago, reflecting continued progress in our cost discipline efforts. More specifically, cost of revenue decreased 10.2% to $12.2 million, primarily driven by lower platform fees and reduced profit-sharing payments to game developers. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:17:19Research and development expenses increased 7.5% to $2.1 million, reflecting our ongoing collaborations with multiple developers across the development and testing phases as we build out our future game pipeline. Selling and marketing expenses decreased 18.4% to $9.7 million. The $2.1 million reduction in advertising costs was the primary driver, consistent with the efficiency focused approach Brian described. General and administrative expenses were $1.4 million, up 65.5% from $0.9 million a year ago. This was primarily due to higher salary expenses associated with our efforts to improve corporate governance, financial reporting, and investor relations capabilities, as well as strategic hiring to support business expansion. Going to profitability, operating income improved significantly to $0.9 million from $0.2 million in the year-ago period. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:18:41Operating margin expanded to 3.3% from 0.8%, which we believe validates the operational adjustments we have been making. Other income net was approximately $0.1 million, compared to $0.2 million in the year-ago period. Net income for the quarter was $0.9 million, compared with $0.4 million a year ago. We ended the quarter with $17.4 million in cash and cash equivalents, compared with $15.2 million as of June 30th, 2025. We believe this provides sufficient liquidity to meet our working capital needs for the next 12 months. On capital allocation, as a reminder, our board authorized a 5 million share repurchase program in August 2025, with a one-year authorization period, through August 18, 2026. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:19:49As of December 31st, we have repurchased approximately 370,000 Class A ordinary shares for approximately $459,000. We will continue to evaluate repurchase activity based on market conditions, share price, and our broader capital priorities. Lastly, as Brian mentioned, for the third quarter of FY26, ending March 31st, 2026, we expect total revenue in the range of approximately $24 million-$26 million. To wrap up, we are pleased with the quarter's results. Costs declined more than 10%, while revenue landed near the top of our forecast for the quarter, producing meaningful margin expansion. Our balance sheet is healthy and our cash position strengthened. Going forward, our priority remains clear, disciplined investment in high-potential titles, continuous strengthening of our platform and publishing infrastructure, and a balanced approach to growth, profitability, and shareholder returns. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:21:13With that, we are happy to take your questions. Operator, please proceed. Operator00:21:19Thank you. If you would like to ask a question, please press star one on your telephone. If you would like to remove yourself from queue, please press star then two. Once again, that is star then one if you have a question. Additionally, when asking a question, please state your questions in Chinese first, and then immediately translate them into English for the convenience of everyone on the call. Today's first question comes from Tina Wong at SDIC Securities International. Please go ahead. Tina WongEquity Research Analyst at SDIC Securities International00:21:55好的,谢谢管ç†å±‚æŽ¥å—æˆ‘çš„æé—®ã€‚我这边有两个问题,是关于我们的这个财务展望的。首先第一个问题是,那公å¸çš„è¿™ä¸ªæ”¶å…¥åœ¨è¿‡åŽ»å‡ ä¸ªå£åº¦éƒ½æœ‰ä¸‹æ»‘,那想请管ç†å±‚帮我们解ç”一下,我们的这个收入增长预计是会在什么时候æ¢å¤ï¼Œä»¥åŠå®ƒèƒŒåŽçš„催化剂是什么?那第二个问题是关于利润的。我们看到这个å£åº¦å‡€åˆ©æ¶¦çŽ‡æ˜¯æå‡åˆ°äº†3.3%,想请管ç†å±‚帮我们分æžä¸€ä¸‹ï¼Œå°±æ˜¯æœªæ¥çš„这个利润率趋势,尤其是在我们的这个新产å“上线之åŽï¼Œè¿™ä¸ªè¥é”€æŠ•å…¥åŠ å¤§ä»¥åŽï¼Œæˆ‘ä»¬çš„è¿™ä¸ªå‡€åˆ©æ¶¦çŽ‡ä¼šæ˜¯æ€Žä¹ˆæ ·çš„ä¸€ä¸ªè¡¨çŽ°ï¼Ÿæˆ‘è‡ªå·±ç¿»è¯‘ä¸€ä¸‹ã€‚Thanks, management, for taking my questions. Tina WongEquity Research Analyst at SDIC Securities International00:22:40I have two questions regarding financial outlook. The first one is, we noticed that the revenue has been declined for a few consecutive quarters. How should we think about future revenue trends? When do you expect revenue growth to resume, and what is the catalyst behind? My second question is: how should we think about future OP margin trend, especially when you wrap up marketing campaign for new products? Thanks. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:23:08Thank you, Tina. I am Shawn. I will answer your first question. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:23:16首先感谢Tina对公å¸çš„æŒç»å…³æ³¨ã€‚在26财年的第二个å£åº¦é‡Œï¼Œæˆ‘ä»¬æ€»å…±å½•å¾—äº†è¥æ”¶å¤§æ¦‚是$2,630ä¸‡ã€‚ç›¸è¾ƒåŽ»å¹´åŒæœŸä»¥åŠè¿™ä¸ªè´¢å¹´çš„第一个å£åº¦æ¥è®²ï¼Œç•¥æœ‰ä¸€äº›ä¸‹é™ã€‚è¿™æ ·çš„å˜åŠ¨ä¸»è¦æ¥è‡ªäºŽå…¬å¸ç»¼åˆäº†å¸‚场情况ã€ç›®å‰çš„产å“ç»“æž„ï¼Œä»¥åŠæˆ‘们åŽç»ç®¡çº¿é¡¹ç›®çš„æƒ…况之åŽï¼Œä¸»åŠ¨è¿›è¡Œçš„ä¸€ä¸ªç»“æž„æ€§çš„è°ƒæ•´ã€‚ä»Žæˆ‘ä»¬è´¢åŠ¡çš„ç»“æž„ä¸Šæ¥çœ‹ï¼Œæˆ‘ä»¬è¥æ”¶çš„下é™ç›´æŽ¥å…³è”于我们销售与è¥é”€è´¹ç”¨çš„主动缩å‡ã€‚我们这个财年的Q1ã€Q2,销售和è¥é”€è´¹ç”¨åŒæ¯”下é™äº†13.6%å’Œ18.4%。 Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:24:12调整既有对我们现在è€äº§å“è¿è¥ç–ç•¥çš„ä¸€ä¸ªä¼˜åŒ–ï¼Œä¹Ÿæœ‰æ ¹æ®å…¨çƒï¼Œè¿™ä¸ªå¹´åº•å…¨çƒä¸»è¦å¸‚åœºçš„èŠ‚å‡æ—¥æœŸé—´æŠ•æ”¾æˆæœ¬æ¯”较高ä¼çš„一个å£åº¦æ€§çš„调整。那么从结果上æ¥çœ‹ï¼Œè™½ç„¶è¥æ”¶ç«¯çŸæœŸæœ‰ä¸€äº›è¿™ä¸ªåŽ‹åŠ›ï¼Œä½†æ˜¯æˆ‘ä»¬çš„ç›ˆåˆ©ç»“æž„å‘¢ï¼Œæ˜¯å¾—åˆ°äº†æ¯”è¾ƒæ˜¾è‘—çš„ä¼˜åŒ–ã€‚å½“ç„¶æ˜¯å¯ä»¥çœ‹åˆ°ï¼Œå°±æ˜¯æˆ‘们在Q2çš„è¥ä¸šåˆ©æ¶¦çŽ‡ä»ŽåŽ»å¹´çš„åŒæœŸçš„0.8%是大幅æå‡åˆ°äº†3.3%,这个也跟ç¨åŽå¯èƒ½è¯·Carlæ¥å›žç”æ‚¨çš„è¿™ä¸ªç¬¬äºŒä¸ªé—®é¢˜ç›¸å…³ã€‚é‚£ä¹ˆæˆ‘ä»¬è¿™ä¸ªå‡€åˆ©æ¶¦è¶…è¿‡äº†åŽ»å¹´åŒæœŸçš„两å€ï¼Œé‚£è¿™å°±è¯´æ˜Žæˆ‘们在新的è¿è¥ç–略底下,我们这个现有主力产å“çš„æ ¸å¿ƒç”¨æˆ·çš„ç›˜åä¾ç„¶éžå¸¸ç¨³å›ºï¼Œè€Œä¸”å˜çŽ°çš„æ•ˆçŽ‡å‘¢ï¼Œä¹Ÿå¾—åˆ°äº†æ¯”è¾ƒæ˜Žæ˜¾çš„æå‡ã€‚那么刚刚Brian在å‰é¢æœ‰æåˆ°ï¼Œå°±æ˜¯è¯´æˆ‘们目å‰äº§å“pipelineæ£åœ¨ä»Žè¿™ä¸ªRPGå’ŒPuzzle这两大å“类呢åŒè½¨å¹¶è¿›ã€‚那其ä¸çš„RPGæˆ‘ä»¬æœ‰å‡ æ¬¾äº§å“将在接下æ¥å‡ 个å£åº¦é™†ç»æŽ¨å‡ºæ¥ï¼Œé‚£ä¹ˆå½“ä¸å‘¢ï¼Œæœ‰å¾ˆå¤šæ¬¾è¿™ä¸ªä½“é‡ï¼Œéƒ½æ˜¯ç›¸å½“å¯è§‚的。Puzzleå“类的è¯å‘¢ï¼Œæˆ‘们也是力争在2025年年底å‰ï¼ŒæŽ¨å‡ºå››åˆ°äº”款新的作å“。那么未æ¥å‘¢ï¼Œè¿™æ¡å†…ç”Ÿçš„å¢žé•¿çº¿å°†ä¼šæ˜¯å…¬å¸æœ€ç¨³æœ€ç¡®çš„一æ¡è·¯ã€‚有关的这个进展呢,将会在接下æ¥å‡ 个å£åº¦çš„业绩å‘布ä¸ï¼Œè·Ÿå„ä½ç»§ç»é™†ç»çš„æŠ¥å‘Šã€‚除æ¤ä»¥å¤–,我们一直在讲å¦å¤–一个é‡ç‚¹æ˜¯è¿™ä¸ªAIæŠ€æœ¯å¯¹äºŽè¿™ä¸ªå†…å®¹äº§ä¸šçš„ä¸€ä¸ªèµ‹èƒ½ã€‚é‚£ä¹‹å‰æˆ‘们讲的更多呢,å¯èƒ½æ˜¯æ€Žä¹ˆåŽ»æé«˜æˆ‘们的工作效率和é™ä½Žæˆæœ¬ã€‚那么下一æ¥å‘¢ï¼Œæˆ‘ä»¬æœŸæœ›å®ƒèƒ½å¤Ÿåœ¨è¥æ”¶ç«¯ä¹Ÿèƒ½åšå‡ºä¸€äº›è´¡çŒ®ã€‚那这æ¡è·¯ä¸Šå‘¢ï¼Œæˆ‘们现在也在åšä¸€äº›æ¯”è¾ƒæœ‰æ„æ€çš„å°è¯•,那么希望在未æ¥å‡ 个å£åº¦å½“ä¸ï¼Œæˆ‘们有机会å¯ä»¥è·Ÿå„使¥åˆ†äº«ã€‚这个是我对您第一个问题的回ç”。I will give the English translation for myself. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:26:23Thank you, Tina, for your question and for your continuing interest in our company. In the second quarter of FY26, we recorded total revenue of approximately $26.3 billion, while this represents a slight decline compared to the same period last year and the first quarter of fiscal 2026. This shift is primarily the result of proactive structural adjustment made by the company. These decisions were based on a comprehensive evaluation of current market conditions, our existing product mix, and our upcoming pipeline. From a financial perspective, the decline in revenue is directly correlated to our strategic reduction in selling and marketing expenses. In Q1 and Q2, our S&M expenses decreased by 13.6% and 18.4% year-over-year respectively. This adjustment serves two purposes. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:27:38First, to optimize the operational strategy for our mature legacy titles. Second, to account for a seasonal surge in user acquisition costs typically seen across major global markets during the year-end holiday season. As a result, although the top line has faced short-term pressure, our profitability structure has significantly improved. You can see that our operating margin in the second quarter rose sharply to 3.3% from 0.8% in the same period last year. Our net income more than doubled. This demonstrates that, under our refined operational strategy, the core user base of our flagship products remains resilient and our monetization efficiency has been notably enhanced. Also, as Brian mentioned earlier, our product pipeline is moving forward on a dual-track strategy focusing on RPG and puzzle genres. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:28:48For RPG, we have several titles slated for release over the upcoming quarters, many of which are quite substantial in scope. In the puzzle category, we are aiming to launch four to five new titles by the end of calendar year 2026. This organic growth engine will be the company's most stable and certain path forward, and we will continue to provide updates on our progress in future earnings reports. Beyond this, we remain focused on the empowerment of the content industry through AI technology. While our previous efforts were primarily directly toward improving operational efficiency and cost reduction, our next objective is for AI to contribute directly to revenue generation. We are currently conducting some very promising experiments in the area and look forward to share those development with you in the upcoming quarters. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:29:58That will conclude my answer to your question, and I will give you the second question to Carl, our CEO. Carl Cai YiminCEO at Gamehaus00:30:05好的,谢谢Tinaçš„æé—®ã€‚您问到本期è¥ä¸šåˆ©æ¶¦çŽ‡çš„å¢žé•¿çš„æƒ…å†µï¼Œå®žé™…ä¸Šæœ¬æœŸè¥ä¸šåˆ©æ¶¦çŽ‡çš„æ”¹å–„å‘¢ï¼Œä¸»è¦æ˜¯å¾—益于公å¸å¯¹çŽ°æœ‰äº§å“ç»„åˆæŒç»æŽ¨è¿›ç²¾ç»†åŒ–è¿è¥å’Œæ•ˆçŽ‡ä¼˜åŒ–çš„ç»“æžœã€‚ä¸€æ–¹é¢æˆ‘ä»¬åœ¨çŽ°æœ‰é¡¹ç›®ä¸ŠåšæŒç›¸å¯¹ç¨³å¥çš„ç»è¥ç–ç•¥ï¼Œæ›´åŠ æ³¨é‡æ”¶å…¥è´¨é‡å’Œåˆ©æ¶¦è´¨é‡çš„平衡。å¦ä¸€æ–¹é¢ï¼Œæˆ‘们也在æŒç»é€šè¿‡æ›´ç»†è‡´çš„è¿è¥æ‰‹æ®µï¼Œæå‡å˜çŽ°æ•ˆèƒ½å’Œç”¨æˆ·ä»·å€¼ï¼ŒåŒ…æ‹¬å¯¹æ ¸å¿ƒè¿è¥æ´»åŠ¨çš„ä¼˜åŒ–ï¼Œå›´ç»•ä¸åŒç”¨æˆ·åˆ†å±‚å¼€å±•æ›´æœ‰é’ˆå¯¹æ€§çš„å†…å®¹å’Œä»˜è´¹è®¾è®¡ï¼Œä»¥åŠæŒç»æŽ¨è¿›ä¸ªæ€§åŒ–商业化调优,æå‡æ•´ä½“转化和生命周期价值。æ¤å¤–,刚刚Brian也æåˆ°ï¼ŒDTC也是我们æå‡ç›ˆåˆ©èƒ½åŠ›çš„é‡è¦æŠ“手之一。那éšç€DTCçš„æŒç»æŽ¨è¿›ï¼Œæˆ‘们在部分产å“çš„æ¸ é“结构和用户ç»è¥æ•ˆçŽ‡æœ‰è¿›ä¸€æ¥çš„æ”¹å–„空间,这ä¸ä»…有助于æå‡åˆ©æ¶¦çŽ‡ï¼Œä¹Ÿèƒ½å¤Ÿå¢žå¼ºæˆ‘ä»¬å¯¹ç”¨æˆ·å…³ç³»å’Œé•¿æœŸä»·å€¼çš„æŽŒæŽ§åŠ›ã€‚åŸºäºŽè¿™äº›ä¸¾æŽªï¼Œåœ¨æ–°å“进入大规模投入之å‰ï¼Œæˆ‘们会维æŒç¨³å®šåˆ©æ¶¦çŽ‡æ°´å¹³ï¼Œå…¬å¸ä¹Ÿä¼šç»§ç»ä»¥ç¨³å¥ç»è¥ä¸ºå‰æï¼Œä¿éšœæ”¶å…¥å’Œåˆ©æ¶¦ä¿æŒåœ¨ç›¸å¯¹å¥åº·çš„状æ€ã€‚ä¸è¿‡ä»Žäº§å“生命周期的角度æ¥çœ‹ï¼Œåˆ©æ¶¦çŽ‡æœªæ¥çš„表现ä¸ä¼šæ˜¯ä¸€ç§å•è¾¹æ‰©å¼ çš„è¶‹åŠ¿ã€‚æ–°äº§å“进入上线和é‡ç‚¹æŽ¨å¹¿é˜¶æ®µæ—¶ï¼Œæˆ‘ä»¬é€šå¸¸ä¼šåŠ å¤§å¸‚åœºæŠ•æ”¾å’Œå‘行资æºçš„æŠ•å…¥ï¼Œä»¥äº‰å–æ›´å¥½çš„用户规模和更长周期的收入贡献。在过程ä¸ï¼ŒçŸæœŸè¥ä¸šåˆ©æ¶¦çއå¯èƒ½ä¼šå—到一定的压力,这ç§åŽ‹åŠ›æ›´å¤šæ˜¯å…¬å¸åŸºäºŽå¢žé•¿æœºä¼šè¿›è¡Œçš„ä¸»åŠ¨æŠ•å…¥ï¼Œè€Œä¸æ˜¯ä¸šåŠ¡ç›ˆåˆ©èƒ½åŠ›çš„å‰Šå¼±ã€‚æˆ‘ä»¬ä¹‹æ‰€ä»¥å¯¹è¿™ç±»æŠ•å…¥æœ‰ç›¸å¯¹è°¨æ…Žçš„ä¿¡å¿ƒï¼Œå’Œå…¬å¸ä¹Ÿå·²ç»å»ºç«‹äº†æ¯”较强的数æ®åˆ†æžã€æŠ•放评估和动æ€ä¼˜åŒ–体系。我们会æŒç»è·Ÿè¸ªèŽ·å®¢æˆæœ¬ã€ä»˜è´¹è½¬åŒ–ã€LTV和回收周期ç‰å…³é”®æŒ‡æ ‡ï¼Œå¹¶æ®æ¤åЍæ€è°ƒæ•´é¢„算和投放计划,尽é‡ç¡®ä¿æŽ¨å¹¿æŠ•入在å¯å›žæ”¶ã€å¯éªŒè¯ã€é£Žé™©å¯æŽ§çš„æ¡†æž¶ä¸‹æŽ¨è¿›ã€‚ç»è¿‡ä¸€å®šçš„回收周期之åŽï¼Œåˆ©æ¶¦æ°´å¹³é€šå¸¸ä¹Ÿä¼šé€æ¥ä¿®å¤å¹¶å›žå‡ã€‚所以整体上我们会继ç»åœ¨åˆ©æ¶¦ç¨³å®šã€æŠ•入纪律和长期增长之间åšå‡ºå¹³è¡¡ã€‚ Carl Cai YiminCEO at Gamehaus00:32:33Okay, I will translate my answer to English. Thank you for the question. The improvement in operating margin this period primarily driven by continued refinement of operations and efficiency gains in our existing portfolio. On one hand, we have maintained a relatively disciplined operating strategy for our current titles with a strong focus on balancing revenue quality and profitability. On the other hand, we have been improving monetization efficiency and user value through a range of more granularly operating initiatives, including optimization of live ops events, more targeted content, and offer design based on user segmentation and continued enhancement of personalized monetization strategies to improve conversion and lifetime value. In addition, DTC remains an important lever for improving profitability. As we continue to expand our DTC efforts, we see further room to optimize channel mix and improve user economics in selected titles. Carl Cai YiminCEO at Gamehaus00:33:45This not only supports margin improvement, but also strengthens our direct relationship with users and ability to capture long term value. Based on these initiatives, before new products enter a heavy investment cycle, we will keep their stable margin level, and we will continue to prioritize stable execution to maintain healthy revenue and profitability. That said, from a product cycle perspective, we do not expect margins to expand in a straight line. When new titles move into launch and scaled marketing phases, we typically increase user acquisition and publishing investment in order to capture larger audience potential and build long term revenue contribution. During that period, operating margin may come under short term pressure. Importantly, we would view this as a deliberate investment behind future growth opportunities, rather than a weakening of our profitability of the existing business. Carl Cai YiminCEO at Gamehaus00:34:47We remain disciplined but confident in managing this process because we have built a strong, data-driven framework for marketing evaluation and optimization. We closely monitor key metrics such as CPI, retention, LTV, and payback period, and dynamically adjust budgets accordingly. This helps ensure the growth investment remains recoverable, measurable, and within a controlled risk framework. After a reasonable payback period, profitability would typically recover and improve. Overall, our approach is to balance margin stability, disciplined investment, and long-term growth. Tina WongEquity Research Analyst at SDIC Securities International00:35:29Thanks. That helps a lot. Operator00:35:34Thank you. Carl Cai YiminCEO at Gamehaus00:35:35Thank you, Tina. Operator00:35:36Our next question today comes from Zheng Hui Chen with Hegel Capital. Please go ahead. Zheng Hui ChenEquity Research Analyst at Hegel Capital00:35:44好,感谢管ç†å±‚。我这边有两个问题,第一个问题是本财年D2Cçš„ç›®æ ‡æ˜¯å¤šå°‘ï¼Ÿåœ¨æ•´ä¸ªäº§å“组åˆä¸ï¼ŒD2C的渗é€çŽ‡çš„çŽ°å®žå¤©èŠ±æ¿åœ¨å“ªé‡Œï¼Ÿç¬¬äºŒä¸ªé—®é¢˜æ˜¯å…³æ³¨åˆ°åœ¨$500ä¸‡çš„å›žè´æŽˆæƒä¸ï¼Œç›®å‰å…¬å¸æŠ«éœ²çš„已回è´é‡‘é¢åªæœ‰$45.9万,ä¸åˆ°æŽˆæƒé¢åº¦çš„10%ï¼Œä½†æ˜¯æŽˆæƒæœŸå·²ç»è¿‡åŠäº†ã€‚请问一下,这个是在为产å“管线投资ä¿ç•™çް金å—?下é¢çš„è¯æˆ‘就翻译一下。Thanks for managers. Zheng Hui ChenEquity Research Analyst at Hegel Capital00:36:16Here are my two questions. First one is what is your D2C targets for the full fiscal year? What's the realistic ceiling for the D2C penetration across your portfolio? Zheng Hui ChenEquity Research Analyst at Hegel Capital00:36:27The second is you've repurchased only $459,000 of the $5 million authorized buyback program. That's less than 10% of the authorization with roughly half the time expired. Are you preserving cash for pipeline investment? Thanks. Company Representative at Gamehaus00:36:49哎,好的,我是Tao,由我æ¥å›žç”您关于DTC的第一个问题。首先感谢您的æé—®ã€‚刚刚也æåˆ°äº†ï¼ŒDTC也是公å¸åœ¨ç”¨æˆ·ç»è¥ã€å˜çŽ°æ•ˆçŽ‡å’Œåˆ©æ¶¦ç»“æž„ä¼˜åŒ–æ–¹é¢éžå¸¸é‡è¦çš„æˆ˜ç•¥æ–¹å‘之一。那基于当å‰çš„æŽ¨è¿›èŠ‚å¥å’Œäº§å“适酿ƒ…况,我们预计到本财年末,DTC在整体收入ä¸çš„å æ¯”有望达到15%以上。从目å‰å‘展阶段æ¥çœ‹ï¼Œæˆ‘们认为DTC的渗é€çŽ‡è¿˜è¿œæœªè¾¾åˆ°å¤©èŠ±æ¿ã€‚一方é¢ï¼Œéšç€æ›´å¤šå›½å®¶å’Œåœ°åŒºåœ¨ç›¸å…³æ”¿ç–çŽ¯å¢ƒé€æ¥æ”¾å¼€ï¼Œè¡Œä¸šåœ¨ç”¨æˆ·è§¦è¾¾ã€æ”¯ä»˜é“¾è·¯å’Œè¿è¥æ–¹å¼ä¸Šéƒ½åœ¨èŽ·å¾—æ›´å¤§çš„çµæ´»æ€§ã€‚å¦å¤–一方é¢ï¼Œéšç€å…¬å¸çš„DTC基础设施ã€ç”¨æˆ·è§¦è¾¾èƒ½åŠ›ä»¥åŠæ”¯ä»˜ä½“验è¿è¥æ–¹æ³•论ç‰ä½“系的æŒç»å®Œå–„,我们认为DTC在现有的产å“组åˆä¸çš„æ¸—é€ç©ºé—´ä»å…·ä¸€å®šçš„è¿›æ¥æ½œåŠ›ã€‚å½“ç„¶ï¼Œæˆ‘ä»¬å¯¹äºŽDTCçš„æŽ¨è¿›å§‹ç»ˆä¿æŒç€å®¡æ…Žå’Œé•¿æœŸä¸»ä¹‰çš„æ€åº¦ï¼Œå…¬å¸ä¸€è´¯åšæŒä¸¥æ ¼éµå¾ªå„个平å°å’Œåº”用商店的政ç–ï¼ŒåŒæ—¶é«˜åº¦é‡è§†ç”¨æˆ·ä½“验,确ä¿DTC相关的触达ã€è½¬åŒ–å’ŒæœåŠ¡æµç¨‹æ˜¯åˆè§„ã€é¡ºç•…䏔坿Œç»çš„。我们更关注的是在åˆè§„çš„å‰æä¸‹é€æ¥æå‡DTCçš„è¿è¥æ•ˆçŽ‡å’Œç”¨æˆ·æŽ¥å—åº¦ï¼Œè€Œä¸æ˜¯è¿½æ±‚çŸæœŸæ¿€è¿›çš„æå‡ã€‚从组åˆå±‚颿¥çœ‹ï¼Œä¸åŒäº§å“ã€ä¸åŒåœ°åŒºä»¥åŠä¸åŒç”¨æˆ·ç¾¤ä½“对DTC的适é…å¹¶ä¸å®Œå…¨ä¸€è‡´ï¼Œå› æ¤DTC的渗é€çŽ‡çš„æå‡ä¼šæ˜¯ä¸€ä¸ªæ¸è¿›å¼ç»“æž„åŒ–ä¼˜åŒ–çš„è¿‡ç¨‹ï¼Œè€Œä¸æ˜¯æ‰€æœ‰äº§å“åŒæ¥å¿«é€Ÿæå‡ã€‚æœªæ¥æˆ‘们会继ç»å›´ç»•高产å“å’Œé«˜ä»·å€¼ç”¨æˆ·ç¾¤ä½“ï¼Œç¨³æ¥æŽ¨è¿›DTC渗é€çŽ‡çš„æå‡ï¼Œå¹¶åœ¨ä¿éšœåˆè§„å’Œç”¨æˆ·ä½“éªŒçš„å‰æä¸‹ï¼ŒæŒç»é‡Šæ”¾éƒ¨åˆ†ç»è¥åˆ©æ¶¦å’Œç»è¥æ•ˆçŽ‡ã€‚æ€»ä½“æ¥ï¼Œå¯¹DTCçš„ä¸é•¿æœŸå‘å±•ä¿æŒç§¯æžçš„判æ–,认为它ä»ç„¶ä¼šæ˜¯å…¬å¸æœªæ¥æå‡ç›ˆåˆ©èƒ½åŠ›å’Œå¼ºåŒ–ç”¨æˆ·ç›´è¿žèƒ½åŠ›çš„é‡è¦å¢žé•¿æŠ“手。DTC remains one of our strategic priorities in improving user engagement, monetization, efficiency, and overall profit structure. Company Representative at Gamehaus00:39:02Based on our current execution pace and product-market fit, we expect DTC to account for more than 15% of total revenue by the end of this fiscal year. At this stage, we believe DTC penetration is still far from reaching its limit. On one hand, as regulatory and policy environment continue to evolve more favorably across a number of countries and regions, the industry is gaining great flexibility in user reach, payment flows and operating models. On the other hand, we can, as we continue to strengthen our DTC infrastructure, our touch points, payment experience, operating know-how and data capability. We believe there is still meaningful room to further increase DTC penetration across our existing portfolio. That said, we are approaching DTC with a disciplined and long-term mindset. We remain firmly committed to complying with platform and app store policies, while also placing strong emphasis on user experience. Company Representative at Gamehaus00:40:09Our goal is to ensure that all DTC-related user journey, conversion flows and service processes remain compliant, smooth and sustainable. We are focused on steadily improving efficiency and user adoption over time, rather than pursuing aggressive short-term expansion. At the portfolio level, DTC suitability varies by title, region, and user cohort, so we expect penetration gains to be gradual and structurally driven rather than uniform across all products. Going forward, we will continue to prioritize those titles and user segments where DTC has the strongest fit, and we believe that under a compliant and user-friendly framework, there is still substantial opportunity to unlock further margin and operating efficiency benefits. Overall, we remain positive on the medium to long-term potential of our DTC and see it as an important level for enhancing both profitability and our direct relationship with users. Company Representative at Gamehaus00:41:17Okay, I will pass the next question to Shawn. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:41:21Thank you, Zheng Hui. I will answer your second question about our share repurchase program. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:41:35首先,跟长期关注和支æŒå…¬å¸å‘å±•çš„æŠ•èµ„äººä¸€æ ·ï¼Œå…¬å¸ä¹Ÿæ˜¯ä¸€ç›´éžå¸¸å…³æ³¨å…¬å¸ä»·å€¼çš„å…¬å…ç¨‹åº¦ï¼ŒåŒæ—¶ä¹Ÿæ˜¯åšå®šåœ°è‡´åŠ›äºŽç»´æŠ¤å…¬å¸ä»·å€¼å’Œå¹¿å¤§è‚¡ä¸œçš„æƒç›Šã€‚è‡ªä»ŽåŽ»å¹´å…«æœˆä»½æŽ¨å‡ºæˆ‘ä»¬é¦–ä¸ªå›žè´è®¡åˆ’以æ¥ï¼Œæˆªæ¢2025å¹´12月31日,公å¸å·²ç»å›žè´äº†å¤§çº¦37万股的A类普通股。实际上,我们目å‰çް金æµçš„å¥åº·çŠ¶å†µæ˜¯å®Œå…¨æœ‰èƒ½åŠ›åŒæ—¶æ”¯æ’‘新游æˆçš„ç ”å‘ã€å®£å‘,与我们已有的股东回报计划的。目å‰å›žè´è®¡åˆ’用了ä¸åˆ°10%å·¦å³çš„é¢åº¦ï¼Œæ‚¨åˆšæ‰æœ‰æåˆ°è¿‡ï¼Œæˆ‘è§‰å¾—ä¸»è¦æ ¸å¿ƒåŽŸå› è¿˜æ˜¯åœ¨äºŽä¸¥æ ¼çš„åˆè§„è¦æ±‚,以åŠå½“å‰è‚¡ç¥¨å¸‚场æµåŠ¨æ€§çŽ°çŠ¶çš„å®¢è§‚åˆ¶çº¦ã€‚ Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:42:37Okay, thank you for your question and much like the other investors who have long followed and supported our development, the company is deeply focused on the fair valuation of our business and remains steadfastly committed to protecting company value and shareholder interests. Since the launch of our first repurchase program in August last year, we have repurchased approximately 370,000 Class A ordinary shares as of December 31st, 2025. I would like to clarify that our current cash flow and financial health are more than sufficient to support our R&D and promotional efforts for the new games, while fulfilling our shareholder return programs at the same time. The primary reason for the utilization being below 10% is not a lack of capital, but rather the objective constraints induced by strict compliance requirements and current market liquidity. At the execution level, we must strictly adhere to SEC regulations. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:45:32These rules impose very specific limits on the manner and volume of open market repurchases.One of the essential constraints is under the Rule 10b-18 safe harbor that our daily repurchase volume typically cannot exceed 25% of ADTV of our shares over the preceding four weeks. Consequently, given the current liquidity levels, we must be extremely prudent in executing the program within this regulatory framework. Our operational strategy is to find the optimal balance between mitigating irrational price volatility, preserving secondary market liquidity, and ensuring full regulatory compliance. While you noted that the program's term is halfway through, I believe that management will continue to advance the repurchase plan flexibly and steadily as long as market conditions and compliance allow. Furthermore, the company is working to enhance investor outreach and market accessibility by consistently delivering robust operational performance, we aim to drive increased market attention and liquidity, which will in turn create a more favorable environment for the efficient execution of our repurchase program.That will be my answer to your second question. Thank you, Zheng Hui Chen. Operator00:47:24Thank you. That concludes our question and answer session, as there are no additional questions at this time. I will now hand back to the management team for closing remarks. Shawn ZhangHead of Capital Markets and Investor Relations at Gamehaus00:47:34Okay, thank you operator and thank you all for participating on today's call and thank you for your support. We appreciate your interest and look forward to reporting to you again next quarter on our progress. Operator00:47:49Thank you. That concludes today's conference call. We thank you all for attending today's presentation. You may now disconnect your lines and have a wonderful day.Read moreParticipantsExecutivesBrian Xie FengChairman of the BoardCarl Cai YiminCEOShawn ZhangHead of Capital Markets and Investor RelationsCompany RepresentativeAnalystsAlly WangDirector of Investor Relations at The Blueshirt GroupTina WongEquity Research Analyst at SDIC Securities InternationalZheng Hui ChenEquity Research Analyst at Hegel CapitalPowered by