NASDAQ:MSGM Motorsport Games Q2 2026 Earnings Report $3.98 +0.10 (+2.58%) As of 12:37 PM Eastern This is a fair market value price provided by Massive. Learn more. ProfileEarnings HistoryForecast Motorsport Games EPS ResultsActual EPS$0.19Consensus EPS $0.02Beat/MissBeat by +$0.17One Year Ago EPSN/AMotorsport Games Revenue ResultsActual Revenue$3.54 millionExpected Revenue$2.90 millionBeat/MissBeat by +$637.00 thousandYoY Revenue GrowthN/AMotorsport Games Announcement DetailsQuarterQ2 2026Date8/14/2026TimeAfter Market ClosesConference Call DateFriday, August 14, 2026Conference Call Time5:00PM ETUpcoming EarningsMotorsport Games' Q3 2026 earnings is estimated for Thursday, November 5, 2026, based on past reporting schedules, with a conference call scheduled at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptSlide DeckPress Release (8-K)Quarterly Report (10-Q)Earnings HistoryCompany ProfileSlide DeckFull Screen Slide DeckPowered by Motorsport Games Q2 2026 Earnings Call TranscriptProvided by QuartrAugust 14, 2026ShareShareShare This ReportLink copied to clipboard.Key Takeaways Positive Sentiment: First-half revenue rose 74% year over year to $7.6 million, while gross margin expanded to 84.7% from 78.8%; the company also reported its sixth consecutive quarter of positive GAAP net income. Positive Sentiment: RaceControl continued its rapid growth, with first-half subscription revenue increasing nearly 349% to approximately $1.4 million, annual recurring revenue reaching $2.9 million, and paid subscribers exceeding 40,500. Positive Sentiment: Le Mans Ultimate surpassed 500,000 base-game sales and 1.2 million DLC sales, with player engagement accelerating; the US Track Pass featuring Daytona and Laguna Seca reportedly launched above management’s expectations. Neutral Sentiment: Development of PlayStation and Xbox versions of Le Mans Ultimate remains on plan, but management emphasized that bringing the high-fidelity simulation to consoles is complex and did not provide a launch date. Negative Sentiment: Cash was $3.9 million at quarter-end after the company spent $3.7 million repurchasing Class A shares and had drawn $1.2 million of a $3 million revolving credit facility, limiting near-term financial flexibility despite positive operating cash flow. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallMotorsport Games Q2 202600:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Operator00:00:01Thank you for standing by, and welcome to Motorsport Games Inc's second quarter 2026 earnings call. At this time, all participants are in a listen-only mode. Later, you will have the opportunity to ask questions during the question and answer session. To register to ask a question at any time, please press star one on your telephone keypad. To withdraw yourself from the queue, you may press star two on your telephone keypad. As a reminder, today's call is being recorded. I would like to now turn the conference over to Ben Rossiter-Turner from Motorsport Games. Please go ahead. Ben Rossiter-TurnerVP Studios at Motorsport Games Inc00:00:41Thank you, and welcome to Motorsport Games' second quarter 2026 earnings conference call and webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood, and Chief Financial Officer, Peter Hansen-Chambers. By now, everyone should have access to the company's second quarter 2026 earnings press release filed today after market close. This is available on the investor relations of Motorsport Games website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of U.S. federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Ben Rossiter-TurnerVP Studios at Motorsport Games Inc00:01:34Except as required by law, the company undertakes no obligation to update any forward-looking statements made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent quarterly report on Form 10-Q for the quarter ended June 30, 2026, for a detailed discussion on certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as the adjusted EBITDA, as we discuss the second quarter 2026 financial results. Ben Rossiter-TurnerVP Studios at Motorsport Games Inc00:02:23You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today, which is also available on the investor relations section of Motorsport Games website at www.motorsportgames.com. I'd like to turn over the call to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen. Stephen HoodCEO at Motorsport Games Inc00:02:48Thank you, Ben. Good afternoon, everyone, and thank you for joining the Motorsport Games second quarter 2026 earnings call. We are now six consecutive quarters into proving that this business works. First half revenue was $7.6 million, up 74% year-on-year, and gross margin expanded to almost 85% from just under 79% a year ago. We are not just growing, we are growing more efficiently. We generated positive operating income for the sixth quarter in a row. Le Mans Ultimate and RaceControl remain the two engines behind that, and this quarter, RaceControl took another real step forward, which I will come back to. Le Mans Ultimate player engagement accelerated in this quarter. We spoke last time about the all-time peak of more than 8,800 concurrent players achieved in March. That momentum spiked again. Stephen HoodCEO at Motorsport Games Inc00:03:47April was our highest ever month for average daily active users, which, as I have said previously, is the number that matters most to us. It tells us players are sticking around, not just appearing for a moment. I am delighted to say that we have now sold more than half a million units of the base game and more than 1.2 million individual pieces of DLC or downloadable content since launch. That is half a million players enjoying Le Mans Ultimate enough to then go on and spend additionally to extend that experience. An experience that has clearly resonated within the player base we have built. Here is the interesting part. Each and every one of those players competing online has an account on RaceControl. They exist within a platform we operate within our ecosystem. That is an advantage to us on several fronts. Stephen HoodCEO at Motorsport Games Inc00:04:40We can ensure a cleaner onboarding experience for new players, we can communicate with them directly, and we can continue to invest in building the platform. I have said before that RaceControl deserves to be understood not solely as a feature that supports Le Mans Ultimate, but as a standalone platform business, and this quarter makes that case better than any quarter before it. Peter, our new CFO, will walk you through just how fast that is scaling, but the short version is this. We are building a unique model in our sector. It is recurring, it is predictable, high margin, and is not seasonally affected by releases as a traditional game release model. It helps us to engage with and retain players, establishing a loyal community. We can monetize the most engaged players and funnel those revenues back into the service and products to improve them further. Stephen HoodCEO at Motorsport Games Inc00:05:37RaceControl might still be in its infancy, but we believe that it will prove to be an ever more critical component of our distinct entertainment offerings in the future. We believe it is already proving to be a real jewel in our portfolio, amplifying our games in a distinct way versus the competition. On our last call, we talked about wanting to bring content to Le Mans Ultimate that reaches players who are not already bought into the Le Mans and European racing world. As strong as we are in Europe, understandable given the product title, we know that is not the entire addressable market, and that there are great racing experiences outside the laser focus on Le Mans content we have stuck to since launch. Stephen HoodCEO at Motorsport Games Inc00:06:22In July, after quarter end, we updated the game to version 1.4, and with it added Daytona and Laguna Seca, two of the most iconic circuits in American racing, as the first part of our newly released US Track Pass. We expect Packs 2 and 3 in September and December respectively, and we're actively exploring what comes next for Le Mans Ultimate content in 2027. Whilst we do not envisage opening our Le Mans gaming title to completely unrelated racing content, we do believe there are still significant content offerings that can be added to the Le Mans Ultimate experience over at least the next couple of years. To go beyond this, we will need to release a new title. We will have more on that on our next earnings call. Stephen HoodCEO at Motorsport Games Inc00:07:11For now, let me move on to console progress and how we're shaping up on bringing Le Mans Ultimate to PlayStation and Xbox platforms. On consoles, development of Le Mans Ultimate for PlayStation and Xbox continues as planned. I've said before, this is complex work. Bringing a high-fidelity simulation experience to the home console market isn't routine in our industry. But we believe console players are starved of the kind of experience we know we can deliver. Not every player can justify the expense of a suitable gaming PC, let alone a simulator rig complete with wheel and pedals. Bringing Le Mans Ultimate to console widens our reach and allows us to connect with a market that is genuinely underserved. PC-level simulation experiences are hard to find on console platforms. Stephen HoodCEO at Motorsport Games Inc00:08:00Arriving on console will be another important milestone in the growth of our company, and the learnings from this project will directly benefit future releases. Before I hand over, a word on our leadership. Peter Hansen-Chambers joined us as Chief Financial Officer effective July 1st, and this is his first call with us. He brings a wealth of experience from highly respected games companies including Codemasters and more recently Hutch, where he was CFO and co-CEO. I'm very glad to have him on board. Internally, I had been relaying to our team that in order for us to take the next step on our journey, we need to evaluate how we make progress. The recovery of Motorsport Games, whilst a wonderful story, is not the story. Stephen HoodCEO at Motorsport Games Inc00:08:47There is still so much more to do, and it's important that everyone in our organization appreciates the energy that will be required to move ahead. Peter's energy, enthusiasm, and experience is a key part of our continual evolution. I also want to thank Stanley Beckley for his role in getting this company back on track. We're delighted that he continues with us in his role as Chief Accounting and Compliance Officer. The workload has grown, and it made sense to expand the team so that we can meet the challenge of transitioning from recovery to growth, whilst retaining the talent and expertise that helped shape our return to form. This strength has allowed us to act opportunistically where we see value for the company's long-term health and value for shareholders. Stephen HoodCEO at Motorsport Games Inc00:09:36We completed the purchase of a significant amount of Class A common stock from Driven Lifestyle Group, which retired all outstanding Class B shares. Every outstanding share of our common stock now carries equal voting rights. Finally, I want to relay we're increasingly focused on the next stage of growth. I said on our last call that we're in the formative stages of a new long-term project that leverages everything we've built and operate today. Our simulation technology, the RaceControl platform, our live service infrastructure, F1 Arcade, and the proven underpinnings that power our successful Le Mans Ultimate game. Alongside the relationship with our players that we took so much care to build and continue to maintain. The Motorsport Games of today is a boutique game studio, building not just the games, but the entire ecosystem for racing and driving fans. Stephen HoodCEO at Motorsport Games Inc00:10:30Our long-term bets are paying off, and everything we've experienced this past quarter has reaffirmed our belief that we have the foundations in place to deliver on our roadmap, the detail of which will be shared on our next earnings call. With that, I'll hand over to Peter. Peter Hansen-ChambersCFO at Motorsport Games Inc00:10:49Thank you, Stephen, for the kind introduction, and good evening, everyone. It's genuinely exciting to be here. Having spent my first few weeks getting under the hood of the business, I can see real value in what's already been built. Talented people, strong technology, and relationships that give us a platform to build from. As with previous earnings calls, I won't be offering forward guidance today. Instead, I'd like to walk through our first half and second quarter results and explain why we believe they represent real progress as we strive to build an exciting, high-performing gaming company that delivers not only for our players today, but for the business long term. Before I get into the numbers, I want to share some context up front that I think is useful for how you read our results and view the business over time. Peter Hansen-ChambersCFO at Motorsport Games Inc00:11:42Le Mans Ultimate is a live service multi-season project that is continuing to grow and evolve in order to engage, retain, and grow our player base through the release of new content, features, and other improvements. Given the nature of that undertaking, what happens in any given month or quarter is shaped by various factors. There's normal seasonality, the usual impact you'd see around holidays or over the summer, for instance. For us, there's also the real-world motorsport calendar. Given many of our players will have an interest in real-world motorsport, influencing performance around such events. There's the composition of our own release schedule. Some updates are quick and modest, others are bigger, more ambitious pieces of work that simply take longer to complete and then land with more impact when they do. Peter Hansen-ChambersCFO at Motorsport Games Inc00:12:38Some releases prioritize what the community are telling us, whilst others may be focused on longer-term strategic benefit to the business. All of these factors influence performance at any given time, and therefore growth will not be a straight line each and every month or quarter to quarter. With this in mind, we would encourage everyone to judge our performance over a longer time horizon than any single quarter in isolation to observe our overall performance as we continue to invest and build in the product. It's that ongoing investment and what it unlocks next that gives us real confidence in where this business is heading. I'll start with RaceControl, our free-to-join player platform, which also offers premium subscription tiers because it's increasingly central to the story we want to tell as we transform Motorsport Games. Peter Hansen-ChambersCFO at Motorsport Games Inc00:13:34As Stephen mentioned earlier, RaceControl allows us to establish an important direct relationship with our players whilst offering an opportunity for us to promote new content and features. Through RaceControl, we can convert engaged players into premium subscription tiers that offer better value by expanding the experience. At the same time, this SaaS model means we can continue to support investment in new content and features, extending the lifetime of products, all whilst increasing player monetization. Subscription revenue from RaceControl for the first half of 2026 was approximately $1.4 million, up from approximately $0.3 million in the first half of 2025. Growth of almost 349% year-on-year. On a run rate basis, RaceControl is now generating annual recurring revenue of approximately $2.9 million, up from $1.2 million for the whole of last year. Peter Hansen-ChambersCFO at Motorsport Games Inc00:14:42RaceControl revenues represented 18% of our total revenues for the first half of 2026 versus 7% in the first half of 2025, and less than 1% for the full year 2024. This is particularly impressive given this is happening alongside 74% growth in our total company revenue, not despite a decline in it. Behind those numbers is real subscriber growth. We ended June with over 40,500 paid subscribers, up more than 230% since June last year, all achieved organically. RaceControl is financially lucrative as well as strategically important. It delivers high margin, recurring revenue and increases player lifetime value, or LTV. We intend to keep investing in it, both to grow our subscriber base and to deepen engagement with our existing players. That momentum achieved with RaceControl reveals itself in our top-line results too. Peter Hansen-ChambersCFO at Motorsport Games Inc00:15:49Revenue has grown every year since 2023, up 25.7% in 2024 and a further 30% in 2025. At the same time, gross profit margin has expanded alongside it from 47.6% to 81.5% over that same period. This is evidence that the business is scaling efficiently as it grows, not just growing. For the first half of 2026, specifically, revenue was $7.6 million, up 74% year-on-year, and gross profit grew even faster at 86.9% to $6.4 million, with gross profit margin expanding further to 84.7% from 78.8% a year ago. That trajectory, consistent revenue growth alongside gross profit margin expansion now across three and a half years, is exactly the kind of compounding progress we want to continue delivering through the rest of 2026 and beyond. Peter Hansen-ChambersCFO at Motorsport Games Inc00:16:57Turning to profitability, I am delighted to share that GAAP net income was positive for a sixth consecutive quarter, representing an impressive achievement for the business. In the first half of 2026, we delivered $1.2 million compared to $5.3 million in the first half of 2025. These numbers do not tell the full story. That prior year comparison is not like for like as H1 2025 included a $0.8 million gain from the Wesco settlement agreement and a $0.5 million gain from the HC2 Holdings 2 settlement agreement, and a $3.3 million foreign currency exchange gain which did not recur this year. On an adjusted basis, which we believe is the more meaningful measure of our underlying performance, adjusted EBITDA for the second quarter was $0.8 million for the quarter, compared to $1.4 million in Q2 2025. Peter Hansen-ChambersCFO at Motorsport Games Inc00:18:04However, it is worth noting that Q2 2025's adjusted EBITDA carried with it the benefits of non-recurring gains related to discounts negotiated on a few outstanding vendor invoices. We have also continued making investments in expanding our product mix in 2026. If we look at the six months ended June 2026, we achieved adjusted EBITDA of $2.2 million, more than double the $1 million we generated in the same period last year, growth of approximately 122.7%. With regards to adjusted diluted EPS, we reported $0.19 for the quarter compared to $0.25 a year ago, which was due to the same factors impacting adjusted EBITDA I mentioned before. For the six months ended June 2026, adjusted diluted EPS was $0.33 compared to $0.24 in H1 2025. Adjusted EBITDA and diluted EPS reconciliations could be found on the investors relations section of Motorsport Games website at motorsportgames.com. To the balance sheet. Peter Hansen-ChambersCFO at Motorsport Games Inc00:19:25We have continued to generate strong, consistent operating cash flow, averaging approximately $0.5 million per month over the six months ended June 30th, 2026, driven by increased profitability and the capitalization of internally developed software. As of June 30th, 2026, we had cash and cash equivalents of $3.9 million. The year-to-date change in our cash position and working capital is largely explained by capital we deployed during the quarter, most notably a $3.7 million repurchase of Class A shares from Driven Lifestyle Group, which also retired all Class B super voting shares and simplified our capital structure. We view this as a strong use of improving cash generation. We also secured a $3 million revolving credit facility from Citibank in February 2026, of which $1.2 million was drawn down of June 30th, 2026. Peter Hansen-ChambersCFO at Motorsport Games Inc00:20:31In May 2026, Citibank extended the maturity of that facility to February 2028, giving us continued flexibility as we invest in growth. Thank you all for your time. I would turn the call back to Stephen for closing remarks. Stephen HoodCEO at Motorsport Games Inc00:20:49In closing, the story of the first half of 2026 is straightforward. Le Mans Ultimate continues to grow. RaceControl is proving itself to be a real platform business faster than we might have expected, and our margins and cash generation are moving in the right direction. Six consecutive profitable quarters are not an accident, and neither is the pace of RaceControl's growth. The moves we made this quarter on developing new revenue streams, on expanding our addressable audience, on governance, on financing, and on the roadmap, all point in the same direction. We're building something to last and drive long-term shareholder value creation and sustainable profitability. We've got a lot more to share with you on the Q3 call, and I'm looking forward to it. Thank you all for joining us today, and thank you for your interest in Motorsport Games. Stephen HoodCEO at Motorsport Games Inc00:21:43I'll now hand it back to the operator. Operator00:21:48Thank you. If you would like to ask a question at this time, please press star one on your telephone keypad. To withdraw yourself from the queue, you may press star two. Once again, that is star one to ask a question. We'll pause for just a moment to allow everyone a chance to join the queue. Thank you. We'll take our first question from Anja Soderstrom with Sidoti & Company. Please go ahead. Your line is open. Analyst at Sidoti & Company00:22:20Hi, Stephen and Peter. This is Justin on for Anja. Thanks for taking questions. With the release of the first US Track Pass in July, can you discuss how that is trending and the roadmap for additional content releases through the remainder of the year and into 2027? Operator00:22:49Pardon the interruption, gentlemen. You may want to check your mute switch, Mr. Hood, Mr. Hansen-Chambers. Peter Hansen-ChambersCFO at Motorsport Games Inc00:22:57Hi there, Justin. Thank you for your question. Yeah, so far we've seen a very good reaction from our community to that release. It in fact has been performing better than we had hoped, which is good. It's been a strong initial release. There had been some anticipation about what we were going to launch, and there's obviously more speculation about what will come. As it stands right now, we're working on additional content that will follow this year. We've got another two releases of packs that will come later in the year, dates to be confirmed. Analyst at Sidoti & Company00:23:54Very helpful. Turning to RaceControl, how is recurring revenue building? Can you give us a sense of the growth trajectory you anticipate and maybe where retention is running? Peter Hansen-ChambersCFO at Motorsport Games Inc00:24:12I'm sorry, Justin, can you repeat the question? Analyst at Sidoti & Company00:24:15Sure. Turning to RaceControl, how is recurring revenue building, and can you give us a sense of the growth trajectory you anticipate and where retention is running? Peter Hansen-ChambersCFO at Motorsport Games Inc00:24:30Yeah. Good questions. Yeah, at the moment, we've got a run rate of $2.9 million for the year. The attach rate to subscription seems to be relatively consistent, and we're able to forecast that relatively accurately. We feel quite confident in its continued growth throughout the rest of the year. We're unable to give guidance, obviously, in terms of precisely where that will land come the end of the year. But, I think we announced growth of 347% year-on-year, which means it's becoming a much more meaningful part of the business, and we anticipate that will continue. Obviously, this is new for Motorsport Games. It's taken up an increasing focus. There's a specific effort on improving retention. At the moment, we've got specific initiatives in place to ensure that subscribers do continue, and that seems to be working well at this time. Peter Hansen-ChambersCFO at Motorsport Games Inc00:25:49Yeah, I think the key thing is for us to continue to keep the game exciting, servicing it with new content, and making it an attractive prospect that people continue to subscribe to. Analyst at Sidoti & Company00:26:08Thanks for all the color there. Last one for me is, Peter, congratulations on the new role. Can you talk about your key priorities in this role? Peter Hansen-ChambersCFO at Motorsport Games Inc00:26:19Sure. Yeah. It is great to join the business. I think it has got a great team. I love the product. I love the focus. I also think we can do much more, and I know that Stephen is very ambitious for the business. So it feels like a great place to be. We know that we can achieve a lot more, and we certainly want to try and accomplish that. Yeah, there is a number of things internally that we want to try and address. First and foremost, I think there are some aspects about how we approach culturally. Ultimately, I want to achieve, help us to become a high-performing business, and that is multifaceted, and that probably requires a lot longer to discuss. Peter Hansen-ChambersCFO at Motorsport Games Inc00:27:35We have performed very well to date, but culturally, it requires a number of other things in order to have the energy to get us to the next phase of the journey. I think Stephen said in his talk that we have done well, but this is not the end of the story. This is just part of the first chapter, if you like, and it has been an eventful first chapter. So yeah, there are a number of things that I think we need to work on to make sure that we have got the foundation for, and the energy to take us forward going forward. Analyst at Sidoti & Company00:28:24Great. Thanks for taking questions. I will turn it back. Operator00:28:30Thank you. Once again, if you would like to ask a question, that is star one on your telephone keypad. One moment while we queue. We will move on to Peter Sidoti with Sidoti & Company. Your line is open. Peter SidotiAnalyst at Sidoti & Company00:28:47Hi. Thank you very much for taking the call. Just two quick questions. Can you talk about subscriber acquisition costs and also just the competitive environment? Peter Hansen-ChambersCFO at Motorsport Games Inc00:29:04Sure. Hi, Peter. So yeah, at the moment, we've been in a great place where we've been able to acquire organically. So obviously, the costs are very low and the margin's very high, which is great. Whether we will experiment with paid acquisition in the future, I don't know. That's not something we're focused on right now. I think right now, I think we feel like although we're doing really well, and I'm proud of the results that we've announced in terms of growth, I still think there's scope for us to further grow in terms of converting RaceControl account holders into subscribers. I think we believe the value proposition is strong enough. And I think we have to experiment with our communication, and probably test some things in terms of maybe the way that we package some subscriptions, incentives, et cetera, learning from other industries. Peter Hansen-ChambersCFO at Motorsport Games Inc00:30:17I think where we are in terms of that conversion, I would say is very strong. If you look at mobile free-to-play, which is a part of the gaming industry I've spent a long time in, more recently. Traditionally, a successful game would be about 5% of the player base converting. That would be a target. And we are exceeding that right now. So I think we should be proud of it, but I think there's still a way to go before we need to necessarily go down the road of paying to acquire. Peter SidotiAnalyst at Sidoti & Company00:30:54Okay. Great. Thank you very much. Operator00:31:02Thank you.Read moreParticipantsExecutivesBen Rossiter-TurnerVP StudiosStephen HoodCEOPeter Hansen-ChambersCFOAnalystsAnalyst at Sidoti & CompanyPeter SidotiAnalyst at Sidoti & CompanyPowered by Earnings DocumentsSlide DeckPress Release(8-K)Quarterly report(10-Q) Motorsport Games Earnings HeadlinesEsports Stocks Worth Watching - August 21stAugust 24, 2026 | americanbankingnews.comContrasting Paradox Interactive AB (publ) (OTCMKTS:PRXXF) & Motorsport Games (NASDAQ:MSGM)August 22, 2026 | americanbankingnews.comSmall Colorado Company (Backed by Sam Altman) Could Save U.S. Power GridA small Colorado company has secured rights to technology that could prevent the U.S. public power grid from collapsing — and billionaire Sam Altman is now an investor. This under-the-radar firm is drawing serious attention from those watching the energy infrastructure space closely.September 1 at 1:00 AM | Altimetry (Ad)Q3 Earnings Forecast for Motorsport Games Issued By SidotiAugust 21, 2026 | americanbankingnews.comMotorsport Games Inc.: Motorsport Games Reports Second Quarter 2026 Financial ResultsAugust 15, 2026 | finanznachrichten.deMotorsport Games outlines U.S. Track Pack follow-ups in September and December while scaling RaceControl to $2.9M ARRAugust 15, 2026 | seekingalpha.comSee More Motorsport Games Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Motorsport Games? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Motorsport Games and other key companies, straight to your email. Email Address About Motorsport GamesMotorsport Games (NASDAQ:MSGM), Inc. is a publicly traded developer and publisher of interactive motorsport entertainment, headquartered in Miami, Florida. The company specializes in creating officially licensed racing simulation titles and managing associated esports competitions. By focusing exclusively on the motorsport genre, Motorsport Games aims to deliver authentic digital experiences that mirror the rules, tracks and vehicles of real-world racing series. The company’s core activities include the development of video games under licenses from major sanctioning bodies such as NASCAR, the Fédération Internationale de l’Automobile (FIA) and International Motor Sports Association (IMSA). Notable releases include the NASCAR Heat and FIA Certified to Win series, GRID Legends and F1 Manager 2022. In addition to traditional console and PC titles, Motorsport Games operates competitive esports leagues—bringing professional drivers, teams and fans together through virtual racing events and online tournaments. Since its founding in 2018, Motorsport Games has pursued strategic acquisitions to bolster its technical capabilities and licensing portfolio. In 2021 the company added Studio 397—developer of the rFactor 2 simulation platform—and 704Games, the team behind the NASCAR Heat franchise. These moves expanded Motorsport Games’ global reach across North America, Europe and Asia, positioning the company to serve publishers, racing series and automotive partners with turnkey digital and esports solutions.View Motorsport Games ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Salesforce Looks Overbought, But the Rally May Be Far From OverQualcomm’s AI Ambitions Run Into a Smartphone Reality CheckPalantir’s Sovereign AI Pitch Tests Microsoft’s Cloud-First AI Bet3 Space Stocks: Ready for Liftoff or Burning Up on Reentry?Dollar General and Dollar Tree Are Recovering, But Not for the Same ReasonThe SaaSpocalypse Trade Is Cracking, and These 5 Stocks Are Leading HigherMarketBeat Week in Review – 08/24 - 08/28 Upcoming Earnings Broadcom (9/2/2026)Hewlett Packard Enterprise (9/2/2026)Snowflake (9/2/2026)Ciena (9/3/2026)Oracle (9/8/2026)Adobe (9/10/2026)FedEx (9/17/2026)Cintas (9/23/2026)Costco Wholesale (9/24/2026)Micron Technology (9/30/2026) Unlock superior investment research and tools. 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PresentationSkip to Participants Operator00:00:01Thank you for standing by, and welcome to Motorsport Games Inc's second quarter 2026 earnings call. At this time, all participants are in a listen-only mode. Later, you will have the opportunity to ask questions during the question and answer session. To register to ask a question at any time, please press star one on your telephone keypad. To withdraw yourself from the queue, you may press star two on your telephone keypad. As a reminder, today's call is being recorded. I would like to now turn the conference over to Ben Rossiter-Turner from Motorsport Games. Please go ahead. Ben Rossiter-TurnerVP Studios at Motorsport Games Inc00:00:41Thank you, and welcome to Motorsport Games' second quarter 2026 earnings conference call and webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood, and Chief Financial Officer, Peter Hansen-Chambers. By now, everyone should have access to the company's second quarter 2026 earnings press release filed today after market close. This is available on the investor relations of Motorsport Games website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of U.S. federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Ben Rossiter-TurnerVP Studios at Motorsport Games Inc00:01:34Except as required by law, the company undertakes no obligation to update any forward-looking statements made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent quarterly report on Form 10-Q for the quarter ended June 30, 2026, for a detailed discussion on certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as the adjusted EBITDA, as we discuss the second quarter 2026 financial results. Ben Rossiter-TurnerVP Studios at Motorsport Games Inc00:02:23You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today, which is also available on the investor relations section of Motorsport Games website at www.motorsportgames.com. I'd like to turn over the call to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen. Stephen HoodCEO at Motorsport Games Inc00:02:48Thank you, Ben. Good afternoon, everyone, and thank you for joining the Motorsport Games second quarter 2026 earnings call. We are now six consecutive quarters into proving that this business works. First half revenue was $7.6 million, up 74% year-on-year, and gross margin expanded to almost 85% from just under 79% a year ago. We are not just growing, we are growing more efficiently. We generated positive operating income for the sixth quarter in a row. Le Mans Ultimate and RaceControl remain the two engines behind that, and this quarter, RaceControl took another real step forward, which I will come back to. Le Mans Ultimate player engagement accelerated in this quarter. We spoke last time about the all-time peak of more than 8,800 concurrent players achieved in March. That momentum spiked again. Stephen HoodCEO at Motorsport Games Inc00:03:47April was our highest ever month for average daily active users, which, as I have said previously, is the number that matters most to us. It tells us players are sticking around, not just appearing for a moment. I am delighted to say that we have now sold more than half a million units of the base game and more than 1.2 million individual pieces of DLC or downloadable content since launch. That is half a million players enjoying Le Mans Ultimate enough to then go on and spend additionally to extend that experience. An experience that has clearly resonated within the player base we have built. Here is the interesting part. Each and every one of those players competing online has an account on RaceControl. They exist within a platform we operate within our ecosystem. That is an advantage to us on several fronts. Stephen HoodCEO at Motorsport Games Inc00:04:40We can ensure a cleaner onboarding experience for new players, we can communicate with them directly, and we can continue to invest in building the platform. I have said before that RaceControl deserves to be understood not solely as a feature that supports Le Mans Ultimate, but as a standalone platform business, and this quarter makes that case better than any quarter before it. Peter, our new CFO, will walk you through just how fast that is scaling, but the short version is this. We are building a unique model in our sector. It is recurring, it is predictable, high margin, and is not seasonally affected by releases as a traditional game release model. It helps us to engage with and retain players, establishing a loyal community. We can monetize the most engaged players and funnel those revenues back into the service and products to improve them further. Stephen HoodCEO at Motorsport Games Inc00:05:37RaceControl might still be in its infancy, but we believe that it will prove to be an ever more critical component of our distinct entertainment offerings in the future. We believe it is already proving to be a real jewel in our portfolio, amplifying our games in a distinct way versus the competition. On our last call, we talked about wanting to bring content to Le Mans Ultimate that reaches players who are not already bought into the Le Mans and European racing world. As strong as we are in Europe, understandable given the product title, we know that is not the entire addressable market, and that there are great racing experiences outside the laser focus on Le Mans content we have stuck to since launch. Stephen HoodCEO at Motorsport Games Inc00:06:22In July, after quarter end, we updated the game to version 1.4, and with it added Daytona and Laguna Seca, two of the most iconic circuits in American racing, as the first part of our newly released US Track Pass. We expect Packs 2 and 3 in September and December respectively, and we're actively exploring what comes next for Le Mans Ultimate content in 2027. Whilst we do not envisage opening our Le Mans gaming title to completely unrelated racing content, we do believe there are still significant content offerings that can be added to the Le Mans Ultimate experience over at least the next couple of years. To go beyond this, we will need to release a new title. We will have more on that on our next earnings call. Stephen HoodCEO at Motorsport Games Inc00:07:11For now, let me move on to console progress and how we're shaping up on bringing Le Mans Ultimate to PlayStation and Xbox platforms. On consoles, development of Le Mans Ultimate for PlayStation and Xbox continues as planned. I've said before, this is complex work. Bringing a high-fidelity simulation experience to the home console market isn't routine in our industry. But we believe console players are starved of the kind of experience we know we can deliver. Not every player can justify the expense of a suitable gaming PC, let alone a simulator rig complete with wheel and pedals. Bringing Le Mans Ultimate to console widens our reach and allows us to connect with a market that is genuinely underserved. PC-level simulation experiences are hard to find on console platforms. Stephen HoodCEO at Motorsport Games Inc00:08:00Arriving on console will be another important milestone in the growth of our company, and the learnings from this project will directly benefit future releases. Before I hand over, a word on our leadership. Peter Hansen-Chambers joined us as Chief Financial Officer effective July 1st, and this is his first call with us. He brings a wealth of experience from highly respected games companies including Codemasters and more recently Hutch, where he was CFO and co-CEO. I'm very glad to have him on board. Internally, I had been relaying to our team that in order for us to take the next step on our journey, we need to evaluate how we make progress. The recovery of Motorsport Games, whilst a wonderful story, is not the story. Stephen HoodCEO at Motorsport Games Inc00:08:47There is still so much more to do, and it's important that everyone in our organization appreciates the energy that will be required to move ahead. Peter's energy, enthusiasm, and experience is a key part of our continual evolution. I also want to thank Stanley Beckley for his role in getting this company back on track. We're delighted that he continues with us in his role as Chief Accounting and Compliance Officer. The workload has grown, and it made sense to expand the team so that we can meet the challenge of transitioning from recovery to growth, whilst retaining the talent and expertise that helped shape our return to form. This strength has allowed us to act opportunistically where we see value for the company's long-term health and value for shareholders. Stephen HoodCEO at Motorsport Games Inc00:09:36We completed the purchase of a significant amount of Class A common stock from Driven Lifestyle Group, which retired all outstanding Class B shares. Every outstanding share of our common stock now carries equal voting rights. Finally, I want to relay we're increasingly focused on the next stage of growth. I said on our last call that we're in the formative stages of a new long-term project that leverages everything we've built and operate today. Our simulation technology, the RaceControl platform, our live service infrastructure, F1 Arcade, and the proven underpinnings that power our successful Le Mans Ultimate game. Alongside the relationship with our players that we took so much care to build and continue to maintain. The Motorsport Games of today is a boutique game studio, building not just the games, but the entire ecosystem for racing and driving fans. Stephen HoodCEO at Motorsport Games Inc00:10:30Our long-term bets are paying off, and everything we've experienced this past quarter has reaffirmed our belief that we have the foundations in place to deliver on our roadmap, the detail of which will be shared on our next earnings call. With that, I'll hand over to Peter. Peter Hansen-ChambersCFO at Motorsport Games Inc00:10:49Thank you, Stephen, for the kind introduction, and good evening, everyone. It's genuinely exciting to be here. Having spent my first few weeks getting under the hood of the business, I can see real value in what's already been built. Talented people, strong technology, and relationships that give us a platform to build from. As with previous earnings calls, I won't be offering forward guidance today. Instead, I'd like to walk through our first half and second quarter results and explain why we believe they represent real progress as we strive to build an exciting, high-performing gaming company that delivers not only for our players today, but for the business long term. Before I get into the numbers, I want to share some context up front that I think is useful for how you read our results and view the business over time. Peter Hansen-ChambersCFO at Motorsport Games Inc00:11:42Le Mans Ultimate is a live service multi-season project that is continuing to grow and evolve in order to engage, retain, and grow our player base through the release of new content, features, and other improvements. Given the nature of that undertaking, what happens in any given month or quarter is shaped by various factors. There's normal seasonality, the usual impact you'd see around holidays or over the summer, for instance. For us, there's also the real-world motorsport calendar. Given many of our players will have an interest in real-world motorsport, influencing performance around such events. There's the composition of our own release schedule. Some updates are quick and modest, others are bigger, more ambitious pieces of work that simply take longer to complete and then land with more impact when they do. Peter Hansen-ChambersCFO at Motorsport Games Inc00:12:38Some releases prioritize what the community are telling us, whilst others may be focused on longer-term strategic benefit to the business. All of these factors influence performance at any given time, and therefore growth will not be a straight line each and every month or quarter to quarter. With this in mind, we would encourage everyone to judge our performance over a longer time horizon than any single quarter in isolation to observe our overall performance as we continue to invest and build in the product. It's that ongoing investment and what it unlocks next that gives us real confidence in where this business is heading. I'll start with RaceControl, our free-to-join player platform, which also offers premium subscription tiers because it's increasingly central to the story we want to tell as we transform Motorsport Games. Peter Hansen-ChambersCFO at Motorsport Games Inc00:13:34As Stephen mentioned earlier, RaceControl allows us to establish an important direct relationship with our players whilst offering an opportunity for us to promote new content and features. Through RaceControl, we can convert engaged players into premium subscription tiers that offer better value by expanding the experience. At the same time, this SaaS model means we can continue to support investment in new content and features, extending the lifetime of products, all whilst increasing player monetization. Subscription revenue from RaceControl for the first half of 2026 was approximately $1.4 million, up from approximately $0.3 million in the first half of 2025. Growth of almost 349% year-on-year. On a run rate basis, RaceControl is now generating annual recurring revenue of approximately $2.9 million, up from $1.2 million for the whole of last year. Peter Hansen-ChambersCFO at Motorsport Games Inc00:14:42RaceControl revenues represented 18% of our total revenues for the first half of 2026 versus 7% in the first half of 2025, and less than 1% for the full year 2024. This is particularly impressive given this is happening alongside 74% growth in our total company revenue, not despite a decline in it. Behind those numbers is real subscriber growth. We ended June with over 40,500 paid subscribers, up more than 230% since June last year, all achieved organically. RaceControl is financially lucrative as well as strategically important. It delivers high margin, recurring revenue and increases player lifetime value, or LTV. We intend to keep investing in it, both to grow our subscriber base and to deepen engagement with our existing players. That momentum achieved with RaceControl reveals itself in our top-line results too. Peter Hansen-ChambersCFO at Motorsport Games Inc00:15:49Revenue has grown every year since 2023, up 25.7% in 2024 and a further 30% in 2025. At the same time, gross profit margin has expanded alongside it from 47.6% to 81.5% over that same period. This is evidence that the business is scaling efficiently as it grows, not just growing. For the first half of 2026, specifically, revenue was $7.6 million, up 74% year-on-year, and gross profit grew even faster at 86.9% to $6.4 million, with gross profit margin expanding further to 84.7% from 78.8% a year ago. That trajectory, consistent revenue growth alongside gross profit margin expansion now across three and a half years, is exactly the kind of compounding progress we want to continue delivering through the rest of 2026 and beyond. Peter Hansen-ChambersCFO at Motorsport Games Inc00:16:57Turning to profitability, I am delighted to share that GAAP net income was positive for a sixth consecutive quarter, representing an impressive achievement for the business. In the first half of 2026, we delivered $1.2 million compared to $5.3 million in the first half of 2025. These numbers do not tell the full story. That prior year comparison is not like for like as H1 2025 included a $0.8 million gain from the Wesco settlement agreement and a $0.5 million gain from the HC2 Holdings 2 settlement agreement, and a $3.3 million foreign currency exchange gain which did not recur this year. On an adjusted basis, which we believe is the more meaningful measure of our underlying performance, adjusted EBITDA for the second quarter was $0.8 million for the quarter, compared to $1.4 million in Q2 2025. Peter Hansen-ChambersCFO at Motorsport Games Inc00:18:04However, it is worth noting that Q2 2025's adjusted EBITDA carried with it the benefits of non-recurring gains related to discounts negotiated on a few outstanding vendor invoices. We have also continued making investments in expanding our product mix in 2026. If we look at the six months ended June 2026, we achieved adjusted EBITDA of $2.2 million, more than double the $1 million we generated in the same period last year, growth of approximately 122.7%. With regards to adjusted diluted EPS, we reported $0.19 for the quarter compared to $0.25 a year ago, which was due to the same factors impacting adjusted EBITDA I mentioned before. For the six months ended June 2026, adjusted diluted EPS was $0.33 compared to $0.24 in H1 2025. Adjusted EBITDA and diluted EPS reconciliations could be found on the investors relations section of Motorsport Games website at motorsportgames.com. To the balance sheet. Peter Hansen-ChambersCFO at Motorsport Games Inc00:19:25We have continued to generate strong, consistent operating cash flow, averaging approximately $0.5 million per month over the six months ended June 30th, 2026, driven by increased profitability and the capitalization of internally developed software. As of June 30th, 2026, we had cash and cash equivalents of $3.9 million. The year-to-date change in our cash position and working capital is largely explained by capital we deployed during the quarter, most notably a $3.7 million repurchase of Class A shares from Driven Lifestyle Group, which also retired all Class B super voting shares and simplified our capital structure. We view this as a strong use of improving cash generation. We also secured a $3 million revolving credit facility from Citibank in February 2026, of which $1.2 million was drawn down of June 30th, 2026. Peter Hansen-ChambersCFO at Motorsport Games Inc00:20:31In May 2026, Citibank extended the maturity of that facility to February 2028, giving us continued flexibility as we invest in growth. Thank you all for your time. I would turn the call back to Stephen for closing remarks. Stephen HoodCEO at Motorsport Games Inc00:20:49In closing, the story of the first half of 2026 is straightforward. Le Mans Ultimate continues to grow. RaceControl is proving itself to be a real platform business faster than we might have expected, and our margins and cash generation are moving in the right direction. Six consecutive profitable quarters are not an accident, and neither is the pace of RaceControl's growth. The moves we made this quarter on developing new revenue streams, on expanding our addressable audience, on governance, on financing, and on the roadmap, all point in the same direction. We're building something to last and drive long-term shareholder value creation and sustainable profitability. We've got a lot more to share with you on the Q3 call, and I'm looking forward to it. Thank you all for joining us today, and thank you for your interest in Motorsport Games. Stephen HoodCEO at Motorsport Games Inc00:21:43I'll now hand it back to the operator. Operator00:21:48Thank you. If you would like to ask a question at this time, please press star one on your telephone keypad. To withdraw yourself from the queue, you may press star two. Once again, that is star one to ask a question. We'll pause for just a moment to allow everyone a chance to join the queue. Thank you. We'll take our first question from Anja Soderstrom with Sidoti & Company. Please go ahead. Your line is open. Analyst at Sidoti & Company00:22:20Hi, Stephen and Peter. This is Justin on for Anja. Thanks for taking questions. With the release of the first US Track Pass in July, can you discuss how that is trending and the roadmap for additional content releases through the remainder of the year and into 2027? Operator00:22:49Pardon the interruption, gentlemen. You may want to check your mute switch, Mr. Hood, Mr. Hansen-Chambers. Peter Hansen-ChambersCFO at Motorsport Games Inc00:22:57Hi there, Justin. Thank you for your question. Yeah, so far we've seen a very good reaction from our community to that release. It in fact has been performing better than we had hoped, which is good. It's been a strong initial release. There had been some anticipation about what we were going to launch, and there's obviously more speculation about what will come. As it stands right now, we're working on additional content that will follow this year. We've got another two releases of packs that will come later in the year, dates to be confirmed. Analyst at Sidoti & Company00:23:54Very helpful. Turning to RaceControl, how is recurring revenue building? Can you give us a sense of the growth trajectory you anticipate and maybe where retention is running? Peter Hansen-ChambersCFO at Motorsport Games Inc00:24:12I'm sorry, Justin, can you repeat the question? Analyst at Sidoti & Company00:24:15Sure. Turning to RaceControl, how is recurring revenue building, and can you give us a sense of the growth trajectory you anticipate and where retention is running? Peter Hansen-ChambersCFO at Motorsport Games Inc00:24:30Yeah. Good questions. Yeah, at the moment, we've got a run rate of $2.9 million for the year. The attach rate to subscription seems to be relatively consistent, and we're able to forecast that relatively accurately. We feel quite confident in its continued growth throughout the rest of the year. We're unable to give guidance, obviously, in terms of precisely where that will land come the end of the year. But, I think we announced growth of 347% year-on-year, which means it's becoming a much more meaningful part of the business, and we anticipate that will continue. Obviously, this is new for Motorsport Games. It's taken up an increasing focus. There's a specific effort on improving retention. At the moment, we've got specific initiatives in place to ensure that subscribers do continue, and that seems to be working well at this time. Peter Hansen-ChambersCFO at Motorsport Games Inc00:25:49Yeah, I think the key thing is for us to continue to keep the game exciting, servicing it with new content, and making it an attractive prospect that people continue to subscribe to. Analyst at Sidoti & Company00:26:08Thanks for all the color there. Last one for me is, Peter, congratulations on the new role. Can you talk about your key priorities in this role? Peter Hansen-ChambersCFO at Motorsport Games Inc00:26:19Sure. Yeah. It is great to join the business. I think it has got a great team. I love the product. I love the focus. I also think we can do much more, and I know that Stephen is very ambitious for the business. So it feels like a great place to be. We know that we can achieve a lot more, and we certainly want to try and accomplish that. Yeah, there is a number of things internally that we want to try and address. First and foremost, I think there are some aspects about how we approach culturally. Ultimately, I want to achieve, help us to become a high-performing business, and that is multifaceted, and that probably requires a lot longer to discuss. Peter Hansen-ChambersCFO at Motorsport Games Inc00:27:35We have performed very well to date, but culturally, it requires a number of other things in order to have the energy to get us to the next phase of the journey. I think Stephen said in his talk that we have done well, but this is not the end of the story. This is just part of the first chapter, if you like, and it has been an eventful first chapter. So yeah, there are a number of things that I think we need to work on to make sure that we have got the foundation for, and the energy to take us forward going forward. Analyst at Sidoti & Company00:28:24Great. Thanks for taking questions. I will turn it back. Operator00:28:30Thank you. Once again, if you would like to ask a question, that is star one on your telephone keypad. One moment while we queue. We will move on to Peter Sidoti with Sidoti & Company. Your line is open. Peter SidotiAnalyst at Sidoti & Company00:28:47Hi. Thank you very much for taking the call. Just two quick questions. Can you talk about subscriber acquisition costs and also just the competitive environment? Peter Hansen-ChambersCFO at Motorsport Games Inc00:29:04Sure. Hi, Peter. So yeah, at the moment, we've been in a great place where we've been able to acquire organically. So obviously, the costs are very low and the margin's very high, which is great. Whether we will experiment with paid acquisition in the future, I don't know. That's not something we're focused on right now. I think right now, I think we feel like although we're doing really well, and I'm proud of the results that we've announced in terms of growth, I still think there's scope for us to further grow in terms of converting RaceControl account holders into subscribers. I think we believe the value proposition is strong enough. And I think we have to experiment with our communication, and probably test some things in terms of maybe the way that we package some subscriptions, incentives, et cetera, learning from other industries. Peter Hansen-ChambersCFO at Motorsport Games Inc00:30:17I think where we are in terms of that conversion, I would say is very strong. If you look at mobile free-to-play, which is a part of the gaming industry I've spent a long time in, more recently. Traditionally, a successful game would be about 5% of the player base converting. That would be a target. And we are exceeding that right now. So I think we should be proud of it, but I think there's still a way to go before we need to necessarily go down the road of paying to acquire. Peter SidotiAnalyst at Sidoti & Company00:30:54Okay. Great. Thank you very much. Operator00:31:02Thank you.Read moreParticipantsExecutivesBen Rossiter-TurnerVP StudiosStephen HoodCEOPeter Hansen-ChambersCFOAnalystsAnalyst at Sidoti & CompanyPeter SidotiAnalyst at Sidoti & CompanyPowered by