NASDAQ:DDI DoubleDown Interactive Q4 2025 Earnings Report $13.09 +0.09 (+0.69%) Closing price 04:00 PM EasternExtended Trading$13.10 +0.01 (+0.04%) As of 04:10 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more. ProfileEarnings HistoryForecast DoubleDown Interactive EPS ResultsActual EPS$0.49Consensus EPS $0.62Beat/MissMissed by -$0.13One Year Ago EPSN/ADoubleDown Interactive Revenue ResultsActual Revenue$95.79 millionExpected Revenue$99.61 millionBeat/MissMissed by -$3.82 millionYoY Revenue GrowthN/ADoubleDown Interactive Announcement DetailsQuarterQ4 2025Date2/12/2026TimeAfter Market ClosesConference Call DateWednesday, February 11, 2026Conference Call Time5:00PM ETUpcoming EarningsDoubleDown Interactive's Q3 2026 earnings is estimated for Monday, November 9, 2026, based on past reporting schedules, with a conference call scheduled at 5:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (6-K)Annual Report (20-F)Earnings HistoryCompany ProfilePowered by DoubleDown Interactive Q4 2025 Earnings Call TranscriptProvided by QuartrFebruary 11, 2026ShareShareShare This ReportLink copied to clipboard.Key Takeaways Positive Sentiment: Q4 revenue of $95.8M (+17% YoY) and adjusted EBITDA of $40.6M (+16% YoY), with Q4 operating cash flow $42.6M and FY operating cash flow $136.8M, leaving a net cash position of about $455M. Positive Sentiment: Social casino revenue grew 9% to $79.7M30% of social casino revenue and management plans to further expand DTC. Positive Sentiment: SuprNation iGaming revenue rose 78% to $16.1M and the company launched its first iGaming title ("Las Vegas") in the U.K.; however, marketing spend is being moderated to preserve ROI as the business scales. Negative Sentiment: Management recorded a non‑cash goodwill impairment related to SuprNation (about $8M), which drove a 31% drop in GAAP profit and lower EPS, though Adjusted EBITDA was unaffected. Negative Sentiment: Despite a sizable cash balance, management reiterated a focus on M&A and growth rather than committing to buybacks or dividends, leaving no clear near‑term capital‑return plan for shareholders. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallDoubleDown Interactive Q4 202500:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Operator00:00:00Good afternoon and welcome to DoubleDown Interactive's Earnings Conference Call for the Fourth Quarter ended December 31st, 2025. My name is Sheri, and I will be your operator this afternoon. Prior to this call, DoubleDown issued its financial results for the fourth quarter of 2025 in a press release, a copy of which is available in the investor relations section of the company's website at www.doubledowninteractive.com. You can find the link to the investor relations section at the top of the homepage. Joining us on today's call are DoubleDown's CEO, Mr. In Keuk Kim, and its CFO, Mr. Joe Sigrist. Following their remarks, we will open the call for questions. Before we begin, Joe Jaffoni, the company's investor relations advisor, will make a brief introductory statement. Joe JaffoniInvestor Relations Advisor at DoubleDown Interactive00:00:54Thank you, Sheri. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Act of 1934 as amended, and we hereby claim the protection of the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are statements about future events and include expectations and projections, not present or historical facts, and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate, or other similar terms. Forward-looking statements include and are not limited to those regarding the company's future plans, merger and acquisition strategy, strategic and financial objectives, expected performance, and financial outlook. Joe JaffoniInvestor Relations Advisor at DoubleDown Interactive00:01:51Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them. We refer you to DoubleDown's annual report on Form 20-F filed with the Securities and Exchange Commission on April 21st, 2025, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition. These forward-looking statements are made only as of the date of today's call. The company does not undertake and expressly disclaims any obligation to update or alter the forward-looking statements, whether as a result of new information, future events, or otherwise, except as required by law. During today's call, management will discuss non-IFRS financial measures which are believed by management to be useful in evaluating the company's operating performance. Joe JaffoniInvestor Relations Advisor at DoubleDown Interactive00:02:43These measures should not be considered superior to in isolation or as a substitute for the financial results prepared in accordance with IFRS. A full reconciliation of these measures to the most directly comparable IFRS measure is available in the earnings release issued this afternoon. I'd like to remind everyone that this call is being recorded and will be made available for replay via a link in the investor relations section at DoubleDown's website. Thank you for your patience with that, and it's now my pleasure to turn the call over to DoubleDown's CEO, In Keuk Kim. Go ahead, please. In Keuk KimCEO at DoubleDown Interactive00:03:15Thank you, Joe. Good afternoon, everyone. We are delighted to be with you today to discuss our fourth quarter and full year 2025 results. Key highlights include continued year-over-year growth of SuprNation, the first full quarter contribution from WHOW Games, the significant growth of our direct-to-consumer revenue stream, and continued strong profitability from our business model. We continue to demonstrate our ability to deliver strong adjusted EBITDA and drive high levels of cash flow, fundamental factors that we believe will contribute to increased shareholder value. Let's start with the quarterly results. This afternoon, we reported first quarter consolidated revenue of $95.8 million, up 17% year-over-year, and adjusted EBITDA of $40.6 million, up 16% year-over-year. In Q4, we again delivered on our operating priority to drive a high conversion of revenue to profit and cash flow. In Keuk KimCEO at DoubleDown Interactive00:04:34Net cash flow from operations was $42.6 million in the quarter, bringing the total for full year 2025 to $136.8 million. We continue to deliver these profit and cash flow results as we invested in new player acquisition activities at SuprNation. Our social casino business continues to be the engine of profit and cash flow generation for the company. In the first quarter, social casino revenue grew 9% year-over-year to $79.7 million, driven by our first full quarter of contribution from WHOW Games. WHOW Games benefits from broad payer engagement, which, as you can see, is reflected in our strong Q4 total social casino payer conversion rate of 9.6%. This is up from a conversion rate of 6.9% in Q4 2024. In Keuk KimCEO at DoubleDown Interactive00:05:46Conversely, WHOW Games payers, on average, spend less than those from the traditional DoubleDown social casino business, resulting in lower total social casino monthly average revenue per payer of $198 as compared to $282 in Q4 2025. We've spent the last few months working closely with WHOW Games and see operational and product synergies between it and our traditional DoubleDown social casino business. In addition, while the overall social casino market has growth challenges, we see growth potential outside the United States and look to further leverage the WHOW Games acquisition, particularly in Europe. As discussed in the past, we have been working hard to increase the direct-to-consumer or DTC element of our social casino revenue. WHOW Games benefits from a relatively large DTC component due to its strong web-based history. And most importantly, we significantly ramped DTC purchases made in DoubleDown Casino in Q4. In Keuk KimCEO at DoubleDown Interactive00:07:08During the quarter, we launched product features and introduced purchase offers which focused on DTC. As a result, DTC revenue exceeded 30% of our total social casino revenue in the first quarter. We plan to continue to optimize our social casino business to benefit from the DTC transition and are focused on driving further growth of DTC revenue as a percentage of our overall social casino revenue in 2026. Turning to our iGaming business, SuprNation's Q4 2025 revenue was $16.1 million, up 78% year-over-year. For perspective, SuprNation's quarterly revenue run rate has more than doubled since DoubleDown closed this acquisition a little more than two years ago, as we continue to make positive progress on acquiring new players while implementing product and operations improvements. In Keuk KimCEO at DoubleDown Interactive00:08:18From an innovation perspective, we fully launched our first iGaming casino title called Las Vegas in the U.K. market and are now working to optimize its marketing strategy and operations as we look to ramp its player base and bring the brand to other markets. You can see from our results that our prudent investments are continuing to provide growth opportunities and enhanced player engagement, resulting in strong profits and cash flow. We continue to demonstrate the ability to successfully integrate acquisitions while we innovate in our core business. Now I will turn it over to our CFO, Joe Sigrist, to walk us through our financials before providing my closing remarks. Joe? Joseph SigristCFO at DoubleDown Interactive00:09:23Thank you, IK. And good afternoon, everyone. To review, revenues for the fourth quarter of 2025 were $95.8 million, and we're comprised of $79.7 million in revenues from our social casino business and $16.1 million of revenues from SuprNation. This compares to total company revenues of $82.0 million in the fourth quarter of 2024. Our social casino segment grew 9% from the fourth quarter of 2024 to the $79.7 million level as we realized our full first quarter of WHOW Games revenue. iGaming revenues grew 78% year-over-year to $16.1 million and were essentially flat from Q3 2025 as we began moderating previous increases in spending to acquire new players. As we have done since acquiring the business, we closely monitor the projected ROI of the marketing investment in SuprNation and make adjustments as appropriate based on these projections. Joseph SigristCFO at DoubleDown Interactive00:10:33IK discussed the influence of WHOW Games on our overall social casino KPIs, which have helped increase the payer conversion rate while reducing the average monthly revenue per payer in the fourth quarter of 2025 as compared to Q4 2024. One reason for this dynamic is the greater proportional use of Android mobile devices versus Apple devices in Europe as compared to the U.S. Specifically, the payer conversion rate, which is the percentage of players who pay within the social casino apps, increased to 9.6% in Q4 2025 compared to 6.9% in Q4 2024. Average revenue per daily active user, or ARPDAU, of $1.35 was up from $1.30 in Q4 of 2025. Average monthly revenue per payer was $198 in Q4 2025, down from $282 the prior year period. Joseph SigristCFO at DoubleDown Interactive00:11:35In the fourth quarter of 2025, operating expenses were $65.9 million compared to $47.8 million in the fourth quarter of 2024. The increase is primarily due to impairment loss recognized for SuprNation's goodwill and increased operating expenses from the addition of WHOW Games compared to the prior year period, partially offset by lower R&D expenses. Sales and marketing expenses for the fourth quarter of 2025 were $16.5 million compared to $10.4 million in the fourth quarter of 2024. In Q4, we optimized spending to acquire new players for DoubleDown Casino, invested in advertising spending for SuprNation to focus on new player acquisition, and absorbed a full quarter of marketing expenses at WHOW Games for the first time. Joseph SigristCFO at DoubleDown Interactive00:12:30Profit excluding non-controlling interests for the fourth quarter of 2025 decreased 31% to $24.7 million, or earnings per fully diluted common share of $9.72, $0.49 per ADS in the fourth quarter of 2025 compared to profit for the interim period of $35.7 million, or earnings per fully diluted common share of $14.40, $0.72 per ADS in Q4 of 2024. The decrease primarily reflects the impairment loss on SuprNation goodwill. Looking beyond the impairment charge, Adjusted EBITDA for the fourth quarter of 2025 rose to $40.5 million compared to $35.3 million for the fourth quarter of 2024 and $37.5 million for Q3 2025. Adjusted EBITDA margin was 42.3% for Q4 2025 as compared to 42.8% in Q4 2024 and 39.1% in Q3 2025. Net cash flows provided by operating activities in Q4 2025 were $42.6 million compared to $45.9 million in Q4 2024. Joseph SigristCFO at DoubleDown Interactive00:13:57For all of 2025, despite a number of changes to our operations, we again generated significant free cash flow as net cash flows provided by operating activities were $136.8 million. With this meaningful generation of cash in 2025, we had $490 million in cash equivalents and short-term investments, with a net cash position at December 31, 2025, of approximately $455 million, or approximately $9.19 per ADS. Now I'll turn the call back to IK for closing remarks. In Keuk KimCEO at DoubleDown Interactive00:14:40Thank you, Joe. DoubleDown Interactive is delivering strong profit and cash flow from our two meaningful and exciting businesses, social casino and iGaming. In 2026, we are continuing to innovate and enhance these businesses through product live operations and marketing improvements. For example, we recently launched new meta features in DoubleDown Casino, including the Supreme Heroes, which gamifies the player opportunities to increase their purchase motivation. We are continuing to generate ways for players to further take advantage of DTC purchase options, thereby allowing us to further expand social casino margins. Our strong balance sheet and cash position allow us to make disciplined investment in each of our businesses while continually evaluating new opportunities to enhance the growth of each. This includes investments through both organic means as we leverage the strengths of our talented teams and through our evaluation of potential future acquisitions. In Keuk KimCEO at DoubleDown Interactive00:16:06We are now happy to take your questions. Sheri? Operator00:16:10Thank you. To ask a question, please press star one one on your telephone and wait for your name to be announced. To withdraw your question, press star one one again. Due to time restraints, we ask that you please limit yourself to one question and one follow-up question. Please stand by while we compile the Q&A roster. Our first question will come from the line of David Bain with Texas Capital Bank. Your line is open. David BainAnalyst at Texas Capital Bank00:16:39Great. Thank you, IK and Joe. Nice solid execution again. Maybe if you could help us bifurcate DoubleDown Casino and WHOW revenue contribution and growth. I assume just based on the DTC mix, WHOW has a pretty high mix. Could you bifurcate DTC gains and mix for both WHOW and DoubleDown as well? Joseph SigristCFO at DoubleDown Interactive00:17:01Yes. Thanks, Dave. Appreciate that. Yeah. Going forward, we're going to, as we started in Q3, continue to formally report our KPIs and our revenue in the social casino sector and not specifically quantify WHOW Games versus the traditional DoubleDown social casino business. But I can say that in both cases, the businesses held their own during the quarter. Certainly, as we continue to look at, for instance, the industry reports, we know that the social casino sector was down slightly in the year in 2025. And so from a growth perspective, both companies or both entities of ours are working hard to grow in what is obviously a very mature category. Relative to DTC, yes. I mean, I definitely want to highlight that, well, two things. Joseph SigristCFO at DoubleDown Interactive00:18:10One, as you mentioned, the DTC element, if you will, in WHOW Games has always been quite high because many of their players actually still play through the website, whether it be on their phone or on their computers. And they historically have had a large kind of non-app store contribution from their purchasers. But at the same time, I don't want that to mask the really significant increase we saw on the traditional DoubleDown Casino side in ramping DTC. And obviously, from just a pure size perspective, that is the largest contributor to our overall revenue and certainly was the largest contributor to the increase in our DTC results. David BainAnalyst at Texas Capital Bank00:19:03Awesome. Very helpful. And then I guess my follow-up would be just the leader of the social casino group announced some employee reductions recently, and they're going to rely more on AI and automation. One, can we get an update as to what DoubleDown and WHOW, the combined company, is doing from that standpoint? And then again, if we look at the industry just from a bigger picture and you see Aristocrat's recent divestiture of non-social casino assets, I don't know if they lean more into marketing. I guess the question is, are you seeing the broader promotional landscape as rational, elevated, or even benign as just revenue for the sector continues to be on the current growth trajectory? So kind of two questions, one on AI and automation and the other on just promotions out there. Joseph SigristCFO at DoubleDown Interactive00:19:58Yeah. No, I'll take the second one, and then IK can talk about AI. Relative to the business, I mean, obviously, as this industry has matured, we've all had to deal with making our businesses more and more profitable. In fact, one of the things that I think we've been recognized for is early on not going crazy as it relates to overspending, frankly, to acquire new players. We moderated our player Joseph SigristCFO at DoubleDown Interactive00:20:36acquisition spend back, boy, 2-3 years ago. We've been staying very disciplined to our measuring systems and how we predict LTV, etc., etc. I think that as we look forward, social casino and the social casino business is all about efficiency. Yes, it's about innovation. Joseph SigristCFO at DoubleDown Interactive00:21:03Yes, it's about doing everything we can to continue to acquire new players and get our players to be excited about playing and ultimately purchasing, and at the same time, just becoming more and more efficient in all aspects of that business. To that end, AI is an important element. I'll turn it over to IK. He can talk a bit about AI, I think, in that context. In Keuk KimCEO at DoubleDown Interactive00:21:31Hi, David. Yeah. AI is everywhere nowadays and already driving meaningful change across the broader technology and gaming industry, and DDI is no exception. First, in content production, AI is helping us accelerate asset creation, localization, and early-stage prototyping. So this shortens development cycles already and improves our ability to test concepts and meta features more efficiently. Second, in live operations, AI-driven analytics enable us to better personalize player experience, including offers, challenges, and engagement mechanics based on behavioral patterns and real-time data. And third, in marketing optimization, as Joe mentioned, AI enhances our audience targeting pre-season, creative iteration speed, and performance monitoring, supporting stronger ROI discipline. In Keuk KimCEO at DoubleDown Interactive00:22:44So we are building these capabilities thoughtfully and responsibly, integrating AI into our workflows while maintaining strong creative and operational oversight. Overall, AI is not just about cost efficiency for us.It is about increasing speed, improving decision quality, and ultimately enhancing returns across the business. Thank you. David BainAnalyst at Texas Capital Bank00:23:17Very helpful. Thank you. Operator00:23:19One moment for our next question. That will come from the line of Aaron Lee with Macquarie. Your line is open. Aaron LeeSenior Research Analyst at Macquarie00:23:29Hey. Thanks for taking my question. I guess on SuprNation, I believe you mentioned moderating the previous increases in customer acquisition spend. Is that just kind of temporary, or is that signaling a shift more towards driving profitability? And how should investors be thinking about the long-term margin structure of that business? Thanks. Joseph SigristCFO at DoubleDown Interactive00:23:53Yeah. No, it's definitely, I guess, a reaction, if I could use that term, to what I mentioned earlier, which is staying true to our discipline relative to measuring the ROI of acquiring new players. And what we've seen, I think, as we've discussed for the past several quarters, we were able to really lean into marketing and acquiring new players in SuprNation without reaching that threshold of payback and ROI. But more recently, we have started to kind of bump up against the threshold where we've decided, at least on a sequential basis, to moderate the spend or, in a sense, to moderate the increase because we spent essentially the same amount from Q3 to Q4. We just didn't increase it again. And in 2026, it'll be interesting to see. I mean, there are a number of changes going on. Joseph SigristCFO at DoubleDown Interactive00:24:58Many people, I think, understand that there are gaming tax changes, specifically in the UK, for online games. So we're going to have to deal with that, and we're going to have to deal with what is, I think, an exciting opportunity as we further invest and lean into this fourth brand for SuprNation that we launched. So we're going to have to continue just to be mindful of our disciplined approach to spending marketing dollars. Aaron LeeSenior Research Analyst at Macquarie00:25:34Gotcha. Okay. That's helpful. Then on direct-to-consumer, yeah, really impressive results there. Nice growth with WHOW Games, but you also mentioned on the traditional DoubleDown Casino side as well. I guess any updated thoughts on where this can go over the next few quarters? Thank you. Joseph SigristCFO at DoubleDown Interactive00:25:56Yeah. I mean, I think I'll definitely speak for IK in saying that our ability to take advantage of DDC, again, WHOW Games aside, just on our traditional business, has even been faster than we would have thought. And I'm not going to say what the limit of that is, what the plateau level will be, but we're not there yet, for sure. And we're going to continue to ramp DTC revenue as a percentage of our overall social casino revenue. And so that's what we're continuing to work on from a product and a messaging standpoint, in-app communications, and all the rest. And as I think IK mentioned, we even have new things that we've already launched this quarter to take advantage of that. Aaron LeeSenior Research Analyst at Macquarie00:26:55That's great. Thank you so much. Operator00:26:59One moment for our next question. That will come from the line of Eric Handler with Roth Capital. Your line is open. Eric HandlerManaging Director and Senior Research Analyst at ROTH Capital00:27:09Good afternoon. Thanks for the question. So I know you guys get asked this question a lot, but I understand you're looking for acquisitions to grow the business. But when you think about how much free cash flow you generate a year, I mean, if you allocated 20% to capital returns, you'd still have over $100 million or $2 per share to grow your existing cash base. You're definitely overcapitalized at this point. So is there any gating factor that's preventing you from either thinking about a buyback or a dividend? Or what do you wait or is there something that would signal that you're ready to return capital? Joseph SigristCFO at DoubleDown Interactive00:27:54Yeah. Thanks, Joe. Thanks for the question. I would definitely just reinforce the fact that long-term shareholder value and return to shareholder are topics that are top of mind for the company, have been and continue to be. I mean, management and the board and our controlling shareholder continue to discuss ways to create shareholder value. And as you said, the result so far, at least up till now, has been a strong consensus that the way to create long-term shareholder value is through our M&A strategy, dealing with kind of the biggest challenge we have in the company, which is the very mature nature of the social casino business. Joseph SigristCFO at DoubleDown Interactive00:28:46That being said, there isn't any particular trigger or any particular event that would say we can do more than that with our cash balance, other than the fact that it gets bigger and bigger, and we certainly are mindful of that, and we certainly want to be sensitive to having such a large balance sheet. Not only do we continue to talk about long-term shareholder value and return to shareholder, we also continue to discuss ways that we can do more than one thing at a time with our strong balance sheet. As I said, those are always very present and in very much the minds of everybody who's associated with this company. Eric HandlerManaging Director and Senior Research Analyst at ROTH Capital00:29:39Okay. And then as a follow-up, curious just from an accounting standpoint, has something changed at all with SuprNation that caused you to take an impairment charge? Joseph SigristCFO at DoubleDown Interactive00:29:51Well, we do do valuations of our goodwill, and whether that be for the original purchase of DoubleDown Casino or the DoubleDown business or the two acquisitions we've done, we do those at the end of the year or in the fourth quarter. And so you may recall or may remember that we did a very large goodwill write-down for the original DoubleDown acquisition two or three years ago. And so it was just this is the time that we do it. And based on what the various third parties' analysis was, that was the result. Obviously, it's non-cash. It doesn't affect EBITDA. And that was the outcome. Eric HandlerManaging Director and Senior Research Analyst at ROTH Capital00:30:45Okay. Thanks. Operator00:30:49One moment for our next question. That will come from the line of Josh Nichols with B. Riley Securities. Your line is open. Josh NicholsSenior Research Analyst at B. Riley Securities00:31:02Yeah. Thanks for taking my question. Yeah, I probably wouldn't echo the previous caller's notes about the company being overcapitalized, but EV is negative at this point despite doing $160+ million of annualized free cash flow. I appreciate the focus, as you describe it, for shareholder value. But I think by most people's definition, that would mean getting the stock price up and the EV to positive, and ideally with a multiple. To digress, looking at the iGaming piece of the business, it was essentially flat quarter-over-quarter. Clearly, I know you mentioned you've been optimizing the spending there, but how should we think as we model 2026, the dynamics between sequential growth versus profitability for that space? Is it clear to you what direction you're leaning, or are you going to be focusing more on growth or profitability going forward from here? Joseph SigristCFO at DoubleDown Interactive00:32:04I'm sorry, Josh. You said on the social casino business, right? Josh NicholsSenior Research Analyst at B. Riley Securities00:32:09No, on the iGaming piece. Joseph SigristCFO at DoubleDown Interactive00:32:11Oh, I'm sorry. I misspoke. Yeah, on the iGaming business. Yeah. I mean, like I said, it's really based on what we're seeing almost in real time. Other than gambling tax, the biggest expense in the business is marketing. It is acquiring new players. And we have this disciplined approach to marketing and to spending to acquire players. So I definitely believe that we're going to continue to spend and to spend to acquire players. I think the question is only going to be kind of what level of increase will we make? I mean, we're not going to pull back on our spend. It's just a question of how much more quarter to quarter will we spend? And again, that goes back to the goes back to blame the algorithms, to the algorithms on the LTV and the payback period and the like. Josh NicholsSenior Research Analyst at B. Riley Securities00:33:20Thanks. And then just one follow-up from me. I mean, I think a lot of the stuff has already been hit on AI, WHOW, DTC. One thing I was curious about on the social casino side, given some of the legislative changes we're seeing in places like California, sweepstakes bans and whatnot, are you seeing any easing of pressure in terms of marketing or customer acquisition costs on that front? Or what's your expectation as we look forward to 2026 now that there's been some significant action taken by a number of states on that front? Joseph SigristCFO at DoubleDown Interactive00:33:56Yeah. No, that's a really good question, Josh. I mean, the really rapid rise of legislation in sweepstakes is really interesting. As I think we mentioned in past quarters, and some of our peers have as well, the pressure that the growth of sweeps had on marketing costs were significant. I'd like to say that it's reverted back to some kind of lower level, but I think one of the things that we learn over time is that the costs to acquire players, regardless of what sector of gaming, don't ever seem to go down. But I think the increases that we saw, especially during the period where sweeps were kind of taking the country by storm almost, I think that pressure has lessened to a certain extent. Josh NicholsSenior Research Analyst at B. Riley Securities00:34:59Appreciate it. Thanks. Joseph SigristCFO at DoubleDown Interactive00:35:01Yep. Operator00:35:04One moment for our next question. That will come from the line of Eric Gregg with FTIA. Your line is open. Eric GreggFounder and Sole Owner at FTIA00:35:14Thank you. I have two questions. First one, and comment, it seems like a pretty strong quarter, so congratulations on that. Joe, just going back on the impairment, you didn't do the SuprNation deal that long ago. I think the business is roughly double what it was when you bought it. What was the magnitude of the goodwill write-down? And again, it seems surprising that any kind of goodwill write-down would need to happen when you've had such robust growth to the business. So if you just could help me understand that a little bit better. Joseph SigristCFO at DoubleDown Interactive00:35:47Yeah. Yeah. It was around $8 million. And we paid the upfront was $35 million or so. So that kind of gives you the relative size of it. And to a great extent, we're driven in these cases by what the third-party valuation experts conclude. And that's kind of where it ended up this year to address the goodwill balance. Eric GreggFounder and Sole Owner at FTIA00:36:26So they're looking at comparables or something or weighted average cost of capital? Or it just seems, well, what's the comparator? Joseph SigristCFO at DoubleDown Interactive00:36:36Yeah. I mean, I'm not an expert, but I have obviously reviewed their report. I mean, they have a number of different ways they look at the valuations of this. That includes comparables and weighted average cost of capital and peers in both public and private markets and a bunch of things. Eric GreggFounder and Sole Owner at FTIA00:37:04Okay. And then the next question is really directed at IK. Joe, you gave some feedback on the capital allocation front. At this point, the company is trading at a negative enterprise value. And one could argue that's a referendum on the concern over the lack of savvy capital allocation policy or maybe about its current focus on its growth policy over taking advantage of this. It's hard to see how the company can buy any other business at a negative enterprise value, how it could do any other acquisition at a negative enterprise value. And so buying in its own shares at a negative enterprise EV is incredibly compelling. So IK, can you just help us understand what's taking so long for the management to come around to that thinking? Eric GreggFounder and Sole Owner at FTIA00:38:01Or is that just is it just a cultural issue that it's just hard to get around, especially giving us more context given that WHOW Games has been buying back stock? And so just help us understand all that. Joseph SigristCFO at DoubleDown Interactive00:38:18So if you don't mind, I'll ask IK to answer as well, but I'll just kind of do a preview here and just say that one of the things that has been really positive relative to buybacks is the activity that occurred last year through the sale of STIC, the private equity firm that helped buy DoubleDown in Korea, the sale of those shares, and the expansion of the public float. So I think that just before IK makes his comment, I'll say that that definitely is something that was important relative to a buyback because it does increase the float. And so it makes us less concerned about basically us buying back and then making what was at least already a very small amount of float, even smaller. But IK, do you want to say anything about WHOW's strategy for buybacks? Oops. IK, are you there? In Keuk KimCEO at DoubleDown Interactive00:39:39Can you hear me? Joseph SigristCFO at DoubleDown Interactive00:39:40Oh, now we can. Sorry. In Keuk KimCEO at DoubleDown Interactive00:39:43Sorry. Yep. I cannot speak for WHOW Games, but as long as I understood, WHOW Games also pursue growth, leveraging DDI's growth as well. So they will take care of DDI's growth as well. Eric GreggFounder and Sole Owner at FTIA00:40:09Yeah. We're not just okay. It's growth at all costs, regardless of whether it leads to negative enterprise value in the business. Is that what we should interpret that as? Joseph SigristCFO at DoubleDown Interactive00:40:30I certainly wouldn't interpret that from what IK said. I think what IK is saying is that and let me just try to fill in the blanks here. This has come up in the past where people point to DoubleU having done buybacks themselves. I do know for a fact that that's not their primary strategy for their cash or their primary desire in order to kind of deal with their fairly low enterprise value relative to the size of their company. So I think it is similar to us in the sense of they are again, not speaking for them, that the focus of the company is on their company is on growth as well. Obviously, since we roll up to them, that there's a desire for us to grow as well. Eric GreggFounder and Sole Owner at FTIA00:41:30Okay. Thank you. Joseph SigristCFO at DoubleDown Interactive00:41:32Yep. Operator00:41:35Thank you. This concludes our question-and-answer session. Thank you for joining us today for DoubleDown's earnings call. You may now disconnect.Read moreParticipantsExecutivesIn Keuk KimCEOJoe JaffoniInvestor Relations AdvisorJoseph SigristCFOAnalystsAaron LeeSenior Research Analyst at MacquarieDavid BainAnalyst at Texas Capital BankEric GreggFounder and Sole Owner at FTIAEric HandlerManaging Director and Senior Research Analyst at ROTH CapitalJosh NicholsSenior Research Analyst at B. Riley SecuritiesPowered by Earnings DocumentsPress Release(6-K)Annual report(20-F) DoubleDown Interactive Earnings HeadlinesDoubleDown Interactive to Donate $10,000 to the ASPCA®September 11, 2026 | globenewswire.comFour Tree Island Advisory Urges Special Committee of DoubleDown Interactive to Demand Fair Value for Minority ShareholdersAugust 17, 2026 | globenewswire.comWATCH THIS BEFORE DECEMBER 8th!!James Altucher says a quiet government filing could reveal Elon Musk's biggest move yet, and almost nobody has noticed it. Altucher believes the filing could matter to as many as 1,806,000 Americans in the years ahead. He explains why Musk buried it and what it could mean, free of charge.September 28 at 1:00 AM | Paradigm Press (Ad)DoubleDown Interactive Co., Ltd. (DDI) Q2 2026 Earnings Call TranscriptAugust 11, 2026 | seekingalpha.comDoubleDown Interactive Second Quarter 2026 Revenue Rises 11.2% to $94.3 Million and Earnings per Fully Diluted Common Share Increase 50.5% to $13.27August 11, 2026 | globenewswire.comDoubleDown Interactive to Report 2026 Second Quarter Results on August 11 and Host Conference Call and WebcastJuly 28, 2026 | globenewswire.comSee More DoubleDown Interactive Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like DoubleDown Interactive? Sign up for Earnings360's daily newsletter to receive timely earnings updates on DoubleDown Interactive and other key companies, straight to your email. Email Address About DoubleDown InteractiveDoubleDown Interactive (NASDAQ:DDI) Co., Ltd. (NASDAQ: DDI) is a social casino game developer and publisher headquartered in South Korea. The company creates free-to-play casino-themed games that use virtual currencies and are designed for play on mobile devices, personal computers and social-networking platforms. Its principal product is DoubleDown Casino, a digital casino game featuring virtual versions of slot machines, blackjack, poker and other casino-style experiences. The company also offers additional social casino titles, including DoubleDown Fortunes and related mobile and online gaming products. These games are generally monetized through the sale of virtual chips and other in-game items rather than through real-money wagering. DoubleDown Interactive’s games are distributed internationally, with a significant focus on players in North America as well as users in other global markets. The company originated as a social casino business in the United States and became part of South Korea-based DoubleU Games, a major social casino operator, before later becoming a publicly traded company on the Nasdaq Stock Market.View DoubleDown Interactive ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Brewing Trouble? 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PresentationSkip to Participants Operator00:00:00Good afternoon and welcome to DoubleDown Interactive's Earnings Conference Call for the Fourth Quarter ended December 31st, 2025. My name is Sheri, and I will be your operator this afternoon. Prior to this call, DoubleDown issued its financial results for the fourth quarter of 2025 in a press release, a copy of which is available in the investor relations section of the company's website at www.doubledowninteractive.com. You can find the link to the investor relations section at the top of the homepage. Joining us on today's call are DoubleDown's CEO, Mr. In Keuk Kim, and its CFO, Mr. Joe Sigrist. Following their remarks, we will open the call for questions. Before we begin, Joe Jaffoni, the company's investor relations advisor, will make a brief introductory statement. Joe JaffoniInvestor Relations Advisor at DoubleDown Interactive00:00:54Thank you, Sheri. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Act of 1934 as amended, and we hereby claim the protection of the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are statements about future events and include expectations and projections, not present or historical facts, and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate, or other similar terms. Forward-looking statements include and are not limited to those regarding the company's future plans, merger and acquisition strategy, strategic and financial objectives, expected performance, and financial outlook. Joe JaffoniInvestor Relations Advisor at DoubleDown Interactive00:01:51Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them. We refer you to DoubleDown's annual report on Form 20-F filed with the Securities and Exchange Commission on April 21st, 2025, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition. These forward-looking statements are made only as of the date of today's call. The company does not undertake and expressly disclaims any obligation to update or alter the forward-looking statements, whether as a result of new information, future events, or otherwise, except as required by law. During today's call, management will discuss non-IFRS financial measures which are believed by management to be useful in evaluating the company's operating performance. Joe JaffoniInvestor Relations Advisor at DoubleDown Interactive00:02:43These measures should not be considered superior to in isolation or as a substitute for the financial results prepared in accordance with IFRS. A full reconciliation of these measures to the most directly comparable IFRS measure is available in the earnings release issued this afternoon. I'd like to remind everyone that this call is being recorded and will be made available for replay via a link in the investor relations section at DoubleDown's website. Thank you for your patience with that, and it's now my pleasure to turn the call over to DoubleDown's CEO, In Keuk Kim. Go ahead, please. In Keuk KimCEO at DoubleDown Interactive00:03:15Thank you, Joe. Good afternoon, everyone. We are delighted to be with you today to discuss our fourth quarter and full year 2025 results. Key highlights include continued year-over-year growth of SuprNation, the first full quarter contribution from WHOW Games, the significant growth of our direct-to-consumer revenue stream, and continued strong profitability from our business model. We continue to demonstrate our ability to deliver strong adjusted EBITDA and drive high levels of cash flow, fundamental factors that we believe will contribute to increased shareholder value. Let's start with the quarterly results. This afternoon, we reported first quarter consolidated revenue of $95.8 million, up 17% year-over-year, and adjusted EBITDA of $40.6 million, up 16% year-over-year. In Q4, we again delivered on our operating priority to drive a high conversion of revenue to profit and cash flow. In Keuk KimCEO at DoubleDown Interactive00:04:34Net cash flow from operations was $42.6 million in the quarter, bringing the total for full year 2025 to $136.8 million. We continue to deliver these profit and cash flow results as we invested in new player acquisition activities at SuprNation. Our social casino business continues to be the engine of profit and cash flow generation for the company. In the first quarter, social casino revenue grew 9% year-over-year to $79.7 million, driven by our first full quarter of contribution from WHOW Games. WHOW Games benefits from broad payer engagement, which, as you can see, is reflected in our strong Q4 total social casino payer conversion rate of 9.6%. This is up from a conversion rate of 6.9% in Q4 2024. In Keuk KimCEO at DoubleDown Interactive00:05:46Conversely, WHOW Games payers, on average, spend less than those from the traditional DoubleDown social casino business, resulting in lower total social casino monthly average revenue per payer of $198 as compared to $282 in Q4 2025. We've spent the last few months working closely with WHOW Games and see operational and product synergies between it and our traditional DoubleDown social casino business. In addition, while the overall social casino market has growth challenges, we see growth potential outside the United States and look to further leverage the WHOW Games acquisition, particularly in Europe. As discussed in the past, we have been working hard to increase the direct-to-consumer or DTC element of our social casino revenue. WHOW Games benefits from a relatively large DTC component due to its strong web-based history. And most importantly, we significantly ramped DTC purchases made in DoubleDown Casino in Q4. In Keuk KimCEO at DoubleDown Interactive00:07:08During the quarter, we launched product features and introduced purchase offers which focused on DTC. As a result, DTC revenue exceeded 30% of our total social casino revenue in the first quarter. We plan to continue to optimize our social casino business to benefit from the DTC transition and are focused on driving further growth of DTC revenue as a percentage of our overall social casino revenue in 2026. Turning to our iGaming business, SuprNation's Q4 2025 revenue was $16.1 million, up 78% year-over-year. For perspective, SuprNation's quarterly revenue run rate has more than doubled since DoubleDown closed this acquisition a little more than two years ago, as we continue to make positive progress on acquiring new players while implementing product and operations improvements. In Keuk KimCEO at DoubleDown Interactive00:08:18From an innovation perspective, we fully launched our first iGaming casino title called Las Vegas in the U.K. market and are now working to optimize its marketing strategy and operations as we look to ramp its player base and bring the brand to other markets. You can see from our results that our prudent investments are continuing to provide growth opportunities and enhanced player engagement, resulting in strong profits and cash flow. We continue to demonstrate the ability to successfully integrate acquisitions while we innovate in our core business. Now I will turn it over to our CFO, Joe Sigrist, to walk us through our financials before providing my closing remarks. Joe? Joseph SigristCFO at DoubleDown Interactive00:09:23Thank you, IK. And good afternoon, everyone. To review, revenues for the fourth quarter of 2025 were $95.8 million, and we're comprised of $79.7 million in revenues from our social casino business and $16.1 million of revenues from SuprNation. This compares to total company revenues of $82.0 million in the fourth quarter of 2024. Our social casino segment grew 9% from the fourth quarter of 2024 to the $79.7 million level as we realized our full first quarter of WHOW Games revenue. iGaming revenues grew 78% year-over-year to $16.1 million and were essentially flat from Q3 2025 as we began moderating previous increases in spending to acquire new players. As we have done since acquiring the business, we closely monitor the projected ROI of the marketing investment in SuprNation and make adjustments as appropriate based on these projections. Joseph SigristCFO at DoubleDown Interactive00:10:33IK discussed the influence of WHOW Games on our overall social casino KPIs, which have helped increase the payer conversion rate while reducing the average monthly revenue per payer in the fourth quarter of 2025 as compared to Q4 2024. One reason for this dynamic is the greater proportional use of Android mobile devices versus Apple devices in Europe as compared to the U.S. Specifically, the payer conversion rate, which is the percentage of players who pay within the social casino apps, increased to 9.6% in Q4 2025 compared to 6.9% in Q4 2024. Average revenue per daily active user, or ARPDAU, of $1.35 was up from $1.30 in Q4 of 2025. Average monthly revenue per payer was $198 in Q4 2025, down from $282 the prior year period. Joseph SigristCFO at DoubleDown Interactive00:11:35In the fourth quarter of 2025, operating expenses were $65.9 million compared to $47.8 million in the fourth quarter of 2024. The increase is primarily due to impairment loss recognized for SuprNation's goodwill and increased operating expenses from the addition of WHOW Games compared to the prior year period, partially offset by lower R&D expenses. Sales and marketing expenses for the fourth quarter of 2025 were $16.5 million compared to $10.4 million in the fourth quarter of 2024. In Q4, we optimized spending to acquire new players for DoubleDown Casino, invested in advertising spending for SuprNation to focus on new player acquisition, and absorbed a full quarter of marketing expenses at WHOW Games for the first time. Joseph SigristCFO at DoubleDown Interactive00:12:30Profit excluding non-controlling interests for the fourth quarter of 2025 decreased 31% to $24.7 million, or earnings per fully diluted common share of $9.72, $0.49 per ADS in the fourth quarter of 2025 compared to profit for the interim period of $35.7 million, or earnings per fully diluted common share of $14.40, $0.72 per ADS in Q4 of 2024. The decrease primarily reflects the impairment loss on SuprNation goodwill. Looking beyond the impairment charge, Adjusted EBITDA for the fourth quarter of 2025 rose to $40.5 million compared to $35.3 million for the fourth quarter of 2024 and $37.5 million for Q3 2025. Adjusted EBITDA margin was 42.3% for Q4 2025 as compared to 42.8% in Q4 2024 and 39.1% in Q3 2025. Net cash flows provided by operating activities in Q4 2025 were $42.6 million compared to $45.9 million in Q4 2024. Joseph SigristCFO at DoubleDown Interactive00:13:57For all of 2025, despite a number of changes to our operations, we again generated significant free cash flow as net cash flows provided by operating activities were $136.8 million. With this meaningful generation of cash in 2025, we had $490 million in cash equivalents and short-term investments, with a net cash position at December 31, 2025, of approximately $455 million, or approximately $9.19 per ADS. Now I'll turn the call back to IK for closing remarks. In Keuk KimCEO at DoubleDown Interactive00:14:40Thank you, Joe. DoubleDown Interactive is delivering strong profit and cash flow from our two meaningful and exciting businesses, social casino and iGaming. In 2026, we are continuing to innovate and enhance these businesses through product live operations and marketing improvements. For example, we recently launched new meta features in DoubleDown Casino, including the Supreme Heroes, which gamifies the player opportunities to increase their purchase motivation. We are continuing to generate ways for players to further take advantage of DTC purchase options, thereby allowing us to further expand social casino margins. Our strong balance sheet and cash position allow us to make disciplined investment in each of our businesses while continually evaluating new opportunities to enhance the growth of each. This includes investments through both organic means as we leverage the strengths of our talented teams and through our evaluation of potential future acquisitions. In Keuk KimCEO at DoubleDown Interactive00:16:06We are now happy to take your questions. Sheri? Operator00:16:10Thank you. To ask a question, please press star one one on your telephone and wait for your name to be announced. To withdraw your question, press star one one again. Due to time restraints, we ask that you please limit yourself to one question and one follow-up question. Please stand by while we compile the Q&A roster. Our first question will come from the line of David Bain with Texas Capital Bank. Your line is open. David BainAnalyst at Texas Capital Bank00:16:39Great. Thank you, IK and Joe. Nice solid execution again. Maybe if you could help us bifurcate DoubleDown Casino and WHOW revenue contribution and growth. I assume just based on the DTC mix, WHOW has a pretty high mix. Could you bifurcate DTC gains and mix for both WHOW and DoubleDown as well? Joseph SigristCFO at DoubleDown Interactive00:17:01Yes. Thanks, Dave. Appreciate that. Yeah. Going forward, we're going to, as we started in Q3, continue to formally report our KPIs and our revenue in the social casino sector and not specifically quantify WHOW Games versus the traditional DoubleDown social casino business. But I can say that in both cases, the businesses held their own during the quarter. Certainly, as we continue to look at, for instance, the industry reports, we know that the social casino sector was down slightly in the year in 2025. And so from a growth perspective, both companies or both entities of ours are working hard to grow in what is obviously a very mature category. Relative to DTC, yes. I mean, I definitely want to highlight that, well, two things. Joseph SigristCFO at DoubleDown Interactive00:18:10One, as you mentioned, the DTC element, if you will, in WHOW Games has always been quite high because many of their players actually still play through the website, whether it be on their phone or on their computers. And they historically have had a large kind of non-app store contribution from their purchasers. But at the same time, I don't want that to mask the really significant increase we saw on the traditional DoubleDown Casino side in ramping DTC. And obviously, from just a pure size perspective, that is the largest contributor to our overall revenue and certainly was the largest contributor to the increase in our DTC results. David BainAnalyst at Texas Capital Bank00:19:03Awesome. Very helpful. And then I guess my follow-up would be just the leader of the social casino group announced some employee reductions recently, and they're going to rely more on AI and automation. One, can we get an update as to what DoubleDown and WHOW, the combined company, is doing from that standpoint? And then again, if we look at the industry just from a bigger picture and you see Aristocrat's recent divestiture of non-social casino assets, I don't know if they lean more into marketing. I guess the question is, are you seeing the broader promotional landscape as rational, elevated, or even benign as just revenue for the sector continues to be on the current growth trajectory? So kind of two questions, one on AI and automation and the other on just promotions out there. Joseph SigristCFO at DoubleDown Interactive00:19:58Yeah. No, I'll take the second one, and then IK can talk about AI. Relative to the business, I mean, obviously, as this industry has matured, we've all had to deal with making our businesses more and more profitable. In fact, one of the things that I think we've been recognized for is early on not going crazy as it relates to overspending, frankly, to acquire new players. We moderated our player Joseph SigristCFO at DoubleDown Interactive00:20:36acquisition spend back, boy, 2-3 years ago. We've been staying very disciplined to our measuring systems and how we predict LTV, etc., etc. I think that as we look forward, social casino and the social casino business is all about efficiency. Yes, it's about innovation. Joseph SigristCFO at DoubleDown Interactive00:21:03Yes, it's about doing everything we can to continue to acquire new players and get our players to be excited about playing and ultimately purchasing, and at the same time, just becoming more and more efficient in all aspects of that business. To that end, AI is an important element. I'll turn it over to IK. He can talk a bit about AI, I think, in that context. In Keuk KimCEO at DoubleDown Interactive00:21:31Hi, David. Yeah. AI is everywhere nowadays and already driving meaningful change across the broader technology and gaming industry, and DDI is no exception. First, in content production, AI is helping us accelerate asset creation, localization, and early-stage prototyping. So this shortens development cycles already and improves our ability to test concepts and meta features more efficiently. Second, in live operations, AI-driven analytics enable us to better personalize player experience, including offers, challenges, and engagement mechanics based on behavioral patterns and real-time data. And third, in marketing optimization, as Joe mentioned, AI enhances our audience targeting pre-season, creative iteration speed, and performance monitoring, supporting stronger ROI discipline. In Keuk KimCEO at DoubleDown Interactive00:22:44So we are building these capabilities thoughtfully and responsibly, integrating AI into our workflows while maintaining strong creative and operational oversight. Overall, AI is not just about cost efficiency for us.It is about increasing speed, improving decision quality, and ultimately enhancing returns across the business. Thank you. David BainAnalyst at Texas Capital Bank00:23:17Very helpful. Thank you. Operator00:23:19One moment for our next question. That will come from the line of Aaron Lee with Macquarie. Your line is open. Aaron LeeSenior Research Analyst at Macquarie00:23:29Hey. Thanks for taking my question. I guess on SuprNation, I believe you mentioned moderating the previous increases in customer acquisition spend. Is that just kind of temporary, or is that signaling a shift more towards driving profitability? And how should investors be thinking about the long-term margin structure of that business? Thanks. Joseph SigristCFO at DoubleDown Interactive00:23:53Yeah. No, it's definitely, I guess, a reaction, if I could use that term, to what I mentioned earlier, which is staying true to our discipline relative to measuring the ROI of acquiring new players. And what we've seen, I think, as we've discussed for the past several quarters, we were able to really lean into marketing and acquiring new players in SuprNation without reaching that threshold of payback and ROI. But more recently, we have started to kind of bump up against the threshold where we've decided, at least on a sequential basis, to moderate the spend or, in a sense, to moderate the increase because we spent essentially the same amount from Q3 to Q4. We just didn't increase it again. And in 2026, it'll be interesting to see. I mean, there are a number of changes going on. Joseph SigristCFO at DoubleDown Interactive00:24:58Many people, I think, understand that there are gaming tax changes, specifically in the UK, for online games. So we're going to have to deal with that, and we're going to have to deal with what is, I think, an exciting opportunity as we further invest and lean into this fourth brand for SuprNation that we launched. So we're going to have to continue just to be mindful of our disciplined approach to spending marketing dollars. Aaron LeeSenior Research Analyst at Macquarie00:25:34Gotcha. Okay. That's helpful. Then on direct-to-consumer, yeah, really impressive results there. Nice growth with WHOW Games, but you also mentioned on the traditional DoubleDown Casino side as well. I guess any updated thoughts on where this can go over the next few quarters? Thank you. Joseph SigristCFO at DoubleDown Interactive00:25:56Yeah. I mean, I think I'll definitely speak for IK in saying that our ability to take advantage of DDC, again, WHOW Games aside, just on our traditional business, has even been faster than we would have thought. And I'm not going to say what the limit of that is, what the plateau level will be, but we're not there yet, for sure. And we're going to continue to ramp DTC revenue as a percentage of our overall social casino revenue. And so that's what we're continuing to work on from a product and a messaging standpoint, in-app communications, and all the rest. And as I think IK mentioned, we even have new things that we've already launched this quarter to take advantage of that. Aaron LeeSenior Research Analyst at Macquarie00:26:55That's great. Thank you so much. Operator00:26:59One moment for our next question. That will come from the line of Eric Handler with Roth Capital. Your line is open. Eric HandlerManaging Director and Senior Research Analyst at ROTH Capital00:27:09Good afternoon. Thanks for the question. So I know you guys get asked this question a lot, but I understand you're looking for acquisitions to grow the business. But when you think about how much free cash flow you generate a year, I mean, if you allocated 20% to capital returns, you'd still have over $100 million or $2 per share to grow your existing cash base. You're definitely overcapitalized at this point. So is there any gating factor that's preventing you from either thinking about a buyback or a dividend? Or what do you wait or is there something that would signal that you're ready to return capital? Joseph SigristCFO at DoubleDown Interactive00:27:54Yeah. Thanks, Joe. Thanks for the question. I would definitely just reinforce the fact that long-term shareholder value and return to shareholder are topics that are top of mind for the company, have been and continue to be. I mean, management and the board and our controlling shareholder continue to discuss ways to create shareholder value. And as you said, the result so far, at least up till now, has been a strong consensus that the way to create long-term shareholder value is through our M&A strategy, dealing with kind of the biggest challenge we have in the company, which is the very mature nature of the social casino business. Joseph SigristCFO at DoubleDown Interactive00:28:46That being said, there isn't any particular trigger or any particular event that would say we can do more than that with our cash balance, other than the fact that it gets bigger and bigger, and we certainly are mindful of that, and we certainly want to be sensitive to having such a large balance sheet. Not only do we continue to talk about long-term shareholder value and return to shareholder, we also continue to discuss ways that we can do more than one thing at a time with our strong balance sheet. As I said, those are always very present and in very much the minds of everybody who's associated with this company. Eric HandlerManaging Director and Senior Research Analyst at ROTH Capital00:29:39Okay. And then as a follow-up, curious just from an accounting standpoint, has something changed at all with SuprNation that caused you to take an impairment charge? Joseph SigristCFO at DoubleDown Interactive00:29:51Well, we do do valuations of our goodwill, and whether that be for the original purchase of DoubleDown Casino or the DoubleDown business or the two acquisitions we've done, we do those at the end of the year or in the fourth quarter. And so you may recall or may remember that we did a very large goodwill write-down for the original DoubleDown acquisition two or three years ago. And so it was just this is the time that we do it. And based on what the various third parties' analysis was, that was the result. Obviously, it's non-cash. It doesn't affect EBITDA. And that was the outcome. Eric HandlerManaging Director and Senior Research Analyst at ROTH Capital00:30:45Okay. Thanks. Operator00:30:49One moment for our next question. That will come from the line of Josh Nichols with B. Riley Securities. Your line is open. Josh NicholsSenior Research Analyst at B. Riley Securities00:31:02Yeah. Thanks for taking my question. Yeah, I probably wouldn't echo the previous caller's notes about the company being overcapitalized, but EV is negative at this point despite doing $160+ million of annualized free cash flow. I appreciate the focus, as you describe it, for shareholder value. But I think by most people's definition, that would mean getting the stock price up and the EV to positive, and ideally with a multiple. To digress, looking at the iGaming piece of the business, it was essentially flat quarter-over-quarter. Clearly, I know you mentioned you've been optimizing the spending there, but how should we think as we model 2026, the dynamics between sequential growth versus profitability for that space? Is it clear to you what direction you're leaning, or are you going to be focusing more on growth or profitability going forward from here? Joseph SigristCFO at DoubleDown Interactive00:32:04I'm sorry, Josh. You said on the social casino business, right? Josh NicholsSenior Research Analyst at B. Riley Securities00:32:09No, on the iGaming piece. Joseph SigristCFO at DoubleDown Interactive00:32:11Oh, I'm sorry. I misspoke. Yeah, on the iGaming business. Yeah. I mean, like I said, it's really based on what we're seeing almost in real time. Other than gambling tax, the biggest expense in the business is marketing. It is acquiring new players. And we have this disciplined approach to marketing and to spending to acquire players. So I definitely believe that we're going to continue to spend and to spend to acquire players. I think the question is only going to be kind of what level of increase will we make? I mean, we're not going to pull back on our spend. It's just a question of how much more quarter to quarter will we spend? And again, that goes back to the goes back to blame the algorithms, to the algorithms on the LTV and the payback period and the like. Josh NicholsSenior Research Analyst at B. Riley Securities00:33:20Thanks. And then just one follow-up from me. I mean, I think a lot of the stuff has already been hit on AI, WHOW, DTC. One thing I was curious about on the social casino side, given some of the legislative changes we're seeing in places like California, sweepstakes bans and whatnot, are you seeing any easing of pressure in terms of marketing or customer acquisition costs on that front? Or what's your expectation as we look forward to 2026 now that there's been some significant action taken by a number of states on that front? Joseph SigristCFO at DoubleDown Interactive00:33:56Yeah. No, that's a really good question, Josh. I mean, the really rapid rise of legislation in sweepstakes is really interesting. As I think we mentioned in past quarters, and some of our peers have as well, the pressure that the growth of sweeps had on marketing costs were significant. I'd like to say that it's reverted back to some kind of lower level, but I think one of the things that we learn over time is that the costs to acquire players, regardless of what sector of gaming, don't ever seem to go down. But I think the increases that we saw, especially during the period where sweeps were kind of taking the country by storm almost, I think that pressure has lessened to a certain extent. Josh NicholsSenior Research Analyst at B. Riley Securities00:34:59Appreciate it. Thanks. Joseph SigristCFO at DoubleDown Interactive00:35:01Yep. Operator00:35:04One moment for our next question. That will come from the line of Eric Gregg with FTIA. Your line is open. Eric GreggFounder and Sole Owner at FTIA00:35:14Thank you. I have two questions. First one, and comment, it seems like a pretty strong quarter, so congratulations on that. Joe, just going back on the impairment, you didn't do the SuprNation deal that long ago. I think the business is roughly double what it was when you bought it. What was the magnitude of the goodwill write-down? And again, it seems surprising that any kind of goodwill write-down would need to happen when you've had such robust growth to the business. So if you just could help me understand that a little bit better. Joseph SigristCFO at DoubleDown Interactive00:35:47Yeah. Yeah. It was around $8 million. And we paid the upfront was $35 million or so. So that kind of gives you the relative size of it. And to a great extent, we're driven in these cases by what the third-party valuation experts conclude. And that's kind of where it ended up this year to address the goodwill balance. Eric GreggFounder and Sole Owner at FTIA00:36:26So they're looking at comparables or something or weighted average cost of capital? Or it just seems, well, what's the comparator? Joseph SigristCFO at DoubleDown Interactive00:36:36Yeah. I mean, I'm not an expert, but I have obviously reviewed their report. I mean, they have a number of different ways they look at the valuations of this. That includes comparables and weighted average cost of capital and peers in both public and private markets and a bunch of things. Eric GreggFounder and Sole Owner at FTIA00:37:04Okay. And then the next question is really directed at IK. Joe, you gave some feedback on the capital allocation front. At this point, the company is trading at a negative enterprise value. And one could argue that's a referendum on the concern over the lack of savvy capital allocation policy or maybe about its current focus on its growth policy over taking advantage of this. It's hard to see how the company can buy any other business at a negative enterprise value, how it could do any other acquisition at a negative enterprise value. And so buying in its own shares at a negative enterprise EV is incredibly compelling. So IK, can you just help us understand what's taking so long for the management to come around to that thinking? Eric GreggFounder and Sole Owner at FTIA00:38:01Or is that just is it just a cultural issue that it's just hard to get around, especially giving us more context given that WHOW Games has been buying back stock? And so just help us understand all that. Joseph SigristCFO at DoubleDown Interactive00:38:18So if you don't mind, I'll ask IK to answer as well, but I'll just kind of do a preview here and just say that one of the things that has been really positive relative to buybacks is the activity that occurred last year through the sale of STIC, the private equity firm that helped buy DoubleDown in Korea, the sale of those shares, and the expansion of the public float. So I think that just before IK makes his comment, I'll say that that definitely is something that was important relative to a buyback because it does increase the float. And so it makes us less concerned about basically us buying back and then making what was at least already a very small amount of float, even smaller. But IK, do you want to say anything about WHOW's strategy for buybacks? Oops. IK, are you there? In Keuk KimCEO at DoubleDown Interactive00:39:39Can you hear me? Joseph SigristCFO at DoubleDown Interactive00:39:40Oh, now we can. Sorry. In Keuk KimCEO at DoubleDown Interactive00:39:43Sorry. Yep. I cannot speak for WHOW Games, but as long as I understood, WHOW Games also pursue growth, leveraging DDI's growth as well. So they will take care of DDI's growth as well. Eric GreggFounder and Sole Owner at FTIA00:40:09Yeah. We're not just okay. It's growth at all costs, regardless of whether it leads to negative enterprise value in the business. Is that what we should interpret that as? Joseph SigristCFO at DoubleDown Interactive00:40:30I certainly wouldn't interpret that from what IK said. I think what IK is saying is that and let me just try to fill in the blanks here. This has come up in the past where people point to DoubleU having done buybacks themselves. I do know for a fact that that's not their primary strategy for their cash or their primary desire in order to kind of deal with their fairly low enterprise value relative to the size of their company. So I think it is similar to us in the sense of they are again, not speaking for them, that the focus of the company is on their company is on growth as well. Obviously, since we roll up to them, that there's a desire for us to grow as well. Eric GreggFounder and Sole Owner at FTIA00:41:30Okay. Thank you. Joseph SigristCFO at DoubleDown Interactive00:41:32Yep. Operator00:41:35Thank you. This concludes our question-and-answer session. Thank you for joining us today for DoubleDown's earnings call. You may now disconnect.Read moreParticipantsExecutivesIn Keuk KimCEOJoe JaffoniInvestor Relations AdvisorJoseph SigristCFOAnalystsAaron LeeSenior Research Analyst at MacquarieDavid BainAnalyst at Texas Capital BankEric GreggFounder and Sole Owner at FTIAEric HandlerManaging Director and Senior Research Analyst at ROTH CapitalJosh NicholsSenior Research Analyst at B. Riley SecuritiesPowered by