NYSE:HUYA HUYA Q3 2025 Earnings Report $2.48 -0.22 (-7.96%) Closing price 05/22/2026 03:59 PM EasternExtended Trading$2.52 +0.04 (+1.41%) As of 05/22/2026 07:46 PM Eastern Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more. ProfileEarnings HistoryForecast HUYA EPS ResultsActual EPS$0.02Consensus EPS $0.01Beat/MissBeat by +$0.01One Year Ago EPS$0.34HUYA Revenue ResultsActual Revenue$215.93 millionExpected Revenue$1.69 billionBeat/MissMissed by -$1.48 billionYoY Revenue Growth+9.80%HUYA Announcement DetailsQuarterQ3 2025Date11/12/2025TimeBefore Market OpensConference Call DateWednesday, November 12, 2025Conference Call Time5:00AM ETUpcoming EarningsHUYA's Q2 2026 earnings is estimated for Tuesday, August 11, 2026, based on past reporting schedules, with a conference call scheduled at 6:00 AM ET. Check back for transcripts, audio, and key financial metrics as they become available.Conference Call ResourcesConference Call AudioConference Call TranscriptPress Release (6-K)Earnings HistoryCompany ProfilePowered by HUYA Q3 2025 Earnings Call TranscriptProvided by QuartrNovember 12, 2025 ShareLink copied to clipboard.Key Takeaways Positive Sentiment: Total net revenues reached ~RMB 1.69 billion, up ~10% YoY, with non‑GAAP operating profit of RMB 6.3 million and non‑GAAP net income of RMB 36 million, indicating improved operating performance versus last year. Positive Sentiment: Game‑related services, advertising and other revenue grew ~30% YoY to RMB 532 million, now >31% of total revenue, driven by in‑game item sales which rose over 200% YoY and are described as a new core growth driver. Positive Sentiment: Live streaming appears to have stabilized: live streaming revenue was up ~3% YoY (the first positive YoY since Q3 2021), total MAUs ~162 million and domestic paying users stable at 4.4 million, supported by new app features and heavy esports event activity. Neutral Sentiment: HUYA is entering game publishing with Goose Goose Duck Mobile (second testing round, >10 million pre‑registrations) and is using streamer‑driven marketing and variety shows to validate its publishing playbook, but monetization and scale remain early-stage. Negative Sentiment: Interest income fell sharply to RMB 35 million from RMB 97 million (attributed to a special dividend payout), contributing to lower non‑GAAP net income versus the prior year despite operating improvements; cash and deposits total ~RMB 3.83 billion. AI Generated. May Contain Errors.Conference Call Audio Live Call not available Earnings Conference CallHUYA Q3 202500:00 / 00:00Speed:1x1.25x1.5x2xTranscript SectionsPresentationParticipantsPresentationSkip to Participants Marguerite XuHead of Capital Markets at HUYA Inc.00:00:00Please be advised that today’s webcast is being recorded. HUYA’s financial and operational results were issued earlier today and are available online, including the earnings press release on the IR website at ir.huya.com. Management participating on today’s call includes Mr. Vincent Junhong Huang, Acting Co-CEO and SVP, Mr. Raymond Peng Lei, Acting Co-CEO and CFO, and Ms. Marguerite Xu, Head of Capital Markets. The call will begin with prepared remarks followed by a Q&A session. Please note that today’s discussion includes forward-looking statements under the U.S. Private Securities Litigation Reform Act of 1995, involving risks and uncertainties. Actual results may differ materially. Additional information on risks is included in HUYA’s latest Form 20-F and other public filings. The company assumes no obligation to update forward-looking statements, except as required by law. HUYA’s press release and this call include unaudited GAAP and non-GAAP measures, with reconciliations provided. I now turn the call over to Co-CEO and SVP, Mr. Huang. Please proceed. Marguerite XuHead of Capital Markets at HUYA Inc.00:01:03As such, the company's result may be materially different from the views expressed today. Further information regarding this and other risks and uncertainties is included in the company's latest annual report on Form 20-F and other public filings as filed with the U.S. Securities and Exchange Commission. The company does not assume any obligation to update any forward-looking statements except as required under applicable law. Please also note that HUYA's earnings press release and this conference call include discussions of unaudited GAAP financial information as well as unaudited non-GAAP financial measures. HUYA's press release contains a reconciliation of the unaudited non-GAAP measures to the unaudited most directly comparable GAAP measures. With that, I'm pleased to turn the call over to our Co-CEO and SVP, Mr. Huang. Please go ahead. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:02:04Hello everyone, and thank you for joining our earnings call. I’m pleased to report that total net revenues for Q3 reached approximately RMB 1.7 billion, the highest level in the past nine quarters, with year-over-year growth of about 10%. Non-GAAP operating profit was approximately RMB 6.3 million, reflecting a meaningful improvement over the same period last year. This encouraging performance was mainly driven by strong growth in game-related services, advertising, and other revenues, while our live streaming revenues remained stable. Revenues from game-related services, advertising, and others have now surpassed 30% of total net revenues for the first time this quarter. Our platform ecosystem and user base remained resilient in the third quarter, with total MAUs stable at around 162 million. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:03:09The influence of our streamer ecosystem continues to expand as more top streamers are returning to HUYA, and many of our streamers are also gaining recognition across other platforms, including WeChat channels, Douyin, and beyond. Across all major competitive titles, including Honor of Kings, League of Legends, Delta Force, and Peacekeeper Elite, our top-tier streamers consistently rank among the leading creators in their respective categories. In addition to our own products and app, we estimate through our top creators we are able to reach over 100 million users across other platforms, expanding our audience influence and monetization opportunities across the wider gaming and streaming landscape. This impact is reflected in our third-quarter performance, where our game-related service, advertising, and other segments grew 30% year-over-year, reaching CNY 532 million in revenue. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:04:21We think this segment in game item sales has become a significant growth driver as we deepen our collaboration with game developers, expand our SKU offerings, and leverage the increasing synergy between our live streaming and gaming ecosystems. In game item sales revenue grew by more than 200% year-over-year in the third quarter. Partnerships with flagship titles in both China and abroad, including Peacekeeper Elite, League of Legends, Arena Breakout, and PUBG Mobile, delivered short-lived results. Looking ahead, we are confident that in game item sales will maintain robust growth momentum as we continue to broaden partnerships and enhance operations. In terms of game publishing, we are thrilled to announce the upcoming launch of our first title, Goose Goose Duck Mobile, a social deduction game centered on teamwork and strategic gameplay. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:05:26The game has gone through its second round of testing throughout October, with pre-registration quickly surpassing 10 million during that period, leveraging our powerful streamer influence and stronger content-driven marketing capabilities. In October, we created a live streaming variety show, A SIKA ZIYE, which brought together top streamers for a group gaming session. The show attracted strong players' engagement and broad market attention. We view Goose Goose Duck Mobile as a key step in our strategy to diversify into game publishing, an important milestone that will not only validate our publishing capabilities but also position us for sustainable growth in this space. As we continue to step up our efforts in key areas, including in-game item sales, game publishing, and advertising, we believe this segment will remain a sustainable driver of our revenue growth. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:06:36Let's move on to live streaming, where revenues increased by about 3% year-over-year, making our first quarter a positive year-over-year growth since the third quarter of 2021. Our content mix has become more balanced and vibrant, with the outdoor live streaming category delivering solid gains in both viewing hours and monetization this quarter. At the same time, we continue to enhance both our mobile and PC platform to ensure users enjoy a truly best-in-class live streaming and e-sports experience. Our latest updates introduce a new short-form video hub, an interactive 3D game map tool of Delta Force, and other cool features. The short-form video hub enables users to conveniently discover short clips from live streams directly within the HUYA Live app, enhancing our content ecosystem and driving a notable increase in short video daily active users and time spent. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:07:47Meanwhile, the Delta Force map tool provides rich, immersive 3D environments for Delta Force players to quickly get familiar and better navigate the game, attracting more hardcore players to our platform. E-sports live streaming remains a crucial part of our content offerings. We streamed nearly 100 live stream tournaments and hosted around 40 self-produced events in the third quarter of 2025. During the recently concluded League of Legends World Championships, one of the most-watched live stream e-sports events in China, HUYA remained the top live streaming platform in terms of average concurrent users. Building on our fan base, we hosted the 2025 League of Legends Asia Invitational, the first-ever LOL international professional tournament produced by a live streaming platform. This event was an important milestone for us, attracting massive viewership outside of China and significantly enhancing our international brand recognition. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:09:02We are also excited to announce that we will be hosting the Demacia Cup for League of Legends later this year. Again, we are privileged to be the first live streaming platform ever to be hosting this flagship official event for this game. Additionally, we have a strong lineup of other highly anticipated e-sports tournaments that we will be hosting, including the Delta Force Diamond Champions Autumn season, following the success we had in the summer. On the international expansion front, our user base continued to grow steadily during the quarter through our overseas platforms. We are deepening our presence in key geographic markets by focusing on user experience and the content ecosystem to enhance engagement and retention. We have also built closer partnerships with popular game partners and diversified monetization strategies, driving sustainable growth and improving profitability. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:10:15To sum up, we made solid progress expanding our content ecosystem, unlocked new monetization opportunities, and advanced our emerging business models in a disciplined and sustainable manner. Looking ahead, we will remain focused on long-term development, deepening collaboration with partners, improving monetization efficiency and product experience, strengthening our content and technology capabilities, and steadily expanding internationally to deliver sustainable, high quality growth. With that, I will now turn the call over to our Acting Co-CEO and CFO, Raymond Lei. He will share more details on our results. Raymond, please go ahead. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:11:07Thank you, Vincent, and hello everyone. I'll start with an overview of our financial performance. Our total net revenues for the third quarter reached approximately RMB 1.69 billion, increasing 10% year-over-year. Of this, live streaming revenues have resumed growth at 3% year-over-year to RMB 1.16 billion, and game-related services, advertising, and other revenues grew around 30% year-over-year to RMB 532 million, accounting for 31.5% of total net revenues. We also achieved a non-GAAP operating income of RMB 6.3 million, another quarter of solid improvement since we first broke even at the operating level last quarter. Furthermore, we still achieved a positive net income for the quarter with non-GAAP net income of RMB 36 million, despite a substantial decrease in interest income compared with previous periods, primarily due to a special dividends payout. Let's move on to more details of our Q3 financial results. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:12:29Live streaming revenues were RMB 1.16 billion for Q3, up 3% from the same period last year, primarily due to the improvement of average spending per paying user for live streaming services. The number of domestic paying users remained stable at 4.4 million in the third quarter. This figure excludes users who made in-game purchases through our game distribution business but did not pay via our platform or related services, as well as overseas paying users. Game-related services, advertising, and other revenues were RMB 532 million for Q3, up 30% from the same period last year. The increase was primarily due to higher revenues from game-related services and advertising, which were mainly attributable to our deepened cooperation with game companies in China and abroad. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:13:38Cost of revenues increased by 10% to RMB 1.46 billion for Q3, primarily due to increased revenue sharing fees and content costs, as well as cost of in-game items. Within this, revenue sharing fees and content costs rose by 8% year-over-year to RMB 1.26 billion, reflecting growth in our top line. Gross profit was RMB 227 million for Q3, up 11% from the same period last year. Gross margin was 13.4% for Q3, also an improvement from 13.2% from the same period last year. Excluding share-based compensation expenses, non-GAAP gross profit was RMB 228 million, and the non-GAAP gross margin was 13.5% for Q3. Research and development expenses decreased by 3% year-over-year to RMB 122 million for Q3, primarily due to decreased staff costs as a result of enhanced efficiency. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:14:59Sales and marketing expenses decreased by 4% year-over-year to RMB 70 million for Q3, primarily due to decreased shadow promotion fees. General and administrative expenses increased by 15% year-over-year to RMB 58 million for Q3, primarily due to increased professional service fees and staff costs. Other income was RMB 9 million for Q3, compared with RMB 13 million for the same period last year, primarily due to lower government subsidies. As a result, operating loss narrowed significantly to RMB 40 million for Q3, compared with a loss of RMB 32 million for the same period last year. Excluding share-based compensation expenses and the amortization of intangible assets from business acquisitions, non-GAAP operating income reached RMB 6 million for Q3, a meaningful improvement from non-GAAP operating loss of RMB 13 million in the same period last year. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:16:16Interest income was RMB 35 million for Q3, reduced from RMB 97 million for the same period last year, primarily due to a lower time deposit balance as a result of the special cash dividends paid. Net income attributable to HUYA was RMB 10 million for Q3, compared with RMB 24 million for the same period last year. Excluding share-based compensation expenses, gain arising from disposal of an equity investment, net of income taxes, impairment loss of investments, and amortization of intangible assets from business acquisitions, net of income taxes, non-GAAP net income attributable to HUYA was RMB 36 million for Q3, compared with RMB 78 million for the same period last year. The decrease was mainly due to the lower interest income as an expanded area. Diluted net income per ADS was approximately RMB 0.04 for Q3. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:17:30Non-GAAP diluted net income per ADS was RMB 0.16 for Q3. As of September 30, 2025, the company had cash and cash equivalents, short-term deposit and long-term deposits of RMB 3.83 billion, compared with RMB 3.77 billion as of June 30, 2025. With that, I'd like to open the call to your questions. Marguerite XuHead of Capital Markets at HUYA Inc.00:18:02Thanks, Raymond. Hello everyone. If you are dialing in by phone, please press 5 to ask a question, then press 6 to unmute yourself. If you are accessing the call from the Tencent Meeting or VoLTE Meeting applications, please click the raise hand button at the bottom left. For the benefit of all participants on today's call, if you wish to ask your question to management in Chinese, please immediately repeat your question in English. Today's first question comes from Rebecca Xun from Morgan Stanley. Your line is open. Please go ahead. Rebecca XunAnalyst at Morgan Stanley00:18:49好的,谢谢管ç†å±‚给我这个机会。我的问题是关于é“å…·å”®å–业务的。我想请管ç†å±‚跟我们详细分解一下这个业务本个å£åº¦çš„è¡¨çŽ°ï¼Œä»¥åŠæ˜¯å¦å¯ä»¥å±•望一下é“å…·å”®å–业务未æ¥çš„一个å‘展的方å‘。 Thank you, management. My question is regarding the in-game item sales business. Could you please share some color on the updates from the past quarter, as well as the future outlook for this segment? Thank you very much. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:19:25感谢 Rebecca 的这个æé—®ã€‚那这个问题由我æ¥å›žç”ã€‚é‚£é¦–å…ˆï¼Œä¾æ‰˜æˆ‘们在直æ’生æ€çš„æ·±åº¦çš„布局,以åŠè·Ÿæ¸¸æˆåŽ‚å•†çš„è¿™ç§ååŒçš„è¿è¥ï¼Œé‚£æˆ‘们和王者è£è€€ã€å’Œå¹³ç²¾è‹±ã€è‹±é›„è”ç›Ÿï¼Œè¿˜æœ‰åƒæš—区çªå›´å’Œ PUBG Mobile ç‰è¿™äº›å¤šæ¬¾çš„这个é‡ç‚¹æ¸¸æˆçš„åˆä½œï¼Œåœ¨æŒç»çš„这个深化。é“å…·å“类呢,跟è¿è¥æ´»åŠ¨ä¹Ÿåœ¨è¿›ä¸€æ¥çš„丰富。那带动我们本个å£åº¦å¯ä»¥çœ‹åˆ°é“具售喿”¶å…¥åŒæ¯”增长超过 200%。那有效的æå‡äº†ç”¨æˆ·åœ¨æˆ‘们平å°å†…的这个消费的å¸å¼•力和选择的空间。 Marguerite XuHead of Capital Markets at HUYA Inc.00:20:05Hi, Rebecca. Let me translate for you. This quarter, in-game item sales continue to scale rapidly, supported by our strong live streaming ecosystem and deeper partnerships with flagship titles, including Honor of Kings, Peacekeeper Elite, League of Legends, Arena Breakout, and PUBG Mobile. With broader SKU offerings and more engaging in-game events, in-game item sales revenue grew over 200% year-over-year in the third quarter, giving our users a much wider and more compelling selection on our platform. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:20:39那展望未æ¥å‘¢ï¼Œæˆ‘ä»¬ä¹Ÿå°†ä»Žä¸‰ä¸ªæ–¹å‘æ¥æŒç»çš„åŽ»æŽ¨è¿›ã€‚é‚£ç¬¬ä¸€ä¸ªå‘¢ï¼Œæ˜¯åŠ æ·±æˆ‘ä»¬è·ŸçŽ°æœ‰æ¸¸æˆé“å…·å“ç±»çš„è¿™ä¸ªå»ºè®¾ï¼Œæ¥æå‡æˆ‘们内容的丰富度和å¸å¼•力。第二个呢,我们也在扩大åˆä½œæ¸¸æˆçš„这个覆盖范围,增强平å°é“具生æ€çš„这个广度和增长的这个韧性。那第三个呢,我们也在完善我们é“具的这个销售的这个基础设施,包括呢,æŒç»çš„去è¿ä»£æˆ‘们整个商城的这个体验,æ¥å¼ºåŒ–用户心智和转化的这个效率。 Marguerite XuHead of Capital Markets at HUYA Inc.00:21:13Looking ahead, our focus is threefold. Number one is to further enrich item categories in existing titles. Secondly, it's expanding to additional game partnerships to diversify our portfolio. The third one is to improve our storefront and merchandising systems, enhancing the overall purchase experience and making it easier for our users to discover and buy our items. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:21:37éšç€æˆ‘们åˆä½œçš„è¿™ä¸ªç»´åº¦ä¸æ–的拓展和è¿è¥çŽ©æ³•çš„è¿™ä¸ªæŒç»å‡çº§ï¼Œæˆ‘们也有信心推动我们é“具的业务在未æ¥ä¿æŒå¥åº·è€Œä¸”快速的这个增长的趋势。 Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:21:50As collaboration expands and our operating model continues to mature, we expect in-game item sales to deliver sustainable, healthy, and high-quality growth. Thank you. Thank you. Our next questions come from Maggie Ye from CLSA. Hello, Maggie. Please go ahead. Please unmute yourself. Hi, Maggie. You are still muted. Okay, it is fine now. You should be connected. Maggie YeAnalyst at CLSA Limited00:22:50Hey, good evening. Can you hear me now? Marguerite XuHead of Capital Markets at HUYA Inc.00:22:52Yes. Maggie YeAnalyst at CLSA Limited00:22:55Thanks for taking my question. This is regarding the company's overall revenue growth. Firstly, live stream revenue has resumed positive year-over-year growth this quarter. Could you share your views on the segment's growth going forward? Secondly, for the non-live stream business, which now accounts for over 30% of total revenue, what is your expectation on this segment's future growth going forward, and what will be the primary growth driver? Thank you. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:23:31谢谢 Maggie。这个问题我æ¥å›žç”。本å£åº¦æ”¶å…¥æ”¹å–„ä¸»è¦æ¥è‡ªä¸¤ä¸ªæ–¹é¢ã€‚第一,直æ’ä¸šåŠ¡åŸºæœ¬ç›˜ä¿æŒç¨³å¥ï¼Œæ ¸å¿ƒç”¨æˆ·ç²˜æ€§å’Œä»˜è´¹æ„æ„¿è¶‹äºŽç¨³å®šï¼Œç›´æ’æ”¶å…¥åŒæ¯”增长约 3%,为自 2021 年三å£åº¦ä»¥æ¥åŒæ¯”增速首次转æ£ã€‚第二,游æˆç›¸å…³æœåŠ¡ã€å¹¿å‘ŠåŠå…¶ä»–收入达到 RMB 530 millionï¼ŒåŒæ¯”增长约 30%ï¼Œæ”¶å…¥å æ¯”æå‡è‡³ 31.5%。其ä¸ï¼Œé“å…·å”®å–业务表现çªå‡ºï¼Œå·²æˆä¸ºå…¬å¸æ–°çš„é‡è¦å¢žé•¿å¼•擎。在行业环境相对平稳的背景下,我们预计 2025 å¹´ Q4 ç›´æ’æ”¶å…¥ç»§ç»ä¿æŒè¾ƒä¸ºå¹³ç¨³çš„趋势。与æ¤åŒæ—¶ï¼Œæ¸¸æˆç›¸å…³æœåŠ¡ã€å¹¿å‘ŠåŠå…¶ä»–业务预计将继ç»ä¿æŒè¾ƒå¿«çš„åŒæ¯”增长,并有望较 2025 å¹´ Q3 è¿›ä¸€æ¥æé€Ÿï¼Œä¸»è¦å—益于é“å…·å”®å–业务的高增长延ç»ï¼Œä¸Žé‡ç‚¹æ¸¸æˆå’Œåނ商åˆä½œçš„æŒç»æ·±åŒ–,以åŠå¹¿å‘Šä¸šåŠ¡çš„å£èŠ‚æ€§æ—ºå£ã€‚展望 2026 å¹´ï¼Œæˆ‘ä»¬å°†æ›´åŠ æ³¨é‡æ”¶å…¥å¢žé•¿ä¸Žç»è¥è´¨é‡çš„ååŒæå‡ï¼Œé¢„计 2026 年公叿•´ä½“收入增速将较 2025 年进一æ¥åŠ å¿«ã€‚å…¶ä¸ï¼Œç›´æ’ä¸šåŠ¡ä¿æŒç¨³å¥ï¼Œæ¸¸æˆç›¸å…³æœåŠ¡ã€å¹¿å‘ŠåŠå…¶ä»–业务ä»å°†æ˜¯å…¬å¸çš„主è¦å¢žé•¿åŠ¨åŠ›ã€‚ Marguerite XuHead of Capital Markets at HUYA Inc.00:25:09Okay. We saw promising performance from both our live streaming business and our game-related services. Live streaming revenue has returned to growth for the first time since Q3 2021. Our game-related services, advertising, and other revenues, on the other hand, grew 30% year-over-year to RMB 530 million, now accounting for over 31.5% of the total net revenues. The growth was driven in large part by very strong in-game item sales this quarter. We expect live streaming revenues to remain stable into the fourth quarter, while non-live streaming businesses should continue growing at a very strong pace, potentially accelerating further due to in-game item sales expansion and other deeper game collaborations. Looking ahead to 2026, we expect overall revenue growth to accelerate versus 2025. Live streaming should remain stable, while game-related services, advertising, and others continue to drive the majority of our growth. Thank you. Okay, thank you. Marguerite XuHead of Capital Markets at HUYA Inc.00:26:16Our next question comes from Ritchie Sun from HSBC. Ritchie, your line is open. Ritchie SunAnalyst at HSBC Global Investment Research00:26:26呃,Vincent Raymond Margaret æ±‰è¯æ™šä¸Šå¥½ï¼Œå‘ƒï¼Œæ„Ÿè°¢ç»™æˆ‘æé—®çš„æœºä¼šã€‚我想问一下,呃,这个我们会新å‘行的这个游æˆã€ŠGoose Goose Duck Mobile》的这个,呃,那个å‘行的这个ç–略,还有展望,还有对整体公å¸çš„æ¸¸æˆå‘行的ç–略和展望会是有什么,呃,一个 update å—? Thank you, management, for taking my questions. I would like to ask about the publishing of Goose Goose Duck Mobile and overall the game publishing business. What is our strategy as well as our outlook going forward? Thank you. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:27:04那这个问题由我æ¥å›žç”。感谢那个 Richard çš„æé—®ã€‚那总体æ¥çœ‹å‘¢ï¼Œè™Žç‰™æˆ‘们也已ç»å…·å¤‡äº†å¼€å±•游æˆå‘行的这个业务的良好的基础。那一方é¢ï¼Œè™Žç‰™åœ¨å†…容生æ€ã€ä¸»æ’生æ€å’Œèµ›äº‹ç”Ÿæ€ä¸Šé¢ï¼Œæˆ‘们也形æˆäº†é•¿æœŸçš„积累。那从第三å£åº¦ï¼Œå‘ƒï¼Œå¹³å°æˆ‘们总的 MAU 呢,是稳定在约 162 million çš„è¿™æ ·çš„ä¸€ä¸ªæ°´å¹³ã€‚é‚£å¦å¤–一方é¢ï¼Œæˆ‘们也在åšå®šåœ°æŽ¨è¿›æˆ‘们多平å°çš„这个生æ€çš„这个ç–略。我们预估虎牙在站外å¯ä»¥è§¦è¾¾çš„这个用户规模,目å‰å·²ç»çªç ´äº† 100 million 的大关。那这份,这份的积累呢,呃,多年的这个æµé‡çš„这个势能,啊,æ£åœ¨ä¸ºé“å…·å”®å–ã€å‘行,还有ç‰ä¸šåŠ¡å‘¢ï¼Œæä¾›ï¼Œå‘ƒï¼Œä¸°æ²›çš„这个增长动能。 Marguerite XuHead of Capital Markets at HUYA Inc.00:27:52Maybe I'll start by giving you an overview of our publishing strategy. Over the years, we have built a very robust content-creating e-sports ecosystem with roughly 162 million MAUs on the platform in the third quarter. On top of that, in addition to our own apps and products, we estimate through our top creators outside of our platforms, we are able to reach another 100 million plus users across other platforms, and this gives us a natural advantage in game publishing. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:28:23åœ¨è¿™ä¸ªèƒŒæ™¯ä¸‹å‘¢ï¼Œæˆ‘ã€Šé¹…é¸æ€ã€‹æ‰‹æ¸¸æ˜¯æˆ‘们体系化å‘行能力的首个é‡ç‚¹çš„这个实践。那这个游æˆå‘¢ï¼Œæˆ‘们在 10 月份期间也进行了第二轮的测试。那这个期间呢,预约人数迅速就çªç ´äº† 10 millionã€‚ä½ é¢„è®¡æˆ‘ä»¬ä¹Ÿä¼šå¾ˆå¿«ä¼šä¸Šåˆ°çº¿ä¸Šã€‚é‚£æˆ‘ä¹Ÿä¸ºäº†é…åˆè¿™ä¸ªä¸Šçº¿çš„节å¥ï¼Œæˆ‘们也推出了我们自制的这个综艺《鹅斯å¡ä¹‹å¤œã€‹ã€‚那有多ä½å¤´éƒ¨çš„主æ’å‚与,显著æå‡äº†æˆ‘ä»¬å†…å®¹ä¼ æ’çš„çƒåº¦å’Œç¤¾åŒºçš„æ´»è·ƒåº¦ã€‚那这次å‘行ä¸ä»…是虎牙游æˆä¸šåŠ¡çš„é¦–æ¬¡ä½“ç³»åŒ–çš„è¿™ä¸ªéªŒè¯ï¼Œä¹Ÿä¸ºæˆ‘们åŽç»èƒ½å¤Ÿæž„å»ºæ›´åŠ ç«‹ä½“åŒ–çš„å‘è¡Œä¸šåŠ¡å¥ å®šäº†åŸºç¡€ã€‚ Marguerite XuHead of Capital Markets at HUYA Inc.00:29:06The mobile version of Goose Goose Duck is our very first full-fledged publishing effort. The game has gone through second rounds of testing throughout October, with pre-registrations quickly surpassing 10 million during that period. We expect the game to be ready for launch pretty soon. Now, for this game specifically, we created a dedicated live streaming variety show, Oskar Xin Yu, which brought together top streamers for group gaming sessions, helping boost social buzz and community engagement. This project serves as an important milestone in validating our publishing playbook and execution, laying the foundation for the titles to come. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:29:42那展望未æ¥ï¼Œæˆ‘们也将继ç»å›´ç»•内容驱动å‘è¡Œçš„è¿™æ ·çš„ç–ç•¥ï¼Œä¾æ‰˜ä¸»æ’的这ç§å†…容创作ã€çŸè§†é¢‘ä¼ æ’和赛事主场的优势,é‡ç‚¹æŒ–掘适åˆç›´æ’ä¼ æ’和高互动性的游æˆå“ç±»ï¼Œä¸ºå…¨ç½‘çš„çŽ©å®¶å¸¦æ¥æ›´å¤šä¼˜è´¨æ¸¸æˆçš„å†…å®¹ï¼ŒåŒæ—¶ä¹ŸæŽ¨åŠ¨æ¸¸æˆç›¸å…³ä¸šåŠ¡çš„å¯æŒç»çš„增长。 Marguerite XuHead of Capital Markets at HUYA Inc.00:30:05Going forward, we'll continue to follow a content-driven publishing strategy. We'll rely on our streamer network, short-form video reach, and e-sports presence to focus on titles that work well in live streaming and interactive settings. This allows us to bring more high-quality games to players and drive sustainable growth in this business. Thank you. We will take the next question from Nelson Chong from CT. Hi, Nelson, please go ahead. Nelson ChongAnalyst at Citigroup Inc.00:30:39哎,喂,呃,王总ã€é›·æ€»ã€å‘ƒï¼ŒMarguerite 汉è¯ï¼Œå‘ƒï¼Œä½ ä»¬å¥½ï¼Œå‘ƒï¼Œæˆ‘çš„é—®é¢˜æ˜¯å…³äºŽè¿™ä¸ªä¸‰è§’æ´²è¡ŒåŠ¨çš„ï¼Œå› ä¸ºæˆ‘çœ‹åˆ°è¿™ä¸ªæ¸¸æˆæ˜¯è¿‘年以内,呃,国内比较ç«çˆ†çš„一个游æˆä¹‹ä¸€ï¼Œå•Šï¼Œæˆ‘们也看到公å¸å…¶å®žä¸Žä¹‹ä¹Ÿæœ‰è›®å¤šçš„一些åˆä½œå˜›ï¼Œæ‰€ä»¥æˆ‘很想请公å¸èƒ½ä¸èƒ½å¤šåˆ†äº«ä¸€ä¸‹æˆ‘们在这个游æˆçš„相关部署。 Thanks, management, for taking my question. With the solid momentum of Delta Force, launch this year, we also observe a lot of, like, collaboration, between HUYA and this title. May we have management elaborate more on the ongoing partnership? Thank you. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:31:19那,呃,这个问题由我æ¥å›žç”。感谢 Neil 先生的æé—®ã€‚é‚£æˆ‘ä»¬é¦–å…ˆå‘¢ï¼Œå¯¹ä¸‰è§’æ´²è¡ŒåŠ¨çš„å¸ƒå±€ä¸»è¦æ˜¯å›´ç»•产å“生æ€å»ºè®¾å’Œèµ›äº‹ä½“ç³»æ‰“é€ ä¸¤ä¸ªæ–¹å‘æ¥å±•开的。那第一,在产å“ç”Ÿæ€æ–¹é¢ï¼Œæˆ‘们也在最近最新的版本ä¸ä¸Šçº¿äº†ä¸‰è§’洲行动的这个跑图工具,æ¥å¸®åŠ©çŽ©å®¶æ›´å¿«åœ°ç†Ÿæ‚‰æˆ˜æœ¯æ‰“æ³•å’Œæ¸¸æˆçš„节å¥ã€‚é‚£è¿™ä¸ªåŠŸèƒ½ç›®å‰æ£åœ¨å¸å¼•è¶Šæ¥è¶Šå¤šçš„ç¡¬æ ¸çš„çŽ©å®¶åœ¨å¹³å°å†…æ¥è¿›è¡Œæ·±åº¦çš„è¿™ä¸ªä½¿ç”¨ï¼Œå¹¶å°†é€æ¥æˆä¸ºæ¸¸æˆç›¸å…³å¢žå€¼æœåŠ¡å¸¦æ¥æ–°çš„æµé‡å…¥å£ï¼Œæ¥å½¢æˆå†…容æœåŠ¡å•†ä¸šåŒ–çš„è¿™ç§ç”Ÿæ€é—环。 Marguerite XuHead of Capital Markets at HUYA Inc.00:31:59I will focus on Delta Force. It's about building a vibrant community engagement and a sophisticated e-sports tournament ecosystem for that game. As part of the community engagement effort, we launched Delta Force Map Tool recently, which provides rich, immersive 3D environments for players to quickly get familiar and better navigate the game, attracting more hardcore players to our platform. Over time, it will serve as a new entry point for value-added services, helping us to build a more complete ecosystem around that game. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:32:35é‚£ç¬¬äºŒï¼Œæˆ‘ä»¬åœ¨èµ›äº‹ç”Ÿæ€æ–¹é¢å‘¢ï¼Œ7月我们æˆåŠŸä¸»åŠžäº†é¦–å±Šçš„ä¸‰è§’æ´²è¡ŒåŠ¨ç”µç«žèµ›äº‹ DDC é’»çŸ³å† å†›èµ›ï¼ŒéªŒè¯äº†å¹³å°åœ¨è¿™ä¸ªå“类赛事组织和内容è¿è¥ä¸Šçš„能力。那也基于首届的这个赛事的ç»éªŒå’Œæ²‰æ·€ï¼Œæˆ‘们也将继ç»ä¸»åŠžç¬¬äºŒå±Š DDC çš„è¿™ä¸ªé’»çŸ³çš„è¿™ä¸ªå† å†›èµ›ï¼Œåœ¨è¯¥çƒé—¨çš„ FPS å“ç±»ä¸æ¥é€æ¥å½¢æˆæŒç»çš„体系化的电竞赛事的布局。 Marguerite XuHead of Capital Markets at HUYA Inc.00:33:04On the e-sports side, we hosted the first DDC Diamond Championship in July for Delta Force, which was a great success. Building on that, we'll be hosting the second season in the coming months, gradually building a consistent, structured e-sports presence around that game. Thank you. Now we will take our last question, from Meng Wei from CICC. Hello, Chloe, please go ahead. Meng WeiAnalyst at China International Capital Corporation Limited00:33:31reached above 30%. So let me translate myself. My question is on the new business. Can you break down their financial impact in our profitability, and how should we think about the trend for our profit of this going forward? Thank you. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:34:03è°¢è°¢éæŸï¼Œè¿™ä¸ªé—®é¢˜æˆ‘æ¥å›žç”å§ã€‚本å£åº¦å…¬å¸æ¯›åˆ©çŽ‡æ•´ä½“ä¿æŒç¨³å®šï¼Œç›®å‰å‘¢ï¼Œæ¸¸æˆç›¸å…³ä¸šåŠ¡ä»åœ¨æœ‰åºæŽ¨è¿›è¿‡ç¨‹ä¸ï¼ŒæŠ•å…¥ç»“æž„é€æ¥ä¼˜åŒ–。éšç€æ¸¸æˆç›¸å…³æœåŠ¡ä¸šåŠ¡é€æ¥æ‹“展,收入规模效应显现,以åŠå æ¯”è¿›ä¸€æ¥æå‡ï¼Œæˆ‘ä»¬é¢„è®¡æ¯›åˆ©çŽ‡æ€»ä½“å°†å‘ˆçŽ°é€æ¥æ”¹å–„的趋势。本å£åº¦æˆ‘们毛利润增长了 RMB 23 millionï¼ŒåŒæ¯”增长 11%,体现了业务增长带æ¥çš„实质性利润贡献。 Marguerite XuHead of Capital Markets at HUYA Inc.00:34:36Our gross margin remains stable this quarter. As we further scale and expand our game-related services and optimization of our cost structures, we expect to see gradual margin improvement over time. This quarter, our gross profit actually grew over RMB 23 million, which is 11% year-over-year, which led to further improvement at operating level. Okay, thank you. Thank you once again for joining us today. If you have further questions, please feel free to contact HUYA's investor relations through the contact information provided on our website or PS&T Financial Communications. This concludes today's call, and we look forward to speaking to you again next quarter. Thank you.Read moreParticipantsExecutivesVincent Junhong HuangActing Co-CEO and SVPMarguerite XuHead of Capital MarketsRaymond Peng LeiActing Co-CEO and CFOAnalystsRebecca XunAnalyst at Morgan StanleyMeng WeiAnalyst at China International Capital Corporation LimitedRitchie SunAnalyst at HSBC Global Investment ResearchMaggie YeAnalyst at CLSA LimitedNelson ChongAnalyst at Citigroup Inc.Powered by Earnings Documents HUYA Earnings HeadlinesHUYA (NYSE:HUYA) Shares Down 4.9% - What's Next?May 24 at 4:43 AM | americanbankingnews.comHUYA Inc. Provides Update on Share Repurchase ProgramMay 19, 2026 | prnewswire.comYour book attachedBill Poulos is giving away his 'Safe Trade Options Formula' book for free - but only for a limited time through a temporary download link. He plans to charge for it soon. Download your copy now and lock it in at no cost, regardless of future pricing.May 24 at 1:00 AM | Profits Run (Ad)HUYA, Inc. Sponsored ADR Class AMay 18, 2026 | edition.cnn.comWe're Not Very Worried About HUYA's (NYSE:HUYA) Cash Burn RateMay 16, 2026 | finance.yahoo.comHuya falls on Q1 miss despite revenue growthMay 13, 2026 | za.investing.comSee More HUYA Headlines Get Earnings Announcements in your inboxWant to stay updated on the latest earnings announcements and upcoming reports for companies like HUYA? Sign up for Earnings360's daily newsletter to receive timely earnings updates on HUYA and other key companies, straight to your email. Email Address About HUYAHUYA (NYSE:HUYA) Inc. is a leading interactive live streaming platform based in Guangzhou, China, primarily focused on video game and esports content. The company operates a proprietary technology platform that enables users to broadcast and view live gameplay, participate in real-time chat, and engage with hosts through virtual gifting. Its services are accessible via web browsers, desktop applications and mobile apps for both iOS and Android. At the core of HUYA’s business are user-generated live streams hosted by professional gamers, influencers and esports organizations. The platform features coverage of popular game titles, championships and tournaments, as well as original entertainment programs. HUYA monetizes its content through a combination of virtual item sales, advertising partnerships and subscription services, and collaborates with game publishers to secure exclusive broadcasting rights for premier gaming events. Founded in 2014 as the game streaming arm of YY Inc., HUYA completed its spin-off and initial public offering on the New York Stock Exchange under the ticker HUYA in May 2018. The company maintains a strategic investment relationship with Tencent, which holds a significant equity stake. This partnership supports HUYA’s access to exclusive content and further integration with leading game developers. Under the leadership of Founder and Chief Executive Officer Duan Wei, HUYA continues to expand its platform capabilities, enhance user experience and explore international market opportunities. While its primary audience remains in Mainland China, the company has laid groundwork for cross-border streaming services and collaboration with global esports leagues.View HUYA ProfileRead more More Earnings Resources from MarketBeat Earnings Tools Today's Earnings Tomorrow's Earnings Next Week's Earnings Upcoming Earnings Calls Earnings Newsletter Earnings Call Transcripts Earnings Beats & Misses Corporate Guidance Earnings Screener Latest Articles Was Decker’s Double Beat a Bullish Signal—Or Mere HOKA’s-Pocus?Workday Validates AI Flywheel: Stock Price Recovery BeginsOverextended, e.l.f. Beauty Is Primed to Rebound in Back HalfDeere Beats Q2 Estimates, But Ag Weakness Weighs on OutlookNVIDIA Price Pullback? 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PresentationSkip to Participants Marguerite XuHead of Capital Markets at HUYA Inc.00:00:00Please be advised that today’s webcast is being recorded. HUYA’s financial and operational results were issued earlier today and are available online, including the earnings press release on the IR website at ir.huya.com. Management participating on today’s call includes Mr. Vincent Junhong Huang, Acting Co-CEO and SVP, Mr. Raymond Peng Lei, Acting Co-CEO and CFO, and Ms. Marguerite Xu, Head of Capital Markets. The call will begin with prepared remarks followed by a Q&A session. Please note that today’s discussion includes forward-looking statements under the U.S. Private Securities Litigation Reform Act of 1995, involving risks and uncertainties. Actual results may differ materially. Additional information on risks is included in HUYA’s latest Form 20-F and other public filings. The company assumes no obligation to update forward-looking statements, except as required by law. HUYA’s press release and this call include unaudited GAAP and non-GAAP measures, with reconciliations provided. I now turn the call over to Co-CEO and SVP, Mr. Huang. Please proceed. Marguerite XuHead of Capital Markets at HUYA Inc.00:01:03As such, the company's result may be materially different from the views expressed today. Further information regarding this and other risks and uncertainties is included in the company's latest annual report on Form 20-F and other public filings as filed with the U.S. Securities and Exchange Commission. The company does not assume any obligation to update any forward-looking statements except as required under applicable law. Please also note that HUYA's earnings press release and this conference call include discussions of unaudited GAAP financial information as well as unaudited non-GAAP financial measures. HUYA's press release contains a reconciliation of the unaudited non-GAAP measures to the unaudited most directly comparable GAAP measures. With that, I'm pleased to turn the call over to our Co-CEO and SVP, Mr. Huang. Please go ahead. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:02:04Hello everyone, and thank you for joining our earnings call. I’m pleased to report that total net revenues for Q3 reached approximately RMB 1.7 billion, the highest level in the past nine quarters, with year-over-year growth of about 10%. Non-GAAP operating profit was approximately RMB 6.3 million, reflecting a meaningful improvement over the same period last year. This encouraging performance was mainly driven by strong growth in game-related services, advertising, and other revenues, while our live streaming revenues remained stable. Revenues from game-related services, advertising, and others have now surpassed 30% of total net revenues for the first time this quarter. Our platform ecosystem and user base remained resilient in the third quarter, with total MAUs stable at around 162 million. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:03:09The influence of our streamer ecosystem continues to expand as more top streamers are returning to HUYA, and many of our streamers are also gaining recognition across other platforms, including WeChat channels, Douyin, and beyond. Across all major competitive titles, including Honor of Kings, League of Legends, Delta Force, and Peacekeeper Elite, our top-tier streamers consistently rank among the leading creators in their respective categories. In addition to our own products and app, we estimate through our top creators we are able to reach over 100 million users across other platforms, expanding our audience influence and monetization opportunities across the wider gaming and streaming landscape. This impact is reflected in our third-quarter performance, where our game-related service, advertising, and other segments grew 30% year-over-year, reaching CNY 532 million in revenue. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:04:21We think this segment in game item sales has become a significant growth driver as we deepen our collaboration with game developers, expand our SKU offerings, and leverage the increasing synergy between our live streaming and gaming ecosystems. In game item sales revenue grew by more than 200% year-over-year in the third quarter. Partnerships with flagship titles in both China and abroad, including Peacekeeper Elite, League of Legends, Arena Breakout, and PUBG Mobile, delivered short-lived results. Looking ahead, we are confident that in game item sales will maintain robust growth momentum as we continue to broaden partnerships and enhance operations. In terms of game publishing, we are thrilled to announce the upcoming launch of our first title, Goose Goose Duck Mobile, a social deduction game centered on teamwork and strategic gameplay. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:05:26The game has gone through its second round of testing throughout October, with pre-registration quickly surpassing 10 million during that period, leveraging our powerful streamer influence and stronger content-driven marketing capabilities. In October, we created a live streaming variety show, A SIKA ZIYE, which brought together top streamers for a group gaming session. The show attracted strong players' engagement and broad market attention. We view Goose Goose Duck Mobile as a key step in our strategy to diversify into game publishing, an important milestone that will not only validate our publishing capabilities but also position us for sustainable growth in this space. As we continue to step up our efforts in key areas, including in-game item sales, game publishing, and advertising, we believe this segment will remain a sustainable driver of our revenue growth. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:06:36Let's move on to live streaming, where revenues increased by about 3% year-over-year, making our first quarter a positive year-over-year growth since the third quarter of 2021. Our content mix has become more balanced and vibrant, with the outdoor live streaming category delivering solid gains in both viewing hours and monetization this quarter. At the same time, we continue to enhance both our mobile and PC platform to ensure users enjoy a truly best-in-class live streaming and e-sports experience. Our latest updates introduce a new short-form video hub, an interactive 3D game map tool of Delta Force, and other cool features. The short-form video hub enables users to conveniently discover short clips from live streams directly within the HUYA Live app, enhancing our content ecosystem and driving a notable increase in short video daily active users and time spent. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:07:47Meanwhile, the Delta Force map tool provides rich, immersive 3D environments for Delta Force players to quickly get familiar and better navigate the game, attracting more hardcore players to our platform. E-sports live streaming remains a crucial part of our content offerings. We streamed nearly 100 live stream tournaments and hosted around 40 self-produced events in the third quarter of 2025. During the recently concluded League of Legends World Championships, one of the most-watched live stream e-sports events in China, HUYA remained the top live streaming platform in terms of average concurrent users. Building on our fan base, we hosted the 2025 League of Legends Asia Invitational, the first-ever LOL international professional tournament produced by a live streaming platform. This event was an important milestone for us, attracting massive viewership outside of China and significantly enhancing our international brand recognition. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:09:02We are also excited to announce that we will be hosting the Demacia Cup for League of Legends later this year. Again, we are privileged to be the first live streaming platform ever to be hosting this flagship official event for this game. Additionally, we have a strong lineup of other highly anticipated e-sports tournaments that we will be hosting, including the Delta Force Diamond Champions Autumn season, following the success we had in the summer. On the international expansion front, our user base continued to grow steadily during the quarter through our overseas platforms. We are deepening our presence in key geographic markets by focusing on user experience and the content ecosystem to enhance engagement and retention. We have also built closer partnerships with popular game partners and diversified monetization strategies, driving sustainable growth and improving profitability. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:10:15To sum up, we made solid progress expanding our content ecosystem, unlocked new monetization opportunities, and advanced our emerging business models in a disciplined and sustainable manner. Looking ahead, we will remain focused on long-term development, deepening collaboration with partners, improving monetization efficiency and product experience, strengthening our content and technology capabilities, and steadily expanding internationally to deliver sustainable, high quality growth. With that, I will now turn the call over to our Acting Co-CEO and CFO, Raymond Lei. He will share more details on our results. Raymond, please go ahead. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:11:07Thank you, Vincent, and hello everyone. I'll start with an overview of our financial performance. Our total net revenues for the third quarter reached approximately RMB 1.69 billion, increasing 10% year-over-year. Of this, live streaming revenues have resumed growth at 3% year-over-year to RMB 1.16 billion, and game-related services, advertising, and other revenues grew around 30% year-over-year to RMB 532 million, accounting for 31.5% of total net revenues. We also achieved a non-GAAP operating income of RMB 6.3 million, another quarter of solid improvement since we first broke even at the operating level last quarter. Furthermore, we still achieved a positive net income for the quarter with non-GAAP net income of RMB 36 million, despite a substantial decrease in interest income compared with previous periods, primarily due to a special dividends payout. Let's move on to more details of our Q3 financial results. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:12:29Live streaming revenues were RMB 1.16 billion for Q3, up 3% from the same period last year, primarily due to the improvement of average spending per paying user for live streaming services. The number of domestic paying users remained stable at 4.4 million in the third quarter. This figure excludes users who made in-game purchases through our game distribution business but did not pay via our platform or related services, as well as overseas paying users. Game-related services, advertising, and other revenues were RMB 532 million for Q3, up 30% from the same period last year. The increase was primarily due to higher revenues from game-related services and advertising, which were mainly attributable to our deepened cooperation with game companies in China and abroad. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:13:38Cost of revenues increased by 10% to RMB 1.46 billion for Q3, primarily due to increased revenue sharing fees and content costs, as well as cost of in-game items. Within this, revenue sharing fees and content costs rose by 8% year-over-year to RMB 1.26 billion, reflecting growth in our top line. Gross profit was RMB 227 million for Q3, up 11% from the same period last year. Gross margin was 13.4% for Q3, also an improvement from 13.2% from the same period last year. Excluding share-based compensation expenses, non-GAAP gross profit was RMB 228 million, and the non-GAAP gross margin was 13.5% for Q3. Research and development expenses decreased by 3% year-over-year to RMB 122 million for Q3, primarily due to decreased staff costs as a result of enhanced efficiency. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:14:59Sales and marketing expenses decreased by 4% year-over-year to RMB 70 million for Q3, primarily due to decreased shadow promotion fees. General and administrative expenses increased by 15% year-over-year to RMB 58 million for Q3, primarily due to increased professional service fees and staff costs. Other income was RMB 9 million for Q3, compared with RMB 13 million for the same period last year, primarily due to lower government subsidies. As a result, operating loss narrowed significantly to RMB 40 million for Q3, compared with a loss of RMB 32 million for the same period last year. Excluding share-based compensation expenses and the amortization of intangible assets from business acquisitions, non-GAAP operating income reached RMB 6 million for Q3, a meaningful improvement from non-GAAP operating loss of RMB 13 million in the same period last year. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:16:16Interest income was RMB 35 million for Q3, reduced from RMB 97 million for the same period last year, primarily due to a lower time deposit balance as a result of the special cash dividends paid. Net income attributable to HUYA was RMB 10 million for Q3, compared with RMB 24 million for the same period last year. Excluding share-based compensation expenses, gain arising from disposal of an equity investment, net of income taxes, impairment loss of investments, and amortization of intangible assets from business acquisitions, net of income taxes, non-GAAP net income attributable to HUYA was RMB 36 million for Q3, compared with RMB 78 million for the same period last year. The decrease was mainly due to the lower interest income as an expanded area. Diluted net income per ADS was approximately RMB 0.04 for Q3. Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:17:30Non-GAAP diluted net income per ADS was RMB 0.16 for Q3. As of September 30, 2025, the company had cash and cash equivalents, short-term deposit and long-term deposits of RMB 3.83 billion, compared with RMB 3.77 billion as of June 30, 2025. With that, I'd like to open the call to your questions. Marguerite XuHead of Capital Markets at HUYA Inc.00:18:02Thanks, Raymond. Hello everyone. If you are dialing in by phone, please press 5 to ask a question, then press 6 to unmute yourself. If you are accessing the call from the Tencent Meeting or VoLTE Meeting applications, please click the raise hand button at the bottom left. For the benefit of all participants on today's call, if you wish to ask your question to management in Chinese, please immediately repeat your question in English. Today's first question comes from Rebecca Xun from Morgan Stanley. Your line is open. Please go ahead. Rebecca XunAnalyst at Morgan Stanley00:18:49好的,谢谢管ç†å±‚给我这个机会。我的问题是关于é“å…·å”®å–业务的。我想请管ç†å±‚跟我们详细分解一下这个业务本个å£åº¦çš„è¡¨çŽ°ï¼Œä»¥åŠæ˜¯å¦å¯ä»¥å±•望一下é“å…·å”®å–业务未æ¥çš„一个å‘展的方å‘。 Thank you, management. My question is regarding the in-game item sales business. Could you please share some color on the updates from the past quarter, as well as the future outlook for this segment? Thank you very much. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:19:25感谢 Rebecca 的这个æé—®ã€‚那这个问题由我æ¥å›žç”ã€‚é‚£é¦–å…ˆï¼Œä¾æ‰˜æˆ‘们在直æ’生æ€çš„æ·±åº¦çš„布局,以åŠè·Ÿæ¸¸æˆåŽ‚å•†çš„è¿™ç§ååŒçš„è¿è¥ï¼Œé‚£æˆ‘们和王者è£è€€ã€å’Œå¹³ç²¾è‹±ã€è‹±é›„è”ç›Ÿï¼Œè¿˜æœ‰åƒæš—区çªå›´å’Œ PUBG Mobile ç‰è¿™äº›å¤šæ¬¾çš„这个é‡ç‚¹æ¸¸æˆçš„åˆä½œï¼Œåœ¨æŒç»çš„这个深化。é“å…·å“类呢,跟è¿è¥æ´»åŠ¨ä¹Ÿåœ¨è¿›ä¸€æ¥çš„丰富。那带动我们本个å£åº¦å¯ä»¥çœ‹åˆ°é“具售喿”¶å…¥åŒæ¯”增长超过 200%。那有效的æå‡äº†ç”¨æˆ·åœ¨æˆ‘们平å°å†…的这个消费的å¸å¼•力和选择的空间。 Marguerite XuHead of Capital Markets at HUYA Inc.00:20:05Hi, Rebecca. Let me translate for you. This quarter, in-game item sales continue to scale rapidly, supported by our strong live streaming ecosystem and deeper partnerships with flagship titles, including Honor of Kings, Peacekeeper Elite, League of Legends, Arena Breakout, and PUBG Mobile. With broader SKU offerings and more engaging in-game events, in-game item sales revenue grew over 200% year-over-year in the third quarter, giving our users a much wider and more compelling selection on our platform. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:20:39那展望未æ¥å‘¢ï¼Œæˆ‘ä»¬ä¹Ÿå°†ä»Žä¸‰ä¸ªæ–¹å‘æ¥æŒç»çš„åŽ»æŽ¨è¿›ã€‚é‚£ç¬¬ä¸€ä¸ªå‘¢ï¼Œæ˜¯åŠ æ·±æˆ‘ä»¬è·ŸçŽ°æœ‰æ¸¸æˆé“å…·å“ç±»çš„è¿™ä¸ªå»ºè®¾ï¼Œæ¥æå‡æˆ‘们内容的丰富度和å¸å¼•力。第二个呢,我们也在扩大åˆä½œæ¸¸æˆçš„这个覆盖范围,增强平å°é“具生æ€çš„这个广度和增长的这个韧性。那第三个呢,我们也在完善我们é“具的这个销售的这个基础设施,包括呢,æŒç»çš„去è¿ä»£æˆ‘们整个商城的这个体验,æ¥å¼ºåŒ–用户心智和转化的这个效率。 Marguerite XuHead of Capital Markets at HUYA Inc.00:21:13Looking ahead, our focus is threefold. Number one is to further enrich item categories in existing titles. Secondly, it's expanding to additional game partnerships to diversify our portfolio. The third one is to improve our storefront and merchandising systems, enhancing the overall purchase experience and making it easier for our users to discover and buy our items. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:21:37éšç€æˆ‘们åˆä½œçš„è¿™ä¸ªç»´åº¦ä¸æ–的拓展和è¿è¥çŽ©æ³•çš„è¿™ä¸ªæŒç»å‡çº§ï¼Œæˆ‘们也有信心推动我们é“具的业务在未æ¥ä¿æŒå¥åº·è€Œä¸”快速的这个增长的趋势。 Raymond Peng LeiActing Co-CEO and CFO at HUYA Inc.00:21:50As collaboration expands and our operating model continues to mature, we expect in-game item sales to deliver sustainable, healthy, and high-quality growth. Thank you. Thank you. Our next questions come from Maggie Ye from CLSA. Hello, Maggie. Please go ahead. Please unmute yourself. Hi, Maggie. You are still muted. Okay, it is fine now. You should be connected. Maggie YeAnalyst at CLSA Limited00:22:50Hey, good evening. Can you hear me now? Marguerite XuHead of Capital Markets at HUYA Inc.00:22:52Yes. Maggie YeAnalyst at CLSA Limited00:22:55Thanks for taking my question. This is regarding the company's overall revenue growth. Firstly, live stream revenue has resumed positive year-over-year growth this quarter. Could you share your views on the segment's growth going forward? Secondly, for the non-live stream business, which now accounts for over 30% of total revenue, what is your expectation on this segment's future growth going forward, and what will be the primary growth driver? Thank you. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:23:31谢谢 Maggie。这个问题我æ¥å›žç”。本å£åº¦æ”¶å…¥æ”¹å–„ä¸»è¦æ¥è‡ªä¸¤ä¸ªæ–¹é¢ã€‚第一,直æ’ä¸šåŠ¡åŸºæœ¬ç›˜ä¿æŒç¨³å¥ï¼Œæ ¸å¿ƒç”¨æˆ·ç²˜æ€§å’Œä»˜è´¹æ„æ„¿è¶‹äºŽç¨³å®šï¼Œç›´æ’æ”¶å…¥åŒæ¯”增长约 3%,为自 2021 年三å£åº¦ä»¥æ¥åŒæ¯”增速首次转æ£ã€‚第二,游æˆç›¸å…³æœåŠ¡ã€å¹¿å‘ŠåŠå…¶ä»–收入达到 RMB 530 millionï¼ŒåŒæ¯”增长约 30%ï¼Œæ”¶å…¥å æ¯”æå‡è‡³ 31.5%。其ä¸ï¼Œé“å…·å”®å–业务表现çªå‡ºï¼Œå·²æˆä¸ºå…¬å¸æ–°çš„é‡è¦å¢žé•¿å¼•擎。在行业环境相对平稳的背景下,我们预计 2025 å¹´ Q4 ç›´æ’æ”¶å…¥ç»§ç»ä¿æŒè¾ƒä¸ºå¹³ç¨³çš„趋势。与æ¤åŒæ—¶ï¼Œæ¸¸æˆç›¸å…³æœåŠ¡ã€å¹¿å‘ŠåŠå…¶ä»–业务预计将继ç»ä¿æŒè¾ƒå¿«çš„åŒæ¯”增长,并有望较 2025 å¹´ Q3 è¿›ä¸€æ¥æé€Ÿï¼Œä¸»è¦å—益于é“å…·å”®å–业务的高增长延ç»ï¼Œä¸Žé‡ç‚¹æ¸¸æˆå’Œåނ商åˆä½œçš„æŒç»æ·±åŒ–,以åŠå¹¿å‘Šä¸šåŠ¡çš„å£èŠ‚æ€§æ—ºå£ã€‚展望 2026 å¹´ï¼Œæˆ‘ä»¬å°†æ›´åŠ æ³¨é‡æ”¶å…¥å¢žé•¿ä¸Žç»è¥è´¨é‡çš„ååŒæå‡ï¼Œé¢„计 2026 年公叿•´ä½“收入增速将较 2025 年进一æ¥åŠ å¿«ã€‚å…¶ä¸ï¼Œç›´æ’ä¸šåŠ¡ä¿æŒç¨³å¥ï¼Œæ¸¸æˆç›¸å…³æœåŠ¡ã€å¹¿å‘ŠåŠå…¶ä»–业务ä»å°†æ˜¯å…¬å¸çš„主è¦å¢žé•¿åŠ¨åŠ›ã€‚ Marguerite XuHead of Capital Markets at HUYA Inc.00:25:09Okay. We saw promising performance from both our live streaming business and our game-related services. Live streaming revenue has returned to growth for the first time since Q3 2021. Our game-related services, advertising, and other revenues, on the other hand, grew 30% year-over-year to RMB 530 million, now accounting for over 31.5% of the total net revenues. The growth was driven in large part by very strong in-game item sales this quarter. We expect live streaming revenues to remain stable into the fourth quarter, while non-live streaming businesses should continue growing at a very strong pace, potentially accelerating further due to in-game item sales expansion and other deeper game collaborations. Looking ahead to 2026, we expect overall revenue growth to accelerate versus 2025. Live streaming should remain stable, while game-related services, advertising, and others continue to drive the majority of our growth. Thank you. Okay, thank you. Marguerite XuHead of Capital Markets at HUYA Inc.00:26:16Our next question comes from Ritchie Sun from HSBC. Ritchie, your line is open. Ritchie SunAnalyst at HSBC Global Investment Research00:26:26呃,Vincent Raymond Margaret æ±‰è¯æ™šä¸Šå¥½ï¼Œå‘ƒï¼Œæ„Ÿè°¢ç»™æˆ‘æé—®çš„æœºä¼šã€‚我想问一下,呃,这个我们会新å‘行的这个游æˆã€ŠGoose Goose Duck Mobile》的这个,呃,那个å‘行的这个ç–略,还有展望,还有对整体公å¸çš„æ¸¸æˆå‘行的ç–略和展望会是有什么,呃,一个 update å—? Thank you, management, for taking my questions. I would like to ask about the publishing of Goose Goose Duck Mobile and overall the game publishing business. What is our strategy as well as our outlook going forward? Thank you. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:27:04那这个问题由我æ¥å›žç”。感谢那个 Richard çš„æé—®ã€‚那总体æ¥çœ‹å‘¢ï¼Œè™Žç‰™æˆ‘们也已ç»å…·å¤‡äº†å¼€å±•游æˆå‘行的这个业务的良好的基础。那一方é¢ï¼Œè™Žç‰™åœ¨å†…容生æ€ã€ä¸»æ’生æ€å’Œèµ›äº‹ç”Ÿæ€ä¸Šé¢ï¼Œæˆ‘们也形æˆäº†é•¿æœŸçš„积累。那从第三å£åº¦ï¼Œå‘ƒï¼Œå¹³å°æˆ‘们总的 MAU 呢,是稳定在约 162 million çš„è¿™æ ·çš„ä¸€ä¸ªæ°´å¹³ã€‚é‚£å¦å¤–一方é¢ï¼Œæˆ‘们也在åšå®šåœ°æŽ¨è¿›æˆ‘们多平å°çš„这个生æ€çš„这个ç–略。我们预估虎牙在站外å¯ä»¥è§¦è¾¾çš„这个用户规模,目å‰å·²ç»çªç ´äº† 100 million 的大关。那这份,这份的积累呢,呃,多年的这个æµé‡çš„这个势能,啊,æ£åœ¨ä¸ºé“å…·å”®å–ã€å‘行,还有ç‰ä¸šåŠ¡å‘¢ï¼Œæä¾›ï¼Œå‘ƒï¼Œä¸°æ²›çš„这个增长动能。 Marguerite XuHead of Capital Markets at HUYA Inc.00:27:52Maybe I'll start by giving you an overview of our publishing strategy. Over the years, we have built a very robust content-creating e-sports ecosystem with roughly 162 million MAUs on the platform in the third quarter. On top of that, in addition to our own apps and products, we estimate through our top creators outside of our platforms, we are able to reach another 100 million plus users across other platforms, and this gives us a natural advantage in game publishing. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:28:23åœ¨è¿™ä¸ªèƒŒæ™¯ä¸‹å‘¢ï¼Œæˆ‘ã€Šé¹…é¸æ€ã€‹æ‰‹æ¸¸æ˜¯æˆ‘们体系化å‘行能力的首个é‡ç‚¹çš„这个实践。那这个游æˆå‘¢ï¼Œæˆ‘们在 10 月份期间也进行了第二轮的测试。那这个期间呢,预约人数迅速就çªç ´äº† 10 millionã€‚ä½ é¢„è®¡æˆ‘ä»¬ä¹Ÿä¼šå¾ˆå¿«ä¼šä¸Šåˆ°çº¿ä¸Šã€‚é‚£æˆ‘ä¹Ÿä¸ºäº†é…åˆè¿™ä¸ªä¸Šçº¿çš„节å¥ï¼Œæˆ‘们也推出了我们自制的这个综艺《鹅斯å¡ä¹‹å¤œã€‹ã€‚那有多ä½å¤´éƒ¨çš„主æ’å‚与,显著æå‡äº†æˆ‘ä»¬å†…å®¹ä¼ æ’çš„çƒåº¦å’Œç¤¾åŒºçš„æ´»è·ƒåº¦ã€‚那这次å‘行ä¸ä»…是虎牙游æˆä¸šåŠ¡çš„é¦–æ¬¡ä½“ç³»åŒ–çš„è¿™ä¸ªéªŒè¯ï¼Œä¹Ÿä¸ºæˆ‘们åŽç»èƒ½å¤Ÿæž„å»ºæ›´åŠ ç«‹ä½“åŒ–çš„å‘è¡Œä¸šåŠ¡å¥ å®šäº†åŸºç¡€ã€‚ Marguerite XuHead of Capital Markets at HUYA Inc.00:29:06The mobile version of Goose Goose Duck is our very first full-fledged publishing effort. The game has gone through second rounds of testing throughout October, with pre-registrations quickly surpassing 10 million during that period. We expect the game to be ready for launch pretty soon. Now, for this game specifically, we created a dedicated live streaming variety show, Oskar Xin Yu, which brought together top streamers for group gaming sessions, helping boost social buzz and community engagement. This project serves as an important milestone in validating our publishing playbook and execution, laying the foundation for the titles to come. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:29:42那展望未æ¥ï¼Œæˆ‘们也将继ç»å›´ç»•内容驱动å‘è¡Œçš„è¿™æ ·çš„ç–ç•¥ï¼Œä¾æ‰˜ä¸»æ’的这ç§å†…容创作ã€çŸè§†é¢‘ä¼ æ’和赛事主场的优势,é‡ç‚¹æŒ–掘适åˆç›´æ’ä¼ æ’和高互动性的游æˆå“ç±»ï¼Œä¸ºå…¨ç½‘çš„çŽ©å®¶å¸¦æ¥æ›´å¤šä¼˜è´¨æ¸¸æˆçš„å†…å®¹ï¼ŒåŒæ—¶ä¹ŸæŽ¨åŠ¨æ¸¸æˆç›¸å…³ä¸šåŠ¡çš„å¯æŒç»çš„增长。 Marguerite XuHead of Capital Markets at HUYA Inc.00:30:05Going forward, we'll continue to follow a content-driven publishing strategy. We'll rely on our streamer network, short-form video reach, and e-sports presence to focus on titles that work well in live streaming and interactive settings. This allows us to bring more high-quality games to players and drive sustainable growth in this business. Thank you. We will take the next question from Nelson Chong from CT. Hi, Nelson, please go ahead. Nelson ChongAnalyst at Citigroup Inc.00:30:39哎,喂,呃,王总ã€é›·æ€»ã€å‘ƒï¼ŒMarguerite 汉è¯ï¼Œå‘ƒï¼Œä½ ä»¬å¥½ï¼Œå‘ƒï¼Œæˆ‘çš„é—®é¢˜æ˜¯å…³äºŽè¿™ä¸ªä¸‰è§’æ´²è¡ŒåŠ¨çš„ï¼Œå› ä¸ºæˆ‘çœ‹åˆ°è¿™ä¸ªæ¸¸æˆæ˜¯è¿‘年以内,呃,国内比较ç«çˆ†çš„一个游æˆä¹‹ä¸€ï¼Œå•Šï¼Œæˆ‘们也看到公å¸å…¶å®žä¸Žä¹‹ä¹Ÿæœ‰è›®å¤šçš„一些åˆä½œå˜›ï¼Œæ‰€ä»¥æˆ‘很想请公å¸èƒ½ä¸èƒ½å¤šåˆ†äº«ä¸€ä¸‹æˆ‘们在这个游æˆçš„相关部署。 Thanks, management, for taking my question. With the solid momentum of Delta Force, launch this year, we also observe a lot of, like, collaboration, between HUYA and this title. May we have management elaborate more on the ongoing partnership? Thank you. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:31:19那,呃,这个问题由我æ¥å›žç”。感谢 Neil 先生的æé—®ã€‚é‚£æˆ‘ä»¬é¦–å…ˆå‘¢ï¼Œå¯¹ä¸‰è§’æ´²è¡ŒåŠ¨çš„å¸ƒå±€ä¸»è¦æ˜¯å›´ç»•产å“生æ€å»ºè®¾å’Œèµ›äº‹ä½“ç³»æ‰“é€ ä¸¤ä¸ªæ–¹å‘æ¥å±•开的。那第一,在产å“ç”Ÿæ€æ–¹é¢ï¼Œæˆ‘们也在最近最新的版本ä¸ä¸Šçº¿äº†ä¸‰è§’洲行动的这个跑图工具,æ¥å¸®åŠ©çŽ©å®¶æ›´å¿«åœ°ç†Ÿæ‚‰æˆ˜æœ¯æ‰“æ³•å’Œæ¸¸æˆçš„节å¥ã€‚é‚£è¿™ä¸ªåŠŸèƒ½ç›®å‰æ£åœ¨å¸å¼•è¶Šæ¥è¶Šå¤šçš„ç¡¬æ ¸çš„çŽ©å®¶åœ¨å¹³å°å†…æ¥è¿›è¡Œæ·±åº¦çš„è¿™ä¸ªä½¿ç”¨ï¼Œå¹¶å°†é€æ¥æˆä¸ºæ¸¸æˆç›¸å…³å¢žå€¼æœåŠ¡å¸¦æ¥æ–°çš„æµé‡å…¥å£ï¼Œæ¥å½¢æˆå†…容æœåŠ¡å•†ä¸šåŒ–çš„è¿™ç§ç”Ÿæ€é—环。 Marguerite XuHead of Capital Markets at HUYA Inc.00:31:59I will focus on Delta Force. It's about building a vibrant community engagement and a sophisticated e-sports tournament ecosystem for that game. As part of the community engagement effort, we launched Delta Force Map Tool recently, which provides rich, immersive 3D environments for players to quickly get familiar and better navigate the game, attracting more hardcore players to our platform. Over time, it will serve as a new entry point for value-added services, helping us to build a more complete ecosystem around that game. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:32:35é‚£ç¬¬äºŒï¼Œæˆ‘ä»¬åœ¨èµ›äº‹ç”Ÿæ€æ–¹é¢å‘¢ï¼Œ7月我们æˆåŠŸä¸»åŠžäº†é¦–å±Šçš„ä¸‰è§’æ´²è¡ŒåŠ¨ç”µç«žèµ›äº‹ DDC é’»çŸ³å† å†›èµ›ï¼ŒéªŒè¯äº†å¹³å°åœ¨è¿™ä¸ªå“类赛事组织和内容è¿è¥ä¸Šçš„能力。那也基于首届的这个赛事的ç»éªŒå’Œæ²‰æ·€ï¼Œæˆ‘们也将继ç»ä¸»åŠžç¬¬äºŒå±Š DDC çš„è¿™ä¸ªé’»çŸ³çš„è¿™ä¸ªå† å†›èµ›ï¼Œåœ¨è¯¥çƒé—¨çš„ FPS å“ç±»ä¸æ¥é€æ¥å½¢æˆæŒç»çš„体系化的电竞赛事的布局。 Marguerite XuHead of Capital Markets at HUYA Inc.00:33:04On the e-sports side, we hosted the first DDC Diamond Championship in July for Delta Force, which was a great success. Building on that, we'll be hosting the second season in the coming months, gradually building a consistent, structured e-sports presence around that game. Thank you. Now we will take our last question, from Meng Wei from CICC. Hello, Chloe, please go ahead. Meng WeiAnalyst at China International Capital Corporation Limited00:33:31reached above 30%. So let me translate myself. My question is on the new business. Can you break down their financial impact in our profitability, and how should we think about the trend for our profit of this going forward? Thank you. Vincent Junhong HuangActing Co-CEO and SVP at HUYA Inc.00:34:03è°¢è°¢éæŸï¼Œè¿™ä¸ªé—®é¢˜æˆ‘æ¥å›žç”å§ã€‚本å£åº¦å…¬å¸æ¯›åˆ©çŽ‡æ•´ä½“ä¿æŒç¨³å®šï¼Œç›®å‰å‘¢ï¼Œæ¸¸æˆç›¸å…³ä¸šåŠ¡ä»åœ¨æœ‰åºæŽ¨è¿›è¿‡ç¨‹ä¸ï¼ŒæŠ•å…¥ç»“æž„é€æ¥ä¼˜åŒ–。éšç€æ¸¸æˆç›¸å…³æœåŠ¡ä¸šåŠ¡é€æ¥æ‹“展,收入规模效应显现,以åŠå æ¯”è¿›ä¸€æ¥æå‡ï¼Œæˆ‘ä»¬é¢„è®¡æ¯›åˆ©çŽ‡æ€»ä½“å°†å‘ˆçŽ°é€æ¥æ”¹å–„的趋势。本å£åº¦æˆ‘们毛利润增长了 RMB 23 millionï¼ŒåŒæ¯”增长 11%,体现了业务增长带æ¥çš„实质性利润贡献。 Marguerite XuHead of Capital Markets at HUYA Inc.00:34:36Our gross margin remains stable this quarter. As we further scale and expand our game-related services and optimization of our cost structures, we expect to see gradual margin improvement over time. This quarter, our gross profit actually grew over RMB 23 million, which is 11% year-over-year, which led to further improvement at operating level. Okay, thank you. Thank you once again for joining us today. If you have further questions, please feel free to contact HUYA's investor relations through the contact information provided on our website or PS&T Financial Communications. This concludes today's call, and we look forward to speaking to you again next quarter. Thank you.Read moreParticipantsExecutivesVincent Junhong HuangActing Co-CEO and SVPMarguerite XuHead of Capital MarketsRaymond Peng LeiActing Co-CEO and CFOAnalystsRebecca XunAnalyst at Morgan StanleyMeng WeiAnalyst at China International Capital Corporation LimitedRitchie SunAnalyst at HSBC Global Investment ResearchMaggie YeAnalyst at CLSA LimitedNelson ChongAnalyst at Citigroup Inc.Powered by