NASDAQ:SNAL Snail Q4 2025 Earnings Report $0.58 -0.01 (-1.93%) Closing price 04:00 PM EasternExtended Trading$0.56 -0.02 (-3.39%) As of 07:58 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more. ProfileEarnings HistoryForecast Snail EPS ResultsActual EPS-$0.03Consensus EPS -$0.04Beat/MissBeat by +$0.01One Year Ago EPSN/ASnail Revenue ResultsActual Revenue$20.80 millionExpected Revenue$23.00 millionBeat/MissMissed by -$2.20 millionYoY Revenue GrowthN/ASnail Announcement DetailsQuarterQ4 2025Date3/19/2026TimeBefore Market OpensConference Call DateThursday, March 19, 2026Conference Call Time4:30PM ETUpcoming EarningsSnail's Q1 2026 earnings is estimated for Wednesday, May 13, 2026, based on past reporting schedules, with a conference call scheduled on Friday, May 15, 2026 at 4:00 PM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (8-K)Annual Report (10-K)Annual ReportEarnings HistoryCompany ProfilePowered by Snail Q4 2025 Earnings Call TranscriptProvided by QuartrMarch 19, 2026 ShareLink copied to clipboard.Key Takeaways Positive Sentiment: Snail emphasized strong ARK franchise momentum — ASA surpassed 4 million units, ARK Mobile exceeded 10M downloads, ARK: Lost Colony pre‑sales outperformed internal expectations, and a multi‑year DLC roadmap (seven major releases through 2027) was presented to provide revenue visibility. Negative Sentiment: Full‑year financials showed weakness — net revenue fell to $81.2M (from $84.5M), a FY net loss of $27.2M (vs. $1.8M income prior year) and an FY EBITDA loss of $16.8M driven by a $10.1M non‑cash deferred tax valuation and higher G&A, R&D, marketing and impairment expenses. Positive Sentiment: Underlying demand improved — bookings grew 16.2% to $87.8M and total units sold rose 32.7% to 6.3M, with Q4 bookings and sequential revenue gains suggesting improving top‑line momentum despite deferred‑revenue timing effects. Positive Sentiment: Management says technical gaps have been addressed after upgrading the client to Unreal Engine 5.7 (Flexi retained for server-side), and the company has expanded to four internal studios to accelerate in‑house game production. Neutral Sentiment: Snail is investing heavily in three in‑house triple‑A titles and multiple indie projects with ambitious revenue aspirations (management cited very large targets per IP), but launch timing remains broad and the revenue upside is still speculative. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallSnail Q4 202500:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Operator00:00:00Thank you for standing by, and welcome to Snail, Inc.'s Q4 and Full Year 2025 Earnings Call and webcast. I would now like to turn the call over to Steven Shinmachi with Investor Relations. Please go ahead. Steven ShinmachiInvestor Relations at Gateway Group00:00:16Thank you and good afternoon, everyone. Welcome to Snail, Inc.'s Q4 and Full Year 2025 Earnings Conference Call and webcast. Joining us for today's call are Snail, Inc.'s Chief Executive Officer, Hai Shi, Chief Financial Officer, Heidy Chow, and Senior Vice President, Director of Business Development and Operations, Peter Kang. The company's Q4 and full year 2025 earnings press release was filed earlier today and is available on the Investor Relations section of Snail, Inc.'s website at www.snail.com or the SEC's website at www.sec.gov/edgar. During this call, management may make forward-looking statements regarding future events and the future financial performance of the company. Actual events or results may differ materially from our expectations, and forward-looking statements are subject to certain risks and uncertainties. Please refer to the company's Form 10-K that has been filed with the SEC and other SEC filings. Steven ShinmachiInvestor Relations at Gateway Group00:01:15The company makes these forward-looking statements as of today and disclaims any duty or obligation to update them or to release publicly any updates or revisions to any forward-looking statements to reflect any change in its expectations or any change in events, conditions, or circumstances on which any statement is based. Additionally, on today's call, we refer to bookings and EBITDA, which are non-GAAP financial measures and provide useful information for the company's investors. You will find a historical reconciliation of bookings and EBITDA to the corresponding GAAP measures in the earnings press release and the company's SEC filings. Now I will turn the call over to Peter Kang, Senior Vice President, Director of Business Development and Operations of Snail. Sir, please proceed. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:02:02Thank you. Good afternoon, everyone. Thank you for joining us today to review our financial and operational results for the Q4 and full year ended December 31, 2025. The Q4 capped a pivotal year for Snail and the ARK franchise. We closed 2025 with several key milestones, including the successful launch of ARK: Lost Colony DLC, the debut of a robust multi-year content pipeline for ASA, and meaningful advances across our broader portfolio and initiatives. Since ASA's launch in 2023, the remastered title primarily focused on updates which centered on introducing targeted features, improving game stability, and ongoing polishing. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:02:53While these enhancements in the release of ARK: Astraeos and ARK: Bob's Tall Tales strengthened the foundation and experience of the game, we had not yet released a full-scale expansion pack that truly brought in the narrative, gameplay depths, or overall scope of the ASA experience to fully realize its long-term engagement potential. ARK: Lost Colony changed that trajectory. Released last December, Lost Colony represents the first of many major standalone DLCs designed specifically to expand the ASA universe and deliver the kind of immersive, content-rich experience our global community has been anticipating. We were very encouraged by the early response of the DLC with pre-sale demands exceeding our internal projections and reinforcing the consumer appetite for deeper ASA content. More broadly, 2025 was a momentum-building year for ASA. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:04:00Since launch, the title surpassed four million units sold, supported in part by a meaningful acceleration in Steam, PlayStation, and Xbox downloads during the Q2 of the past year. Taken together, the traction we see across our titles and the sustained levels of player engagement continue to reinforce the durability and long-term strength of the ARK franchise. During the Q4, ASA delivered strong performance with approximately 692,000 units sold, an average DAU of over 91,000, and a peak DAU of over 147,000. ASE also remained a consistent contributor with approximately 580,000 units sold in the quarter, average DAU of roughly 105,000, and peak DAU of about 137,000. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:05:03Meanwhile, ARK Mobile surpassed a major milestone of 10 million cumulative downloads and sustained an average DAU of approximately 130,000. Building on the strength of ASA's Q4 performance and the steady, consistent result from both ASE and ARK Mobile, we are entering a content-rich and strategically important period for the ARK franchise, with ASA at the center of this next phase. During our December 2025 Investor Day, we outlined the next chapter of ASA's growth trajectory. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:05:44The event featured Studio Wildcard co-founder Jeremy Stieglitz, who unveiled a comprehensive multi-year content roadmap for ASA that includes a robust slate of DLCs and content expansions designed to deepen the ASA universe, elevate engagement, and support durable long-term growth for the franchise. Beginning in 2026, we plan to release four major DLCs and content updates, including the ARK: Survival of the Fittest Remake, followed by ARK: World Creator, ARK: Bob's True Tales - Tides of Fortune, and ARK: Dragontopia to close out the year. Looking ahead in 2027, we plan to launch ARK: Atlantis, ARK: Bob's True Tales - Galaxy Wars, and ARK: Legacy of Santiago. In total, these seven significant releases represent one of the most ambitious expansion cycles ever planned for ASA and provide Snail with meaningful revenue visibility through 2027. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:07:00Just last week, during the 2026 Game Developers Conference, we held a private invite-only event to provide additional insights into the timing of some of these upcoming content releases. Jeremy Stieglitz kicked off the event with new details on ARK: World Creator, Bob's True Tales - Tides of Fortune, and Dragontopia. ARK: World Creator is a brand-new in-game content creation tool for ASA that will support both console and PC players. Up till now, user-generated content in ARK was largely limited to PC players using external tools. World Creator removes this barrier and broadens the accessibility of user-generated content to console players as well. While this is not a paid for DLC or expansion pack, ARK: World Creator introduces a wealth of new personalized content tailored to each player's preference that we hope to further drive long-term engagement on ASA. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:08:10We are targeting a May release for this new feature. Following that is the launch of ARK: Bob's True Tales - Tides of Fortune DLC scheduled for June, along with the free revamped Genesis: Part 1 map for ASA. We also debuted an event-exclusive trailer highlighting the renewed look for ARK: Survival of the Fittest and provided details around the upcoming ARK: Dragontopia scheduled for December 2026. Separate from ASA, we were pleased to introduce PixARK: Worlds, a new title in development featuring advanced user-generated content designed to expand the ARK universe onto Nintendo Switch 2 console. Needless to say, we are thrilled about the opportunities 2026 presents Snail as we continue to elevate the ARK franchise globally for players across both PC and consoles. Beyond ARK, we also announced several updates across our broader gaming portfolio. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:09:22Starting with our indie portfolio, we unveiled a brand-new title, Gobby Gang, during the GDC. Additional indie titles in the pipeline include Stoneguard, Above the Snow, and Survivor Mercs, to name a few. We also recently celebrated Bellwright surpassing one million units sold. In 2026, we will be launching Bellwright's console ports to Xbox and PlayStation while working towards the eventual 1.0 release. We will also see Honeycomb in 2026 for a full 1.0 launch across PC and console platforms. Lastly, we are pleased to announce the significant progress made across three developing titles, For the Stars, Nine Yin Sutra: Immortal, and Nine Yin Sutra: Wushu. These three titles are all triple-A projects, meaning they are high-budget, high-profile games designed to deliver expansive worlds, cutting-edge visuals, and strong marketing campaigns that far exceed typical games we have launched and licensed. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:10:35As a reference, ARK is considered a triple-A game as well. While the three games I mentioned are smaller in scale than ARK, these titles offer immense upside potential. We have invested considerable time and resources into each game, and they are now in the final stages of their development cycle. We believe we are approaching the point where our long-term investment can fully realize its potential, and we look forward to sharing updates as we make progress throughout the year and into 2027. At GDC, we shared an event-exclusive trailer and early concept art of For The Stars, providing a deeper look at the title's open universe exploration, player-driven research systems, and evolving frontier civilization themes. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:11:26We believe Snail is well-positioned for meaningful upside over the next two years, with ARK remaining the cornerstone of Snail, supported by a rich pipeline of content, continued investment in our indie titles, and three upcoming triple-A games with substantial upside. We're excited about our trajectory and remain committed to delivering consistent long-term results. With that, I will now turn the call over to Heidy to discuss our financial results for the Q4 and full year ended December 31, 2025. Heidy. Heidy ChowCFO at Snail, Inc.00:12:04Thank you, Peter, and good afternoon, everyone. Thank you all for joining us today as I review our financial results for the Q4 and full year ended December 31, 2025. Net revenue for the fourth quarter was $25.1 million, compared to $26.2 million in the same period last year. The decrease was primarily due to a decrease of deferred revenues that were recognized during 2025 of $3.5 million that were partially offset by our increased sales of the ARK franchise of $1.3 million and our Bellwright franchise of $1.2 million. On a sequential basis, we are pleased to see Q4 net revenue increase 82% compared to $13.8 million in Q3 2025. Heidy ChowCFO at Snail, Inc.00:13:06Net revenues for the full year ended December 31, 2025 were $81.2 million, compared to $84.5 million in the same period last year. The decrease were primarily due to a decrease in recognition of deferred revenue of $15.5 million related to the ARK franchise. Decrease in Bellwright and Myth of Empires sales of $1.5 million and $1.3 million respectively, offset by an increase in ASE sales of $11.3 million, ARK Mobile sales of $2.4 million, and revenue generated from SaltyTV app of $800,000. Net loss for the Q4 was $900,000, compared to a net income of $1.1 million in the same period last year. Heidy ChowCFO at Snail, Inc.00:14:06The decrease was primarily due to a decrease in gross profit of $1.7 million and an increase in operating expenses of $2.8 million, partially offset by an increase in other income of $2 million and the benefit from income taxes of $500,000. On a sequential basis, net loss improved significantly compared to the $7.9 million net loss in Q3 2025. Net loss for the full year ended December 31, 2025 was $27.2 million, compared to net income of $1.8 million in the same period last year. Heidy ChowCFO at Snail, Inc.00:14:53Primarily due to a non-cash tax expense related to the full valuation of our deferred tax assets of $10.1 million, increase in general and administrative expenses of $5.2 million, increase in research and development of $2.9 million, increase in advertising and marketing of $3.7 million, and impairment expenses of $1.5 million. EBITDA for the Q4 was a loss of $1.3 million, compared to $1.6 million in the same period last year. The decrease was primarily due to the increase in operating expenses of $2.8 million. EBITDA for the full year ended December 31, 2025 was a loss of $16.8 million, compared to $3.2 million in the same period last year. Heidy ChowCFO at Snail, Inc.00:15:57The decrease was primarily due to the increase in general and administrative expenses of $5.2 million, increase in research and development of $2.9 million, increase in advertising and marketing of $3.7 million, and impairment expenses of $1.5 million. While we experienced some one-off non-recurring headwinds during Q2 and Q3, we continue to reaffirm the strong fundamentals of the Snail business. For the year, total units sold increased 32.7% to 6.3 million, compared to 4.7 million units in the same period last year. This growth was primarily driven by an increase of 1.7 million units sold across the ARK franchise, partially offset by a combined decrease of approximately 100,000 units in Bellwright and West Hunt sales. Heidy ChowCFO at Snail, Inc.00:17:05Bookings for the Q4 increased to $20.8 million, compared to $17 million in the same period last year. The increase was primarily driven by a lower portion of our sales deferred in 2025. Changes in deferred revenue decreased by $4.9 million, while our net revenue decreased $1.1 million. Bookings for the full year ended December 31, 2025 increased 16.2% to $87.8 million, compared to $75.7 million in the same period last year. The increase was primarily due to an increase of ASE sales driven by the launch of ARK: Lost Colony, ARK: Astraeos, and ASE's first sales event in June 2025 since the price drop in August 2023. Heidy ChowCFO at Snail, Inc.00:18:09Especially with the robust ARK content pipeline for the next two years, we do expect bookings to continue growing on a quarterly basis while adjusting for gradual content launches coming off the backlog. Lastly, as of December 31, 2025, our restricted cash was $8.6 million, compared to $7.3 million as of December 31, 2024. To review our detailed financial statements, please refer to the earnings press release and the Form 10-K filed with the SEC. To close out the call, I would like to reiterate a few of the points Peter highlighted surrounding the significant momentum we carried out of 2025. As Peter mentioned, the latter half of 2025 was an especially exciting period for Snail and the ARK franchise. Heidy ChowCFO at Snail, Inc.00:19:13The increased visibility of the ARK pipeline we have provided put us in a strong position to deliver consistent annual results over the next two years. We also remain strategic and committed to expanding our broader game portfolio. We continue to invest in smaller titles such as Bellwright, Honeycomb and our indie games, while also advancing our Interactive Films business. As of Q4 end, SaltyTV had released over a hundred short film dramas. Interactive Films also expanded beyond short form content into narrative-driven game development, which is a direction we expect to continue moving forward. Importantly, our three upcoming triple-A titles have reached the final stages of their development cycle. We believe these projects have a tremendous upside for the company, and we have dedicated as much time and resources to meet the potential these games hold. Heidy ChowCFO at Snail, Inc.00:20:26We expect profit margins to remain meaningfully higher than what we typically see with external licensed titles. Additionally, the expansive content for each title supports a strong overall game lifespan. Beyond our gaming business, we also minted the first official USDO stablecoin during our December Investor Day event. We are currently working towards a potential partnership opportunity tied directly to our stablecoin business, and we look forward to share more details later this year. 2026 and 2027 represent an exciting period for Snail as we further prove our standing in the broader digital entertainment ecosystem. The time and resources invested across many of our projects and initiatives are beginning to bear fruit, and we remain focused on executing our strategy to drive long-term sustainable growth. Thank you all for joining us today. We will now open the line for Q&A. Operator? Operator00:21:44Thank you. Ladies and gentlemen, to ask the question, please press star one one on your telephone, then wait for your name to be announced. To withdraw your question, please press star one one again. Please stand by while we compile the Q&A roster. Our first question comes from the line of Michael Kupinski with NOBLE Capital Markets. Your line is open. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:22:10Thank you. I have a couple of quick questions. What is the ending deferred revenue balance in the quarter? Could you just give me that number? If you have it, Heidy. Heidy ChowCFO at Snail, Inc.00:22:25Thank you, Michael. Our deferred revenue number, I think, is stated on our 10-K. I think around $30 million. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:22:36Okay. I was wondering if you could give us an update. I know that we talked about this in the past about the technology gap. Is that still persistent or have there been some changes there? Heidy ChowCFO at Snail, Inc.00:22:51Good question, Michael. I'll defer this question to our CEO, Mr. Hai Shi. He will answer that in Chinese, and then we'll have a translator as well. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:23:01Thank you. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:23:02Okay. Translator00:24:08Hello, this is translator speaking. Mr. Shi stated that he became full-time CEO at Snail, Inc., in 2024. The main goal for Mr. Shi was to make sure that he could revamp the overall system for Snail as a publicly listed company, so that Snail's main focus could shift from a company that mainly publishes external games to have its own production pipelines. Translator00:24:40Especially for game development side. To answer your question, out of the entire Snail system, one of the important projects is For The Stars or FTS. Initially, we're using our internal proprietary game engine. It's called Flexi Engine, to develop that game. The advantage of Flexi Engine includes its server management processing capabilities for big data as well as data security. However, compared to Unreal Engine, we can see that there's disadvantages for Flexi Engine for rendering as well as efficiency. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:25:18但是我们在,应该是2024年底,开始就是转å‘…… Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:25:24把整个引擎还是转å‘äº†è™šå¹»å¼•æ“Žã€‚é‚£ä¹ˆä½ åœ¨è½¬çš„è¿‡ç¨‹å½“ä¸å‘¢ï¼Œæˆ‘们æœåŠ¡å™¨ç«¯è¿˜æ˜¯ä½¿ç”¨äº†Flexi引擎,然åŽåœ¨å®¢æˆ·ç«¯å‘¢ï¼Œå› ä¸ºè™šå¹»å¼•æ“Žå®ƒâ€¦â€¦å› ä¸ºæˆ‘ä»¬è¦åˆ›é€ ä¸€äº›ï¼Œåˆ›é€ çš„æ˜Ÿçƒæ˜¯å…·æœ‰â€¦â€¦æ˜¯ä¸€ä¸ªåœ†å½¢çš„,并且呢,是å¯ä»¥æŒ–掘的。那在这个方é¢å‘¢ï¼Œè™šå¹»å¼•擎并没有æˆç†Ÿçš„æ’ä»¶ï¼Œæˆ–è€…å®ƒæœ¬èº«ä¹Ÿä¸æ”¯æŒè¿™äº›ä¸œè¥¿ã€‚那么,这是我们很大的一å—ç§»æ¤ï¼Œè¿™ä¸ªæ˜¯åœ¨2025年也已ç»å®Œæˆäº†ï¼Œæ•´ä¸ªæ•ˆæžœæ˜¯éžå¸¸å¥½çš„ã€‚æ‰€ä»¥ï¼Œç›®å‰æ¥çœ‹ï¼Œå®ƒæ‹¥æœ‰äº†æœ€å¥½çš„æœåŠ¡å™¨ç«¯ï¼Œä¹Ÿæ‹¥æœ‰äº†æœ€å¥½çš„å®¢æˆ·ç«¯ï¼ŒåŒ…æ‹¬ç”Ÿäº§æ•ˆçŽ‡ã€‚ Translator00:26:13As a result, we upgraded our engine to Unreal Engine at the end of 2024. Now we're still using Flexi Engine to support the server side, and for the client side, since we really want to create the sphere-shaped planets in game, and also want to make sure that we have deformable terrains, which for Unreal, there's not yet mature enough plugins to support that kind of goals. Right now, we're using Unreal Engine, and it's working very well for us, especially that we have very good server support and client side support, and also, we can guarantee efficiency in development. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:26:54最近的è¯ï¼Œå®ƒå·²ç»å®Œå…¨ç§»æ¤åˆ°äº†è™šå¹»å¼•擎5.7,所以在技术上已ç»å®Œå…¨æ²¡æœ‰é—®é¢˜ã€‚ Translator00:27:06Very recently, we have fully upgraded to Unreal Engine 5.7. Right now we don't see any technical gap in game development anymore. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:27:21Terrific. If I could slip in just a couple of quick ones. Do you have a launch window for your triple A games at this point? Translator00:27:30Thank you, Michael. I'll defer that to our CEO, Mr. Shi. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:27:35æˆ‘ä»¬æ•´ä¸ªå†…éƒ¨çš„ç ”å‘体系,这在这两年内基本上已ç»å®Œæˆäº†è½¬ç§»ï¼Œæ‰€ä»¥çŽ°åœ¨æ¥è®²æ˜¯ä¸€ä¸ªéžå¸¸å¥½çš„æ—¶æœºã€‚ Translator00:27:49Actually our internal development system has been fully transformed and built in the past two years. Right now it's great timing for us. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:27:59首先是我们的工作室,我们的工作室从过去在上市体系里é¢åªæœ‰ä¸€ä¸ªå·¥ä½œå®¤ï¼Œå°±ç ”å‘å·¥ä½œå®¤ï¼ŒçŽ°åœ¨å¢žåŠ åˆ°äº†å››ä¸ªç ”å‘å·¥ä½œå®¤ã€‚é‚£ä¹ˆè¿™å››ä¸ªç ”å‘工作室的,今年都会有自己的…… Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:28:18æœ‰ä¸‰ä¸ªç ”å‘工作室会有自己的产å“,并且其ä¸ä¸€ä¸ªç ”å‘å·¥ä½œå®¤çš„è¥æ”¶ï¼Œä»Žç›®å‰æ¥çœ‹è¦ç¿»å€äºŽåŽ»å¹´çš„è¥æ”¶ã€‚这是好事。所以整个在工作室的这一å—,这个是éžå¸¸æˆåŠŸçš„ï¼Œç›®å‰ã€‚那么关于我们自己直接内部在åšçš„这三款游æˆï¼Œå®ƒçš„ç›®æ ‡æ¯”è¾ƒå¤§ï¼Œå®ƒä¸åƒå·¥ä½œå®¤ç ”å‘的一些产å“,å¯èƒ½ç›®æ ‡æ˜¯åœ¨å‡ åƒä¸‡ç¾Žé‡‘çš„ä¸€ä¸ªè¥æ”¶ç›®æ ‡ã€‚ Translator00:28:56Before Snail only had one internal development studio. However, now we already have four development studios, and out of these four, three of them are working on their own in-house projects. For one of the studios, because the revenue trend is very positive, so it's looking like we will be able to double the revenues of last year. We're doing a very successful job at studio development. Then we have this ambitious goals for the three internal in-house titles that we're working on right now. We are looking at about tens of millions of revenues here. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:29:41这三款游æˆå‘¢ï¼Œå®žé™…上是三个很大的IP,æ¯ä¸ªIPæˆ‘ä»¬çš„ç›®æ ‡éƒ½æ˜¯åœ¨$5äº¿çš„ä¸€ä¸ªæ•´ä½“çš„æ”¶å…¥çš„ç›®æ ‡ã€‚ Translator00:29:53All of these three in-house IPs will be immense IPs where we are aiming to achieve $500 million in overall revenues for each IP. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:30:06首先就åƒåˆšåˆšæåˆ°çš„For the Stars。For the Stars这是一款太空类的游æˆã€‚ Translator00:30:13The first IP is For The Stars. This is a space-themed game. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:30:17所有åªè¦æ˜¯ä¸€ä¸ªæ¯”较æˆç†Ÿçš„æ¸¸æˆå…¬å¸ï¼Œå¹¶ä¸”èƒ½å¤ŸæŠŠè¿™æ ·çš„é¢˜æçš„IPåšå‡ºæ¥çš„ï¼Œå®ƒçš„è¥æ”¶è§„æ¨¡éƒ½æ˜¯å¾ˆå¤§çš„ã€‚ä»Žæ˜Ÿç©ºï¼Œä»Žæ˜Ÿé™…å…¬æ°‘ï¼ŒåŒ…æ‹¬æ— äººå‡ç©ºéƒ½å¯ä»¥çœ‹åˆ°ã€‚ Translator00:30:37First, For The Stars, if for any mature gaming company, they're able to achieve a game of this size, then they will be able to also gain great revenues out of the projects. For example, we have Starfield, No Man's Sky, and Star Citizen. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:30:54这款游æˆå®žé™…上已ç»ç ”å‘了将近三年了。那么目å‰è¿›å…¥äº†æœ€åŽçš„生产阶段。 Translator00:31:03We have spent three years on the development of For The Stars, and now we are focusing on the development cycle. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:31:09æ ¸å¿ƒå›¢é˜Ÿæ˜¯åœ¨ç¾Žå›½ï¼Œç„¶åŽæœ‰éƒ¨åˆ†çš„生产是在波兰的一个工作室和ä¸å›½ï¼Œä¸å›½çš„一些外包。 Translator00:31:18The core development team is based in the U.S. Some of the production tasks are taken over by the Polish studio, Rustic Root, and some of the tasks were outsourced to our Chinese teams. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:31:32这款游æˆä»Šå¹´ä¸€å…±æ˜¯å…«ä¸ªå†²åˆºé˜¶æ®µï¼Œç›®å‰æ¥è®²ï¼Œåˆ°ä»Šå¹´å¹´åº•çš„æ—¶å€™ï¼Œæˆ‘ä»¬ä¼šå¼€å§‹è¿›è¡Œå¯¹å¤–çš„æµ‹è¯•ã€‚æ•´ä¸ªçš„å®£ä¼ è®¡åˆ’æ˜¯ä»ŽäºŒå£åº¦å°±å·²ç»å¼€å§‹ï¼Œå…¶å®žGDCå·²ç»å¼€å§‹éœ²é¢äº†ï¼Œç„¶åŽå®žé™…的视频会在下åŠå¹´æ”¾å‡ºã€‚ Translator00:31:58The development cycle of this game includes eight sprints in total. By the end of this year, we are anticipating that we will start external testing or public testing of the game. Actually we have initially showcased the game at GDC and we will show more in game capture, in the later half of this year. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:32:19基本上这款游æˆå®Œæˆäº†æ‰€æœ‰æ¸¸æˆäººï¼Œæˆ–者游æˆçŽ©å®¶å¯¹äºŽå¤ªç©ºæ¸¸æˆçš„å‡ ä¹Žæ‰€æœ‰çš„æ¢¦æƒ³ã€‚ Translator00:32:29In For The Stars, we're able to achieve all the dreams of all the players who are passionate about space games. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:32:36å¦å¤–两款产å“çš„IP呢,是在过去在ä¸å›½å·²ç»æˆåŠŸäº†ï¼Œå«ä¹é˜´çœŸç»ã€‚ Translator00:32:47Actually, the other two IPs were based off of the successful IP that we have released in the past in China. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:32:54这是一个ä¸å›½æ–‡åŒ–的题æçš„一个IP。那么这个IP在过去的åå‡ å¹´çš„è¿‡ç¨‹ä¸ï¼Œå®ƒå¤§æ¦‚产生了八亿美金左å³çš„è¥æ”¶è§„模。 Translator00:33:10The IP's name is Nine Yin Sutra. This is coming from the Chinese culture. In the past dozen or so years, the IP has generated more than or about $800 million in revenue. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:33:25我们用这个IP现在在åšä¸¤æ¬¾äº§å“ï¼Œä¸€ä¸ªä¿®ä»™çš„ï¼Œå› ä¸ºçŽ°åœ¨ä¿®ä»™æ˜¯ä¸€ä¸ªæ–°çš„æ–‡åŒ–é¢˜æï¼Œè€Œä¸”这个市场éžå¸¸ä¹‹å¤§ã€‚ç›®å‰æ¥è®²ï¼Œå¹¶æ²¡æœ‰äººæŠŠçœŸæ£çš„修仙åšå‡ºæ¥ï¼Œæˆ‘们会åƒè¿‡åŽ»æˆ‘ä»¬åœ¨åšä¹é˜´çœŸç»æ¦ä¾ çš„æ—¶å€™ä¸€æ ·ï¼Œèƒ½å¤ŸåŽ»åˆ›é€ ä¸€ä¸ªå®Œæ•´çš„ä¿®ä»™ä¸–ç•Œã€‚ Translator00:33:48For these two IPs, the first one is Nine Yin Sutra Immortal. We are seeing that there is still great potential market to tap into, especially because this is a new genre for the gaming industry. Because so far there's no real cultivation games yet out on the market. We want to put in just the same efforts as we used to, just like how we developed the Chinese Nine Yin Sutra games. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:34:16第二个是ä¹é˜´çœŸç»çš„æ¦ä¾ ã€‚é‚£ä¹ˆè¿‡åŽ»æˆ‘ä»¬åœ¨åˆ›é€ äº†æ¦ä¾ 之åŽï¼Œå®žé™…上我们这些年所有的æ¦ä¾ 作å“è¿˜æ˜¯åœ¨åŽŸå…ˆæˆ‘ä»¬åˆ›é€ çš„è¿™ä¸ªæ¡†æž¶é‡Œé¢ï¼Œä¸€ç›´åœ¨åšï¼Œå°±æ˜¯å¹¶æ²¡æœ‰ä»€ä¹ˆå¤ªå¤§çš„创新和å˜åŒ–。但是我们这次,整个ä¹é˜´çœŸç»çš„,å¯ä»¥è¯´æ˜¯ä¹é˜´çœŸç»äºŒå§ã€‚那么我们在整个过程ä¸åˆ›é€ äº†å¾ˆå¤šæ–°çš„ä¸œè¥¿ï¼Œå¹¶ä¸”è¿™äº›ä¸œè¥¿æ˜¯èƒ½å¤Ÿè®©æ‰€æœ‰çš„çŽ©å®¶èƒ½å¤Ÿè€³ç›®ä¸€æ–°çš„ï¼Œæ‰€ä»¥æˆ‘ä»¬å¯¹å®ƒçš„ç›®æ ‡ä¹Ÿæ˜¯éžå¸¸å¤§ã€‚ Translator00:34:53For the second IP under Nine Yin Sutra, it's called Nine Yin Sutra Wushu. In the past, for the Chinese IP, Age of Wushu, there were not major changes or innovative changes in the original framework. However, now with Nine Yin Sutra Wushu, we can consider it almost as a sequel of the original Chinese IP. We have implemented many different changes and we are hoping that we can impress all the players. That's why we are very ambitious with this IP. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:35:28这两款产å“今年都会进入测试。 Translator00:35:32For both of the Nine Yin Sutra IPs, we'll start testing this year. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:35:39我们也今年会å‚åŠ ï¼Œå¤§æ¦‚çŽ°åœ¨ç¡®å®šä¸‹æ¥çš„æœ‰ä¸‰ä¸ªå¤§çš„展会,有ä¸å›½çš„Bilibiliã€ChinaJoy和德国的Gamescom。 Translator00:35:52We have also confirmed that we will showcase all these IPs, or both of these Nine Yin Sutra IPs in three major gaming events this year. They include Bilibili World, ChinaJoy, and Gamescom. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:36:06所以整个æ¥è®²ï¼Œå®£ä¼ 计划是全年都在进行,开始进行了。 Translator00:36:13Which means that we will have the campaign running of the entire year for these IPs. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:36:21Terrific. Thank you for that color. I really appreciate it. If I can slip one more question in, you have a very strong release roadmap through 2027. I was wondering if you could just talk a little bit about the impact on margins, particularly as it relates to R&D and marketing spend. If you could just talk a little bit about the marketing spend cadence around the upcoming launches. Translator00:36:46Thank you, Michael. I'll defer the question for Mr. Shi to continue to answer the question. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:36:53å°±åƒæˆ‘刚刚说的,我们自主内部的这三个主力产å“ï¼Œæˆ‘ä»¬çš„ç›®æ ‡éƒ½æ˜¯æ¯”è¾ƒå¤§çš„IP的盘å,所以如果è¦è¯´åˆ°å…·ä½“一点的è¯ï¼Œå½“年我们都希望——至少希望它能够产生å…åƒåˆ°å…«åƒä¸‡çš„æ”¶å…¥ï¼Œé‚£ä¹ˆè¿™ä¸ªæ˜¯ä¸€ä¸ªæœ€åŸºæœ¬çš„æƒ³æ³•å’Œè¦æ±‚ã€‚æ‰€ä»¥åœ¨è¿™æ ·çš„ä¸€ä¸ªç›®æ ‡ä¹‹ä¸‹ï¼Œæˆ‘ä»¬ä¸å¤ªä¼šè®©å®ƒåœ¨æ²¡æœ‰å®Œæˆçš„æ—¶å€™é¢å‘å¸‚åœºã€‚å½“ç„¶æˆ‘ä»¬çŸ¥é“æˆ‘ä»¬ä»Šå¹´è¿˜éœ€è¦æœ‰è¥æ”¶çš„增长。 Translator00:37:32As Mr. Shi mentioned earlier, all of these three IPs will be the main revenue drivers of our company, and they're all big IPs that we're working on. To be more specific, we're hoping that the minimum we can have at least $60 million-$80 million in revenues from each IP. That's why we also don't want to fully release the games until they're definitely ready. We have big hopes for the revenues of these IPs. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:38:03在2026å¹´çš„è¯ï¼Œæˆ‘ä»¬çš„è¥æ”¶å¢žé•¿ä¸»è¦æ˜¯é›†ä¸åœ¨è¿™å‡ å—:一个是我们的波兰的驴å工作室,他们的Bellwright这一个项目,他还有他自己的一些原æ¥çš„è€é¡¹ç›®ã€‚从目å‰Bellwrightæ¥çœ‹çš„è¯ï¼Œå› 为它今年会上主机版本,而且这ç§é¢˜æåœ¨ä¸»æœºä¸Šæ˜¯æ²¡æœ‰çš„。ç»è¿‡æˆ‘们目å‰ç¬¬ä¸€å£åº¦çš„æ”¶å…¥æ¥çœ‹ï¼Œä»¥åŠæˆ‘ä»¬å¯¹å®ƒä¸»æœºç‰ˆæœ¬ä¸Šçº¿çš„é¢„æµ‹ï¼Œå®ƒçš„æ”¶å…¥æœ€å°‘è¦æ¯”åŽ»å¹´å¢žåŠ ä¸€å€ï¼Œè¿™æ˜¯ç›®å‰å·²ç»å¯ä»¥çœ‹å¾—到的趋势。 Translator00:38:43For our revenue growth in 2026, we're mainly looking at several different projects. The first one is Bellwright developed by Donkey Crew in Poland. So far, the revenues of Bellwright is performing quite well. This year we're going to release the console version of Bellwright, and this genre is actually not yet present on consoles yet. Based on the revenues in the first quarter, our projections is that the revenues after console release can at least double the revenues of last year. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:39:19ä»Žç›®å‰æ¥çœ‹ï¼Œé©´å工作室应该给整个公å¸ä¸Šå¸‚公体系带æ¥å·®ä¸å¤šä¸€å¹´æœ‰$1,200万的收入。 Translator00:39:29It looks like, based on the current performance of Bellwright, we can expect $12 million in revenues from Donkey Crew. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:39:41å¦å¤–,就是那个买它那个工作室,他们去年åšäº†ä¸€ä¸ªæµ·æ´‹DLC,其实这个产å“åšå¾—还是很ä¸é”™çš„ï¼Œä½†æ˜¯åœ¨æŠ€æœ¯ä¸Šæœ‰ä¸€äº›æ²¡æœ‰å‡†å¤‡å¥½ï¼Œæ‰€ä»¥ç»™ç¤¾åŒºé€ æˆäº†ä¸€äº›å›°æ‰°ã€‚但整个工作室已ç»é€šè¿‡è¿™æ ·çš„产å“ï¼Œä»–ä»¬å·²ç»æˆç†Ÿäº†ï¼Œæ‰€ä»¥ä»Šå¹´ä»–会åšä¸€ä¸ªæ˜¯æ–¹èˆŸçš„ç”µç«žï¼Œè¿™æ ·ä¼šå¸®åŠ©è¿™ä¸ªæ–¹èˆŸçš„äººæ•°å†åˆ›æ–°é«˜ï¼Œå¹¶ä¸”èƒ½å¤Ÿè®©æ–¹èˆŸçš„è¥æ”¶è¿˜æœ‰æ‰€æé«˜ã€‚这是一款。 Translator00:40:21The second one is Studio Sirens who worked on ARK: Aquatica last year. The product itself is quite decent. However, there were certain issues that might not be fully resolved in terms of the technologies which might have caused the concerns among the communities. But through developing this game, Studio Sirens is now more mature with their capabilities overall. This year, they will work on ARK: Survival of the Fittest, which is an e-sports game, and we're hoping that this game can bring a new peak of the ARK players and then also increase the revenues. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:40:57第二个呢,我们ä¸ä»…æ˜¯åœ¨æŠŠæ•´ä¸ªç ”å‘力é‡è£…进上市公å¸ï¼Œå…¶å®žæˆ‘们也在把一些IP装进上市公å¸ã€‚他们会接手一个å«PixARKçš„é¡¹ç›®ï¼Œè¿™ä¸ªé¡¹ç›®è¥æ”¶ä¸é«˜ï¼Œä¸¤ç™¾å¤šä¸‡ï¼Œåœ¨åŽ»å¹´ã€‚é‚£ä¹ˆä»Žä»–ä»¬æŽ¥æ‰‹çš„è¯å‘¢ï¼Œæˆ‘们对它希望还是比较大的。但是从过去的ç»éªŒæ¥çœ‹å‘¢ï¼Œæˆ‘认为这个工作室差ä¸å¤šä¼šè·Ÿé©´åå·¥ä½œå®¤èµ°è¿‡åŒæ ·çš„路,所以今年它也许会完æˆå‡ 百万的收入。 Translator00:41:41Other than building our development teams in the public company, we also want to include more IPs into our company, which includes PixARK. We want Studio Sirens to take over the development for PixARK, which has made over $2 million last year. We have great hopes for Studio Sirens to work on this project, because based on the past experience, they might go through a similar trajectory like Donkey Crew and can create millions of revenues in the future. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:42:11当然他们还有一些其他计划。总的æ¥è®²ï¼Œè¿™ä¸ªå·¥ä½œå®¤ä»Šå¹´å¯èƒ½ä¸éœ€è¦æˆ‘们å†è´´é’±äº†ã€‚对。 Translator00:42:20Studio Sirens also has other plans and other projects to work on. Overall, we will not be at a loss with the studio anymore. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:42:29有第三个工作室,是这个å«Hunter那个工作室。他们过去是在帮ä¹é˜´çš„ä¿®ä»™åœ¨åšæˆ˜æ–—系统,那现在他们今年会有自己的项目,在å¤å¤©ä¹Ÿä¼šä¸Šçº¿ï¼Œè¿™ä¸ªé¡¹ç›®ä¹Ÿè¦åœ¨GDC上也公布了,期望也比较高。但是呢,这是一ç§å°±æ˜¯å¿«é€Ÿèµ·é‡çš„产å“,相对æ¥è®²å‘¢ï¼Œå°±æ˜¯å®ƒæœ‰ç‚¹åƒå«Peak,Peak。有点åƒPeakè¿™æ ·çš„äº§å“,所以有å¯èƒ½ä¼šå¾ˆç«çˆ†ï¼Œä¹Ÿæœ‰å¯èƒ½ä¸€èˆ¬èˆ¬ã€‚ Translator00:43:06The third studio is Matryoshka Games. In the past, Matryoshka Games was involved in the combat developments for Nine Yin Sutra Immortal. Now this year, they are also working on their own projects, which was announced at GDC, Gobby Gang. We have great hopes for this project as well. Gobby Gang is more of a fastly iterated project, similar to Pick, it's under the friend slots genre. We are hoping that the game can perform very well on the market. If the game's performance is only medium, maybe we can at least sell about 1 million units. However, if we're able to actually achieve the expectations of the development team, it should be easy for us to exceed the one million units target. Translator00:44:24We can probably even sell 10 million units. The fourth studio that we have is Rustic Roots, which is based in Poland. Right now they're helping with For The Stars project, so they don't have their own projects to develop. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:44:53Okay. Translator00:45:34We have another company called Interactive Films, and then this year we will also work on a lot more short dramas with this company. Last year, Interactive Films already produced over 100 short dramas, and then this year we will add another additional 700-800 short drama projects. This year, Interactive Films will also come out with this interactive game that is a Spartacus genre. Our goal for that interactive game is to sell around 5-6 million units. However, we don't really have a successful experience in this field yet, so we cannot really guarantee that success. Our revenue growth for this year mainly comes from the previously mentioned areas and also from the games that we are publishing. Translator00:46:34Basically in general, the revenue will have a 20%-30% growth compared to last year. You said that you're interested in the plan for 2027. However, most of the major actions will probably happen by then, and then we hope that we can achieve something very great by the end of this year. If not, then it will happen in 2027. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:47:17Terrific. Thanks for the color. Greatly appreciate that. That's all I have. Translator00:47:24Thank you, Michael. Operator00:47:27Thank you. Ladies and gentlemen, I'm showing no further questions in the queue. At this time, this concludes Snail, Inc.'s Q4 and Full Year 2025 Conference Call. If your question was not taken, please contact Snail, Inc.'s IR team at SNAL@gateway-grp.com. Thank you for your participation. You may now disconnect.Read moreParticipantsExecutivesHai ShiCEO, Chief Strategy Officer, and Chairman of the BoardHeidy ChowCFOPeter KangSenior Vice President and Director of Business Development and OperationsAnalystsMichael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital MarketsSteven ShinmachiInvestor Relations at Gateway GroupTranslatorPowered by Earnings DocumentsPress Release(8-K)Annual report(10-K)Annual report Snail Earnings HeadlinesA Taiwanese town embraces a slow pace of life through a snail race3 hours ago | bostonglobe.comBTown rocked by earthquakes turns to snail racing to revive tourismMay 5 at 1:39 PM | msn.comYou’re Being LIED To About The Iran WarThe mainstream explanation for the Iran airstrikes may not be the full story. Addison Wiggin, Founder of Grey Swan Investment Fraternity, says there's a deeper motive behind the bombing campaign that most coverage is ignoring. If you're making investment decisions based on what you're hearing in the news, Wiggin argues you could be working with an incomplete picture.May 5 at 1:00 AM | Banyan Hill Publishing (Ad)The Great Folsom Snail Race returns for city’s 80th birthday. What to knowMay 5 at 1:39 PM | yahoo.comSnail (SNAL) price target increased by 27.27% to 3.57April 29, 2026 | msn.comSnail Games USA Expands Publishing Portfolio with the Launch of Above The SnowApril 27, 2026 | globenewswire.comSee More Snail Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like Snail? Sign up for Earnings360's daily newsletter to receive timely earnings updates on Snail and other key companies, straight to your email. Email Address About SnailSnail (NASDAQ:SNAL) Inc. (NASDAQ: SNAL) is a digital entertainment company focused on the development, publishing and operation of free-to-play online games for PC and mobile platforms. The company’s portfolio spans a variety of genres that include massively multiplayer online role-playing games (MMORPGs), strategy titles, and casual mobile games. Snail manages its games throughout the entire lifecycle, providing design, development, server hosting and community support services to engage players worldwide. Founded in the early 2000s and headquartered in Xiamen, China, Snail has expanded its footprint with regional offices in North America, Europe and Southeast Asia. Flagship titles in its library include fantasy-themed MMORPGs and real-time strategy games that have attracted millions of users across Asia before being adapted for Western markets. In addition to in-house development, the company licenses its proprietary game engine technology and offers publishing partnerships to independent studios seeking access to its global distribution channels. Snail’s business model combines in-game monetization through virtual item sales and subscriptions with advertising and co-development agreements. This diversified approach helps the company manage risks associated with the hit-driven nature of the gaming industry. While Snail remains primarily focused on entertainment software, it continues to explore complementary opportunities in cloud gaming infrastructure and esports event hosting.View Snail ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Palantir Drops After a Blowout Q1—What Investors Should KnowShopify’s Valuation Crisis Creates Opportunity in 2026onsemi Stock Dips After Earnings: Why the Dip Is BuyableTSLA: 3 Reasons the Stock Could Hit $400 in MayNebius Breaks Out to All-Time Highs—Here's What's Driving It.3 Reasons Analysts Love DexComMonolithic Power Systems: AI Stock Beat, Raised and Upgraded Post-Earnings Upcoming Earnings AppLovin (5/6/2026)ARM (5/6/2026)DoorDash (5/6/2026)Fortinet (5/6/2026)Marriott International (5/6/2026)Warner Bros. 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PresentationSkip to Participants Operator00:00:00Thank you for standing by, and welcome to Snail, Inc.'s Q4 and Full Year 2025 Earnings Call and webcast. I would now like to turn the call over to Steven Shinmachi with Investor Relations. Please go ahead. Steven ShinmachiInvestor Relations at Gateway Group00:00:16Thank you and good afternoon, everyone. Welcome to Snail, Inc.'s Q4 and Full Year 2025 Earnings Conference Call and webcast. Joining us for today's call are Snail, Inc.'s Chief Executive Officer, Hai Shi, Chief Financial Officer, Heidy Chow, and Senior Vice President, Director of Business Development and Operations, Peter Kang. The company's Q4 and full year 2025 earnings press release was filed earlier today and is available on the Investor Relations section of Snail, Inc.'s website at www.snail.com or the SEC's website at www.sec.gov/edgar. During this call, management may make forward-looking statements regarding future events and the future financial performance of the company. Actual events or results may differ materially from our expectations, and forward-looking statements are subject to certain risks and uncertainties. Please refer to the company's Form 10-K that has been filed with the SEC and other SEC filings. Steven ShinmachiInvestor Relations at Gateway Group00:01:15The company makes these forward-looking statements as of today and disclaims any duty or obligation to update them or to release publicly any updates or revisions to any forward-looking statements to reflect any change in its expectations or any change in events, conditions, or circumstances on which any statement is based. Additionally, on today's call, we refer to bookings and EBITDA, which are non-GAAP financial measures and provide useful information for the company's investors. You will find a historical reconciliation of bookings and EBITDA to the corresponding GAAP measures in the earnings press release and the company's SEC filings. Now I will turn the call over to Peter Kang, Senior Vice President, Director of Business Development and Operations of Snail. Sir, please proceed. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:02:02Thank you. Good afternoon, everyone. Thank you for joining us today to review our financial and operational results for the Q4 and full year ended December 31, 2025. The Q4 capped a pivotal year for Snail and the ARK franchise. We closed 2025 with several key milestones, including the successful launch of ARK: Lost Colony DLC, the debut of a robust multi-year content pipeline for ASA, and meaningful advances across our broader portfolio and initiatives. Since ASA's launch in 2023, the remastered title primarily focused on updates which centered on introducing targeted features, improving game stability, and ongoing polishing. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:02:53While these enhancements in the release of ARK: Astraeos and ARK: Bob's Tall Tales strengthened the foundation and experience of the game, we had not yet released a full-scale expansion pack that truly brought in the narrative, gameplay depths, or overall scope of the ASA experience to fully realize its long-term engagement potential. ARK: Lost Colony changed that trajectory. Released last December, Lost Colony represents the first of many major standalone DLCs designed specifically to expand the ASA universe and deliver the kind of immersive, content-rich experience our global community has been anticipating. We were very encouraged by the early response of the DLC with pre-sale demands exceeding our internal projections and reinforcing the consumer appetite for deeper ASA content. More broadly, 2025 was a momentum-building year for ASA. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:04:00Since launch, the title surpassed four million units sold, supported in part by a meaningful acceleration in Steam, PlayStation, and Xbox downloads during the Q2 of the past year. Taken together, the traction we see across our titles and the sustained levels of player engagement continue to reinforce the durability and long-term strength of the ARK franchise. During the Q4, ASA delivered strong performance with approximately 692,000 units sold, an average DAU of over 91,000, and a peak DAU of over 147,000. ASE also remained a consistent contributor with approximately 580,000 units sold in the quarter, average DAU of roughly 105,000, and peak DAU of about 137,000. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:05:03Meanwhile, ARK Mobile surpassed a major milestone of 10 million cumulative downloads and sustained an average DAU of approximately 130,000. Building on the strength of ASA's Q4 performance and the steady, consistent result from both ASE and ARK Mobile, we are entering a content-rich and strategically important period for the ARK franchise, with ASA at the center of this next phase. During our December 2025 Investor Day, we outlined the next chapter of ASA's growth trajectory. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:05:44The event featured Studio Wildcard co-founder Jeremy Stieglitz, who unveiled a comprehensive multi-year content roadmap for ASA that includes a robust slate of DLCs and content expansions designed to deepen the ASA universe, elevate engagement, and support durable long-term growth for the franchise. Beginning in 2026, we plan to release four major DLCs and content updates, including the ARK: Survival of the Fittest Remake, followed by ARK: World Creator, ARK: Bob's True Tales - Tides of Fortune, and ARK: Dragontopia to close out the year. Looking ahead in 2027, we plan to launch ARK: Atlantis, ARK: Bob's True Tales - Galaxy Wars, and ARK: Legacy of Santiago. In total, these seven significant releases represent one of the most ambitious expansion cycles ever planned for ASA and provide Snail with meaningful revenue visibility through 2027. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:07:00Just last week, during the 2026 Game Developers Conference, we held a private invite-only event to provide additional insights into the timing of some of these upcoming content releases. Jeremy Stieglitz kicked off the event with new details on ARK: World Creator, Bob's True Tales - Tides of Fortune, and Dragontopia. ARK: World Creator is a brand-new in-game content creation tool for ASA that will support both console and PC players. Up till now, user-generated content in ARK was largely limited to PC players using external tools. World Creator removes this barrier and broadens the accessibility of user-generated content to console players as well. While this is not a paid for DLC or expansion pack, ARK: World Creator introduces a wealth of new personalized content tailored to each player's preference that we hope to further drive long-term engagement on ASA. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:08:10We are targeting a May release for this new feature. Following that is the launch of ARK: Bob's True Tales - Tides of Fortune DLC scheduled for June, along with the free revamped Genesis: Part 1 map for ASA. We also debuted an event-exclusive trailer highlighting the renewed look for ARK: Survival of the Fittest and provided details around the upcoming ARK: Dragontopia scheduled for December 2026. Separate from ASA, we were pleased to introduce PixARK: Worlds, a new title in development featuring advanced user-generated content designed to expand the ARK universe onto Nintendo Switch 2 console. Needless to say, we are thrilled about the opportunities 2026 presents Snail as we continue to elevate the ARK franchise globally for players across both PC and consoles. Beyond ARK, we also announced several updates across our broader gaming portfolio. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:09:22Starting with our indie portfolio, we unveiled a brand-new title, Gobby Gang, during the GDC. Additional indie titles in the pipeline include Stoneguard, Above the Snow, and Survivor Mercs, to name a few. We also recently celebrated Bellwright surpassing one million units sold. In 2026, we will be launching Bellwright's console ports to Xbox and PlayStation while working towards the eventual 1.0 release. We will also see Honeycomb in 2026 for a full 1.0 launch across PC and console platforms. Lastly, we are pleased to announce the significant progress made across three developing titles, For the Stars, Nine Yin Sutra: Immortal, and Nine Yin Sutra: Wushu. These three titles are all triple-A projects, meaning they are high-budget, high-profile games designed to deliver expansive worlds, cutting-edge visuals, and strong marketing campaigns that far exceed typical games we have launched and licensed. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:10:35As a reference, ARK is considered a triple-A game as well. While the three games I mentioned are smaller in scale than ARK, these titles offer immense upside potential. We have invested considerable time and resources into each game, and they are now in the final stages of their development cycle. We believe we are approaching the point where our long-term investment can fully realize its potential, and we look forward to sharing updates as we make progress throughout the year and into 2027. At GDC, we shared an event-exclusive trailer and early concept art of For The Stars, providing a deeper look at the title's open universe exploration, player-driven research systems, and evolving frontier civilization themes. Peter KangSenior Vice President and Director of Business Development and Operations at Snail, Inc.00:11:26We believe Snail is well-positioned for meaningful upside over the next two years, with ARK remaining the cornerstone of Snail, supported by a rich pipeline of content, continued investment in our indie titles, and three upcoming triple-A games with substantial upside. We're excited about our trajectory and remain committed to delivering consistent long-term results. With that, I will now turn the call over to Heidy to discuss our financial results for the Q4 and full year ended December 31, 2025. Heidy. Heidy ChowCFO at Snail, Inc.00:12:04Thank you, Peter, and good afternoon, everyone. Thank you all for joining us today as I review our financial results for the Q4 and full year ended December 31, 2025. Net revenue for the fourth quarter was $25.1 million, compared to $26.2 million in the same period last year. The decrease was primarily due to a decrease of deferred revenues that were recognized during 2025 of $3.5 million that were partially offset by our increased sales of the ARK franchise of $1.3 million and our Bellwright franchise of $1.2 million. On a sequential basis, we are pleased to see Q4 net revenue increase 82% compared to $13.8 million in Q3 2025. Heidy ChowCFO at Snail, Inc.00:13:06Net revenues for the full year ended December 31, 2025 were $81.2 million, compared to $84.5 million in the same period last year. The decrease were primarily due to a decrease in recognition of deferred revenue of $15.5 million related to the ARK franchise. Decrease in Bellwright and Myth of Empires sales of $1.5 million and $1.3 million respectively, offset by an increase in ASE sales of $11.3 million, ARK Mobile sales of $2.4 million, and revenue generated from SaltyTV app of $800,000. Net loss for the Q4 was $900,000, compared to a net income of $1.1 million in the same period last year. Heidy ChowCFO at Snail, Inc.00:14:06The decrease was primarily due to a decrease in gross profit of $1.7 million and an increase in operating expenses of $2.8 million, partially offset by an increase in other income of $2 million and the benefit from income taxes of $500,000. On a sequential basis, net loss improved significantly compared to the $7.9 million net loss in Q3 2025. Net loss for the full year ended December 31, 2025 was $27.2 million, compared to net income of $1.8 million in the same period last year. Heidy ChowCFO at Snail, Inc.00:14:53Primarily due to a non-cash tax expense related to the full valuation of our deferred tax assets of $10.1 million, increase in general and administrative expenses of $5.2 million, increase in research and development of $2.9 million, increase in advertising and marketing of $3.7 million, and impairment expenses of $1.5 million. EBITDA for the Q4 was a loss of $1.3 million, compared to $1.6 million in the same period last year. The decrease was primarily due to the increase in operating expenses of $2.8 million. EBITDA for the full year ended December 31, 2025 was a loss of $16.8 million, compared to $3.2 million in the same period last year. Heidy ChowCFO at Snail, Inc.00:15:57The decrease was primarily due to the increase in general and administrative expenses of $5.2 million, increase in research and development of $2.9 million, increase in advertising and marketing of $3.7 million, and impairment expenses of $1.5 million. While we experienced some one-off non-recurring headwinds during Q2 and Q3, we continue to reaffirm the strong fundamentals of the Snail business. For the year, total units sold increased 32.7% to 6.3 million, compared to 4.7 million units in the same period last year. This growth was primarily driven by an increase of 1.7 million units sold across the ARK franchise, partially offset by a combined decrease of approximately 100,000 units in Bellwright and West Hunt sales. Heidy ChowCFO at Snail, Inc.00:17:05Bookings for the Q4 increased to $20.8 million, compared to $17 million in the same period last year. The increase was primarily driven by a lower portion of our sales deferred in 2025. Changes in deferred revenue decreased by $4.9 million, while our net revenue decreased $1.1 million. Bookings for the full year ended December 31, 2025 increased 16.2% to $87.8 million, compared to $75.7 million in the same period last year. The increase was primarily due to an increase of ASE sales driven by the launch of ARK: Lost Colony, ARK: Astraeos, and ASE's first sales event in June 2025 since the price drop in August 2023. Heidy ChowCFO at Snail, Inc.00:18:09Especially with the robust ARK content pipeline for the next two years, we do expect bookings to continue growing on a quarterly basis while adjusting for gradual content launches coming off the backlog. Lastly, as of December 31, 2025, our restricted cash was $8.6 million, compared to $7.3 million as of December 31, 2024. To review our detailed financial statements, please refer to the earnings press release and the Form 10-K filed with the SEC. To close out the call, I would like to reiterate a few of the points Peter highlighted surrounding the significant momentum we carried out of 2025. As Peter mentioned, the latter half of 2025 was an especially exciting period for Snail and the ARK franchise. Heidy ChowCFO at Snail, Inc.00:19:13The increased visibility of the ARK pipeline we have provided put us in a strong position to deliver consistent annual results over the next two years. We also remain strategic and committed to expanding our broader game portfolio. We continue to invest in smaller titles such as Bellwright, Honeycomb and our indie games, while also advancing our Interactive Films business. As of Q4 end, SaltyTV had released over a hundred short film dramas. Interactive Films also expanded beyond short form content into narrative-driven game development, which is a direction we expect to continue moving forward. Importantly, our three upcoming triple-A titles have reached the final stages of their development cycle. We believe these projects have a tremendous upside for the company, and we have dedicated as much time and resources to meet the potential these games hold. Heidy ChowCFO at Snail, Inc.00:20:26We expect profit margins to remain meaningfully higher than what we typically see with external licensed titles. Additionally, the expansive content for each title supports a strong overall game lifespan. Beyond our gaming business, we also minted the first official USDO stablecoin during our December Investor Day event. We are currently working towards a potential partnership opportunity tied directly to our stablecoin business, and we look forward to share more details later this year. 2026 and 2027 represent an exciting period for Snail as we further prove our standing in the broader digital entertainment ecosystem. The time and resources invested across many of our projects and initiatives are beginning to bear fruit, and we remain focused on executing our strategy to drive long-term sustainable growth. Thank you all for joining us today. We will now open the line for Q&A. Operator? Operator00:21:44Thank you. Ladies and gentlemen, to ask the question, please press star one one on your telephone, then wait for your name to be announced. To withdraw your question, please press star one one again. Please stand by while we compile the Q&A roster. Our first question comes from the line of Michael Kupinski with NOBLE Capital Markets. Your line is open. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:22:10Thank you. I have a couple of quick questions. What is the ending deferred revenue balance in the quarter? Could you just give me that number? If you have it, Heidy. Heidy ChowCFO at Snail, Inc.00:22:25Thank you, Michael. Our deferred revenue number, I think, is stated on our 10-K. I think around $30 million. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:22:36Okay. I was wondering if you could give us an update. I know that we talked about this in the past about the technology gap. Is that still persistent or have there been some changes there? Heidy ChowCFO at Snail, Inc.00:22:51Good question, Michael. I'll defer this question to our CEO, Mr. Hai Shi. He will answer that in Chinese, and then we'll have a translator as well. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:23:01Thank you. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:23:02Okay. Translator00:24:08Hello, this is translator speaking. Mr. Shi stated that he became full-time CEO at Snail, Inc., in 2024. The main goal for Mr. Shi was to make sure that he could revamp the overall system for Snail as a publicly listed company, so that Snail's main focus could shift from a company that mainly publishes external games to have its own production pipelines. Translator00:24:40Especially for game development side. To answer your question, out of the entire Snail system, one of the important projects is For The Stars or FTS. Initially, we're using our internal proprietary game engine. It's called Flexi Engine, to develop that game. The advantage of Flexi Engine includes its server management processing capabilities for big data as well as data security. However, compared to Unreal Engine, we can see that there's disadvantages for Flexi Engine for rendering as well as efficiency. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:25:18但是我们在,应该是2024年底,开始就是转å‘…… Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:25:24把整个引擎还是转å‘äº†è™šå¹»å¼•æ“Žã€‚é‚£ä¹ˆä½ åœ¨è½¬çš„è¿‡ç¨‹å½“ä¸å‘¢ï¼Œæˆ‘们æœåŠ¡å™¨ç«¯è¿˜æ˜¯ä½¿ç”¨äº†Flexi引擎,然åŽåœ¨å®¢æˆ·ç«¯å‘¢ï¼Œå› ä¸ºè™šå¹»å¼•æ“Žå®ƒâ€¦â€¦å› ä¸ºæˆ‘ä»¬è¦åˆ›é€ ä¸€äº›ï¼Œåˆ›é€ çš„æ˜Ÿçƒæ˜¯å…·æœ‰â€¦â€¦æ˜¯ä¸€ä¸ªåœ†å½¢çš„,并且呢,是å¯ä»¥æŒ–掘的。那在这个方é¢å‘¢ï¼Œè™šå¹»å¼•擎并没有æˆç†Ÿçš„æ’ä»¶ï¼Œæˆ–è€…å®ƒæœ¬èº«ä¹Ÿä¸æ”¯æŒè¿™äº›ä¸œè¥¿ã€‚那么,这是我们很大的一å—ç§»æ¤ï¼Œè¿™ä¸ªæ˜¯åœ¨2025年也已ç»å®Œæˆäº†ï¼Œæ•´ä¸ªæ•ˆæžœæ˜¯éžå¸¸å¥½çš„ã€‚æ‰€ä»¥ï¼Œç›®å‰æ¥çœ‹ï¼Œå®ƒæ‹¥æœ‰äº†æœ€å¥½çš„æœåŠ¡å™¨ç«¯ï¼Œä¹Ÿæ‹¥æœ‰äº†æœ€å¥½çš„å®¢æˆ·ç«¯ï¼ŒåŒ…æ‹¬ç”Ÿäº§æ•ˆçŽ‡ã€‚ Translator00:26:13As a result, we upgraded our engine to Unreal Engine at the end of 2024. Now we're still using Flexi Engine to support the server side, and for the client side, since we really want to create the sphere-shaped planets in game, and also want to make sure that we have deformable terrains, which for Unreal, there's not yet mature enough plugins to support that kind of goals. Right now, we're using Unreal Engine, and it's working very well for us, especially that we have very good server support and client side support, and also, we can guarantee efficiency in development. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:26:54最近的è¯ï¼Œå®ƒå·²ç»å®Œå…¨ç§»æ¤åˆ°äº†è™šå¹»å¼•擎5.7,所以在技术上已ç»å®Œå…¨æ²¡æœ‰é—®é¢˜ã€‚ Translator00:27:06Very recently, we have fully upgraded to Unreal Engine 5.7. Right now we don't see any technical gap in game development anymore. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:27:21Terrific. If I could slip in just a couple of quick ones. Do you have a launch window for your triple A games at this point? Translator00:27:30Thank you, Michael. I'll defer that to our CEO, Mr. Shi. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:27:35æˆ‘ä»¬æ•´ä¸ªå†…éƒ¨çš„ç ”å‘体系,这在这两年内基本上已ç»å®Œæˆäº†è½¬ç§»ï¼Œæ‰€ä»¥çŽ°åœ¨æ¥è®²æ˜¯ä¸€ä¸ªéžå¸¸å¥½çš„æ—¶æœºã€‚ Translator00:27:49Actually our internal development system has been fully transformed and built in the past two years. Right now it's great timing for us. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:27:59首先是我们的工作室,我们的工作室从过去在上市体系里é¢åªæœ‰ä¸€ä¸ªå·¥ä½œå®¤ï¼Œå°±ç ”å‘å·¥ä½œå®¤ï¼ŒçŽ°åœ¨å¢žåŠ åˆ°äº†å››ä¸ªç ”å‘å·¥ä½œå®¤ã€‚é‚£ä¹ˆè¿™å››ä¸ªç ”å‘工作室的,今年都会有自己的…… Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:28:18æœ‰ä¸‰ä¸ªç ”å‘工作室会有自己的产å“,并且其ä¸ä¸€ä¸ªç ”å‘å·¥ä½œå®¤çš„è¥æ”¶ï¼Œä»Žç›®å‰æ¥çœ‹è¦ç¿»å€äºŽåŽ»å¹´çš„è¥æ”¶ã€‚这是好事。所以整个在工作室的这一å—,这个是éžå¸¸æˆåŠŸçš„ï¼Œç›®å‰ã€‚那么关于我们自己直接内部在åšçš„这三款游æˆï¼Œå®ƒçš„ç›®æ ‡æ¯”è¾ƒå¤§ï¼Œå®ƒä¸åƒå·¥ä½œå®¤ç ”å‘的一些产å“,å¯èƒ½ç›®æ ‡æ˜¯åœ¨å‡ åƒä¸‡ç¾Žé‡‘çš„ä¸€ä¸ªè¥æ”¶ç›®æ ‡ã€‚ Translator00:28:56Before Snail only had one internal development studio. However, now we already have four development studios, and out of these four, three of them are working on their own in-house projects. For one of the studios, because the revenue trend is very positive, so it's looking like we will be able to double the revenues of last year. We're doing a very successful job at studio development. Then we have this ambitious goals for the three internal in-house titles that we're working on right now. We are looking at about tens of millions of revenues here. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:29:41这三款游æˆå‘¢ï¼Œå®žé™…上是三个很大的IP,æ¯ä¸ªIPæˆ‘ä»¬çš„ç›®æ ‡éƒ½æ˜¯åœ¨$5äº¿çš„ä¸€ä¸ªæ•´ä½“çš„æ”¶å…¥çš„ç›®æ ‡ã€‚ Translator00:29:53All of these three in-house IPs will be immense IPs where we are aiming to achieve $500 million in overall revenues for each IP. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:30:06首先就åƒåˆšåˆšæåˆ°çš„For the Stars。For the Stars这是一款太空类的游æˆã€‚ Translator00:30:13The first IP is For The Stars. This is a space-themed game. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:30:17所有åªè¦æ˜¯ä¸€ä¸ªæ¯”较æˆç†Ÿçš„æ¸¸æˆå…¬å¸ï¼Œå¹¶ä¸”èƒ½å¤ŸæŠŠè¿™æ ·çš„é¢˜æçš„IPåšå‡ºæ¥çš„ï¼Œå®ƒçš„è¥æ”¶è§„æ¨¡éƒ½æ˜¯å¾ˆå¤§çš„ã€‚ä»Žæ˜Ÿç©ºï¼Œä»Žæ˜Ÿé™…å…¬æ°‘ï¼ŒåŒ…æ‹¬æ— äººå‡ç©ºéƒ½å¯ä»¥çœ‹åˆ°ã€‚ Translator00:30:37First, For The Stars, if for any mature gaming company, they're able to achieve a game of this size, then they will be able to also gain great revenues out of the projects. For example, we have Starfield, No Man's Sky, and Star Citizen. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:30:54这款游æˆå®žé™…上已ç»ç ”å‘了将近三年了。那么目å‰è¿›å…¥äº†æœ€åŽçš„生产阶段。 Translator00:31:03We have spent three years on the development of For The Stars, and now we are focusing on the development cycle. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:31:09æ ¸å¿ƒå›¢é˜Ÿæ˜¯åœ¨ç¾Žå›½ï¼Œç„¶åŽæœ‰éƒ¨åˆ†çš„生产是在波兰的一个工作室和ä¸å›½ï¼Œä¸å›½çš„一些外包。 Translator00:31:18The core development team is based in the U.S. Some of the production tasks are taken over by the Polish studio, Rustic Root, and some of the tasks were outsourced to our Chinese teams. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:31:32这款游æˆä»Šå¹´ä¸€å…±æ˜¯å…«ä¸ªå†²åˆºé˜¶æ®µï¼Œç›®å‰æ¥è®²ï¼Œåˆ°ä»Šå¹´å¹´åº•çš„æ—¶å€™ï¼Œæˆ‘ä»¬ä¼šå¼€å§‹è¿›è¡Œå¯¹å¤–çš„æµ‹è¯•ã€‚æ•´ä¸ªçš„å®£ä¼ è®¡åˆ’æ˜¯ä»ŽäºŒå£åº¦å°±å·²ç»å¼€å§‹ï¼Œå…¶å®žGDCå·²ç»å¼€å§‹éœ²é¢äº†ï¼Œç„¶åŽå®žé™…的视频会在下åŠå¹´æ”¾å‡ºã€‚ Translator00:31:58The development cycle of this game includes eight sprints in total. By the end of this year, we are anticipating that we will start external testing or public testing of the game. Actually we have initially showcased the game at GDC and we will show more in game capture, in the later half of this year. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:32:19基本上这款游æˆå®Œæˆäº†æ‰€æœ‰æ¸¸æˆäººï¼Œæˆ–者游æˆçŽ©å®¶å¯¹äºŽå¤ªç©ºæ¸¸æˆçš„å‡ ä¹Žæ‰€æœ‰çš„æ¢¦æƒ³ã€‚ Translator00:32:29In For The Stars, we're able to achieve all the dreams of all the players who are passionate about space games. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:32:36å¦å¤–两款产å“çš„IP呢,是在过去在ä¸å›½å·²ç»æˆåŠŸäº†ï¼Œå«ä¹é˜´çœŸç»ã€‚ Translator00:32:47Actually, the other two IPs were based off of the successful IP that we have released in the past in China. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:32:54这是一个ä¸å›½æ–‡åŒ–的题æçš„一个IP。那么这个IP在过去的åå‡ å¹´çš„è¿‡ç¨‹ä¸ï¼Œå®ƒå¤§æ¦‚产生了八亿美金左å³çš„è¥æ”¶è§„模。 Translator00:33:10The IP's name is Nine Yin Sutra. This is coming from the Chinese culture. In the past dozen or so years, the IP has generated more than or about $800 million in revenue. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:33:25我们用这个IP现在在åšä¸¤æ¬¾äº§å“ï¼Œä¸€ä¸ªä¿®ä»™çš„ï¼Œå› ä¸ºçŽ°åœ¨ä¿®ä»™æ˜¯ä¸€ä¸ªæ–°çš„æ–‡åŒ–é¢˜æï¼Œè€Œä¸”这个市场éžå¸¸ä¹‹å¤§ã€‚ç›®å‰æ¥è®²ï¼Œå¹¶æ²¡æœ‰äººæŠŠçœŸæ£çš„修仙åšå‡ºæ¥ï¼Œæˆ‘们会åƒè¿‡åŽ»æˆ‘ä»¬åœ¨åšä¹é˜´çœŸç»æ¦ä¾ çš„æ—¶å€™ä¸€æ ·ï¼Œèƒ½å¤ŸåŽ»åˆ›é€ ä¸€ä¸ªå®Œæ•´çš„ä¿®ä»™ä¸–ç•Œã€‚ Translator00:33:48For these two IPs, the first one is Nine Yin Sutra Immortal. We are seeing that there is still great potential market to tap into, especially because this is a new genre for the gaming industry. Because so far there's no real cultivation games yet out on the market. We want to put in just the same efforts as we used to, just like how we developed the Chinese Nine Yin Sutra games. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:34:16第二个是ä¹é˜´çœŸç»çš„æ¦ä¾ ã€‚é‚£ä¹ˆè¿‡åŽ»æˆ‘ä»¬åœ¨åˆ›é€ äº†æ¦ä¾ 之åŽï¼Œå®žé™…上我们这些年所有的æ¦ä¾ 作å“è¿˜æ˜¯åœ¨åŽŸå…ˆæˆ‘ä»¬åˆ›é€ çš„è¿™ä¸ªæ¡†æž¶é‡Œé¢ï¼Œä¸€ç›´åœ¨åšï¼Œå°±æ˜¯å¹¶æ²¡æœ‰ä»€ä¹ˆå¤ªå¤§çš„创新和å˜åŒ–。但是我们这次,整个ä¹é˜´çœŸç»çš„,å¯ä»¥è¯´æ˜¯ä¹é˜´çœŸç»äºŒå§ã€‚那么我们在整个过程ä¸åˆ›é€ äº†å¾ˆå¤šæ–°çš„ä¸œè¥¿ï¼Œå¹¶ä¸”è¿™äº›ä¸œè¥¿æ˜¯èƒ½å¤Ÿè®©æ‰€æœ‰çš„çŽ©å®¶èƒ½å¤Ÿè€³ç›®ä¸€æ–°çš„ï¼Œæ‰€ä»¥æˆ‘ä»¬å¯¹å®ƒçš„ç›®æ ‡ä¹Ÿæ˜¯éžå¸¸å¤§ã€‚ Translator00:34:53For the second IP under Nine Yin Sutra, it's called Nine Yin Sutra Wushu. In the past, for the Chinese IP, Age of Wushu, there were not major changes or innovative changes in the original framework. However, now with Nine Yin Sutra Wushu, we can consider it almost as a sequel of the original Chinese IP. We have implemented many different changes and we are hoping that we can impress all the players. That's why we are very ambitious with this IP. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:35:28这两款产å“今年都会进入测试。 Translator00:35:32For both of the Nine Yin Sutra IPs, we'll start testing this year. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:35:39我们也今年会å‚åŠ ï¼Œå¤§æ¦‚çŽ°åœ¨ç¡®å®šä¸‹æ¥çš„æœ‰ä¸‰ä¸ªå¤§çš„展会,有ä¸å›½çš„Bilibiliã€ChinaJoy和德国的Gamescom。 Translator00:35:52We have also confirmed that we will showcase all these IPs, or both of these Nine Yin Sutra IPs in three major gaming events this year. They include Bilibili World, ChinaJoy, and Gamescom. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:36:06所以整个æ¥è®²ï¼Œå®£ä¼ 计划是全年都在进行,开始进行了。 Translator00:36:13Which means that we will have the campaign running of the entire year for these IPs. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:36:21Terrific. Thank you for that color. I really appreciate it. If I can slip one more question in, you have a very strong release roadmap through 2027. I was wondering if you could just talk a little bit about the impact on margins, particularly as it relates to R&D and marketing spend. If you could just talk a little bit about the marketing spend cadence around the upcoming launches. Translator00:36:46Thank you, Michael. I'll defer the question for Mr. Shi to continue to answer the question. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:36:53å°±åƒæˆ‘刚刚说的,我们自主内部的这三个主力产å“ï¼Œæˆ‘ä»¬çš„ç›®æ ‡éƒ½æ˜¯æ¯”è¾ƒå¤§çš„IP的盘å,所以如果è¦è¯´åˆ°å…·ä½“一点的è¯ï¼Œå½“年我们都希望——至少希望它能够产生å…åƒåˆ°å…«åƒä¸‡çš„æ”¶å…¥ï¼Œé‚£ä¹ˆè¿™ä¸ªæ˜¯ä¸€ä¸ªæœ€åŸºæœ¬çš„æƒ³æ³•å’Œè¦æ±‚ã€‚æ‰€ä»¥åœ¨è¿™æ ·çš„ä¸€ä¸ªç›®æ ‡ä¹‹ä¸‹ï¼Œæˆ‘ä»¬ä¸å¤ªä¼šè®©å®ƒåœ¨æ²¡æœ‰å®Œæˆçš„æ—¶å€™é¢å‘å¸‚åœºã€‚å½“ç„¶æˆ‘ä»¬çŸ¥é“æˆ‘ä»¬ä»Šå¹´è¿˜éœ€è¦æœ‰è¥æ”¶çš„增长。 Translator00:37:32As Mr. Shi mentioned earlier, all of these three IPs will be the main revenue drivers of our company, and they're all big IPs that we're working on. To be more specific, we're hoping that the minimum we can have at least $60 million-$80 million in revenues from each IP. That's why we also don't want to fully release the games until they're definitely ready. We have big hopes for the revenues of these IPs. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:38:03在2026å¹´çš„è¯ï¼Œæˆ‘ä»¬çš„è¥æ”¶å¢žé•¿ä¸»è¦æ˜¯é›†ä¸åœ¨è¿™å‡ å—:一个是我们的波兰的驴å工作室,他们的Bellwright这一个项目,他还有他自己的一些原æ¥çš„è€é¡¹ç›®ã€‚从目å‰Bellwrightæ¥çœ‹çš„è¯ï¼Œå› 为它今年会上主机版本,而且这ç§é¢˜æåœ¨ä¸»æœºä¸Šæ˜¯æ²¡æœ‰çš„。ç»è¿‡æˆ‘们目å‰ç¬¬ä¸€å£åº¦çš„æ”¶å…¥æ¥çœ‹ï¼Œä»¥åŠæˆ‘ä»¬å¯¹å®ƒä¸»æœºç‰ˆæœ¬ä¸Šçº¿çš„é¢„æµ‹ï¼Œå®ƒçš„æ”¶å…¥æœ€å°‘è¦æ¯”åŽ»å¹´å¢žåŠ ä¸€å€ï¼Œè¿™æ˜¯ç›®å‰å·²ç»å¯ä»¥çœ‹å¾—到的趋势。 Translator00:38:43For our revenue growth in 2026, we're mainly looking at several different projects. The first one is Bellwright developed by Donkey Crew in Poland. So far, the revenues of Bellwright is performing quite well. This year we're going to release the console version of Bellwright, and this genre is actually not yet present on consoles yet. Based on the revenues in the first quarter, our projections is that the revenues after console release can at least double the revenues of last year. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:39:19ä»Žç›®å‰æ¥çœ‹ï¼Œé©´å工作室应该给整个公å¸ä¸Šå¸‚公体系带æ¥å·®ä¸å¤šä¸€å¹´æœ‰$1,200万的收入。 Translator00:39:29It looks like, based on the current performance of Bellwright, we can expect $12 million in revenues from Donkey Crew. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:39:41å¦å¤–,就是那个买它那个工作室,他们去年åšäº†ä¸€ä¸ªæµ·æ´‹DLC,其实这个产å“åšå¾—还是很ä¸é”™çš„ï¼Œä½†æ˜¯åœ¨æŠ€æœ¯ä¸Šæœ‰ä¸€äº›æ²¡æœ‰å‡†å¤‡å¥½ï¼Œæ‰€ä»¥ç»™ç¤¾åŒºé€ æˆäº†ä¸€äº›å›°æ‰°ã€‚但整个工作室已ç»é€šè¿‡è¿™æ ·çš„产å“ï¼Œä»–ä»¬å·²ç»æˆç†Ÿäº†ï¼Œæ‰€ä»¥ä»Šå¹´ä»–会åšä¸€ä¸ªæ˜¯æ–¹èˆŸçš„ç”µç«žï¼Œè¿™æ ·ä¼šå¸®åŠ©è¿™ä¸ªæ–¹èˆŸçš„äººæ•°å†åˆ›æ–°é«˜ï¼Œå¹¶ä¸”èƒ½å¤Ÿè®©æ–¹èˆŸçš„è¥æ”¶è¿˜æœ‰æ‰€æé«˜ã€‚这是一款。 Translator00:40:21The second one is Studio Sirens who worked on ARK: Aquatica last year. The product itself is quite decent. However, there were certain issues that might not be fully resolved in terms of the technologies which might have caused the concerns among the communities. But through developing this game, Studio Sirens is now more mature with their capabilities overall. This year, they will work on ARK: Survival of the Fittest, which is an e-sports game, and we're hoping that this game can bring a new peak of the ARK players and then also increase the revenues. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:40:57第二个呢,我们ä¸ä»…æ˜¯åœ¨æŠŠæ•´ä¸ªç ”å‘力é‡è£…进上市公å¸ï¼Œå…¶å®žæˆ‘们也在把一些IP装进上市公å¸ã€‚他们会接手一个å«PixARKçš„é¡¹ç›®ï¼Œè¿™ä¸ªé¡¹ç›®è¥æ”¶ä¸é«˜ï¼Œä¸¤ç™¾å¤šä¸‡ï¼Œåœ¨åŽ»å¹´ã€‚é‚£ä¹ˆä»Žä»–ä»¬æŽ¥æ‰‹çš„è¯å‘¢ï¼Œæˆ‘们对它希望还是比较大的。但是从过去的ç»éªŒæ¥çœ‹å‘¢ï¼Œæˆ‘认为这个工作室差ä¸å¤šä¼šè·Ÿé©´åå·¥ä½œå®¤èµ°è¿‡åŒæ ·çš„路,所以今年它也许会完æˆå‡ 百万的收入。 Translator00:41:41Other than building our development teams in the public company, we also want to include more IPs into our company, which includes PixARK. We want Studio Sirens to take over the development for PixARK, which has made over $2 million last year. We have great hopes for Studio Sirens to work on this project, because based on the past experience, they might go through a similar trajectory like Donkey Crew and can create millions of revenues in the future. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:42:11当然他们还有一些其他计划。总的æ¥è®²ï¼Œè¿™ä¸ªå·¥ä½œå®¤ä»Šå¹´å¯èƒ½ä¸éœ€è¦æˆ‘们å†è´´é’±äº†ã€‚对。 Translator00:42:20Studio Sirens also has other plans and other projects to work on. Overall, we will not be at a loss with the studio anymore. Hai ShiCEO, Chief Strategy Officer, and Chairman of the Board at Snail, Inc.00:42:29有第三个工作室,是这个å«Hunter那个工作室。他们过去是在帮ä¹é˜´çš„ä¿®ä»™åœ¨åšæˆ˜æ–—系统,那现在他们今年会有自己的项目,在å¤å¤©ä¹Ÿä¼šä¸Šçº¿ï¼Œè¿™ä¸ªé¡¹ç›®ä¹Ÿè¦åœ¨GDC上也公布了,期望也比较高。但是呢,这是一ç§å°±æ˜¯å¿«é€Ÿèµ·é‡çš„产å“,相对æ¥è®²å‘¢ï¼Œå°±æ˜¯å®ƒæœ‰ç‚¹åƒå«Peak,Peak。有点åƒPeakè¿™æ ·çš„äº§å“,所以有å¯èƒ½ä¼šå¾ˆç«çˆ†ï¼Œä¹Ÿæœ‰å¯èƒ½ä¸€èˆ¬èˆ¬ã€‚ Translator00:43:06The third studio is Matryoshka Games. In the past, Matryoshka Games was involved in the combat developments for Nine Yin Sutra Immortal. Now this year, they are also working on their own projects, which was announced at GDC, Gobby Gang. We have great hopes for this project as well. Gobby Gang is more of a fastly iterated project, similar to Pick, it's under the friend slots genre. We are hoping that the game can perform very well on the market. If the game's performance is only medium, maybe we can at least sell about 1 million units. However, if we're able to actually achieve the expectations of the development team, it should be easy for us to exceed the one million units target. Translator00:44:24We can probably even sell 10 million units. The fourth studio that we have is Rustic Roots, which is based in Poland. Right now they're helping with For The Stars project, so they don't have their own projects to develop. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:44:53Okay. Translator00:45:34We have another company called Interactive Films, and then this year we will also work on a lot more short dramas with this company. Last year, Interactive Films already produced over 100 short dramas, and then this year we will add another additional 700-800 short drama projects. This year, Interactive Films will also come out with this interactive game that is a Spartacus genre. Our goal for that interactive game is to sell around 5-6 million units. However, we don't really have a successful experience in this field yet, so we cannot really guarantee that success. Our revenue growth for this year mainly comes from the previously mentioned areas and also from the games that we are publishing. Translator00:46:34Basically in general, the revenue will have a 20%-30% growth compared to last year. You said that you're interested in the plan for 2027. However, most of the major actions will probably happen by then, and then we hope that we can achieve something very great by the end of this year. If not, then it will happen in 2027. Michael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital Markets00:47:17Terrific. Thanks for the color. Greatly appreciate that. That's all I have. Translator00:47:24Thank you, Michael. Operator00:47:27Thank you. Ladies and gentlemen, I'm showing no further questions in the queue. At this time, this concludes Snail, Inc.'s Q4 and Full Year 2025 Conference Call. If your question was not taken, please contact Snail, Inc.'s IR team at SNAL@gateway-grp.com. Thank you for your participation. You may now disconnect.Read moreParticipantsExecutivesHai ShiCEO, Chief Strategy Officer, and Chairman of the BoardHeidy ChowCFOPeter KangSenior Vice President and Director of Business Development and OperationsAnalystsMichael KupinskiDirector of Research and Media and Entertainment Senior Research Analyst at Noble Capital MarketsSteven ShinmachiInvestor Relations at Gateway GroupTranslatorPowered by