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NASDAQ:SNAL

Snail Q1 2026 Earnings Report

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$0.48 -0.03 (-6.31%)
Closing price 05/8/2026 04:00 PM Eastern
Extended Trading
$0.45 -0.03 (-7.03%)
As of 05/8/2026 07:50 PM Eastern
Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more.

Snail EPS Results

Actual EPS
N/A
Consensus EPS
-$0.21
Beat/Miss
N/A
One Year Ago EPS
N/A

Snail Revenue Results

Actual Revenue
N/A
Expected Revenue
$18.00 million
Beat/Miss
N/A
YoY Revenue Growth
N/A

Snail Announcement Details

Quarter
Q1 2026
Time
Before Market Opens
Conference Call Date
Friday, May 15, 2026
Conference Call Time
4:00PM ET

Conference Call Resources

Snail Earnings Headlines

Elon Musk’s $1 Quadrillion AI IPO
$1 quadrillion would be enough to send a $2.8 million check to every man, woman, and child in America. That is the scale of what analysts are calling the biggest AI IPO in history.And right now, you can claim a stake before the company goes public, starting with just $500.Elon Musk is predicting this investment could climb 1,000x from here. Early access is available today.tc pixel
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About Snail

Snail (NASDAQ:SNAL) Inc. (NASDAQ: SNAL) is a digital entertainment company focused on the development, publishing and operation of free-to-play online games for PC and mobile platforms. The company’s portfolio spans a variety of genres that include massively multiplayer online role-playing games (MMORPGs), strategy titles, and casual mobile games. Snail manages its games throughout the entire lifecycle, providing design, development, server hosting and community support services to engage players worldwide.

Founded in the early 2000s and headquartered in Xiamen, China, Snail has expanded its footprint with regional offices in North America, Europe and Southeast Asia. Flagship titles in its library include fantasy-themed MMORPGs and real-time strategy games that have attracted millions of users across Asia before being adapted for Western markets. In addition to in-house development, the company licenses its proprietary game engine technology and offers publishing partnerships to independent studios seeking access to its global distribution channels.

Snail’s business model combines in-game monetization through virtual item sales and subscriptions with advertising and co-development agreements. This diversified approach helps the company manage risks associated with the hit-driven nature of the gaming industry. While Snail remains primarily focused on entertainment software, it continues to explore complementary opportunities in cloud gaming infrastructure and esports event hosting.

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