TSE:EAGR East Side Games Group Q2 2026 Earnings Report C$0.08 0.00 (0.00%) As of 02:20 PM Eastern ProfileEarnings History East Side Games Group EPS ResultsActual EPS-C$0.05Consensus EPS N/ABeat/MissN/AOne Year Ago EPSN/AEast Side Games Group Revenue ResultsActual Revenue$10.32 millionExpected RevenueN/ABeat/MissN/AYoY Revenue GrowthN/AEast Side Games Group Announcement DetailsQuarterQ2 2026Date8/13/2026TimeAfter Market ClosesConference Call DateThursday, August 13, 2026Conference Call Time5:30PM ETConference Call ResourcesConference Call AudioConference Call TranscriptPress ReleaseEarnings HistoryCompany ProfilePowered by East Side Games Group Q2 2026 Earnings Call TranscriptProvided by QuartrAugust 13, 2026ShareShareShare This ReportLink copied to clipboard.Key Takeaways Positive Sentiment: Adjusted EBITDA reached CAD 1.36 million on CAD 10.3 million of revenue, representing a 13.2% margin, while daily-player stickiness improved 22% year over year to 29.6%. Negative Sentiment: The company significantly reduced user-acquisition spending to preserve cash and target profitable cohorts, which constrained top-line revenue during the quarter. Neutral Sentiment: East Side Games raised CAD 2.95 million to support working capital and debt reduction, while settling its Truly Social Games litigation for CAD 3 million, including CAD 1 million already paid and four future CAD 500,000 installments. Positive Sentiment: Pending final approval, a new banking relationship is expected to improve access to capital and covenant flexibility; the company plans to increase user-acquisition spending in August using a targeted 60-day payback window. Positive Sentiment: Product initiatives showed encouraging monetization results: direct-to-consumer revenue rose to 13% of total revenue, a second season pass increased Bud Farm revenue 8%, and a pricing test lifted U.S. ARPDAU for Cheech & Chong: Bud Farm by 26%; Google Play fee discounts may begin October 1, 2026. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallEast Side Games Group Q2 202600:00 / 00:00Speed:1x1.25x1.5x2xThere are 5 speakers on the call. Operator00:00:00Good afternoon, ladies and gentlemen, and welcome to the East Side Games Group second quarter 2026 earnings conference call. At this time, all lines are in listen only mode. Following the presentation, we will conduct a question and answer session. If at any time during this call you require immediate assistance, please press star zero for the operator. This call is being recorded on Thursday, August 13th of 2026. I would now like to turn the conference over to Jason Bailey, CEO of East Side Games Group. Please go ahead. Speaker 100:00:34Welcome everyone to the East Side Games Group Q2 2026 earnings call. I'm Jason Bailey, Board Chair and CEO of East Side Games Group. Today we will share highlights from the second quarter ended June 30th, 2026. I'd like to remind you that certain statements made on this call are forward-looking within the meaning of applicable securities laws. This call includes references to non-GAAP measures. Please refer to our first quarter, sorry, second quarter press release and MD&A for cautionary statements relating to the forward-looking information and reconciliations of non-GAAP measures to GAAP results. References to all figures are in CAD on an IFRS basis unless otherwise noted. Additional material can be found in the investor section of our website at www.eastsidegamesgroup.com under the Financial Information section. Q2 2026 was focused on improving adjusted EBITDA and maintaining disciplined cash management across the business. Speaker 100:01:33Throughout the quarter, we ran a significantly reduced user acquisition budget as part of a broader strategy to prioritize efficiency and preserve cash. We targeted a 30-day return on ad spend, which allows us to focus on acquiring the most profitable player cohorts while improving overall capital efficiency. At the same time, we remain very focused on cash generation and debt repayment with the goal of eliminating our bank debt. Despite the impact on top-line revenue, we believe these changes have best positioned the company well for a disciplined remainder of 2026. Beginning in mid-August, we are transitioning to a new banking relationship which gives us better access to capital, additional borrowing options, and more appropriate covenants. In conjunction with this improved relationship, we will be increasing our user acquisition spend. This wider net will give us the expanded top line and better long-term profitability. Speaker 100:02:28Each dollar spent will be closely measured in returns within a short to mid payback window. This broader investment approach is expected to support higher revenue while maintaining a disciplined focus on long-term profitability. In Q2, we raised CAD 2.95 million in outside capital in order to reduce debt and manage cash flow. In Q2, we settled our lawsuit with Truly Social Games. This settlement includes CAD 3 million worth of payments. CAD 1 million has already been paid. The remainder will be paid over four payments of CAD 500K every six months. I'll pass it over to Mr. Chan for some financial highlights. Speaker 200:03:09Thank you, Jason. As mentioned, last quarter we continued our strategic pivot towards profitability, disciplined capital allocation, and the preservation of cash with the goal of repaying our debt obligations and creating future long-term value and growth. For the second quarter, we recorded revenue of CAD 10.3 million and achieved adjusted EBITDA of CAD 1.36 million, which is an adjusted EBITDA margin of 13.2%. On the operational side, our daily active users were at 118,872 with an ARPDAU of CAD 0.95. More importantly, we saw our stickiness rate, the DAU over MAU ratio, increased by 22% year over year, reaching 29.6%, showing the strong core of users that continue to play our games every day. Speaker 200:03:54Throughout the quarter, we operated on a significantly reduced user acquisition spend as part of our strategy to prioritize capital efficiency. Furthermore, we took several decisive steps to strengthen our balance sheet. We completed a CAD 2.95 million capital raise to support working capital, and we reached a settlement in our litigation with Truly Social Games, which provides us with a clear visibility on our future obligations. As mentioned, looking ahead and pending final approval, we are transitioning into a new banking relationship with a major Canadian financial institution, which will provide us with improved access to capital, significant operational flexibility, and restore compliance with our financial covenants. This financial flexibility is key to our next phase. Beginning this month, we intend to materially expand our user acquisition strategy by targeting a 60-day payback window. Speaker 200:04:43We are targeting profitable cohorts in our highest margin gains, measuring every dollar for a clear short to midterm return. The goal being to maximize cash flows across the broad base of our portfolio while paying down our debt. We remain focused on disciplined execution, strengthening our balance sheet, and driving sustainable, profitable growth through the remainder of 2026. I will now pass on to Jim for an update on product. Speaker 300:05:09Thank you, Jason. On the product side of the business, we focused on three main initiatives in Q2, increasing direct-to-consumer sales, reducing platform fees, and increasing revenue through new features and A/B testing. I am happy to report that ESG's share of revenue coming from D2C increased from 11% in Q1 to 13% in Q2. This was a result of a number of successful A/B tests we ran that tested different incentive placements and UI designs. We plan to continue to improve this revenue share in Q3 by implementing web shops, daily bonuses, and expanding the presence of D2C to more territories. We are also working to improve net revenue by aiming to be one of the first developers to successfully enroll in Google Play's Level Up program. Speaker 300:05:54Being accepted into the Level Up program will grant us a discount on all our platform fees for the Google Play platform in exchange for being compliant with the most up-to-date quality standards for Google Play games. In this case, it will reduce our platform fees from 30% to as low as 20% for our IAP purchases and 10% on the first CAD 1 million of revenue per game per year. This is global and will have a significant impact on the net revenue coming from our existing players, as well as improve our ability to acquire new players and scale our games. This program goes into effect on October 1st, 2026, and we are on track to be enrolled at launch. In terms of top-of-funnel revenue generation, we had success with a number of initiatives in A/B tests this quarter. Two examples I'd like to highlight. Speaker 300:06:39First, we introduced a secondary season pass into Bud Farm: Idle Tycoon, which increased revenue by 8%, while having a positive effect on engagement, which is a difficult achievement. Secondly, we increased ARPDAU by 26% in the U.S. for Cheech & Chong: Bud Farm through a season pass pricing A/B test. Even better about these successes is that we can take them now and port them across to our other games in our portfolio to reap the benefit across all our games. I'll pass it over to Alicia Seck for further comments. Speaker 400:07:10Thank you, Jim. From an operational perspective, we continue to take meaningful steps to optimize our cost structure and run the business as efficiently as possible. We remain focused on maintaining a lean organization, carefully managing operating expenses, and ensuring that our resources are aligned with the titles and activities that generate the greatest value. We continue to look for opportunities to leverage shared capabilities across the portfolio, improve how we operate, and use technology and AI to increase productivity without adding unnecessary cost. We are continuing to work closely with our external partners to improve the economics of our portfolio and ensure that each title has a clear path to profitability. We're taking a disciplined approach to partner spend and agreements, evaluating where costs can be reduced or structures can be improved while maintaining the quality of our games and player experiences. Speaker 400:08:03Together, these efforts are helping us build a structurally leaner business with greater visibility into title-level profitability and a stronger foundation for sustainable cash generation. Back to you, Jason. Speaker 100:08:20Sorry, I was on mute there. Thank you, everyone. With our revised strategy of refocusing on disciplined UA spend, paid partnerships, AI as a core technology in games, and growing our core portfolio, we feel optimistic about the prospects of the company through 2026 and into 2027. We have a powerful core business that is cash producing with phenomenal titles like The Office: Somehow We Manage, Trailer Park Boys: Greasy Money, Bud Farm: Idle Tycoon, and RuPaul's Drag Race Superstar. We have revised guidance to reflect the constraints put on the business throughout the past quarters and into Q3, but we believe the rest of 2026 will perform well with our new disciplined UA spend. I am happy to take any questions any analysts or shareholders may have. Back to you, operator. Operator00:09:53Thank you. Ladies and gentlemen, we will now begin the question and answer session.Read morePowered by Earnings DocumentsPress Release East Side Games Group Earnings HeadlinesSome Analysts Just Cut Their East Side Games Group Inc. (TSE:EAGR) EstimatesAugust 15, 2023 | finance.yahoo.comClosing Bell: East Side Games Group down on Monday (EAGR)August 14, 2023 | theglobeandmail.comTrump Takes Emergency Action - Plus Elon Musk's New VentureElon Musk has quietly launched a new venture - one that has nothing to do with rockets, EVs, or Neuralink. Trump has issued emergency support to accelerate the rollout, and it's already live in multiple states. The Financial Times reports Sam Altman is personally calling people to build this for OpenAI. A few little-known companies control the entire supply chain - meaning anyone who wants access must go through them. Their stocks are available to buy right now.August 13 at 1:00 AM | Altimetry (Ad)Closing Bell: East Side Games Group up on Friday (EAGR)August 12, 2023 | theglobeandmail.comClosing Bell: East Side Games Group flat on Thursday (EAGR)August 11, 2023 | theglobeandmail.comEast Side Games Group Reports Second Quarter 2023 Financial ResultsAugust 11, 2023 | finance.yahoo.comSee More East Side Games Group Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like East Side Games Group? Sign up for Earnings360's daily newsletter to receive timely earnings updates on East Side Games Group and other key companies, straight to your email. Email Address About East Side Games GroupESGG is a leader in free-to-play mobile gaming, thrilling players with unforgettable experiences that spark lifelong fandom. Fueled by an entrepreneurial spirit, we are driven by creativity, flawless execution, and a laser-focused growth strategy. We develop and publish both original and licensed IP titles, license our cutting-edge GameKit(s) platforms, and strategically acquire studios or games to expand our family. Headquartered in Vancouver with around 120 talent-dense team members, we operate over a dozen titles under East Side Games ('ESG') and LDRLY (Technologies) Inc. ('LDRLY'). Together, we're crafting, launching, and publishing mobile games across our own studios and an extended Game Kit partner network--reaching players on iOS and Android worldwide. We power our success through in-app purchases ('IAP')--offering exclusive, game-enhancing virtual items--and in-game advertising.View East Side Games Group ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Nebius Just Exploded 34% on Blowout Earnings—Is It Time to Buy?SpaceX’s First Earnings Report Only Made Wall Street More DividedFranco-Nevada Earnings: Gold Is Rallying, But Does the Stock Even Care?Nebius’ Q2 Beat Shows the AI Bottleneck Is Capacity, Not DemandLumentum Just Delivered the AI Growth Investors WantedCoreWeave's $129 Billion AI Backlog Changes the Bull CaseGE Vernova’s AI Power Boom Faces a Profit Test Upcoming Earnings BHP Group (8/17/2026)Palo Alto Networks (8/17/2026)Home Depot (8/18/2026)Medtronic (8/18/2026)Keysight Technologies (8/18/2026)Lowe's Companies (8/19/2026)TJX Companies (8/19/2026)Target (8/19/2026)Analog Devices (8/19/2026)NetEase (8/20/2026) Unlock superior investment research and tools. Sign up for MarketBeat All Access to gain access to MarketBeat's full suite of research tools and reports. Get MarketBeat All Access MarketBeat All Access Features Best-in-Class Portfolio Monitoring Get personalized stock ideas. Compare portfolio to indices. Check stock news, ratings, SEC filings, and more. Stock Ideas and Recommendations See daily stock ideas from top analysts. Receive short-term trading ideas from MarketBeat. Identify trending stocks on social media. Advanced Stock Screeners and Research Tools Use our seven stock screeners to find suitable stocks. Stay informed with MarketBeat's real-time news. Export data to Excel for personal analysis. Sign in to your free account to enjoy these benefits In-depth profiles and analysis for 20,000 public companies. Real-time analyst ratings, insider transactions, earnings data, and more. Our daily ratings and market update email newsletter. Sign in to your free account to enjoy all that MarketBeat has to offer. Sign In Create Account Your Email Address: Email Address Required Your Password: Password Required Log In Email Me a Login Link or Sign in with Facebook Sign in with Google Forgot your password? Your Email Address: Please enter your email address. Please enter a valid email address Choose a Password: Please enter your password. Your password must be at least 8 characters long and contain at least 1 number, 1 letter, and 1 special character. Create My Account (Free) or Sign in with Facebook Sign in with Google By creating a free account, you agree to our terms of service. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
There are 5 speakers on the call. Operator00:00:00Good afternoon, ladies and gentlemen, and welcome to the East Side Games Group second quarter 2026 earnings conference call. At this time, all lines are in listen only mode. Following the presentation, we will conduct a question and answer session. If at any time during this call you require immediate assistance, please press star zero for the operator. This call is being recorded on Thursday, August 13th of 2026. I would now like to turn the conference over to Jason Bailey, CEO of East Side Games Group. Please go ahead. Speaker 100:00:34Welcome everyone to the East Side Games Group Q2 2026 earnings call. I'm Jason Bailey, Board Chair and CEO of East Side Games Group. Today we will share highlights from the second quarter ended June 30th, 2026. I'd like to remind you that certain statements made on this call are forward-looking within the meaning of applicable securities laws. This call includes references to non-GAAP measures. Please refer to our first quarter, sorry, second quarter press release and MD&A for cautionary statements relating to the forward-looking information and reconciliations of non-GAAP measures to GAAP results. References to all figures are in CAD on an IFRS basis unless otherwise noted. Additional material can be found in the investor section of our website at www.eastsidegamesgroup.com under the Financial Information section. Q2 2026 was focused on improving adjusted EBITDA and maintaining disciplined cash management across the business. Speaker 100:01:33Throughout the quarter, we ran a significantly reduced user acquisition budget as part of a broader strategy to prioritize efficiency and preserve cash. We targeted a 30-day return on ad spend, which allows us to focus on acquiring the most profitable player cohorts while improving overall capital efficiency. At the same time, we remain very focused on cash generation and debt repayment with the goal of eliminating our bank debt. Despite the impact on top-line revenue, we believe these changes have best positioned the company well for a disciplined remainder of 2026. Beginning in mid-August, we are transitioning to a new banking relationship which gives us better access to capital, additional borrowing options, and more appropriate covenants. In conjunction with this improved relationship, we will be increasing our user acquisition spend. This wider net will give us the expanded top line and better long-term profitability. Speaker 100:02:28Each dollar spent will be closely measured in returns within a short to mid payback window. This broader investment approach is expected to support higher revenue while maintaining a disciplined focus on long-term profitability. In Q2, we raised CAD 2.95 million in outside capital in order to reduce debt and manage cash flow. In Q2, we settled our lawsuit with Truly Social Games. This settlement includes CAD 3 million worth of payments. CAD 1 million has already been paid. The remainder will be paid over four payments of CAD 500K every six months. I'll pass it over to Mr. Chan for some financial highlights. Speaker 200:03:09Thank you, Jason. As mentioned, last quarter we continued our strategic pivot towards profitability, disciplined capital allocation, and the preservation of cash with the goal of repaying our debt obligations and creating future long-term value and growth. For the second quarter, we recorded revenue of CAD 10.3 million and achieved adjusted EBITDA of CAD 1.36 million, which is an adjusted EBITDA margin of 13.2%. On the operational side, our daily active users were at 118,872 with an ARPDAU of CAD 0.95. More importantly, we saw our stickiness rate, the DAU over MAU ratio, increased by 22% year over year, reaching 29.6%, showing the strong core of users that continue to play our games every day. Speaker 200:03:54Throughout the quarter, we operated on a significantly reduced user acquisition spend as part of our strategy to prioritize capital efficiency. Furthermore, we took several decisive steps to strengthen our balance sheet. We completed a CAD 2.95 million capital raise to support working capital, and we reached a settlement in our litigation with Truly Social Games, which provides us with a clear visibility on our future obligations. As mentioned, looking ahead and pending final approval, we are transitioning into a new banking relationship with a major Canadian financial institution, which will provide us with improved access to capital, significant operational flexibility, and restore compliance with our financial covenants. This financial flexibility is key to our next phase. Beginning this month, we intend to materially expand our user acquisition strategy by targeting a 60-day payback window. Speaker 200:04:43We are targeting profitable cohorts in our highest margin gains, measuring every dollar for a clear short to midterm return. The goal being to maximize cash flows across the broad base of our portfolio while paying down our debt. We remain focused on disciplined execution, strengthening our balance sheet, and driving sustainable, profitable growth through the remainder of 2026. I will now pass on to Jim for an update on product. Speaker 300:05:09Thank you, Jason. On the product side of the business, we focused on three main initiatives in Q2, increasing direct-to-consumer sales, reducing platform fees, and increasing revenue through new features and A/B testing. I am happy to report that ESG's share of revenue coming from D2C increased from 11% in Q1 to 13% in Q2. This was a result of a number of successful A/B tests we ran that tested different incentive placements and UI designs. We plan to continue to improve this revenue share in Q3 by implementing web shops, daily bonuses, and expanding the presence of D2C to more territories. We are also working to improve net revenue by aiming to be one of the first developers to successfully enroll in Google Play's Level Up program. Speaker 300:05:54Being accepted into the Level Up program will grant us a discount on all our platform fees for the Google Play platform in exchange for being compliant with the most up-to-date quality standards for Google Play games. In this case, it will reduce our platform fees from 30% to as low as 20% for our IAP purchases and 10% on the first CAD 1 million of revenue per game per year. This is global and will have a significant impact on the net revenue coming from our existing players, as well as improve our ability to acquire new players and scale our games. This program goes into effect on October 1st, 2026, and we are on track to be enrolled at launch. In terms of top-of-funnel revenue generation, we had success with a number of initiatives in A/B tests this quarter. Two examples I'd like to highlight. Speaker 300:06:39First, we introduced a secondary season pass into Bud Farm: Idle Tycoon, which increased revenue by 8%, while having a positive effect on engagement, which is a difficult achievement. Secondly, we increased ARPDAU by 26% in the U.S. for Cheech & Chong: Bud Farm through a season pass pricing A/B test. Even better about these successes is that we can take them now and port them across to our other games in our portfolio to reap the benefit across all our games. I'll pass it over to Alicia Seck for further comments. Speaker 400:07:10Thank you, Jim. From an operational perspective, we continue to take meaningful steps to optimize our cost structure and run the business as efficiently as possible. We remain focused on maintaining a lean organization, carefully managing operating expenses, and ensuring that our resources are aligned with the titles and activities that generate the greatest value. We continue to look for opportunities to leverage shared capabilities across the portfolio, improve how we operate, and use technology and AI to increase productivity without adding unnecessary cost. We are continuing to work closely with our external partners to improve the economics of our portfolio and ensure that each title has a clear path to profitability. We're taking a disciplined approach to partner spend and agreements, evaluating where costs can be reduced or structures can be improved while maintaining the quality of our games and player experiences. Speaker 400:08:03Together, these efforts are helping us build a structurally leaner business with greater visibility into title-level profitability and a stronger foundation for sustainable cash generation. Back to you, Jason. Speaker 100:08:20Sorry, I was on mute there. Thank you, everyone. With our revised strategy of refocusing on disciplined UA spend, paid partnerships, AI as a core technology in games, and growing our core portfolio, we feel optimistic about the prospects of the company through 2026 and into 2027. We have a powerful core business that is cash producing with phenomenal titles like The Office: Somehow We Manage, Trailer Park Boys: Greasy Money, Bud Farm: Idle Tycoon, and RuPaul's Drag Race Superstar. We have revised guidance to reflect the constraints put on the business throughout the past quarters and into Q3, but we believe the rest of 2026 will perform well with our new disciplined UA spend. I am happy to take any questions any analysts or shareholders may have. Back to you, operator. Operator00:09:53Thank you. Ladies and gentlemen, we will now begin the question and answer session.Read morePowered by