Funko, Inc. is a pop culture consumer products company engaged in the design, sourcing, marketing and distribution of licensed and proprietary collectibles worldwide. The company’s portfolio encompasses a wide range of products including vinyl figures, bobbleheads, plush toys, apparel, accessories, board games, stickers and trading cards. Funko’s merchandise features characters from major entertainment franchises such as Marvel, Disney, DC Comics, Star Wars, Harry Potter, Pokémon and numerous television series, films and video games.
Funko’s core product line, known as Pop! Vinyl, has become an iconic collectible category, distinguished by its stylized representations of cultural icons. In addition to its flagship line, the company offers limited-edition “Convention Exclusives,” “Retail Exclusives” and specialty items through its in-house “Funko Specialty Series.” Funko also operates Funko Games, which develops and publishes board and card games themed around popular licenses. The company complements its physical products with digital offerings, including NFT collectibles and online community engagement initiatives.
Founded in 1998 by Mike Becker and later acquired by Brian Mariotti in 2005, Funko has grown from a regional novelties supplier to a global branded entertainment company. The firm relocated its headquarters to Everett, Washington, and has established sales and distribution offices across North America, Europe and Asia-Pacific. Funko’s products are sold through major retail chains, specialty stores and e-commerce platforms, as well as directly via the Funko.com website.
Under the leadership of President and Chief Executive Officer Andrew Perlmutter and Chief Financial Officer John Katz, Funko emphasizes strategic partnerships and licensing agreements to expand its product ecosystem. The company collaborates closely with entertainment studios, licensors and retailers to anticipate consumer trends and bring new collectibles to market. Funko continues to invest in design innovation, supply chain optimization and brand-building to maintain its position in the global collectibles industry.
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