NYSE:FIRY Skillz Q1 2026 Earnings Report $9.93 +0.43 (+4.53%) As of 02:02 PM Eastern ProfileEarnings HistoryForecast Skillz EPS ResultsActual EPS-$0.69Consensus EPS -$0.69Beat/MissBeat by +$0.00One Year Ago EPSN/ASkillz Revenue ResultsActual Revenue$29.11 millionExpected Revenue$31.25 millionBeat/MissMissed by -$2.14 millionYoY Revenue GrowthN/ASkillz Announcement DetailsQuarterQ1 2026Date5/15/2026TimeAfter Market ClosesConference Call DateTuesday, May 19, 2026Conference Call Time4:30PM ETConference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Quarterly Report (10-Q)Earnings HistoryCompany ProfilePowered by Skillz Q1 2026 Earnings Call TranscriptProvided by QuartrMay 19, 2026ShareShareShare This ReportLink copied to clipboard.Key Takeaways Positive Sentiment: Skillz reported Q1 revenue of $29 million, up 33% year over year, and said normalized revenue was up 2% sequentially after adjusting for a prior-quarter tax accrual release. Neutral Sentiment: Adjusted EBITDA loss widened to $13 million from $10 million in Q4, mainly due to higher litigation-related expenses; excluding those costs, the loss improved to $7 million. Positive Sentiment: The company said RZR delivered its third straight quarter of profitability, with $2 million in Adjusted EBITDA, highlighting improving performance across the portfolio. Positive Sentiment: Management emphasized stronger underlying user quality, noting higher retention in mature cohorts and a 7% sequential increase in ARPU, even as paying MAUs fell to 128,000 after reduced user acquisition spend. Positive Sentiment: Skillz highlighted a major legal win against Papaya Gaming, saying a jury awarded $420 million in actual damages and issued advisory disgorgement findings that could push the total potential recovery above $1.2 billion. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallSkillz Q1 202600:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Operator00:00:00Good afternoon, everyone. I'd like to welcome you to the Skillz Inc. Q1 2026 results call. At this time, I would like to turn the conference over to your host, Joseph Jaffoni from JCIR to begin. Joseph JaffoniFounder and President at JCIR00:00:13Good afternoon, everyone. Skillz issued its 2026 Q1 earnings release on May 15th, which is available on the company's investor relations website. Let me read the safe harbor language, and then we'll get right into the call. All statements and comments made by management during this conference call, other than statements of historical fact, may be deemed forward-looking statements for purposes of the Private Securities Litigation Reform Act of 1995. Skillz cautions that these forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially from those reflected by the forward-looking statements made during the call. For additional details on these risks and uncertainties, please see Skillz annual report on Form 10-K for the year ended December 31st, 2025, as filed with the Securities and Exchange Commission and Skillz subsequent public filings with the SEC. Joseph JaffoniFounder and President at JCIR00:01:02Skillz undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events, or otherwise. Additionally, we will reference various non-GAAP financial measures and KPIs during this call. Please refer to our earnings release for an explanation of these measures and how we use them, and in the case of the non-GAAP financial measures, reconciliations to the nearest GAAP equivalents. It's now my pleasure to turn the call over to Skillz CEO, Andrew Paradise. Andrew, please go ahead. Andrew ParadiseCEO at Skillz00:01:33Thank you, Joe. Good afternoon, everyone. I'll begin today's call with a review of our Q1 results. For the Q1, GAAP revenue was $29 million, down 3% quarter-over-quarter and up 33% year-over-year. Adjusted EBITDA loss was $13 million, compared to a loss of $10 million in the Q4. The increase in Adjusted EBITDA loss was driven by higher litigation-related expenses during the quarter. Importantly, excluding litigation-related expenses, Adjusted EBITDA in Q1 2026 improved to a loss of $7 million, representing a 15% improvement quarter-over-quarter on a normalized basis. At RZR, Adjusted EBITDA was $2 million, marking a third consecutive quarter of profitability. We expect this improvement in underlying profitability across our portfolio as we continue to move into the Q2. Andrew ParadiseCEO at Skillz00:02:23Paying MAU for the Skillz platform was 128,000, down 9% quarter-over-quarter and up 3% year-over-year. This quarterly sequential decline in PMAU was partly driven by our decrease in UA spend, resulting in fewer new user cohort additions. While top-line PMAU has decreased, we're encouraged that retention across our more mature cohorts improved from the previous quarter. This reflects a healthier platform demonstrated by our 7% quarter-over-quarter increase in average revenue per paying user. Moving to our Fair Play Initiative and an update on our litigation against Papaya Gaming. Andrew ParadiseCEO at Skillz00:03:00In April, a unanimous jury in the U.S. District Court for the Southern District of New York found Papaya liable for false advertising under the Lanham Act and deceptive practices under New York law, awarding Skillz $420 million in actual damages, the largest false advertising award in U.S. history under the Lanham Act. The jury also made advisory findings supporting disgorgement of either $719 million based on Papaya's profits or $652 million based on Papaya's cost savings. These are alternative theories and will not be added together. The court will determine whether to award disgorgement, and if so, the final amount. It may accept, modify, or decline the advisory findings entirely, ensuring there is no duplicative recovery where actual damages and disgorgement overlap. Andrew ParadiseCEO at Skillz00:03:50Under the Lanham Act, the court has the ability to enhance the actual damages award by up to three times the $420 million. For any disgorgement the court chooses to award, there is no cap on enhancement. In simple terms, the total potential award ranges from $420 million to over $1.2 billion, depending on the court's determination on disgorgement and enhancement. To understand what this verdict means for the category we pioneered, it helps to understand some of the why. Skillz founded the skill-based competitive gaming category on a single premise: that players compete fairly against real human opponents for real prizes. As the category grew, we saw competitors gaining market share in ways that defied explanation. This turned out to be what we believe to be fraud. Andrew ParadiseCEO at Skillz00:04:40We had to use the legal system to fight back on behalf of our players and our shareholders. What we alleged against one of these competitors was confirmed by Papaya's own internal documents. Bots were being deployed at scale. Bot scores selected by Papaya determined the outcomes, and none of it was disclosed to the players. I remind you; we've taken this path before. In 2024, a federal jury found AviaGames liable for patent infringement and awarded $42.9 million in damages. We subsequently pursued a separate false advertising case against Avia, and the two cases ultimately settled together for $80 million. We applied those learnings and brought Papaya to trial on false advertising grounds directly. The evidence at trial is clear. Papaya's bots outnumber human players. Andrew ParadiseCEO at Skillz00:05:32Across tournaments advertising approximately $6.7 billion in prize pools, only about $2 billion was actually paid to real users, leaving roughly $4.7 billion in “imaginary money,†a term used by Papaya’s own defense counsel that was never paid to human players. The jury’s verdict confirms that these practices violate the Lanham Act’s false advertising standards. We founded this industry, and we remain committed to ensuring that fair competition is the standard every participant is held to. On collectability. Based on publicly available data, Papaya operates at substantial scale, with leading titles ranking among the most downloaded in the U.S., generating significant revenue. Based on independent analyst coverage notes, Papaya’s annual net revenue is approximately $950-$1.1 billion. We believe that scale supports Papaya’s capacity to satisfy a judgment of this size. Andrew ParadiseCEO at Skillz00:06:32Looking ahead, we expect that the court will determine the final disgorgement award in June. The parties have been ordered to engage in settlement discussions, which we're actively pursuing. We're also evaluating alternatives to secure capital against the judgment and are monitoring closely whether an appeal bond or other secured capital will be required. This verdict confirms that false advertising in a skill-based gaming category violates federal law. We believe the Papaya verdict supports the integrity of the category and may improve competitive dynamics over time. Our litigation against Voodoo continues to proceed on the same principles of fair play. The Papaya verdict is a significant milestone, and our focus remains on operating and growing our business. As we move through 2026, we're organizing our execution around three core initiatives that build on the foundation established during our turnaround. First, strengthen demand and engagement. Andrew ParadiseCEO at Skillz00:07:31Second, execute a more efficient and disciplined go-to-market. Third, improve our platform performance and infrastructure. Across each of these initiatives, we're leveraging the Skillz competition platform, RZR's performance marketing engine, and Beamable, our newly acquired developer platform. Together, our businesses are building a connected ecosystem designed to improve performance and drive efficiency. Turning to our first initiative, strengthening demand and engagement. On the Skillz platform, we remain focused on quality and long-term value. We saw continued strength in our core player base, particularly among longer-tenured cohorts. Retention across our three-plus month cohorts improved quarter-over-quarter, driving higher engagement and monetization on a per-user basis. This reflects the underlying health of the platform. Solitaire Skillz continues to scale as a top title on the platform. Andrew ParadiseCEO at Skillz00:08:25We also strengthened our owned content portfolio through the acquisitions of Blackout Bingo and Dominoes Gold and are expanding the pipeline with new titles launching later this year. At RZR, engagement is driven by precision targeting and performance marketing at scale. We added several new advertisers across gaming, consumer applications, retail, and entertainment. We grew revenue across both new and existing customers and launched our Connected TV business, opening a new channel for advertiser spend. Turning to our second initiative, efficient and disciplined go-to-market. On the Skillz platform, we remain focused on executing an efficient and disciplined go-to-market strategy. In Q1, user acquisition spends continued to focus on attracting profitable long-term players. Our approach reflects concentrating investment in channels with attractive returns. At RZR, we continue to scale our performance, expanding our advertiser base, and deepening relationships with existing clients. Andrew ParadiseCEO at Skillz00:09:26During the quarter, we continued to optimize media margins through improved product mix. Our machine learning platform continues to drive stronger targeting efficiency and return on ad spend for advertisers. Additionally, the launch of Connected TV has attracted initial advertiser commitments, broadening RZR's addressable market, and opening a new channel for advertising spend. Turning to our third initiative, improving platform performance and infrastructure. Andrew ParadiseCEO at Skillz00:09:54On the Skillz platform, we continue to invest in systems supporting player engagement. We're also advancing our Pro SDK development with several developers building new games or converting existing games using this technology. During the quarter, RZR continued migration to more advanced neural network models, improved training efficiency and prediction accuracy, expanded integrations with measurement partners, and advanced next-generation machine learning infrastructure. Andrew ParadiseCEO at Skillz00:10:22In Q1, we completed the acquisition of Beamable, a developer platform providing the game services and backend infrastructure that we believe will power Skillz over time. Beamable joins RZR, and the Skillz competition platform is the third component of our connected ecosystem, bringing developer tooling to our own products and to the customers RZR brings into the network. Beamable also continues to serve the developers and studios that relied on the platform prior to the acquisition. Andrew ParadiseCEO at Skillz00:10:50Taken together, our businesses form a compounding flywheel. We believe the campaigns improve the model, every impression strengthens targeting, and every outcome improves future performance. In closing, the Q1 reflected disciplined execution across the organization. We strengthened the Skillz platform, improved unit economics, continued to scale RZR as a profitable growth engine, and began integrating Beamable as the developer platform powering our products and ecosystem over time. Andrew ParadiseCEO at Skillz00:11:19By combining competitive skill-based gaming with AI-driven performance marketing, we're building an ecosystem designed to scale engagement, data, and monetization with discipline. We believe this integrated approach creates long-term optionality in gaming as well as in adjacent areas where content, identity, commerce, and performance marketing converge. Our focus remains on executing against that opportunity while maintaining financial discipline and driving long-term shareholder value. With that, I'll turn it over to Gaetano for his financial review. Gaetano FranceschiCFO at Skillz00:11:51Thank you, Andrew. Our Q1 results highlight the benefits of disciplined execution and structural improvements across both the Skillz and RZR businesses, producing stronger fundamentals and a trajectory toward profitability. Q1 2026 GAAP revenue was $29 million, down from $30 million in Q4 2025, and up from $22 million in Q1 2025, representing a 3% decline quarter-over-quarter and 33% growth year-over-year. Of note, Q4 2025 revenue included an indirect tax accrual release. Normalizing for the indirect tax accrual release, Q1 2026 revenue would be up 2% quarter-over-quarter. Q1 2026 research and development expenses of $5 million increased 5% year-over-year, reflecting ongoing investment in our Skillz and RZR businesses. Q1 2026 sales and marketing expenses of $17 million decreased 4% year-over-year. Gaetano FranceschiCFO at Skillz00:12:57In the quarter, end user marketing was $8 million and user acquisition was $3 million. Q1 2026 general and administrative expenses of $19 million increased 2% year-over-year. Q1 2026 net loss of $11 million improved 36% year-over-year. Q1 Adjusted EBITDA loss was $13 million compared to a loss of $10 million in Q4 2025 and improved from a loss of $17 million in Q1 2025. Excluding litigation related expenses, Adjusted EBITDA in Q1 2026 improved to a loss of $7 million, representing a 15% improvement quarter-over-quarter on a normalized basis. We believe our balance sheet remains healthy, and we continue to manage capital prudently as we progress towards sustained profitability. Gaetano FranceschiCFO at Skillz00:13:53We ended Q1 2026 with $185 million in cash and cash equivalents and $130 million of debt outstanding due by the end of this year. As the debt approaches maturity later this year, we continue to evaluate a range of strategic alternatives to optimize our capital structure. We are driving the business forward with focus and discipline to deliver meaningful long-term value for our shareholders and look forward to updating you further on our progress in 2026. Operator, we're now ready to open the line for questions. Operator00:14:28Thank you. Everyone, if you would like to ask a question, please press star one on your telephone keypad. We'll take the first question today from Ed Alter from Jefferies. Ed AlterAnalyst at Jefferies00:14:41Hi, good afternoon. I wanted to ask a question on paying MAU and GMV. I saw that actually GMV was actually up quarter-on-quarter despite kind of paying users down. Can you just talk about kind of the two drivers of that and, you know, why the spend per player is actually increasing and kind of some of the drivers there? Gaetano FranceschiCFO at Skillz00:15:05Thanks, thanks, Ed. Thanks for the question. I think as you know, what we focus on is really high-paying users, long-term users. This is sort of a view of an outcome that we've been driving towards and trying to continue to retain and attract high-paying users. You see, even though our PMAU is slightly down, you can see our GMV continues to grow and our ARPU continues to grow. Andrew ParadiseCEO at Skillz00:15:37If I could also jump in. Ed AlterAnalyst at Jefferies00:15:39Please do. Andrew ParadiseCEO at Skillz00:15:40Oh, sorry. I was going to add that one of the reasons, PMAU is slightly down we actually dialed back user acquisition in Q1, really, you know, continuing to raise our focus on profitable acquisition. Continuing to bring in tighter and tighter break-even periods and better one-year paybacks. We're, you know, I think we're kind of at maximum tight now as we ended the quarter and, you know, we're thinking about how to thoughtfully expand on marketing. Ed AlterAnalyst at Jefferies00:16:11Yeah, great. Great. Just to follow up on that, because I, you know, noticed that the, you know, the MAUs was also down a decent amount. A lot of the, you know, non-paying MAUs were down. Is this kind of like a new normal for kind of your marketing strategy or just how do we go from here is I guess kind of the main question? Andrew ParadiseCEO at Skillz00:16:30Yeah. I think it's with where we are on user acquisition and kind of cutting spend and optimizing, you can expect that we're stabilized and going to build forward. I would expect PMAU and traffic overall flat to up with improving unit economics. That's the way I'd think about the business. It's, you know, at the end of the day, if we can service a higher value customer, it's a better business. Ed AlterAnalyst at Jefferies00:17:01Great. Think I can circle back in the queue. Andrew ParadiseCEO at Skillz00:17:05Yep. Operator00:17:07The next question is from. Ed AlterAnalyst at Jefferies00:17:09Thank you for the question. Operator00:17:10The next question comes from Bharath Nagaraj from Cantor Fitzgerald. Bharath NagarajAnalyst at Cantor Fitzgerald00:17:16Hi, thank you for taking my questions. Just the first one is around, are you seeing any reduction in user acquisition costs at all since the lawsuit went in your favor? The second one, just to follow up on the previous answer that you provided to the previous question. What would you actually attribute the growth in paying MAUs since Q1 2025, right? Like it's kind of been pretty good since then and up until Q1 2026. Is it because the mobile gaming environment is a lot better now or is it some kind of a change in strategy? I note that the user acquisition costs have come down as well, as you mentioned, so hence wanting to understand that a bit better. Thank you. Andrew ParadiseCEO at Skillz00:18:00Thank you for the question. Let me hit the first part on user acquisition costs and lawsuit. You know, I think it'd be really difficult for us to directly link the two and create attribution there. In terms of user acquisition costs, we are at, you know, as of the end of Q1, the best UA prices we've seen in I don't know how many years. Multiple years. We are, you know, we're seeing attractive customer acquisition costs and thinking about how we can thoughtfully scale up where we're seeing the, you know, these attractive prices. Andrew ParadiseCEO at Skillz00:18:40In terms of the second question, attributing growth to paying PMAU, and how, you know, how PMAU's been growing from Q1 2025 through this past quarter, perhaps, Gaetan, do you want to jump in on that or? Gaetano FranceschiCFO at Skillz00:18:55Yeah. Thanks, Andrew. I think the way to think about it and how what we've been describing for the past several quarters are really the focus around, you know, product-led growth. There's been a significant number of investments in our platform around retention and engagement, and things that we've launched are really focused around attracting and retaining paying customers. I think you're seeing that as a result that, you know, that our focus on paying MAU is paying off. Bharath NagarajAnalyst at Cantor Fitzgerald00:19:29Okay. Okay. Thank you. Can I ask one more if that's all right, or should I just jump back in the queue? Andrew ParadiseCEO at Skillz00:19:33No. Go ahead. Bharath NagarajAnalyst at Cantor Fitzgerald00:19:36I know that I think couple of your developing partners, I think you've said, account for, like, a significant portion of your revenue, and I think if I'm not wrong, correct me there if I'm wrong, Solitaire Cube and 21 Blitz will kind of drop off the platform in January 2027. I'm just wondering what the future strategy is there. I think you're trying to develop some of your own games, how do we think about the trajectory of revenue post, I don't know, Q4 this year? Andrew ParadiseCEO at Skillz00:20:04Thank you for the question on that. To kind of parrot back, how are we thinking about, you know, the migration of one of our developers off platform. We now, as of the end of Q1, we acquired Blackout Bingo and Dominoes Gold. We own and operate now three of the top five titles in the platform. You know, this actually happened in Q3 of last year, when that particular developer left the platform, you know, they, there were 34 titles, two of which we have contractual rights through March of 2027. The other 32, which we had contractual exclusivity up through December. We migrated the first 32 titles in Q3. Andrew ParadiseCEO at Skillz00:20:55In quarter, you can see kind of the result of that in our numbers. We are now looking at, in particular, I think you mentioned Solitaire Cube, but looking at the migration to future state, and we have, you know, quite a number of Solitaire titles on platform, as well as the owned and operated title, Solitaire Skillz. Bharath NagarajAnalyst at Cantor Fitzgerald00:21:16Understood. Thank you very much. Operator00:21:20We'll take a follow-up from Ed Alter from Jefferies. Ed AlterAnalyst at Jefferies00:21:24Great. Thanks for letting me back in. I just wanted to, yeah, follow up on the last question. You know, with you guys now making your own Solitaire game, buying Blackout Bingo and Dominoes Gold, seems like a decently large strategy shift to now you guys own most of the large games on the platform. Is this how to think about the business going forward, or just kind of some of the rationale for doing that, kind of that shift? Andrew ParadiseCEO at Skillz00:21:51Yeah. First of all, thank you for the question. You know, I would say it Yes, owning and operating is a shift from the historic, only third-party and second-party relationships with developers. You may be aware that we've been, you know, second party or investor in content for a number of years. I want to say, you know, over five years pre-IPO, we've owned a stake in content on the platform. Now owning and operating, so if you think about first party, second party, third party, now we're entering into first party relationships with content, so owned and operated. Andrew ParadiseCEO at Skillz00:22:32The way we think about this is if there's a category on the system and a piece of content like Solitaire where there's relatively little development in the future, acquiring a developer or a developer's game or building a game in that category, you know, it creates a stability for the platform and a consistent offering that we can have for the platform, which actually is a benefit to every developer on the platform who's building new content and exploring new genres. It's very much a strategy that, you know, I think we've seen with whether it's, you know, Epic at a much larger scale running Fortnite or it's Valve with, you know, with Steam, their platform running Dota 2 and Counter-Strike. Andrew ParadiseCEO at Skillz00:23:18I think this is a common thing in the gaming industry in terms of gaming platforms and something that, you know, we think makes a lot of sense for the future of the business. Ed AlterAnalyst at Jefferies00:23:29Great. Thanks. Operator00:23:32Everyone, at this time, there are no further questions. This does conclude our conference for today. We would like to thank you all for your participation. You may now disconnect.Read moreParticipantsExecutivesAndrew ParadiseCEOGaetano FranceschiCFOAnalystsBharath NagarajAnalyst at Cantor FitzgeraldEd AlterAnalyst at JefferiesJoseph JaffoniFounder and President at JCIRPowered by Earnings DocumentsPress Release(8-K)Quarterly report(10-Q) Skillz Earnings HeadlinesWall Street Zen Downgrades Skillz (NYSE:FIRY) to SellAugust 15 at 1:18 AM | americanbankingnews.comFIRY Reports Second Quarter 2026 ResultsAugust 13, 2026 | businesswire.comTrump's New DollarPorter Stansberry says President Trump has signed an executive order initiating what he calls a full U.S. dollar reset - and most Americans don't know it's happening. The last time America underwent a monetary shift like this, under Nixon in the 1970s, it minted an average of 1,300 new millionaires a day for over half a century. Stansberry has released a new documentary naming the assets he believes are positioned to surge as a result.August 17 at 1:00 AM | Porter & Company (Ad)Firy to Report 2026 Second Quarter Results on August 13, 2026 and Host a Conference Call and Webcast on August 14, 2026August 7, 2026 | businesswire.comGaming company Papaya Gaming files bankruptcy after $719 million verdictAugust 5, 2026 | msn.comIsraeli court grants Papaya Gaming temporary stay amid $719 million Skillz judgmentAugust 3, 2026 | msn.comSee More Skillz Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Skillz? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Skillz and other key companies, straight to your email. Email Address About SkillzSkillz (NYSE:FIRY) is a mobile games platform that enables developers to build competitive, skill-based games and allows players to compete against one another in real-time contests. The company provides tools and services designed to help game studios add tournament-style gameplay, player matching, and social competition features to mobile titles. Through its platform, Skillz hosts and powers multiplayer competitions across a range of casual game genres, with an emphasis on monetization through paid contests and in-game competition. The company has focused on reaching mobile users and game developers in the United States and other markets where skill-based gaming is permitted. Skillz was founded in 2012 and is headquartered in Las Vegas, Nevada. The company’s management has included Andrew Paradise as co-founder and chief executive officer. Skillz has positioned itself as a technology provider for mobile competitive gaming rather than a traditional game publisher.View Skillz ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Birkenstock Beats the Skeptics—But Not on EPSThese 5 Dividend Stocks Show Why Income Investing Still MattersThe Quantum Race Is Heating Up—And 2 Small Players Stand OutMarketBeat Week in Review – 08/10 - 08/14Applied Materials Beat Everything but Wall Street’s Expectations for MarginsLooking Beyond CrowdStrike? 3 AI Security Stocks Stand Out5 Recession-Proof Stocks Hiding in Cardboard Boxes Upcoming Earnings Home Depot (8/18/2026)Medtronic (8/18/2026)Keysight Technologies (8/18/2026)Lowe's Companies (8/19/2026)TJX Companies (8/19/2026)Target (8/19/2026)Analog Devices (8/19/2026)NetEase (8/20/2026)Alibaba Group (8/20/2026)Ross Stores (8/20/2026) Unlock superior investment research and tools. 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PresentationSkip to Participants Operator00:00:00Good afternoon, everyone. I'd like to welcome you to the Skillz Inc. Q1 2026 results call. At this time, I would like to turn the conference over to your host, Joseph Jaffoni from JCIR to begin. Joseph JaffoniFounder and President at JCIR00:00:13Good afternoon, everyone. Skillz issued its 2026 Q1 earnings release on May 15th, which is available on the company's investor relations website. Let me read the safe harbor language, and then we'll get right into the call. All statements and comments made by management during this conference call, other than statements of historical fact, may be deemed forward-looking statements for purposes of the Private Securities Litigation Reform Act of 1995. Skillz cautions that these forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially from those reflected by the forward-looking statements made during the call. For additional details on these risks and uncertainties, please see Skillz annual report on Form 10-K for the year ended December 31st, 2025, as filed with the Securities and Exchange Commission and Skillz subsequent public filings with the SEC. Joseph JaffoniFounder and President at JCIR00:01:02Skillz undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events, or otherwise. Additionally, we will reference various non-GAAP financial measures and KPIs during this call. Please refer to our earnings release for an explanation of these measures and how we use them, and in the case of the non-GAAP financial measures, reconciliations to the nearest GAAP equivalents. It's now my pleasure to turn the call over to Skillz CEO, Andrew Paradise. Andrew, please go ahead. Andrew ParadiseCEO at Skillz00:01:33Thank you, Joe. Good afternoon, everyone. I'll begin today's call with a review of our Q1 results. For the Q1, GAAP revenue was $29 million, down 3% quarter-over-quarter and up 33% year-over-year. Adjusted EBITDA loss was $13 million, compared to a loss of $10 million in the Q4. The increase in Adjusted EBITDA loss was driven by higher litigation-related expenses during the quarter. Importantly, excluding litigation-related expenses, Adjusted EBITDA in Q1 2026 improved to a loss of $7 million, representing a 15% improvement quarter-over-quarter on a normalized basis. At RZR, Adjusted EBITDA was $2 million, marking a third consecutive quarter of profitability. We expect this improvement in underlying profitability across our portfolio as we continue to move into the Q2. Andrew ParadiseCEO at Skillz00:02:23Paying MAU for the Skillz platform was 128,000, down 9% quarter-over-quarter and up 3% year-over-year. This quarterly sequential decline in PMAU was partly driven by our decrease in UA spend, resulting in fewer new user cohort additions. While top-line PMAU has decreased, we're encouraged that retention across our more mature cohorts improved from the previous quarter. This reflects a healthier platform demonstrated by our 7% quarter-over-quarter increase in average revenue per paying user. Moving to our Fair Play Initiative and an update on our litigation against Papaya Gaming. Andrew ParadiseCEO at Skillz00:03:00In April, a unanimous jury in the U.S. District Court for the Southern District of New York found Papaya liable for false advertising under the Lanham Act and deceptive practices under New York law, awarding Skillz $420 million in actual damages, the largest false advertising award in U.S. history under the Lanham Act. The jury also made advisory findings supporting disgorgement of either $719 million based on Papaya's profits or $652 million based on Papaya's cost savings. These are alternative theories and will not be added together. The court will determine whether to award disgorgement, and if so, the final amount. It may accept, modify, or decline the advisory findings entirely, ensuring there is no duplicative recovery where actual damages and disgorgement overlap. Andrew ParadiseCEO at Skillz00:03:50Under the Lanham Act, the court has the ability to enhance the actual damages award by up to three times the $420 million. For any disgorgement the court chooses to award, there is no cap on enhancement. In simple terms, the total potential award ranges from $420 million to over $1.2 billion, depending on the court's determination on disgorgement and enhancement. To understand what this verdict means for the category we pioneered, it helps to understand some of the why. Skillz founded the skill-based competitive gaming category on a single premise: that players compete fairly against real human opponents for real prizes. As the category grew, we saw competitors gaining market share in ways that defied explanation. This turned out to be what we believe to be fraud. Andrew ParadiseCEO at Skillz00:04:40We had to use the legal system to fight back on behalf of our players and our shareholders. What we alleged against one of these competitors was confirmed by Papaya's own internal documents. Bots were being deployed at scale. Bot scores selected by Papaya determined the outcomes, and none of it was disclosed to the players. I remind you; we've taken this path before. In 2024, a federal jury found AviaGames liable for patent infringement and awarded $42.9 million in damages. We subsequently pursued a separate false advertising case against Avia, and the two cases ultimately settled together for $80 million. We applied those learnings and brought Papaya to trial on false advertising grounds directly. The evidence at trial is clear. Papaya's bots outnumber human players. Andrew ParadiseCEO at Skillz00:05:32Across tournaments advertising approximately $6.7 billion in prize pools, only about $2 billion was actually paid to real users, leaving roughly $4.7 billion in “imaginary money,†a term used by Papaya’s own defense counsel that was never paid to human players. The jury’s verdict confirms that these practices violate the Lanham Act’s false advertising standards. We founded this industry, and we remain committed to ensuring that fair competition is the standard every participant is held to. On collectability. Based on publicly available data, Papaya operates at substantial scale, with leading titles ranking among the most downloaded in the U.S., generating significant revenue. Based on independent analyst coverage notes, Papaya’s annual net revenue is approximately $950-$1.1 billion. We believe that scale supports Papaya’s capacity to satisfy a judgment of this size. Andrew ParadiseCEO at Skillz00:06:32Looking ahead, we expect that the court will determine the final disgorgement award in June. The parties have been ordered to engage in settlement discussions, which we're actively pursuing. We're also evaluating alternatives to secure capital against the judgment and are monitoring closely whether an appeal bond or other secured capital will be required. This verdict confirms that false advertising in a skill-based gaming category violates federal law. We believe the Papaya verdict supports the integrity of the category and may improve competitive dynamics over time. Our litigation against Voodoo continues to proceed on the same principles of fair play. The Papaya verdict is a significant milestone, and our focus remains on operating and growing our business. As we move through 2026, we're organizing our execution around three core initiatives that build on the foundation established during our turnaround. First, strengthen demand and engagement. Andrew ParadiseCEO at Skillz00:07:31Second, execute a more efficient and disciplined go-to-market. Third, improve our platform performance and infrastructure. Across each of these initiatives, we're leveraging the Skillz competition platform, RZR's performance marketing engine, and Beamable, our newly acquired developer platform. Together, our businesses are building a connected ecosystem designed to improve performance and drive efficiency. Turning to our first initiative, strengthening demand and engagement. On the Skillz platform, we remain focused on quality and long-term value. We saw continued strength in our core player base, particularly among longer-tenured cohorts. Retention across our three-plus month cohorts improved quarter-over-quarter, driving higher engagement and monetization on a per-user basis. This reflects the underlying health of the platform. Solitaire Skillz continues to scale as a top title on the platform. Andrew ParadiseCEO at Skillz00:08:25We also strengthened our owned content portfolio through the acquisitions of Blackout Bingo and Dominoes Gold and are expanding the pipeline with new titles launching later this year. At RZR, engagement is driven by precision targeting and performance marketing at scale. We added several new advertisers across gaming, consumer applications, retail, and entertainment. We grew revenue across both new and existing customers and launched our Connected TV business, opening a new channel for advertiser spend. Turning to our second initiative, efficient and disciplined go-to-market. On the Skillz platform, we remain focused on executing an efficient and disciplined go-to-market strategy. In Q1, user acquisition spends continued to focus on attracting profitable long-term players. Our approach reflects concentrating investment in channels with attractive returns. At RZR, we continue to scale our performance, expanding our advertiser base, and deepening relationships with existing clients. Andrew ParadiseCEO at Skillz00:09:26During the quarter, we continued to optimize media margins through improved product mix. Our machine learning platform continues to drive stronger targeting efficiency and return on ad spend for advertisers. Additionally, the launch of Connected TV has attracted initial advertiser commitments, broadening RZR's addressable market, and opening a new channel for advertising spend. Turning to our third initiative, improving platform performance and infrastructure. Andrew ParadiseCEO at Skillz00:09:54On the Skillz platform, we continue to invest in systems supporting player engagement. We're also advancing our Pro SDK development with several developers building new games or converting existing games using this technology. During the quarter, RZR continued migration to more advanced neural network models, improved training efficiency and prediction accuracy, expanded integrations with measurement partners, and advanced next-generation machine learning infrastructure. Andrew ParadiseCEO at Skillz00:10:22In Q1, we completed the acquisition of Beamable, a developer platform providing the game services and backend infrastructure that we believe will power Skillz over time. Beamable joins RZR, and the Skillz competition platform is the third component of our connected ecosystem, bringing developer tooling to our own products and to the customers RZR brings into the network. Beamable also continues to serve the developers and studios that relied on the platform prior to the acquisition. Andrew ParadiseCEO at Skillz00:10:50Taken together, our businesses form a compounding flywheel. We believe the campaigns improve the model, every impression strengthens targeting, and every outcome improves future performance. In closing, the Q1 reflected disciplined execution across the organization. We strengthened the Skillz platform, improved unit economics, continued to scale RZR as a profitable growth engine, and began integrating Beamable as the developer platform powering our products and ecosystem over time. Andrew ParadiseCEO at Skillz00:11:19By combining competitive skill-based gaming with AI-driven performance marketing, we're building an ecosystem designed to scale engagement, data, and monetization with discipline. We believe this integrated approach creates long-term optionality in gaming as well as in adjacent areas where content, identity, commerce, and performance marketing converge. Our focus remains on executing against that opportunity while maintaining financial discipline and driving long-term shareholder value. With that, I'll turn it over to Gaetano for his financial review. Gaetano FranceschiCFO at Skillz00:11:51Thank you, Andrew. Our Q1 results highlight the benefits of disciplined execution and structural improvements across both the Skillz and RZR businesses, producing stronger fundamentals and a trajectory toward profitability. Q1 2026 GAAP revenue was $29 million, down from $30 million in Q4 2025, and up from $22 million in Q1 2025, representing a 3% decline quarter-over-quarter and 33% growth year-over-year. Of note, Q4 2025 revenue included an indirect tax accrual release. Normalizing for the indirect tax accrual release, Q1 2026 revenue would be up 2% quarter-over-quarter. Q1 2026 research and development expenses of $5 million increased 5% year-over-year, reflecting ongoing investment in our Skillz and RZR businesses. Q1 2026 sales and marketing expenses of $17 million decreased 4% year-over-year. Gaetano FranceschiCFO at Skillz00:12:57In the quarter, end user marketing was $8 million and user acquisition was $3 million. Q1 2026 general and administrative expenses of $19 million increased 2% year-over-year. Q1 2026 net loss of $11 million improved 36% year-over-year. Q1 Adjusted EBITDA loss was $13 million compared to a loss of $10 million in Q4 2025 and improved from a loss of $17 million in Q1 2025. Excluding litigation related expenses, Adjusted EBITDA in Q1 2026 improved to a loss of $7 million, representing a 15% improvement quarter-over-quarter on a normalized basis. We believe our balance sheet remains healthy, and we continue to manage capital prudently as we progress towards sustained profitability. Gaetano FranceschiCFO at Skillz00:13:53We ended Q1 2026 with $185 million in cash and cash equivalents and $130 million of debt outstanding due by the end of this year. As the debt approaches maturity later this year, we continue to evaluate a range of strategic alternatives to optimize our capital structure. We are driving the business forward with focus and discipline to deliver meaningful long-term value for our shareholders and look forward to updating you further on our progress in 2026. Operator, we're now ready to open the line for questions. Operator00:14:28Thank you. Everyone, if you would like to ask a question, please press star one on your telephone keypad. We'll take the first question today from Ed Alter from Jefferies. Ed AlterAnalyst at Jefferies00:14:41Hi, good afternoon. I wanted to ask a question on paying MAU and GMV. I saw that actually GMV was actually up quarter-on-quarter despite kind of paying users down. Can you just talk about kind of the two drivers of that and, you know, why the spend per player is actually increasing and kind of some of the drivers there? Gaetano FranceschiCFO at Skillz00:15:05Thanks, thanks, Ed. Thanks for the question. I think as you know, what we focus on is really high-paying users, long-term users. This is sort of a view of an outcome that we've been driving towards and trying to continue to retain and attract high-paying users. You see, even though our PMAU is slightly down, you can see our GMV continues to grow and our ARPU continues to grow. Andrew ParadiseCEO at Skillz00:15:37If I could also jump in. Ed AlterAnalyst at Jefferies00:15:39Please do. Andrew ParadiseCEO at Skillz00:15:40Oh, sorry. I was going to add that one of the reasons, PMAU is slightly down we actually dialed back user acquisition in Q1, really, you know, continuing to raise our focus on profitable acquisition. Continuing to bring in tighter and tighter break-even periods and better one-year paybacks. We're, you know, I think we're kind of at maximum tight now as we ended the quarter and, you know, we're thinking about how to thoughtfully expand on marketing. Ed AlterAnalyst at Jefferies00:16:11Yeah, great. Great. Just to follow up on that, because I, you know, noticed that the, you know, the MAUs was also down a decent amount. A lot of the, you know, non-paying MAUs were down. Is this kind of like a new normal for kind of your marketing strategy or just how do we go from here is I guess kind of the main question? Andrew ParadiseCEO at Skillz00:16:30Yeah. I think it's with where we are on user acquisition and kind of cutting spend and optimizing, you can expect that we're stabilized and going to build forward. I would expect PMAU and traffic overall flat to up with improving unit economics. That's the way I'd think about the business. It's, you know, at the end of the day, if we can service a higher value customer, it's a better business. Ed AlterAnalyst at Jefferies00:17:01Great. Think I can circle back in the queue. Andrew ParadiseCEO at Skillz00:17:05Yep. Operator00:17:07The next question is from. Ed AlterAnalyst at Jefferies00:17:09Thank you for the question. Operator00:17:10The next question comes from Bharath Nagaraj from Cantor Fitzgerald. Bharath NagarajAnalyst at Cantor Fitzgerald00:17:16Hi, thank you for taking my questions. Just the first one is around, are you seeing any reduction in user acquisition costs at all since the lawsuit went in your favor? The second one, just to follow up on the previous answer that you provided to the previous question. What would you actually attribute the growth in paying MAUs since Q1 2025, right? Like it's kind of been pretty good since then and up until Q1 2026. Is it because the mobile gaming environment is a lot better now or is it some kind of a change in strategy? I note that the user acquisition costs have come down as well, as you mentioned, so hence wanting to understand that a bit better. Thank you. Andrew ParadiseCEO at Skillz00:18:00Thank you for the question. Let me hit the first part on user acquisition costs and lawsuit. You know, I think it'd be really difficult for us to directly link the two and create attribution there. In terms of user acquisition costs, we are at, you know, as of the end of Q1, the best UA prices we've seen in I don't know how many years. Multiple years. We are, you know, we're seeing attractive customer acquisition costs and thinking about how we can thoughtfully scale up where we're seeing the, you know, these attractive prices. Andrew ParadiseCEO at Skillz00:18:40In terms of the second question, attributing growth to paying PMAU, and how, you know, how PMAU's been growing from Q1 2025 through this past quarter, perhaps, Gaetan, do you want to jump in on that or? Gaetano FranceschiCFO at Skillz00:18:55Yeah. Thanks, Andrew. I think the way to think about it and how what we've been describing for the past several quarters are really the focus around, you know, product-led growth. There's been a significant number of investments in our platform around retention and engagement, and things that we've launched are really focused around attracting and retaining paying customers. I think you're seeing that as a result that, you know, that our focus on paying MAU is paying off. Bharath NagarajAnalyst at Cantor Fitzgerald00:19:29Okay. Okay. Thank you. Can I ask one more if that's all right, or should I just jump back in the queue? Andrew ParadiseCEO at Skillz00:19:33No. Go ahead. Bharath NagarajAnalyst at Cantor Fitzgerald00:19:36I know that I think couple of your developing partners, I think you've said, account for, like, a significant portion of your revenue, and I think if I'm not wrong, correct me there if I'm wrong, Solitaire Cube and 21 Blitz will kind of drop off the platform in January 2027. I'm just wondering what the future strategy is there. I think you're trying to develop some of your own games, how do we think about the trajectory of revenue post, I don't know, Q4 this year? Andrew ParadiseCEO at Skillz00:20:04Thank you for the question on that. To kind of parrot back, how are we thinking about, you know, the migration of one of our developers off platform. We now, as of the end of Q1, we acquired Blackout Bingo and Dominoes Gold. We own and operate now three of the top five titles in the platform. You know, this actually happened in Q3 of last year, when that particular developer left the platform, you know, they, there were 34 titles, two of which we have contractual rights through March of 2027. The other 32, which we had contractual exclusivity up through December. We migrated the first 32 titles in Q3. Andrew ParadiseCEO at Skillz00:20:55In quarter, you can see kind of the result of that in our numbers. We are now looking at, in particular, I think you mentioned Solitaire Cube, but looking at the migration to future state, and we have, you know, quite a number of Solitaire titles on platform, as well as the owned and operated title, Solitaire Skillz. Bharath NagarajAnalyst at Cantor Fitzgerald00:21:16Understood. Thank you very much. Operator00:21:20We'll take a follow-up from Ed Alter from Jefferies. Ed AlterAnalyst at Jefferies00:21:24Great. Thanks for letting me back in. I just wanted to, yeah, follow up on the last question. You know, with you guys now making your own Solitaire game, buying Blackout Bingo and Dominoes Gold, seems like a decently large strategy shift to now you guys own most of the large games on the platform. Is this how to think about the business going forward, or just kind of some of the rationale for doing that, kind of that shift? Andrew ParadiseCEO at Skillz00:21:51Yeah. First of all, thank you for the question. You know, I would say it Yes, owning and operating is a shift from the historic, only third-party and second-party relationships with developers. You may be aware that we've been, you know, second party or investor in content for a number of years. I want to say, you know, over five years pre-IPO, we've owned a stake in content on the platform. Now owning and operating, so if you think about first party, second party, third party, now we're entering into first party relationships with content, so owned and operated. Andrew ParadiseCEO at Skillz00:22:32The way we think about this is if there's a category on the system and a piece of content like Solitaire where there's relatively little development in the future, acquiring a developer or a developer's game or building a game in that category, you know, it creates a stability for the platform and a consistent offering that we can have for the platform, which actually is a benefit to every developer on the platform who's building new content and exploring new genres. It's very much a strategy that, you know, I think we've seen with whether it's, you know, Epic at a much larger scale running Fortnite or it's Valve with, you know, with Steam, their platform running Dota 2 and Counter-Strike. Andrew ParadiseCEO at Skillz00:23:18I think this is a common thing in the gaming industry in terms of gaming platforms and something that, you know, we think makes a lot of sense for the future of the business. Ed AlterAnalyst at Jefferies00:23:29Great. Thanks. Operator00:23:32Everyone, at this time, there are no further questions. This does conclude our conference for today. We would like to thank you all for your participation. You may now disconnect.Read moreParticipantsExecutivesAndrew ParadiseCEOGaetano FranceschiCFOAnalystsBharath NagarajAnalyst at Cantor FitzgeraldEd AlterAnalyst at JefferiesJoseph JaffoniFounder and President at JCIRPowered by