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NASDAQ:TTWO

Take-Two Interactive Software Q4 2026 Earnings Report

Take-Two Interactive Software logo
$242.44 +0.03 (+0.01%)
Closing price 05/15/2026 04:00 PM Eastern
Extended Trading
$242.34 -0.10 (-0.04%)
As of 05/15/2026 07:59 PM Eastern
Extended trading is trading that happens on electronic markets outside of regular trading hours. This is a fair market value extended hours price provided by Massive. Learn more.

Take-Two Interactive Software EPS Results

Actual EPS
N/A
Consensus EPS
$0.58
Beat/Miss
N/A
One Year Ago EPS
N/A

Take-Two Interactive Software Revenue Results

Actual Revenue
N/A
Expected Revenue
$1.55 billion
Beat/Miss
N/A
YoY Revenue Growth
N/A

Take-Two Interactive Software Announcement Details

Quarter
Q4 2026
Time
After Market Closes
Conference Call Date
Thursday, May 21, 2026
Conference Call Time
4:30PM ET

Conference Call Resources

Take-Two Interactive Software Earnings Headlines

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About Take-Two Interactive Software

Take-Two Interactive Software (NASDAQ:TTWO) is an American video game publisher headquartered in New York City. Founded in 1993 by Ryan Brant, the company is publicly traded on the NASDAQ under the ticker TTWO and is led by Chairman and CEO Strauss Zelnick. Take-Two operates through distinct publishing labels that manage development, marketing and distribution of interactive entertainment for a global audience.

Take-Two’s publishing portfolio includes Rockstar Games and 2K, as well as the Private Division label, which supports independent and mid-size developers. Its major franchises span a variety of genres and platforms and include Grand Theft Auto and Red Dead Redemption (Rockstar), as well as 2K-owned series such as NBA 2K, BioShock, Borderlands and Civilization. The company distributes games across consoles, PC and mobile devices and supports titles post-launch with downloadable content, live-service updates and in-game offerings.

Take-Two serves markets worldwide, leveraging digital distribution, licensing and merchandising to extend franchise value and recurring consumer engagement. The company pursues a mix of internally developed projects, third‑party publishing partnerships and strategic investments to broaden its content and technical capabilities. Take-Two’s business model emphasizes high-quality, narrative-driven blockbuster titles alongside recurring-revenue sports and live-service products to sustain long-term player communities and commercial performance.

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